About Dres Architecture

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Peterboy
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Post by Peterboy »

Left: old canton, new floor texture
Right: new canton from aro .. new floor texture

What do you think? ( I know, that the doorjamb thing is green! it will be changed!!! :D )
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Post by Bloodthirsty Crustacean »

The new tiles are perfect! :D

What's the difference between the two meshes? Is it the height of the wall? If so, I'd need to see the two with an NPC for scale before I could comment.
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Post by Peterboy »

The difference is, that the new cantons floor repeats itself "less"

Look at the floor on the left image, you can see a little lighter "smudge". look a bit farar, and you'll see it again, and again.

On the aro-canton the texture look stretched, it looks bigger, and so the smudge isn't repeated that much.
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Post by Bloodthirsty Crustacean »

Ah, right. Both look very good, and to my eyes the effect you're describing isn't that visible on the original one. Maybe it's different when you see it 'in the mesh' (forgive the pun :P).

In fact, I'm almost tempted to say the left one looks slightly nicer, but both are absolutely brilliant. See what everyone else says.
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Post by Gez »

Bloodthirsty Crustacean wrote:See what everyone else says.
I wanna see it painted, painted black
Black as night, black as coal
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Post by Bloodthirsty Crustacean »

This is swiftly becoming a running gag. :P

But, with regards to black architecture for Dres, that'd be even worse than the outrageous blue we had previously. :)
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Post by Gez »

Remember the old Dres set, the one that was dropped because the meshes were crap? It had a dark brown/black palette. And while the meshes were crap, the color scheme clicked well IMO.
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Post by Peterboy »

It's maybe too much, but well... I've got an idea :P

The Dres is a traditionalist House right? Many of them still worshiping the Daedra? :)
Why not change the Tribunal fresco? Instead the TRibunes their Anticipations. The symbols and everything still the same, or very close to the same, just instead Almalexia, Vivec and Sotha Sil -> Boethia , Mephala and Azura.

So? What are you saying? :oops:

Edit: phucking spelling/typing :P
Last edited by Peterboy on Sat Jan 05, 2008 7:47 pm, edited 1 time in total.
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Post by Gez »

Peterboy wrote:Why no change the Tribunal fresco?
It's a good idea, especially given how the puny count of two different frescoes is going to be tediously repetitive when expanded to all the Temples of the mainland; but the problem is drawing it.

I suppose we could abduct MK and force him to sketch stuff for us, though. (I think he made the pictures that got turned into textures. It definitely looks like his style.)

If you think you can get something that is consistent with the existing style yet different, go for it!

For example, there's a [url=http://forums.elricm.com/emma/viewtopic.php?t=1119&start=30]mod[/url] which added [url=http://img472.imageshack.us/my.php?image=fobfresquecelinha2jb3.jpg]this new fresco[/url]. The pic is good, but it's not the same style at all as the existing Temple pictures (as seen on frescos, trioliths, banners) and for this reason I don't like it much, personally.
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Post by Peterboy »

You are right Gez, it would be hard, to make it the same style... I can't draw, this is just an idea, that if, maybe, perheps, someone :P
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Post by Bloodthirsty Crustacean »

Lute has MK's style down pat, if you ask me. That or he does a very good 'impersonation'.

Along with buggy doodles, if Lute has time, this could be a thing to do.
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Post by Peterboy »

I hope Lute has the time to do it :( Atleast the decoration design things/bugs :oops:
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Post by Hemitheon »

I know someone's gonna kick my ass for suggesting it, but how bout like 2 Argonian ruins in Map6?
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Post by Sload »

No.
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Post by Jedak »

Gez wrote:Remember the old Dres set, the one that was dropped because the meshes were crap? It had a dark brown/black palette. And while the meshes were crap, the color scheme clicked well IMO.
No, it was purple. And it screamed 'BARF!' .

I like this colouring a lot more. Its nothing like necrom. Have a look and compare the two if you must.
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Post by Bloodthirsty Crustacean »

Whilst there's a general lull in discussion that I take to mean people are all happy with the current colour scheme, could we perhaps have a look at various other pieces of Velothi retexed, such as the normal houses, ints etc.?
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Post by Peterboy »

Normal houses...
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Post by Bloodthirsty Crustacean »

Very nice! And the doors are looking a lot better now as compared to their 'all blue' counterparts. Excellent work.
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Post by Peterboy »

The only thing to be retexed... the doors... but is that necessary ? :oops:
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Post by Bloodthirsty Crustacean »

Can you get a shot of one of the doors in the correct place on the building? Then we can see whether it looks out of place or not.

And do you have the ints ready as well, or does more work need to be done?
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Post by Peterboy »

The ints are ready :)
I'll take some ingame screens today, okay? :D
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Post by Bloodthirsty Crustacean »

Lovely. Perhaps you could even download one of our current Dres city exteriors* and show how the retex looks. (Presuming you have it set up as a retex right now)

*[url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11761&postdays=0&postorder=asc&start=0[/url]
[url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11784&postdays=0&postorder=asc&start=0[/url]
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Post by Gez »

The contrast between the very dirty walls and the very clean doorway arches is a bit strong, IMO.
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Post by Nemon »

Peterboy, you are teh awshum of this week, you know that? Remarkable determination, and a great retex!
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Post by Bloodthirsty Crustacean »

Gez wrote:The contrast between the very dirty walls and the very clean doorway arches is a bit strong, IMO.
Hmm, yeah. Perhaps use the texture used by the roof (of the first house) on the doorways?
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Post by Peterboy »

Thank you Nemon :)

Yes Gez, I know that, but as a retex, it is using the interior texture, as the normal tileset :)

While I was making the screens, I've found some undirtified texture (the blocks with the wasp), and that the velothi altar still uses some old texture...

i'll DL the esp's Crustacean, and I'll take some screens from them too, next time :)

http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot70.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot69.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot68.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot67.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot66.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot65.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot64.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot63.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot62.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot61.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot60.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot59.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot58.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot56.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot52.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot51.jpg ( She got the flu)
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Post by theviking »

Very nice. We certainly must use blue lightning when making the interiors, because the mages guild looked more different from velothi than the temple. I like the exterior pieces more, though, they are slightly more different than the interior pieces.
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Post by Bloodthirsty Crustacean »

Wow... Absolutely. Spot. On. Awesome!!!

I really love it, and the engraved wasp on 58 is a masterstroke of texturing, really top-class stuff. :D

(Could perhaps do with a tad of dirtifying, but only a tad)

My only concerns are the blue doorframes in Vivec's exterior, and the too clean ones everywhere else. Presumably that's to do with how the textures are set up on the vanilla mesh, though, and someone like Aro could change it so that different ones show up in that place?

Finally, the 'bug panels' on the ints, I'm not sure about. I don't know how to do it, but as it stands they just kind of 'appear' on the wall, with no introduction. Maybe if they had a border of some kind, with the normal wall texture surrounding them it would look better.

@ Viking, I actaully prefer the other lighting to the blue stuff. i think it really does something cool to it.
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Post by Peterboy »

Here's why I can't add that border thing... The whole int piece, is cocered 90% with one texture, and the UV Maps are weirder, then the Vivec's Lessons...

I can reassign the textures too... it isn't that hard :)
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Post by Bloodthirsty Crustacean »

What I meant was (and it may be that this is still impossible, due to texturey stuff I don't understand) take the bug block, and then retexture it so that rather than being one big block of blue with the bugs, that just suddenly 'begins', change the texture so that the outer level of the blue is the same colour as the wall, and create some kind of fancy border there.

Do you get that, or is it impossible?
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Post by Nemon »

Wow, you've really Dres-sed up those meshes nicely!
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Post by Peterboy »

Bloodthirsty Crustacean wrote:What I meant was (and it may be that this is still impossible, due to texturey stuff I don't understand) take the bug block, and then retexture it so that rather than being one big block of blue with the bugs, that just suddenly 'begins', change the texture so that the outer level of the blue is the same colour as the wall, and create some kind of fancy border there.

Do you get that, or is it impossible?
AAAAAHhhhhhh!!!!!!!!!!

Sorry, know I understand it :D Ofcourse it's possible, and a very good idea! Sorry again! :oops:
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Post by Bloodthirsty Crustacean »

No need to apologise, Peterboy, your work so far has been exemplary, and your dedication too. ;)
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Post by kebra »

Great work, you can be proud.

Send the meshes to me to try them on Ald Rothanir or Ald Dwerelyn (one hour for the replacement).
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Post by Peterboy »

There are no new meshes kebra :)
Just the textures ATM...
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Post by Bloodthirsty Crustacean »

kebra wrote:Great work, you can be proud.

Send the meshes to me to try them on Ald Rothanir or Ald Dwerelyn (one hour for the replacement).
I think as it stands, it's just a retex, so there aren't any 'new' meshes availiable. It would also probably be best to wait till they're in Data. And they're still not finalised, too, needing possible the odd mesh tweak or stuff.

But still, the idea of Kebra exteriors with these textures is [img]http://www.bethsoft.com/bgsforums/style_emoticons/default/drool.gif[/img]


EDIT: Beaten to it.
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Post by kebra »

It was to make a bit of publicity to Peterboy who is doing a very good job...
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Post by aro101 »

I don't know why you are so excited... This looks velothi to me
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Post by Bloodthirsty Crustacean »

Really? It is exactly the right kind of subtle difference needed, and it is plenty different. If you go overboard with re-texing when what's underneath is just essentially Velothi it would look crap and overdone. This strikes just the right balance, and comes up with its own style.

I think if we get a couple of little mesh tweaks á la Nomadic in there, it'll be totally ace.

And really, I'd say it's better than just using Velothi for House Dres, isn't it?
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Post by Nemon »

It's still wip, and who knows how they'll end up after some mesh editing.
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