pirates

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Sload
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pirates

Post by Sload »

notes on the pirates:

-Hideout at the big island in The Chain

-Crew members:
  • -Sera (captain) - female Redguard. A beezy. Name is the feminine form of Sura, which is Cyrus when Easternized.
    -Kong (cooper; cook; first mate) - male Nord. Big and brawny and dumb. Always shirtless. Name is Abecean creole slang for "huge."
    -Scales (healer) - male Argonian. ship's multiculturalism. Name origin should be obvious.
    -Ginnus (navigator) - male Redguard. Older, drunk, with biting sarcastic humor. A traditional Yoku star-mage. Cusses frequently but is very sophisticated and trained in the magical arts. Name is an Easternized name.
    -Kalli (pirate) - male Redguard. Young, loud, drunk, and a total pussy in battle. Clueless. Hits on male players. Name is short for Kallunga.
    -Phanothil (pirate) - male Bosmer. A skoomahead. Peppers his dialogue with nonsensical phrases, probably because he's on skooma. He's just got a Bosmer name.
-Ship: The HIHS Dibella (called The Right Hon'rable Dib'la by the crew) stolen from the Imperial Navy quite a while ago, it is a rather out of shape old tub.

-The enemy of this arch is Captain Jacus Maten, who has a personal vendetta against the crew of the Dib'la. He's a jerk, really, and not fond of Admiral Damasca, whose too busy dealing with the more major crises in Hammerfell to devote much attention to hunting down the evil Mad Mistress Sera.

more to come. add your own shit for me please.
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Sload
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Post by Sload »

come on guys. pirates. like the coolest thing ever.
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Post by Andres Indoril »

Kalli is the Estonian word for HUG! :D
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Post by gro-Dhal »

Jacus Maten's uncle was the original captain of Dibella, and he never recovered from the shame of having his ship stolen. The incident reflected badly on the entire family, hence Maten's personal vendetta.

Maten believes he would have Damasca's job by now if it wasn't for the scandal.
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Post by Gnomey »

I was just about to say that that was a tiny crew. Then I remembered about the scale... Is there any room left? Let me take a look...

The captain: Can't say anything against her, a good fighter by the sound of it. Would bring shivers to any sensible Imperial.
Kong: Also excellent fighter, though his fellow members would probably prefer it if he could use Thu'um. :wink: (I'm assuming that he can't use Thu'um. That would be crazy). Doesn't sound very stealthy, though.
Scales: I never thought that Argonians were meant for robbery etc. (I guess I think that they're too honest, which is of course wrong anyway). However, I must say that an Argonian pirate really seems to fit, IMO. I have nothing to say against him. :)
Ginnus: Old man but he knows his magic. Would be helpful in a fight.
Kalli: Coward as you say, but if Ginnus or Scales shoot some rally humanoid spells at him... :wink:
Phanothil: I wouldn't count on him in a fight, I'm guessing that he's just the punching bag of the rest of the crew. I am probably wrong, of course. At the very least he was probably a decent pirate before he became a sugar head.

At first I was thinking that, in a fight, only Sera and Kong would be able to do much, but after a second check that's a pretty good crew. If possible I'd add one or two more pirates who could actually do something with their swords, but really the crew is already good as it is.

So what do you want us to come up with? Ideas for general events? (They're trying to get a new ship, maybe even planning to take whatever ship Maten uses, or the Imperials discovered their hideout and are planning a raid...) Or add some more background information on the crew, or just throw in anything that we're thinking of that is related to pirates? At the moment my mind is blank, so I need something specific to think about.
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Post by theviking »

There was a concept art group about this once. I remember that there were really cool ideas for pirate headquarters there.

Here is the thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=15667
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Post by Sload »

gro-Dhal wrote:Jacus Maten's uncle was the original captain of Dibella, and he never recovered from the shame of having his ship stolen. The incident reflected badly on the entire family, hence Maten's personal vendetta.
I had thought of this and intended to post it later. Mindthief!
Maten believes he would have Damasca's job by now if it wasn't for the scandal.
I hadn't thought of this and I like it. Maten should be a deranged egotist.
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Post by TheGooch »

If possible I'd add one or two more pirates who could actually do something with their swords, but really the crew is already good as it is.

you dont really need to add more, i would just make kalli not a pussy, i know that he would be an "interesting" character but you've already got

a dumb shit, a smart shit, and a skoomaheadoffhisfaceupshitcreekcrackaddictmofocussingcheesewheel.

though you could still keep him a drunken lout. but a queer?
plus i dont think i have ever heard of a redguard: a pussy in battle?

:D
that enough shit for ya.
(it would make an interesting >> series << of quests :D )


oh and pir8s rock
i play "POTBS" (google it)
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Post by Gnomey »

TheGooch wrote: you dont really need to add more, i would just make kalli not a pussy, ...
I think that the crew is perfect as it is, which is why I said that, if anything, one or two more people should be added. As for a Redguard wimp, why not? I like the fact that it makes the races look less black and white; Imperials are just, Redguards adventurous, Orcs dumb and strong... By the way, Lutemoth's version of the hideout is brilliant. Can that sort of thing be made with the old fort models in Oblivion?
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Post by Elfane »

When the pirategang stole HIHS Dibella they got some threw everyone of the former crew overboard, except for the ships cat. It is a one-eyed monster of a cat that keeps the rats away and keeps the captain company. They have simply named it Admiral.
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Post by gro-Dhal »

Actually one of those Tantha creatures from the CA section would be ideal.
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Post by honor01 »

perhaps the pirates could be involved in a hammerfellian drug smuggling cartel, but due to imperial intervention, they were unable to deliver their cargo of moon sugar to (insert port town here). because of this, the cartel has placed bounties on the crew's heads.
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Post by The Old Ye Bard »

Idea: Phanothil served in the Five Year War (in the Valenwood Navy), and was taken as a prisoner in a surprise attack by Khajiit forces. He was prisoner until the end of the war, in which time he was constantly totured for infomation (and for the enjoyment of his captors). To ease the pain he took massive amounts of Skooma/Moonsugar that was smuggled to him by uncover Khajiit militants (posing as smugglers), in exchange for infomation, but as you'd imagine got massively hooked on the drug.

Most of the things he randomly blurts out in Dialogue, are things related to what he went through.
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Post by Harke the Apostle »

Scales: a barber surgeon who uses a razor to shave and amputate gangreened limbs all in one go (and perhaps to fight). He has pots with all kinds of toxic ingredients.
Sload wrote:.
-A traditional Yoku star-mage
I thought the Yoku didn't like mages, or was that the point?
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Post by Sload »

http://tamriel-rebuilt.org/?p=lore/books&section=195752

required reading harke

a yoku star-mage is, among other things, a diviner of fate and a navigator of the seas. The Yoku word ishong translates as both "to predict" and "to navigate" for good reason.
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Post by Lady Nerevar »

hm, is it just me or did you take inspiration from TR people for this? the Sera and Kong reference strike me as AlphaFemale and Dexter for example. if so, extra cool points.

my question leads more towards the implementation of this in game. will the player be able to assist both sides and determine the outcome? it would also be neat to script the ship to move around or at least spawn in different locations to simulate sailing.
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Post by Macar »

Lady Nerevar wrote:hm, is it just me or did you take inspiration from TR people for this? the Sera and Kong reference strike me as AlphaFemale and Dexter for example. if so, extra cool points.
Oh come on LN... dont blow the lid off of the witty entendre.

The ship could really use a botswain if there's any thought of adding another crew- the botswain keeps the ship in good repair and manages shifts, usualy. But actualy,I kind of like the number as it is. I think it would be nice to have another quiet character, a redguard who's a good worker with a shrowded past- just too make sure the natives hold a firm majority.
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Post by gro-Dhal »

Will there be other pirate crews? Because I have a few ideas...
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Post by Sload »

i dont know what you're talking about N. I mean, there's definitely no TR member who drinks guinness or one from california.

no, gro-dhal.
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Post by Haplo »

I'm hurt I'm not even on this list
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Post by Sload »

I don't know what you're talking about. Any similarities to actual events or real people, living or dead, is purely coincidental.

so i dont think you should be able to work with Captain Maten. This is about bein a pirate, not bein a navy douchey. besides he's clearly portrayed as obsessed in this, and even though pirates are technically bad people, they're the good guys because this quest arc is really just fun.
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Post by Elfane »

Sload wrote:i dont know what you're talking about N. I mean, there's definitely no TR member who drinks guinness or one from california.

no, gro-dhal.
I drink guinnes, and I like it.
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Post by Jelle »

I had some fun trying to visualize my vision on the Dibella:
[url=http://img233.imageshack.us/my.php?image=shipdibellasmallyg8.jpg][img]http://img233.imageshack.us/img233/372/shipdibellasmallyg8.th.jpg[/img][/url]
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Post by Andres Indoril »

For some reason I assumed that The HIHS Dibella would be a brig, a schooner, a corvette or a brigantine. :o (Even though an old tub.)
But jellah's art looks like a smaller version of the ships found in Morrowind.
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sloop

Post by TheGooch »

i would think it would be a sloop, fast and more manuevariable. and sloops are more piratey. sloops are the sails going down the length of the ship(have to be on an angle to the wind), most others are like brigs go accross the deck (so wind has to be behind them).

i like your art jellow but that ship would be way too small. its like trying to fit an elephant between these to arrows
><
hehe. tho i like how you incorparated the crew members onto the ship.


museum.gov.ns.ca/mma/AtoZ/rigs.htm

good site for types of ships.
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Post by Jelle »

I tried to make this ship look like an old imperial navy ship. I imagined that ship to be quite small. Of course the size is just my imagination but beneith the deck there is enough room for a crew, loot, and some hammocks. Another thing I argue with you is that the original design itself doesn't have to look "piraty" since the ship is stolen from the imperial navy. But I do agree a way bigger ship would fit the idea about pirates better. anyway, I just liked the idea of a small ship with a "close" crew. I can see it's far from intimidating enough for a pirate ship though.
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Re: sloop

Post by Gnomey »

TheGooch wrote:i would think it would be a sloop, fast and more manuevariable. and sloops are more piratey. sloops are the sails going down the length of the ship(have to be on an angle to the wind), most others are like brigs go accross the deck (so wind has to be behind them).

i like your art jellow but that ship would be way too small. its like trying to fit an elephant between these to arrows
><
Pirate ships were historically small and maneuverable, but that's in RL and this is no typical pirate ship anyway, as Jellew said. I think a bulky, large old tub would fit the crew far better than anything else. Anyway, I might follow Jellews lead and draw some of my ideas...
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Post by Haplo »

Remember, this is not a pirate ship. It is an Imperial Navy ship, stolen by pirates. It will have been designed for whatever needs the Navy had at the time of its construction, probably to combat pirates. So it may be pirate-like, but less effective and/or bulkier/more complicated, like most government anti-professional stuff generally is. Of course, it could be rigged with modifications to better suit the pirates' needs. But so far as we know it was originally built for bureaucracy, not piracy.
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Post by Sload »

or, you know, it could just be a ship.

no sea nerds allowed!

cmon. we're talking about a bunch of misfit pirate superheroes and all you guys can think about is the class of ship they're sailing on?

EDIT: Haplo you're an idiot. Pirates steal their ships, they don't build them. There's no such thing as a "ship built for piracy."

Also, why do all of you embark on these quixotic bullshit crusades about stupid unimportant trivialities? Why can't any of you come up with something for a change instead of arguing about the nature of a ship that will just be a modification of the Oblivion ship model in the end anyway?
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Post by Gnomey »

You're just so good at coming up with these things that we don't wat to interrupt your train of thought. :P

So, what's left to come up with? We have: The crew, the ship, the nemisis, and there are a bunch of concepts about the base... The only thing that I can think of is "current events", or maybe filling out their life stories. What else is there to do?
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Post by Jelle »

look, I just visualized that ship how it is in my wicked mind just for fun (that's also why I didn't make a schematic drawing), when people have points that should be different I tell my opinion. (even though I have completely no knowledge about ships :P ) I realy don't care if it's just a ship that will just be a modification of a vanilla oblivion ship. And I personally think ships are a big part of the whole idea of "pirates". I just try to represent the idea I have with this ship and the part of the crew shown there, which is actually the whole point of making concept art in my opinion.
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Post by Haplo »

Sload wrote:snip
Sload misses my point; I was saying this ship wasn't built for piracy, as some of the proposed design ideas seem to suggest. And by the way, some ships are built for piracy.
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Post by Dexter »

[url=http://img79.imageshack.us/my.php?image=trpiratecrewes3.jpg][img]http://img79.imageshack.us/img79/4663/trpiratecrewes3.th.jpg[/img][/url]

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Post by Harke the Apostle »

I love the attitude of the second one from the right. Is that Kalli?
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Post by Sload »

thats ginnus

kalli's the one being gay
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Post by Destiny1773 »

The crew of the Dibella could be a joinable guild, and you climb up ranks as you raid other ships. Raiding other ships could directly impact your crew/ship in terms of loot, so you could see this out of shape old tub turn into a magnificent pirate ship.

I think the crew you made is the same as what Bethesda would do.
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Post by Sload »

Really? It could be a joinable faction?
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Post by Gez »

Sload wrote:Really? It could be a joinable faction?
But then maybe they'd want the aspirant pirate (the aspirate? no, that sounds like ass-pirate) first prove his worth by showcasing his strengths in a trial solo mission? :P
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Post by Destiny1773 »

The proving worthy solo mission thing should be about something aquatic, like having some grotto that has a bunch of argonian smugglers in it and you have to kill them.

I thought that Bethesda messed up when it came to aquatics. The sea life was missing. Morrowind had grottos in it, and being an argonian had a reason. In Oblivion, there was little reason to be an argonian.

The way the quests work could be similar to the Thieves Guild in Oblivion. Raid enough ships/houses near the ocean to get a special quest.

Raiding should be something like this:
Go into the ship/house.
Kill everyone.
Take at least 30 gold from the PCs that you killed.
And, of course, you can take spoils of war and put it in your ship.
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Post by Gnomey »

To clarify Sload's post: Though it wasn't expressly mentioned in this topic the pirate crew was originally intended to be a joinable faction. :wink:

That aside, I do like the idea of random raids between the quests. I would like it even more if you could capture rather than kill people. They would then be turned into slaves and either sold at illegal slave markets or sent over to Morrowind.

BTW, Argonians are only semi-aquatic. Technically they're swamp-dwellers. Or even jungle dwellers.
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