Right: new canton from aro .. new floor texture
What do you think? ( I know, that the doorjamb thing is green! it will be changed!!!
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Moderators: Haplo, Lead Developers
It's a good idea, especially given how the puny count of two different frescoes is going to be tediously repetitive when expanded to all the Temples of the mainland; but the problem is drawing it.Peterboy wrote:Why no change the Tribunal fresco?
No, it was purple. And it screamed 'BARF!' .Gez wrote:Remember the old Dres set, the one that was dropped because the meshes were crap? It had a dark brown/black palette. And while the meshes were crap, the color scheme clicked well IMO.
Hmm, yeah. Perhaps use the texture used by the roof (of the first house) on the doorways?Gez wrote:The contrast between the very dirty walls and the very clean doorway arches is a bit strong, IMO.
AAAAAHhhhhhh!!!!!!!!!!Bloodthirsty Crustacean wrote:What I meant was (and it may be that this is still impossible, due to texturey stuff I don't understand) take the bug block, and then retexture it so that rather than being one big block of blue with the bugs, that just suddenly 'begins', change the texture so that the outer level of the blue is the same colour as the wall, and create some kind of fancy border there.
Do you get that, or is it impossible?
I think as it stands, it's just a retex, so there aren't any 'new' meshes availiable. It would also probably be best to wait till they're in Data. And they're still not finalised, too, needing possible the odd mesh tweak or stuff.kebra wrote:Great work, you can be proud.
Send the meshes to me to try them on Ald Rothanir or Ald Dwerelyn (one hour for the replacement).