About Dres Architecture

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Post by Theo »

The exteriors look fine (with the exception of the windows, which I believe should be hexagonal and not oval and doorways, pillows, walls and details that just look too velothesque), but the interiors look just like Velothi. Since no Dres interiors have been made yet, I really believe at least the basic components of Velothi interiors should be remodelled.
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Post by Lud »

Entirely new pillars and windows would be a good start for the interiors.
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Post by Peterboy »

I support the new modells, or atleast some changes...

The hexagonal windows are good idea, but IMHO we don't need a totaly new interior set... it would take too much time :oops:

But for any changes we need concept arts. Something like Nomadics Dres concept.
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Post by Hemitheon »

WOuldn't be more useful if the bug picture was made like the Sixth House drawings? That way the modder can use it in a variety of ways from a wall image to a floor decoration.
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Post by Lutemoth »

I'm in love :D Peterboy, you're my hero

expect a few insect carvings up tonight (pacific coast time)
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Post by Peterboy »

YEY!!! :D :D :D :D
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Post by Jedak »

*pats peterboy on the back*

You rock man :)
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Post by Haplo »

Guys, guys... we still don't even know if we will be able to use this. Yes peterboy is doing a good job, and new stuff always makes us happy, but make sure we don't get carried away with things.
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Post by Lutemoth »

here we are, a shield bug and two skyrenders :]
[url=http://www.maj.com/gallery/Lutemoth/Culture/dres.jpg][img]http://img84.imageshack.us/img84/9572/dresax9.th.jpg[/img][/url]
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Post by Peterboy »

Ghasp... Oooooooooooooooooooooo yesyesyesyesyesyes!!!!!
:D :D :D :D
Thank you Lutemoth!!!! These are perfect :D
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Post by Gez »

Lutemoth wrote:here we are, a shield bug and two skyrenders :]
About them, I just read that Tedders (in his [url=http://www.bethsoft.com/bgsforums/index.php?showtopic=295096&st=0&p=5047220&#entry5047220]S'reddit[/url] indentity) christened them "Parraptons".

Something to remember when we'll get to finish map 6.
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Post by Theo »

Peterboy wrote: The hexagonal windows are good idea, but IMHO we don't need a totaly new interior set... it would take too much time :oops:
But in my opinion we DO NEED a totaly new interior set. Of course not every single velothi interior piece has to have its Dres counterpart - Velothi is the most extensive one, but just retexturing Velothi interior won´t do as everybody would just recognize it is a retextured Velothi.
Lack of specific interior features and modells was the main reason why we have decided to use Velothi. And if you want to create totally new architectional style, you need a lot of time. There is no way to do it quickly and in sufficient quality.
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Post by Thrignar Fraxix »

well map 6 is quite a way off so time isn't exactly of the essence. I'm tired so I will sum up what I would have spent a lengthy paragraph saying. If we are going to use this, it needs mesh editing.
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Post by aro101 »

Theo wrote:But in my opinion we DO NEED a totaly new interior set. Of course not every single velothi interior piece has to have its Dres counterpart - Velothi is the most extensive one, but just retexturing Velothi interior won´t do as everybody would just recognize it is a retextured Velothi.
Lack of specific interior features and modells was the main reason why we have decided to use Velothi. And if you want to create totally new architectional style, you need a lot of time. There is no way to do it quickly and in sufficient quality.
Huh... First of all, everybody will recognise that the exterior set is a retexture. The shapes are just the same. I think that's the final time, to say this. We can't blindly retexture velothi and call it dres. That is NOT reasonable. That is not TR. What is needed, is a VISION of what the dres should look like. As dres is map 6, (thank you for reminding me of this Thriggy), we have the time. No need to hurry and run with retexturing. So, first of all, I would really like to see someone designing the dres architecture. Because I can't give you any guarantee we will use the thing that you call dres now.
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Post by Gez »

aro101 wrote:We can't blindly retexture velothi and call it dres. That is NOT reasonable. That is not TR.
Would using plain vanilla Velothi and calling it Dres be TR, though?
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Post by Peterboy »

Gez wrote: Would using plain vanilla Velothi and calling it Dres be TR, though?
Just what I wanted to say...
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Post by aro101 »

We're not discussing about not making the dres set now, but how to make it, Gez... And noone ever called velothi set dres, you can at least say they are using the same architecture.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Gez »

aro101 wrote:We're not discussing about not making the dres set now, but how to make it, Gez... And noone ever called velothi set dres, you can at least say they are using the same architecture.
Then why can't we say they use the same architecture but with slightly different pigments in the lime, and decorated with parrapton symbols?
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Post by Bloodthirsty Crustacean »

aro101 wrote:We're not discussing about not making the dres set now, but how to make it, Gez... And noone ever called velothi set dres, you can at least say they are using the same architecture.
Rubbish. No one will accept that. That's even worse than a re-tex. I think people would be more annoyed if TR just couldn't be bothered to do something unique for Dres. "Every House but Dres has a unique style" is far worse than "Dres have their own style of Velothi architecture" (which BTW could be flogged off as their 'traditionalism', combined with the inherent independance of a Great House).

And, BTW, I do actually like Peterboys textures, and do think (at least the exterior ones) have their own style that is different to Velothi.

Maybe I'm alone there, but that's my opinion. It's not a modellers opinion, it's not a moderator's opinion, it's just my opinion. Doesn't necesarilly carry much, but there it is.

And while I'm certainly advocate of Nomadic style mesh changes, we can't go too overboard on the exts or we just undermine all the years of work put in to doing and re-doing the Dres cities.

And any mesh changes á la Nomadic need a base point, and these textures are just that: a base point. And a quality one, IMO.

The ints; you guys can do whatever you want, but I feel it's fruitless to not praise someone like Peterboy who's been relentless in getting this done and taking our criticism when no-one else had been bothered to do anything regarding Dres architecture other than talk before now.


P.S. Parrapton is a crap name. :P
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Post by Peterboy »

Thank you Crustacean! This post was filling me with new energy... thank you :)
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Post by Nemon »

I really hope this doesn't turn into a heated discussion and all that crap, but if the core is ok with a discussion on "what to do with the Dres set", then I do think we'd be able to come to a better conclusion than today's situation. I liked the old set, even though we never got to see any interiors, and our standards are probably increased over the years. It's not coming back, ok. But I am among those who hope for a new set/texture and support it, unfortunately my help can only be of suggestions, yay's or nay's, since I do not know crap of modelling and texturing.

Map 6 is quite some distance away, and I hope we'd be able to present something more than Velothi to the players. Even modding with new stuff is nice...
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Post by kebra »

I do agree with Gez, we have already redone the majority of the Dres cities in Velothi and we can replace the meshes easely. Why not try? If it's worst nothing forbid us to go back to Velothi, if it's better we can keeping them waiting the time a complete set will come or will not. Using those textures is, in all cas, a bonus.
I would like a real set, but in the doubt it will ever come, i thinck that we need meshes visually different just to let the player knowing he is in a Dres or a Velothi town.
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Post by aro101 »

Like I guessed, you guys are unstoppable now. Keep having your fun then. Problem is, if we're going to add a dres set, I want it to be truly dres. Not some retextures, or small mesh changes in form of addons with the exteriors.

And that was a terribly good point Gez. Though, the whole idea of a retextured set pretending to be a new one is not consistent with the vanilla game. While organisations that use buildings that are a part of an architecture style that was defined by organisations is.

I love you too, BC, your post is rubbish as well. And so is the whole discussion.
"Every House but Dres has a unique style"
Read my posts mang. Didn't I say "Dres and Velothi use the same arch style"? That is not equal to "Every House but Dres has a unique style"
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by theviking »

What we from the core want to stress is that we think that it would be very cool if house Dres has an unique architecture and interiors. If there's a new set for it, we want it to be unique. So it also needs mesh changes. That is all we want to say.

I think it is going in the good way, after peterboy is finished with the textures I know that a modeler will carry it on and make an unique set with it. With all the enthousiasm I almost know for certain that is going to happen. So I appreciate all the work that is being done for it.
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Post by Bloodthirsty Crustacean »

And I love you. :))

BUT I do have an issue when you're just laying down the criticism on Peterboy, a guy who's just given up his weekend to do these textures, and has had to remake them like a thousand times just because we asked him to, without providing something of your own.

If anyone feels like making a superior Dres set, with totally unique architecture, I'm all in favour.

But, it certainly looks like they don't, and until such a time, would you not agree that Peterboy's re-texes are preferable to them being the exact same as Velothi?

I have no problem with your ideas, but I just feel Peterboy deserves his credit, and it's unfair to take that away from him and then not provide an alternative.

And yes, "Dres and Velothi use the same arch style" is the same as "Every House but Dres has a unique style", because we're saying:

Hlaalu have Hlaalu stlye.
Redoran have Redoran style.
Telvanni have Telvanni style.
Indoril have Indoril style.
Dres have Velothi style.

Which is the odd one out?

But as I say, feel free to come up with replacements that are better than Peterboy's and I'm sure everyone will support them. I'm not seeing them, though, and until I do, I'd take Peter's (which I maintain are good textures) over Dres being 'the odd ones out'.

Anyway, I am just a humble quester guys, and we need to remember this: it's not like my word is law. Unless I feel the need to defend myself, I'm just going to leave this thread to you lot now, because I'm clearly more of a hindrance than a help. (But I've said that before in this thread, and we've seen how that ended up. :P)
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Post by Peterboy »

Updated textures with Lutemoth's bugs...

I don't care... do what you want, I'll complete these fucked up textures...
All of you just talking... About what?
"We need..." "We want.." "TR standards..." :words:

Will there be a new tileset? I don't know, I'm doing what I can... I can make interiors, and I can make textures... for everything else? just yay or nay as Nemon said.

Pff... sorry I'm a bit nervous ATM, because there are so many fucking hard work in these textures, and most of you see this as a fucked up recolor of velothi...
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Post by kebra »

Peterboy,
Yes, don't care, your work is great.
If TR don't want those textures others will, me for exemple!

Anyway the core position is also legitime, as your reaction is.
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Post by Gnomey »

As Kebra said plenty of people will be wanting your retextures, even if TR doesn't. (And I don't think that that will be the case. To me it looks as though most posters are supporting your re-textures. I know I am). As to your most recent screenshot: I like the new dome, but in some ways I liked the plain version better. Could you maybe use both? For example cantons could use the decorative version while temples and towers use the plain one?
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Post by xeth-ban »

[quote="Peterboy"]<snip> [quote]

O.o :O :O

*cough*pureawesomesauce*cough*

I do agree with that suspicious looking gnome over there about the domes though

Edit:
Err, I broke the quote...Aint going to fix it
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Post by Peterboy »

Thank you for everyone, who supports my textures... :)
Gnomey wrote:I like the new dome, but in some ways I liked the plain version better. Could you maybe use both? For example cantons could use the decorative version while temples and towers use the plain one?
Ofcourse... that's just simple texture reassigning. But ATM I'm still not pleased with the textures, after that I'll do it...
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Post by Bloodthirsty Crustacean »

And the border on the blue bug panel is perfect now. Good work. :)
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Post by Lutemoth »

Excellent use, Peterboy :D
I really like the hexagonal patterns included in pieces, it follows on their waspish end of the Dunmeri spectrum
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Post by Peterboy »

Thank you Lute :)
I hope the waspism-skyrenderism isn't overdone :S
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Post by aro101 »

Ok, first of all, Peterboy, listen please what I have to say to you. You're great. You care about TR having a dres set, you started to work on it by yourself while others didn't care. That's very nice from you. I truly love to see dedicated people, like you, working for TR. Determination you present is also respectful. I appreciate what you have done and I want you to create a dres set, since you love doing that.

Then comes the big problem. That is not the way. But hey, keep working on the textures, we will do it like this... Even if we won't use your retexture set, the dds files you have created can be used with the new meshes which I would like to see. How does that sound for you? Your work won't be wasted and it will be a bliss for the one who will be doing the meshes, since he will be just doing the meshes and throwing textures on it, which is hella fun.

And you bloodthirsty, you don't know shit... You don't see that I'm not critisizng Peterboy, but your overall excitement about a retexture. You don't know how many days, weekends, nights a modeller can spend on reworking, fixing, doing far more mysterious shit than reworking a texture. Far more irritating, far more less fun. You might not know, I scratched a full set of meshes. So do not ever tell me about me not providing anything from my own. I might be even rude now, but that doesn't matter. And I'm pissed, because you do not care to listen what I have to say. You just throw something like: "Don't say britney spears is lame, try to make a better song than her instead to prove your words." I just warn all of you and try to stop your party, while there is no reason to party. So cut off the bullshit like this please:
But as I say, feel free to come up with replacements that are better than Peterboy's and I'm sure everyone will support them. I'm not seeing them, though, and until I do, I'd take Peter's (which I maintain are good textures) over Dres being 'the odd ones out'.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Peterboy »

Thank you, and sorry Aro for my rudeness... :oops:
I said many times, that a new tileset for the Dres would be wonderfull, and I would gladly offer these textures for that :)
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Post by Jedak »

C'mon guys, stop arguing. You know we all love each other here anyway :)
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Post by aro101 »

We just have stopped arguing Jedak, no worries ;)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Post by Jedak »

*Group Hug*

I wish I wasn't in a different timezone, being behind sucks...
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Post by Peterboy »

*hugs back* :) :oops:

Nah... Back to things...

The textures are ready IMHO... I've done what I could do, now pleae dear concept artists, and dear modellers, show us what you think Dres looks like? :)
From tha lamps, to the roofs, anything and everything :)
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Post by Nalin »

Liking all this talk. ALOT.
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