i1-67-Tel

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Thrignar Fraxix
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i1-67-Tel

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i1-67-Tel (#1721)
Faction: Telvanni
Parent claim: TR_1-9-Tel (#25)
Claimed by: Peterboy
Status: Approved (Progress: 100%)
Location: 1:(4816, 2227):0
Files: TR_i1-67-Tel_Peterboy_1.esp; TR_i1-67-Tel_Peterboy_2.esp; TR_i1-67-Tel_Thrignar Fraxix_1.esp

---

Cave of a daedric cult dedicated to Hermaeus Mora:
Hermites dwelling is half mudcave half daedric ruin full of scum, weird mushrooms, moss and azure lights. Lots of bookcases are everywhere. Several cavedwellings can be accessed from the main cave.
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Post by The guar man »

Ok I know i havent been around for awhile but this claim really sounds interesting...just how big can i make it and who is Hermaeus Mora.
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Post by Theo »

Just make it as big as to put there all interesting ideas you have. Do not put any long and empty corridors or OMG another boring 'filler' room with rocks and crates.
This cave should be shelter to 3-5 crazy mages, which have been trapped here for decades and live on mushrooms and magickal energies.
Contains fairly equipped cavedwellings accesible from the main cave complex with magickal equipment and books. Further: Crystals, mushrooms, moss, scum, vines, weird lightning and magickal effects in the central part.
Hermaeus Mora is Daedric prince of secret knowledge and mysteries and looks like half slug with pincers and half octopus (he has a statue in TR_Data, so please use it :)
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Post by Gez »

Please read at least [url=http://www.imperial-library.info/book_daedra/index.shtml#hermaeus]these[/url] [url=http://www.uesp.net/wiki/Tamriel:Hermaeus_Mora]three[/url] [url=http://www.uesp.net/wiki/Oblivion:Hermaeus_Mora]articles[/url] to get a feeling for what Herma-Mora is, and who he is.

A most monstrous Prince of Secret Knowledge, Herma-Mora can also be thought of as the most Lovecraftian Daedra.
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Post by theviking »

granting, happy modding.
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Post by The guar man »

alright sounds like i got alot to work with
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Post by The guar man »

Iv been playing around with some ideas but dont know if they will work does anyone have a map of the constelations on morrowind or are there none? and here is a copy of wat i have finished so far.
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Post by Hemitheon »

The book The Firmament has three constellation images: Wizard, Warrior, Thief.

:idea: tapestries with jewels woven into them showing the location of the stars in the constellation? I did this with the OE Sewers[/u]
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Post by The guar man »

Ya im thinking of doing the same thing only in the roof of the main chamber.
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Post by Hemitheon »

funny, that's exactly what i did for the book room in i1-68-tel except I used burning scrolls
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Post by Bloodthirsty Crustacean »

The guar man wrote:Ya im thinking of doing the same thing only in the roof of the main chamber.
I like this idea. You can find the various starsigns' patterns in the CharGen sequences of Morrowind and Oblivion. Oblivion's sky also has them all in place, so if you really wanna be accurate, you could base it off of that. (I believe someone over at the BGSF Lore forum had a copy of Oblivion's sky texture with all the constellations in place, if that'd help)
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Post by The guar man »

Im looking For it but could someone maybe copy it for me as that would help greatly.
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Post by The guar man »

maybe i dont have an updated version but i cant find the entrance does this give me free reign in my design?
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Post by theviking »

Yes, but make sure that the entrance is a little above the rest of the cave. That way we will have no problems placing it problably. (It will be placed somewhere near Port Telvannis on the island)
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Post by The guar man »

no problem and ill place a wip soon.
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Post by Thrignar Fraxix »

based on your comments in another thread, can I assume this can be revoked? If you don't post in the next week I will do so, but if you see this and want to drop it please say so.
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Post by The guar man »

no thats alright i have a few months left before i go and i would like to continue work on this ill try to post an update tomorrow
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Post by The guar man »

Unfortunately with my school work piling up as it is nearing the end of the school year i have to drop this so can you plz revoke this. Here is my latest wip.
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Post by Thrignar Fraxix »

revoked by request. Use WiP if it is good
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Post by Peterboy »

Claiming, will create a new cave, full of daedricness and soggyness :P
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Post by Thrignar Fraxix »

make it soggerific
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Post by Peterboy »

How many books should I add to this? Like the Secret Library in Vivec?
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Post by Hemitheon »

You could always do what I did for i1-68-tel, make activator books with a message script attached saying, "The knowledge contained herein is not meant for your eyes." That way, you can have tons of books everywhere and not much loot.
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Post by Peterboy »

Argh!!! Perfect idea Hemitheon THANK YOU :D

EDIT:

Claim updated, still need to add 1-2 "room" for the mages living there...
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Post by Peterboy »

Some screenshots:

Main Chamber/shrine (not finished, needs more books+ruin+moss and better lighting):
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot88.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot87.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot86.jpg

Private part of the mages/cultist:
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot84.jpg

Other parts of the Cave:
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot89.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot90.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot91.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot92.jpg
http://i138.photobucket.com/albums/q275/Petiboy/ScreenShot93.jpg

(Yes, I use retextures...)
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Post by Theo »

Brilliant!
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Post by Hemitheon »

Love IT!!!
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Post by Peterboy »

Thank you Theo and Hemi :)
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Post by Peterboy »

Updated ready for reviewing
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Post by Gez »

Then to review it goes.
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Post by Massalinie »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: Two active_de_p_bed_28 are floating

TR_de_chest_01_wiz_evil is floating

misc_flask_01, misc_flask_03 and misc_flask_04 have round bottoms, make sure you sink them into the table so they don't look like they're floating.

Act_Crystal_02_Pulse in the room with the waterfall isn't glowing, should it be? I dunno.

There seem to be quite a few random lights with no particular source, I know it's really dark down in the recesses of the cave, but generall we don't like random lights. Find a different way to light these areas if you can. You could maybe put some torches in, since it's supposed to be the home to a cult.

I don't really understand what's with the unique book items, they're mostly just copies of original texts, why not just use the originals? There should also be more books, as the desription says. You need more variation for sure, and try stacking fewer of them together, mix them in with chests and other objects more. Turn them about a bit too - it's a little too organized.

Too many repeated books too. Why would they have the Biography of Barenziah in a cult cave? Let alone like 10 copies.

In the room with the shrine, I definately think you should put in some candles. Maybe a bench or two also. It doesn't really look like a place of worship.

There are also a few huge empty spaces that could be filled in the shrine room, it seems a little bare.

Comments Good interior in terms of rocks, vines and the mix or daedric stuff in there too. The crystals I'm not sure about, but if you are sure they should be there then that's fine. Like I said, lighting could be better.

Otherwise well done,

Rating 7/10
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Post by Thrignar Fraxix »

Massey is busy, could I get another reviewer to fix this please?
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by Hemitheon »

I'll fix it. Im working on it right now. One last thing, I am going to add to the list of issues the use of the word grimoire. Im replacing it with "tome." oh and the English spelling of mold is fixed. I think I figured it out. He forgot to cut out the original text and replace it with that daedric phrase.
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Post by theviking »

Welcome, Hemitheon, to the reviewers team! I hope you'll have loads of fun whilst reviewing.
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Post by Hemitheon »

Here it is. Also changed the light settings. The int was way too lit up, now it's much darker.
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Post by Thrignar Fraxix »

是認する
ごめんお待たせしました
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