old quest reports

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theviking
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Post by theviking »

The difference is that ill be keeping up exactly which quests need to be playtested and be constantly updating the file.Also every quest report will be placed in the claims and approved or sent back fro fixing when they all have been tested. The second round of playtesting means that a quest has been playtested and fixed before and if it has no errors, it will be approved. Thats why I placed the e in front of the quests, because they all are updated in version 23e. I am working on a thread with playtesters commands as well. I hope this will work.
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Post by Bloodthirsty Crustacean »

Gotcha.

Well, may I be the first to report a massive error? All (it appears) dialogue for the FG line lost its ID filtering upon the merge. (Most other filtering, thank goodness, appears to have survived)

More minorly, the merger filled in the 'Name' line on the 'Pioneer's Wake' exterior ship, meaning that whenever the PC looks at it, it'll say "Pioneer's Wake".
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theviking
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Post by theviking »

opps, as that are merging errors I'll fix them myself.
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Post by Theo »

Good work :D With theviking's list I believe quest-testing will become more organized and efficient. Assembling the quests into the newest version of map1 will also speed up the process and prevent duplicities and quest loses, I am sure. I am sorry I had no will and time to do this job myself in the end, as I intended :(
Also, does that mean that the quest-reviewers will be assigned quests to test by HoR's as now (as is the case with interiors)?
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Post by Haplo »

That's not likely, probably what will happen is the Head of Quests (theviking, in this case) will assign them. Or hopefully he won't have to; people will do them without being assigned.
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Post by Thrignar Fraxix »

Theo wrote:Also, does that mean that the quest-reviewers will be assigned quests to test by HoR's as now (as is the case with interiors)?
lol, we haven't done that for over a year now.
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Post by theviking »

Thanks, I fixed the ID-less dialogue so the file in my first post should be good. Please don't discuss thing in this thread; I want to save it all for the playtesting. Please let the playtesting begin! :)
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Post by xeth-ban »

Good to see some structure added to quest testing =)

However, I don't really have the time I used to anymore, though I might have time for some testing every now and then...Weekends and so on...We'll see.

Congratulations on mantling the head of quests viking, in time you may grow into your position...Err, does "head of quest" qualify as something you can mantle? :p
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Error reports

Post by JennaK »

When quest testing, where do the error reports go?
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theviking
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Post by theviking »

Umm, here... Nice to see you've made it.
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gung ho!

Post by JennaK »

Sheesh the file is reeeally big. I'm ready to charge into action...Firewatch, here I come! I'll be in touch. Thanks again for your advice.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Me confused. How does Jenna get here without being a TR Modder. :?

Regardless, welcome to the team Jenna! I am sure it will be a pleasure to work with you. :)

(And have my work criticised by you - great :P)
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Post by xeth-ban »

Bloodthirsty Crustacean wrote:Me confused. How does Jenna get here without being a TR Modder. :?

Regardless, welcome to the team Jenna! I am sure it will be a pleasure to work with you. :)

(And have my work criticised by you - great :P)
Well, you may or may not remember that I was granted access to this part of the forum before I actually became a TR Modder...Special tester access and all :p
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JennaK
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I'm new

Post by JennaK »

I'm a quest tester, thank you.
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Post by Bloodthirsty Crustacean »

xeth-ban wrote:Well, you may or may not remember that I was granted access to this part of the forum before I actually became a TR Modder...Special tester access and all :p
Ah, I see. Yeah, I vaguely remember that, Xeth.

@ Jenna, by "TR Modder" I meant the title around your avatar: normally parts of the forum like this are off limits to all those without "TR Modder" status. Didn't know you could give people 'one-thread-only' priveledges.
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Bal Oyra

Post by JennaK »

I've used both of my characters, and have a severe doubling problem. One of my characters has never had any experience with the TRQMap1, or the TR mods. I reached the Firewatch docks, found Virevar Tilvayn (dbld, disabled one) travelled to Bal Oyra. Not everyone is doubled, but Allion Aberus, Tibera Rone, the door to her room, Bacola Herennus on Curtain wall, Imperial Archer on upper floor, Imperial small door downstairs, guard captain downstairs, Kevlin and Yessod in the Black Ogre Tavern are all doubled (along with door upstairs to unlocked room)

I'm trying to review the muskflies quest, but this is most irritating. I disabled one of each of the above mentioned. Any ideas what is causing this? I checked my warnings.txt file and nothing relevant there, either.
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Post by xeth-ban »

Did you use both the TR quest esp and the normal Map 1 esm? As you are only supposed to use one from what I remember
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doubling

Post by JennaK »

yes, was I not supposed to?

Ok, only use TRQuest, and uncheck TRMap1?
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Post by Bloodthirsty Crustacean »

Yep.
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Post by JennaK »

Muchas gracias! Back to work I go. (Hi Ho...)
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Muskflies in Bal Oyra

Post by JennaK »

(Note, I also had to uncheck the TR transportation mod, it depends upon TRMap1)

I killed thirteen of the muskflies, and a diseased beetle, still no acknowledgement from Tibera Rone. There were no hints in any of the PC conversations I initiated. There is still a dialog bug (probably from a merge) regarding topic someone in particular: refers to everyone being in Council Chambers.

There is no option with the Commander to accept or deny this quest, the journal just updates, as it did announcing the muskfly attacks upon my entering the docks of Bal Oyra. Her conversation is really awkward for an Imperial: "...how about you take care of them for me..."

I checked everywhere that I could think of in this town, and up to the little settlement to the West. I was thinking that maybe I'd find a nest or a breeder queen. There is no further information to be found regarding muskflies, nor any other muskfly attacks. Tibera Rone still does not acknowledge anything under the topic muskflies, except to repeat her original order. This appears to be a dead-end quest at this time.

Am I missing something, here?
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Thanks for the report. Evidently merging hit this one badly. I'll take a look.

Anyway, one thing: could you tell me what the various topics are you're having problems with: the more precise you are, the sooner I can get to fixing things.
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Post by Bloodthirsty Crustacean »

Here's an attempted fix: Viking you did something very weird when merging this file: rather than just merge my fixes, you made several name changes, and somehow kept the pre-fix version of the things you changed the name of. There could be a lot of problems if this thing's been going on all over the shop. I don't know if this is due to something you did, or a merging issue, but this will have screwed up a great deal of stuff if there's more of it than I found.

Hopefully this file should be working for Muskflies, but please continue the testing Jenna. We might be needing a lot of that. :?

Bugger, I've just realised I can't upload for some reason. I'll PM it to Viking, and hopefully he'll be able to upload it here.

EDIT: Bloody thing refuses to send. Could things get any better? Hopefully I'll get it up some time tomorrow.

There's a lot of work ahead.
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Post by theviking »

I removed one of the types of muskflies, I think I removed the wrong kind. Ill check more carefully in the future. I kept your file as active and then pressed combine loaded plugins. This means that everything you didn't touch stays the same, but if you moved it, it creates a duplicate. And I deleted your fixed things, sorry. (They had the correct naming, though) The only thing I did manually was to delete the wrong kind of muskflies and the wrong kind of musk in the hut of the villain. I hope that at least the dialogue won't get screwed up in this way. I know that if you dont have it as active when you merge it, dialogue gets seriously screwed up. This is the best way to merge it by far in my opinion, I just have to be more careful with deleting duplicates in the future, though.
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Muskflies

Post by JennaK »

I already reported dialogue probs with topics little advice, little secret, latest rumors affecting more than just the TR NPCs. I have been told off ("Don't bother me, Don't care, etc.)under latest rumors etc by folk I have a good disposition with, who are not Telvanni, and not always on TR. Details as I walk thru, and complete each test...Only doubling I found this time was as I checked on the basement quest, did one of the three, #2 I'm in one. LOL about the khajiit response, who however was doubled. (clean save) (Nice touch of humor) Not finished with that one.

This time around using a clean save, there are no people in the streets. Puzzling as there were lots of people in the street when I had the doubling problem. No crabby Orc, no lady at the docks, no guards in the street, I think there were a few more NPCs in the first and doubled version that are not there now, and were not doubled the first time.

Does that make sense?
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Post by JohnnyMaverik »

ok slightly confused (doubt any1 is suprised by that) but first round and second round? Its been explained above...i think...i but didnt get it, do they all need to be tested? do first round quests need to be tested before second round quests? Sorry for being an idiot again...im sure you'll all be sick of my indeciciveness pretty soon if your not already (people who were involved with my attempts to install map_1 will know what im talkin about).
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Post by Bloodthirsty Crustacean »

Praise the Lord! My PM has been sent to Viking, so a barrel load of bugs will be fixed when he next updates.

If you could re-test the Bal Oyra ones, that'd be nice.

JJ, the first round/second round thing just means that the second rounds are in the 'second round' of testing, and have been tested before, and been fixed. (Though merging appears to nullify that. :P)
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Post by JennaK »

Bloodthirsty Crustacean wrote:
If you could re-test the Bal Oyra ones, that'd be nice.
Ok, but I still think something/NPCs are missing from my copy of Bal Oyra.

I will move on after that, to Firewatch FG quests, unless you have a preference. (I have a fighter, lvl 14 and a nightblade, lvl 17 at your service.)
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Post by Bloodthirsty Crustacean »

It doesn't matter what order, it's up to you. You shouldn't have to retest Bal Oyra yet until Viking gets my fixes up. (Which I don't believe he's done yet) The 'missing NPCs thing' is caused by the bug with the script. To fix that, you'll have to revert to an earlier save, or "PlaceAtPC "TR_cr_BOMuskfly" 1 0 0 0" 11 times (maybe twelve) and kill them all until you get a journal update. (That's once you've got my updated version)

In other news, I've had enough time to test and fix Rangirth Ancestral Tomb. There may be stuff I missed, but I'm pretty sure I got it all. I'll send these fixes to Viking once I've got enough other quests fixed to warrant going through the whole sending it process again.

And I would just like to congratulate Red Knight, who isn't here any mroe unfortunately, on what a brilliant job he did with the Rangirth Tomb. Very nice quest. (And yes, it is perfectly good play to effusively praise a cool bit of questing: helps massage we questers egos :P)
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Bal Oyra

Post by JennaK »

Bal Oyra, I was hoping for an update for this, but will wait, I did investigate everyone and have my suspicions.

Note: dialog topic Tibera Rone "you can find her on the top floor of the keep" Not true, she's on the second floor.

Re: A sweet deal, was able to complete this one.
1. Note that my character (a Breton Nightblade) cannot go through the arch down to the basement door from the Census Office. I can, however, access the basement from the trader side and go up that same doorway into the Census office.

Options: 1. Report crime, too easy to kill these guys with my short blade wakizashi, they are unarmored and use hand-to-hand.
Options: 2. I love this one, except for the doubled khajiit, I just stood there, my jaw dropped, with its responses.
Options: 3. Awfully small bribe for remaining silent.

I then proceeded to loot the basement, on left wall collecting lots of jewels, turned too quickly and got the blue screen of death. my character still standing in the middle of nowhere. Aargh! Probably my system. A sweet share works fine. No problems once you get the latest rumors to trigger the quest.

I will go to Rangirth Tomb with this character, next, then, unless I need to wait for the update. In which case I will send my fighter to Firewatch.

Just dl'd version 23f, so will re-check Bal Oyra.
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Post by Bloodthirsty Crustacean »

Well, I've PMed Viking a second, more recent file, and I'm abstaining from any fixes for now until I know he's ready for me to update that. Still report bugs, though, of course.

Anyway, as to Number 3, I think that's a fairly decent reward for something any level 1 player could just get for clicking one line of dialog. You don't really want to give away freebies like that too often, and when you do, it's best not to make them anything special: if you have a look at many Vanilla quests, you'll see we're actually being quite generous. :P
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Post by JennaK »

Didn't think about a lvl 1 bribe amount. I'd report it for a bigger reward, since the bribe is so low, for the product they want you to keep silent about. Too bad that's not an option, reporting to census office for a reward...*grin*

I am using the file 23f, and am still missing the crabby orc with the relative on a hunger strike, and the shipmaster lady at the docks, the khajiit in the keep yard near the training dummys, and the one or two guards floating around through Bal Oyra and a few other NPCs I forget the name of. This city is EMPTY, except for the muskflies and NPCs in their houses or shops! I will continue and see if the muskflies quest goes anywhere this time.
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Post by JohnnyMaverik »

Bloodthirsty Crustacean wrote: JJ, the first round/second round thing just means that the second rounds are in the 'second round' of testing, and have been tested before, and been fixed. (Though merging appears to nullify that. :P)
Thought it'd be something blindingly obvious like that...sorry...now u say that it all makes perfect sense and probably should have from the beginning.

Ok dumb question n.2, should i just try and test as many as i can and submit my reports or do u want me to test any specific ones seeing as u already seem to have tested some of them.
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Bal Oyra

Post by JennaK »

I was wrong. I completed the Bal Oyra quests.
1. Tibera Rone is three flights up, so I guess that's top floor, I thought there was another level with the archer and guard. Oops.
2. Missing NPCs magically appeared after I killed all of the muskflies, and exited the lighthouse where I was questioning my prime suspect. (*sigh* wrong again)
3. Quest went well, journal updated after killing a last muskfly, I returned to Tibera Rone, reported w/ topic muskflies, received further information, followed up, discovered culprit, killed him, removed offending item, reported back to commander and received nice reward.

I am confused as to the title of the other Bal Oyra quest "fast and furious" I followed through with the hunger strike of the cousin of Murob Magar, funny how telling the truth doesn't work, but lying does. Cousin ate, reported back to Magar, received note to deliver, did so, reported back to Magar, all is well. No problems, simple fetch and deliver quest. Hardest part was finding the dungeon.

That completes my review of the 3 Bal Oyra quests in the 2nd review list. Any preferences as to where I go next? I will be sending my fighter to Firewatch for the FG quests, unless you have a preference.
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Post by Bloodthirsty Crustacean »

@ both of you, yep, it's up to you what quests you test. As long as all of them end up being tested, all is well.

@Jenna, I believe you can turn the guys into the guards by talking about "basement" after having accepted their bribe for a bit of double-cross action. :twisted:

And thanks for pointing that out (even if it is, AFAIK, an option), 'cos knowing where players feel our quests should/could be going in terms of choices is always useful.

Oh and Fast and Furious is a pun. :P Groza was always better at quest names than me. Mine are usually pretty obvious.
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Post by theviking »

Ok, I uploaded a new version, with the fix of the Bahrammu quests. The Bal Oyra quests have been sufficiently tested and fixed, I'll only change the bribe in the sweet deal quest. Then it will be approved! Yay, first completed quests for morrowind! Oh and thanks for the error reports, me and bloodthirsty have our hands full fixing the stuff you reported!
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Post by JennaK »

Well, since Tel Ouada is so near, I could stop there and see if I can get another few 2nd tier reviews completed. (do I remember how to set reputation level? for a highway robbery quest) I don't see Bahrammu quests on the list. Did Crustacean do the Ranirth quest review or is that still a to do? I'd like to see that list shorter, too.
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Post by theviking »

Be patient, young Jenna. Uploading these quest files takes a lot of time. You could test the Tel Ouada quests, and the Bahrammu ones are now on the list. And I don't know if BC tested the rangirth tomb quest , I'm dying to know that too, :)
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Post by JennaK »

Oops, sorry, I know that it takes time to deal with the large file...I was just on an adrenaline rush. :oops: Going back to work/play in Tel Ouda (with my nightblade/mage)
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Bahrammu

Post by JennaK »

Well Bahrammu was closer,I started there, have to go to Tel Ouada anyway. BUT I need a hint for Bahrammu murder quest. I've been to where I found the body twice (it's a really long water-walk) I've tried pickpocketing the best buddy, no success, and he just says goodbye, won't talk to me, and I have no evidence only thing I could pick up at the body site was a halyerd. I tried loading the CS to look, but that did nothing files wouldn't load, maybe the murder site and the body dump site are different? Also screwy thing happened. I got caught, while using the amulet of shadows, and in sneak mode, not seen...Crime got reported, I waited until the amulet wore off and went to find a guard. The Telvanni guard just attacked me (for a $25 fine?) I ended up having to kill him, but no fine for that. A bit later, out of the blue, I got the pay fine or...conversation, no guard except way up on a fence. Wierd.
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