What objects need to be created?

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Rhymer
Developer
Posts: 19
Joined: Tue Feb 12, 2008 7:00 pm
Location: Bryansk, Russia

What objects need to be created?

Post by Rhymer »

Hello! My name is Andrew, I'm 20, and 5 yars of my life I study 3d graphics. It is one of my favorite hobbys. Another one is Tamriel. I visited all provinces travelling in Arena, Daggerfall, Morrowind & Oblivion. That is why I'm so eager to jointhis project. However I have one problem to solve before starting my work for TR. I want to create several models, namely Rihad Lighthouse and some statues, but I don't know whether these models exist or not. Please, could anyone explain me, if there any sense in creating them, or they have allready been created by someone else? And I also would like to know, where I can find information about already created models & models need to be designed.
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aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Hey. Well, the lighthouse has been already meshed out. For the beginning though, you could try some statues, clothes or architecture... Basically whatever you find in the Concept art section (I can make the choice for you, if that troubles you). Because we want see some of your skills, to officially be a part ofthe project, you have to be promoted. After you get promoted, you'll gain extra access to the TR forums and you'll be able to always ask me for something to work on(or I'll ask you for something instead).

I think the latest info about our models progress is here:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18679
(gosh, I gotta update it!)

Welcome to the forums :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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