About Dres Architecture

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Peterboy
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Post by Peterboy »

Just to choose between the two... (the green parts will be changed of course)

I hope Lute will come up with some awesome carwings/ornaments :) I think that the Dres would add such things to their exteriors ( mostly the cantons and domes/towers )
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Still the white is the winner?
Still the white is the winner?
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Post by Theo »

I like the gray one more, but could you make them darked, dirtier and mossier?
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Post by aro101 »

Hmm, while the one on the left seems to dark, the right one looks a bit unnatural (tiling, black background). I suggest improving the one on the right.
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Post by Gnomey »

I agree that the right one is better, though the tiling could use a bit of work. Personally I'd also prefer a grayer and lighter blue, but that might just be me. I still need a bit of convincing before I can see this being used as the Dres architecture, but Aro is right; retextures can go a long way in Morrowind. The domes, for example, look great and seem completely different from the Velothi domes.
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Post by Peterboy »

Sorry, but what do you mean by improwing the tiling? :oops:
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Post by xeth-ban »

Peterboy wrote:Sorry, but what do you mean by improwing the tiling? :oops:
See the post Theo made after the canton screenshot = )
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Post by Nemon »

How about some randomness? I.e some cracks and patterns occurring here and there, as if the structure has suffered some usage over the years... Mossier and dirtier as Theo said as well.

Good progress!
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Post by Gnomey »

For the tiles, one thing that might work is lowering the contrast. The blue floor had just the right contrast, in my opinion. Also, the tiles look too shiney. That might be because of the vertex shading, but maybe all that it needs is a more worn look. (In other words, what the previous posters have mentioned).
Last edited by Gnomey on Sat Jan 05, 2008 4:52 pm, edited 1 time in total.
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Post by Peterboy »

Noh... its dirty, it's mossy :P ALthough I ain't sure if it looks good..

@Nemon The texture repeats itself sadly, so such randomness is imposibble... If I would add such things, it would be repeated over and over, making it absolutly unnatural :(
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Post by aro101 »

I could remap this easily if you want. So that for example, it repeats twice as less.

Unless you want to remap 20 meshes with 50 textures, I can remap...
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Peterboy »

Hm... I don't know what would be the result, but lets do it :D

I'll sned the mesh to you, with the current floor texture :)
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Post by Gez »

I always imagined the Dres color palette to be mostly greys, blacks, and browns.

As for the interior tileset, if not using Velothi too, I'd suggest an adequate retex of Oom Fooyat's arched tileset. It's already out there, it's nice, and most versions of it around are of the extr-squicky-clean variety, so a gritty lore-purist retex of them would appear completely brand-new.

(Correct textures for Morrowind are gritty. There are smudges and dirt and soot and ashes all over them. When something looks clean, it doesn't look real.)
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Post by Bloodthirsty Crustacean »

Looking at current screens, it all looks good, with some comments:

the current blue is 'too' blue: I feel it should be greyer, 'cos as it is, it just seems 'unnatural' and jars with the highly realistic, 'earthy' palet used by the rest of Morrowind.

the tiles could do with less of the blue, and less contrast, as others have said. I don't want to be attacked visually each time I look at the floor. It should be more 'subdued'.
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Post by Peterboy »

OK... I'll add some gray and brown( dirt, aging etc ) to the blue parts, and simply just some grey to the too white parts, and the floor will get some recontrasting work :)
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Post by Bloodthirsty Crustacean »

More than the aging, it's just the colour of the blue.

It looks (and I'm sorry I'm not artistic enough to find more accurate words) 'very' blue, rather than looking natural. If I kinda squint, it goes well against the white, but if I look at the actual colour, it just kind of slaps me with its blueness. It should be more toned down, and more greyey, so that it's not as 'attention grabbing'.
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Post by Peterboy »

Ok... This is enough toned away, or still to eyehurting?
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still too blue?
still too blue?
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Post by Gez »

Desaturate these blues. Make the white go greyish brown. But the worst offender IMO is the gold trims on the stairway.
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Post by Peterboy »

Now? How does it look? :)
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Post by Gez »

Probably better. How does it look like on a model?
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Post by Haplo »

Is the gold leafing the same? And fuck dude, http://tamriel-rebuilt.org/old_forum/download.php?id=14196 that is starting to look good. All the green needs to go, and those stairs look really bad with gold on them but other than that it's starting to look pretty good. The blue on the dome (dark blue) is really good. The rest is bad; it should be like charcoal grey seen here (except blue)-

[img]http://www.jampaper.com/userFiles/productImages/full_CharcoalGrayTranslucentCloseout_Charcoal%20Gray%20Translucent%20Closeout%20Paper%20_%20Cover.jpg[/img]

The white is too bright, it should be darker

[img]http://www.vanderboards.com/images/colors/color_grey.gif[/img] or something like that
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Post by Lady Nerevar »

personaly i think this is looking good. even if we decide to remodel the set some we will alredy have textures, and thats a big bonus.

anyhow, i searched my harddrive and put together some textures that you can maybe use. they are located [url=http://ladyn.tamriel-rebuilt.org/Textures/Dres/]here[/url]
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Post by aro101 »

Lady Nerevar wrote:personaly i think this is looking good. even if we decide to remodel the set some we will alredy have textures, and thats a big bonus.
Heh, you're right about that. Peterboy, I recieved your
PM, but I was caught by that monster called RL, now I'm hungry , and it's 3.40AM, so I'm gonna get some sleep. I will reply to your message ASAP.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Jedak »

Wowsers! How did I miss this?!?

Well currently I think the blue is too bold and strong, just dull it to that it doesn't contrast as much. The white seems too bright, just darken it a little and the gold trimming sucks.

Otherwise WOW Peterboy, its great to see such initiative coming from you to actually try to do a retexture instead of (like most people arguing about the dres) complaining and doing nothing. What you've done so far looks really good. But I cannot be certain untill I see it ingame.
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Post by Peterboy »

Thank you guys! :)

Thank you Haplo... Atleast someone could give me a picture of the color :D Every little green will go, I just need to know, how white the white, and blue the blue should be, before I retex everything :) Yes the gold leafing is the same on the comprassion pic.

Thank you milady Lady Nerevar! Those textures can help me a lot to give more variety and depth! And of course, if someone will make new or alm,ost new modells to the set, I'll gladly donate the textures :D

Thank you Jedak! Yes I hated that complaining thing too :P

Sooooo.... I'll recolor/contrast...etc the textures to match with the ones Haplo showed.
Should I delete the gold trimming on the exterior stairways completly, or some worn out gold can stay?

Edit: spelling
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Post by Theo »

I am starting to like idea of new Dres set too.

The mossy hexagonal floor looks cooler then I thought it would. But it contrasts with the clear whiteness and blueness of the walls. Perhaps if you tone them down as now suggested, you will get the proper ancient look.
The blue, white and gold so far look perfect on the dome, but more worn-down colors should be used on the stairs and walls. (Also agree that the gold on the stairs looks bad and that the green has to be replaced).
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Post by Peterboy »

As I said Theo, every little green thing will be replaced, and I am working to make everything dirty and worn :)

How does this look? little gold, and blue bricks :P
Thank Lady Nerevar again for the textures :)
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Post by Bloodthirsty Crustacean »

Very nice, the blue is just what I was thinking of.

My remaining concern is that the tiles, which seem to stand out from each other too much, and I feel are too 'busy' compared to the rest of the texture, which looks just right. I can't remember what Vivec's floors looked like, but I don't remember so much contrast (the area of shadows between the tiles is what I'm talking about, it appears too dark, and makes it look a bit like a 'wire mesh').

Perhaps increase the size of the tiles, or make the colour of the shadows in the gaps more like that of the tiles, so it's not quite as 'sharp'.

Otherwise, almost perfect, IMO! :)


EDIT: 'Cos I'm lovely, here's a comparison screenshot to show what I mean.

As you can see, with the Vivec one the tiles are very subdued, very natural, and don't shout "I'M A TILE!" at you, with pronounced borders, as yours do. They blend in and don't draw unecessary attention to the floor. Again, sorry I'm not arty enough to come up with more sensible explanations of what I mean. :p
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Post by Nemon »

Any chance of seeing screenshots of these in-game? And I agree with the above poster about the tiling stuff.
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Post by Peterboy »

Pfoh... How does it looks now?

Sorry Nemon, but no ingame shot ATM :oops:
MAybe a bit later I'll make some.
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I'm starting to hate that floor...
I'm starting to hate that floor...
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Post by Nemon »

Well, I for one think that's an improvement! Less tile shout and overall a nice texture as well, good work!
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Post by Peterboy »

AMEN!!!!!!!!!!!!!
:D :banana: :D
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Post by Bloodthirsty Crustacean »

That's a helluva lot more like it!

My one concern (heh heh... [img]http://www.bethsoft.com/bgsforums/style_emoticons/default/1277.gif[/img] [img]http://www.bethsoft.com/bgsforums/style_emoticons/default/Bolt.sml.gif[/img]) is that the moss and decay looks a bit overdone. I can't actually work out what colour it's supposed to be? I mean, unless it's supposed to be some kinda fancy marble (which would again be overkill), it looks a bit like it's not been swept for 1000 years. :P And what are slaves for, eh? :P

You've got the contrast done just perfect, though! :D
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Post by Peterboy »

You know Crustacean I will kill you one day :D ...
The only thing is I know that it looks too dirty... argh...

But I have a solution... ( atleast I realyrealyrealy hope that it is :D )
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Post by Bloodthirsty Crustacean »

I hate myself, I really do, but I think it still looks too 'busy'. :( It also loses the level of contrast the previous one has, and returns to how it was previously (with too much 'stuff' hitting the eyes at once)

Perhaps if you increased the size of the tiles, it would be better.

Problem is, I know far too little about texturing to suggest how to go about it further. I think I'll just shut up and let the other more knowledgeable folks decide. :)
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Post by aro101 »

Here ya go mang
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PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Peterboy »

Thank you aro :)
I've decided to create a new floor... I'll use Lady Nerevar's textures, and some mines. It looks like the old one is simply not good

Edit: pic added with the new floor mesh tiling, but with the old texture
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Post by Bloodthirsty Crustacean »

Yep, do that and tone down the 'stuff' on it, so that it's more plain and less 'eye-offensive', (again, see the Vivec shot for a comparison) so that the floor doesn't become the focal point of the building, and then it should be very good indeed.
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Post by Gez »

I still think white Velothi is for Necrom, not for Dres.
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Post by Bloodthirsty Crustacean »

Necrom is 'bleached bone' Velothi, with the very stark whites and 'beiges'. It's different enough from the Dres as it stands.

What else would you suggest, anyway? I still maintain blue in large amounts is implausible and a little bit weird.
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Post by Gez »

Bloodthirsty Crustacean wrote:What else would you suggest, anyway?
I see a Veloth and I want to paint it black
No colors anymore I want them to turn black
I see the textures saturated with greens and blues
I have to change it so it's the browns I choose
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