Initial MQ Discusion (Continue in Pinned Thread)
Moderators: Haplo, Lead Developers
Assassination idea:
Mehra Galsu, a woman claiming to be Lord Dervond's secret lover wants the player to retrieve an item from the crime scene which is hers and is incriminating in their affair, which would not be approved of because she is a low class Dunmer. She swears she's innocent of any wrongdoing, and knows nothing about the murder.
Said item actually incriminates Baryna Drenim, a wanted assassin for the Kogotong. Guess who Mehra Galsu is.
After the player has recieved the item, they are accosted by a member of the guard of Taneth to do some freelance work. Another item leads them to believe that a certain shady dealer was involved in the assassination. Said shady dealer reveals that an unidentifiable woman approached him, he had no idea what she was going to do, and she had said identifiable item on her. The guard recognizes this item as belonging to Baryna Drenim, and realizes that the Kogotong is responsible for the assassination.
Mehra Galsu, a woman claiming to be Lord Dervond's secret lover wants the player to retrieve an item from the crime scene which is hers and is incriminating in their affair, which would not be approved of because she is a low class Dunmer. She swears she's innocent of any wrongdoing, and knows nothing about the murder.
Said item actually incriminates Baryna Drenim, a wanted assassin for the Kogotong. Guess who Mehra Galsu is.
After the player has recieved the item, they are accosted by a member of the guard of Taneth to do some freelance work. Another item leads them to believe that a certain shady dealer was involved in the assassination. Said shady dealer reveals that an unidentifiable woman approached him, he had no idea what she was going to do, and she had said identifiable item on her. The guard recognizes this item as belonging to Baryna Drenim, and realizes that the Kogotong is responsible for the assassination.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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What about the Legions? Even with their power on a steady decline the Elder Council would likely try to keep the lid on internal fighting in the provinces.
An idea for how this would be implemented would be to have the Legions intervene at some point in the spiraling civil war (?) and promptly invade parts of Hammerfell (ie replace the city guard with legion soldiers, impose curfews and possibly force certain questgivers into hiding). After progressing farther into the questline they might withdraw for some reason or the other (Redguard counteroffensives; needed elsewhere etc).
Now the player wouldn't be actively involved in either oppossing nor assisting them (the redguards wouldn't trust the player given his recent history with Martin etc, and the Legions wouldn't openly employ civillians), they would simply provide backdrop for the story and give the imperial army the benefit of the doubt (they have been seriously underchieving the entire game series so far imo).
An idea for how this would be implemented would be to have the Legions intervene at some point in the spiraling civil war (?) and promptly invade parts of Hammerfell (ie replace the city guard with legion soldiers, impose curfews and possibly force certain questgivers into hiding). After progressing farther into the questline they might withdraw for some reason or the other (Redguard counteroffensives; needed elsewhere etc).
Now the player wouldn't be actively involved in either oppossing nor assisting them (the redguards wouldn't trust the player given his recent history with Martin etc, and the Legions wouldn't openly employ civillians), they would simply provide backdrop for the story and give the imperial army the benefit of the doubt (they have been seriously underchieving the entire game series so far imo).
sorry for dbl post
Just thought of an assasination:
Ruler A is going to see ruler B to prevent hostility, Ruler A takes a carvan at a specified time and Ruler C wants the player to "go see" (with a very large and sharp claymore) Ruler A to stop him from reaching Ruler B
Oh, could there be a Dwemer archeology guild
(NERDS)
Just thought of an assasination:
Ruler A is going to see ruler B to prevent hostility, Ruler A takes a carvan at a specified time and Ruler C wants the player to "go see" (with a very large and sharp claymore) Ruler A to stop him from reaching Ruler B
Oh, could there be a Dwemer archeology guild
(NERDS)
There is no magic there is only onions!
I was writing a really long post which almost turned into a full-blown questline and then accidentally pressed "close tab". Let's try again:
The Imperial Legion has a tiny presence in Hammerfell, if any. They have virtually no power. The Imperial Navy, however, is a major player in Hammerfell politics. Anything that the Imperials do will probably be done through the Imperial Navy. With that in mind, here's my idea:
There are two important Imperial folks in Hammerfell: The Admiral (who naturally takes care of the Navy) and another person who takes care of the Legion. The latter strongly believes in the abilities of the Admiral and, to an even greater extent, the Imperial Navy, so he is reluctant to send in any troops. The Admiral is more realistic and sees that things will soon get nasty and continues asking for troops. The other person, let's call him Bob for now, decides reluctantly that he'd better send some reinforcements to the Admiral but all of a sudden a gang of sorts that has a base somewhere in Forebear lands starts operating openly against the Imperials and Bob is tied up there.
This is where the player comes in. Bob had heard of the player's deeds, especially how he helped keep things stable during certain events in Hammerfell. (this last part is based on my idea of the mainquest. It isn't necessary). He sends a letter to the player and, if the player is willing to help, sends him off to do a few quests which will eventually end in the Imperial Legion smoking out the gang in a few secret raids. Relieved, Bob then sends the player, a letter and a couple of troops to the Admiral.
Things have been getting pretty nasty for the Admiral in the meanwhile, though. The Crowns have been getting increasingly rowdy but he's reluctant to send even more ships out of Forebear waters; he already relies heavily on the loyalty of the Forebears and he realizes that trusting them too much wouldn't be safe. To make matters worse, an Imperial ship was recently taken off the coast of Hew's Bane, which is pretty much surrounded by Forebear land. Then he gets the reinforcements, the player and a letter of recommendation, which also briefs him on the events that happened with the players help.
The Admiral is now more secure, and he sends more ships out of Forebear lands into Crown lands. However, he isn't as secure as he'd like everybody to think. He secretly sends a trusted agent to investigate the attack on the ship. That agent, who is naturally the player, starts his investigation at Hew's Bane. All he finds there are the remains of a hastily abandoned camp, but there are a few clues in the camp that link it to the attack. However, at the moment the camp doesn't lead the player any further in his investigation. The nearby locals, the LC inhabitants of Gilane, also don't help him much. At the moment, Gilane is the prime suspect. Then, the pirates strike again.
This time, their target was a small convoy: A merchant ship that was being escorted by an Imperial Galley and was nearing the shores of Stros M'kai. Both were captured and then were sunk. The only survivors, (something along the lines of two sailors and the owner of the merchant ship), died in the night after reaching Stros M'kai. If the player investigates he will find evidence pointing to Crown Soldiers in the sunken ships and evidence pointing to the Kogo Tong near the bodies of the murdered survivors.
The attacks clearly point to Crown involvement, and if the player tells that to the Admiral he will order his men to raid certain suspicious Crown locations. No evidence will be found pointing to the attacks, the Crowns are really angry because of it and one or two towns (as in villages) have uprisings. There is even a small uprising in Hegathe. The Admiral tries in vain to keep the riots under control while not making the matters worse and in the end he's forced to retreat into Forebear lands. Even then, things look grim for the future of Imperial presence in Hammerfell.
What the player should have done is ask himself why the Kogo Tong would mess up so badly that they leave evidence lying around the crime scene, (they aren't the Dark Brotherhood of Morrowind, who can't advance on their target without making a loud noise. These people are professionals), or why the Crown soldiers would attack in their uniforms. After the player thinks about that, he'll probably realize that the evidence was planted to fool the Imperials, and that the Crowns weren't behind the attacks.
At this point, he can either guess that the pirates are trying to cover their attacks or simply return to the camp in Hew's Bane. The camp had been used since the player's last visit. What I would like here are some hidden corpses of Crown soldiers with their armour stripped from them, or something similar. This would connect the camp to the second attack suggesting that the attack came from the East, from Forebear lands, rather than Stros M'Kai or Hegathe.
The player still has no leads, and needs to investigate some more. Gilane is still the prime suspect, with the anti-Imperial LC being the most likely source, but the LC also happens to be Crown. (Again, this is based on my idea of Gilane, though in this case it's somewhat more important. If need be the city could be changed to Taneth, but that would confuse things in a bad way...) Why would they plant evidence incriminating the Crown?
All the player needs to do is show them a sample of the evidence to one of the locals. They'll be outraged at the evidence, will deny it and will point the player to a man in a tavern. The man in the tavern is equally outraged, and will admit that he was involved in the attack. He did not know that the attacks would be pinned on the Crowns, he was a Crown himself. He now wants the player to stop the attacks before the Imperials do anything harsh to the Crowns. He hands himself in, divulging all he knows to the player.
From there, the player will work his way into the shady areas of Forebear Hammerfell, gathering information, evidence and even one or two informants. Finally, he gets a good idea of what's going on: An important member/the boss of the Cult of Diagna, who hates all outlanders, has a lot of influence with some important person in the Forebear lands, (I'm going with the Dura Ungai "Godfather". If that doesn't work then, with a small alteration in the plot, almost anyone else who's important would work), and managed to convince that important person to give him protection and money.
He then used the money to finance his operations in Hammerfell while the protection made sure that nobody finds out about or, or at least that nobody lives to tell the Imperials about it. However, after the PC came in some hideouts were found out and a trail revealed. The member/boss of the Cult of Diagna became irritated with the "Godfather" and might have said one or two rash things. When the player reaches this point he will call on that person from Gilane who handed himself in.
He is still angry at the group for trying to pin the attacks on the Crowns, and sees that it's a sinking ship anyway, so he agrees to help the Imperials just this once. He does however also successfully bargain for the release of himself and most/all of his friends (all Crowns) involved in the attacks. As there weren't so many this wouldn't be too serious.
Finally, the player can sit back and see the result of his work. There would be a faked escape of his agent with the help of his Crown friends and he returns to the gang. One of the players informants in the gang uses his influence to make sure that the gang isn't suspicious about the agent and the agent uses his influence to worsen the relations of the "Godfather" and the gang's leader. (Which were already a bit strained, as I mentioned a few paragraphs back).
This ends up in the influential leader dropping the gang, leaving it open, and with the help of Clavilla's guards all of the gangs bases inside and outside of Taneth are raided and emptied. (Neither this nor the staged breakout would actually happen in game, by the way. Nor would a lot of events in this questline. The player only investigates; the actual action scenes are for the most part done off stage. The questline really wouldn't be as large as it looks).
Anyway, that's that. The player should have a lot of opportunities to switch sides, especially during the later parts of the questline, and also to muck up, which in the end would have pretty much the same effect. This might be a bit early to form a questline, but really I just had so many ideas that they connected.
The Imperial Legion has a tiny presence in Hammerfell, if any. They have virtually no power. The Imperial Navy, however, is a major player in Hammerfell politics. Anything that the Imperials do will probably be done through the Imperial Navy. With that in mind, here's my idea:
There are two important Imperial folks in Hammerfell: The Admiral (who naturally takes care of the Navy) and another person who takes care of the Legion. The latter strongly believes in the abilities of the Admiral and, to an even greater extent, the Imperial Navy, so he is reluctant to send in any troops. The Admiral is more realistic and sees that things will soon get nasty and continues asking for troops. The other person, let's call him Bob for now, decides reluctantly that he'd better send some reinforcements to the Admiral but all of a sudden a gang of sorts that has a base somewhere in Forebear lands starts operating openly against the Imperials and Bob is tied up there.
This is where the player comes in. Bob had heard of the player's deeds, especially how he helped keep things stable during certain events in Hammerfell. (this last part is based on my idea of the mainquest. It isn't necessary). He sends a letter to the player and, if the player is willing to help, sends him off to do a few quests which will eventually end in the Imperial Legion smoking out the gang in a few secret raids. Relieved, Bob then sends the player, a letter and a couple of troops to the Admiral.
Things have been getting pretty nasty for the Admiral in the meanwhile, though. The Crowns have been getting increasingly rowdy but he's reluctant to send even more ships out of Forebear waters; he already relies heavily on the loyalty of the Forebears and he realizes that trusting them too much wouldn't be safe. To make matters worse, an Imperial ship was recently taken off the coast of Hew's Bane, which is pretty much surrounded by Forebear land. Then he gets the reinforcements, the player and a letter of recommendation, which also briefs him on the events that happened with the players help.
The Admiral is now more secure, and he sends more ships out of Forebear lands into Crown lands. However, he isn't as secure as he'd like everybody to think. He secretly sends a trusted agent to investigate the attack on the ship. That agent, who is naturally the player, starts his investigation at Hew's Bane. All he finds there are the remains of a hastily abandoned camp, but there are a few clues in the camp that link it to the attack. However, at the moment the camp doesn't lead the player any further in his investigation. The nearby locals, the LC inhabitants of Gilane, also don't help him much. At the moment, Gilane is the prime suspect. Then, the pirates strike again.
This time, their target was a small convoy: A merchant ship that was being escorted by an Imperial Galley and was nearing the shores of Stros M'kai. Both were captured and then were sunk. The only survivors, (something along the lines of two sailors and the owner of the merchant ship), died in the night after reaching Stros M'kai. If the player investigates he will find evidence pointing to Crown Soldiers in the sunken ships and evidence pointing to the Kogo Tong near the bodies of the murdered survivors.
The attacks clearly point to Crown involvement, and if the player tells that to the Admiral he will order his men to raid certain suspicious Crown locations. No evidence will be found pointing to the attacks, the Crowns are really angry because of it and one or two towns (as in villages) have uprisings. There is even a small uprising in Hegathe. The Admiral tries in vain to keep the riots under control while not making the matters worse and in the end he's forced to retreat into Forebear lands. Even then, things look grim for the future of Imperial presence in Hammerfell.
What the player should have done is ask himself why the Kogo Tong would mess up so badly that they leave evidence lying around the crime scene, (they aren't the Dark Brotherhood of Morrowind, who can't advance on their target without making a loud noise. These people are professionals), or why the Crown soldiers would attack in their uniforms. After the player thinks about that, he'll probably realize that the evidence was planted to fool the Imperials, and that the Crowns weren't behind the attacks.
At this point, he can either guess that the pirates are trying to cover their attacks or simply return to the camp in Hew's Bane. The camp had been used since the player's last visit. What I would like here are some hidden corpses of Crown soldiers with their armour stripped from them, or something similar. This would connect the camp to the second attack suggesting that the attack came from the East, from Forebear lands, rather than Stros M'Kai or Hegathe.
The player still has no leads, and needs to investigate some more. Gilane is still the prime suspect, with the anti-Imperial LC being the most likely source, but the LC also happens to be Crown. (Again, this is based on my idea of Gilane, though in this case it's somewhat more important. If need be the city could be changed to Taneth, but that would confuse things in a bad way...) Why would they plant evidence incriminating the Crown?
All the player needs to do is show them a sample of the evidence to one of the locals. They'll be outraged at the evidence, will deny it and will point the player to a man in a tavern. The man in the tavern is equally outraged, and will admit that he was involved in the attack. He did not know that the attacks would be pinned on the Crowns, he was a Crown himself. He now wants the player to stop the attacks before the Imperials do anything harsh to the Crowns. He hands himself in, divulging all he knows to the player.
From there, the player will work his way into the shady areas of Forebear Hammerfell, gathering information, evidence and even one or two informants. Finally, he gets a good idea of what's going on: An important member/the boss of the Cult of Diagna, who hates all outlanders, has a lot of influence with some important person in the Forebear lands, (I'm going with the Dura Ungai "Godfather". If that doesn't work then, with a small alteration in the plot, almost anyone else who's important would work), and managed to convince that important person to give him protection and money.
He then used the money to finance his operations in Hammerfell while the protection made sure that nobody finds out about or, or at least that nobody lives to tell the Imperials about it. However, after the PC came in some hideouts were found out and a trail revealed. The member/boss of the Cult of Diagna became irritated with the "Godfather" and might have said one or two rash things. When the player reaches this point he will call on that person from Gilane who handed himself in.
He is still angry at the group for trying to pin the attacks on the Crowns, and sees that it's a sinking ship anyway, so he agrees to help the Imperials just this once. He does however also successfully bargain for the release of himself and most/all of his friends (all Crowns) involved in the attacks. As there weren't so many this wouldn't be too serious.
Finally, the player can sit back and see the result of his work. There would be a faked escape of his agent with the help of his Crown friends and he returns to the gang. One of the players informants in the gang uses his influence to make sure that the gang isn't suspicious about the agent and the agent uses his influence to worsen the relations of the "Godfather" and the gang's leader. (Which were already a bit strained, as I mentioned a few paragraphs back).
This ends up in the influential leader dropping the gang, leaving it open, and with the help of Clavilla's guards all of the gangs bases inside and outside of Taneth are raided and emptied. (Neither this nor the staged breakout would actually happen in game, by the way. Nor would a lot of events in this questline. The player only investigates; the actual action scenes are for the most part done off stage. The questline really wouldn't be as large as it looks).
Anyway, that's that. The player should have a lot of opportunities to switch sides, especially during the later parts of the questline, and also to muck up, which in the end would have pretty much the same effect. This might be a bit early to form a questline, but really I just had so many ideas that they connected.
Maybe there's this vizier in Skaven who thinks marrying a Taneth resident, no matter how rich or powerful, is a major sell-out and is a total no-no for anyone of high class, let alone Gazhran. Or it might be that there are people in Gilane who similarly feel betrayed, and are planning a little wedding-crashing. During the approaching foray, if they happen to kidnap Mina, and accidentally drop some evidence pointing towards Gazhran(and his penis), then even better.Sload wrote:The Assassination
The Wedding
In Skaven and Gilane, the big news is the marriage of Gazhran Ei-Shom, son of the utei of Skaven, to Mina m'Damat, a relative of Bendassa and daughter of the richest man in Gilane. This is clearly a political marriage and an attempt at brokering peace between these two cities.
This can go in several hundred ways, no?
Then the player gets to check it out and stuff. So the player eventually finds out about the plot and can turn the bad guys in, which results in a big fat monetary reward but the common and middle-class people of Gilane really don't like you now and won't talk to you, give you services, or offer up any quests or help. So basically all of Gilane except the UC and fort area is as good as a ghost town.
Or, you can be convinced of the kidnapper's noble and proud intentions and attempt to keep their heritage clean, and report that it really was Gazhran who did stole her, but unfortunately burned her alive or something convenient like that, and then the situation between Skaven and Gilane worsens and you hear a week or some days later that Gazhran is cast out of Hammerfell or beaten to death in his sleep or something nice like that, and the utei of Skaven puts a price on your head and you get attacked a couple of times.
Oh yeah and you could be lame and not do anything, in which case they get married but then Mina dies during childbirth, and the baby don't make it neither. Which opens up some possibilities of Gazhran ordering Mina's moms n' pops to get waxed so he can be the sole inheritor of all the money and stuff.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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big change
The quest begins as being about the wedding. The assassination is moved to be the first quest if you chose Taneth.
All the leaders will be in attendance. All of them. Lhotun, Treigo, Claviya, Bindasa, Manyei, Yaswha, and Ayansi (haha alternate transliterations!). Because of the obviously dangerous political climate gathering all of them in one place will create, it will take place in Sentinel, and it is implied that the entire thing is at Lhotun's request so he can gather everyone together and remind them that Mongsu mongatu" (*) Mina m'Domma (removing the t, changing the spelling) is more directly stated as being the sister of Bendassa's heir, and his neice.
So, you play Around the World for the wedding preparations (hopefully in a more disguised way than making it obvious), and, by the time of the wedding, you have met all of the leaders. On the day of the wedding, they (and their train) are all in seperate rooms in Lhotun's palace. They all want the player as an aid, and this is where he makes his choice.
(*) Mongsu mongatu is Lhotun's rallying call (see, "Yes we can," "Ready from day one," "Blehhhh, I'm John McCain, I'm 120."). It literally means "We are us," but in a more metaphoric sense, as in, "we the people," "we the world," or, in his case, "we the Yoku." It would probably be translated as, "We are one people," but it also implies, "We are the greatest people."
The quest begins as being about the wedding. The assassination is moved to be the first quest if you chose Taneth.
All the leaders will be in attendance. All of them. Lhotun, Treigo, Claviya, Bindasa, Manyei, Yaswha, and Ayansi (haha alternate transliterations!). Because of the obviously dangerous political climate gathering all of them in one place will create, it will take place in Sentinel, and it is implied that the entire thing is at Lhotun's request so he can gather everyone together and remind them that Mongsu mongatu" (*) Mina m'Domma (removing the t, changing the spelling) is more directly stated as being the sister of Bendassa's heir, and his neice.
So, you play Around the World for the wedding preparations (hopefully in a more disguised way than making it obvious), and, by the time of the wedding, you have met all of the leaders. On the day of the wedding, they (and their train) are all in seperate rooms in Lhotun's palace. They all want the player as an aid, and this is where he makes his choice.
(*) Mongsu mongatu is Lhotun's rallying call (see, "Yes we can," "Ready from day one," "Blehhhh, I'm John McCain, I'm 120."). It literally means "We are us," but in a more metaphoric sense, as in, "we the people," "we the world," or, in his case, "we the Yoku." It would probably be translated as, "We are one people," but it also implies, "We are the greatest people."
Last edited by Sload on Wed Mar 26, 2008 3:23 am, edited 2 times in total.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
what if!!
the assassination becomes the first event if you chose Gilane (making the counselor Bendassa's counselor instead), and instead, clavilla is assassinated at the wedding. Admiral Damasca takes control of the city and you work with him.
the assassination becomes the first event if you chose Gilane (making the counselor Bendassa's counselor instead), and instead, clavilla is assassinated at the wedding. Admiral Damasca takes control of the city and you work with him.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Oooh two assassinations. Can the player kill somebody then pleaseee
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i like the alternate wedding idea a lot. also, contrary to popular belief, i dont mind Clavilla getting assassinated in this context. i think it would be an awesome choice for the player to make, and she would still get some play time (before her death). So if player choses Gilane her she dies or if he doesn't she doesn't. What if the assassination of Clavilla is actually ordered not by an opposing leader but by Damasca, who blames it on Ayaan-Si (or any one of the other crown leaders).
In hoc signo vinces
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"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
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the idea was that clavilla dies no matter what. i expect a lot of them to die eventually. i just moved the other assassination to gilane because it seems heavy to have 2 assassinations taking place at the same point in the quest for the same city.
i thought about damasca killing her, but im tired of the evil imperial routine. i want bristov damasca to actually be a moral and upright dude.
i thought about damasca killing her, but im tired of the evil imperial routine. i want bristov damasca to actually be a moral and upright dude.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Are we gonna have the plot line extend far enough so that new leaders are all introduced? (or only some new leaders, or partially introduced, etc) To replace the assassinated ones.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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i really look forward to putting this kind of stuff in HF, though that could be a really long way away. I really like the idea of multple assassinations. even though it would be fun for the PC to do it, it would be kool if the PC is watching and an allofasudden an aro pops into clavilla's head. and its like "take that Biatch" woot.
though i couldnt imagine a place or a group of people with no leader. they would be lost and stuff.
oh well back to quest making...
though i couldnt imagine a place or a group of people with no leader. they would be lost and stuff.
oh well back to quest making...
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.
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TehGo0ch
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TehGo0ch
If we're making this like Bethesda would, no replacement ever. (I'm unfair with Beth. They did replace the dead priests in Knights of the Nine.)Haplo wrote:Are we gonna have the plot line extend far enough so that new leaders are all introduced? (or only some new leaders, or partially introduced, etc) To replace the assassinated ones.
What about 101 aros instead? Even wootier! :pTheGooch wrote:allofasudden an aro pops into clavilla's head
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well they did replace that legionaire fellow (part of the DB questline) after the PC killed him(he was retired tho). and hes a leader type person.
and yeah maybe 101 Aro's then the assassin cant miss and might hit the PC and all of the other leaders and it could turn into a spam forum and all that jazz. Lol. Mass Moider
and yeah maybe 101 Aro's then the assassin cant miss and might hit the PC and all of the other leaders and it could turn into a spam forum and all that jazz. Lol. Mass Moider
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.
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TehGo0ch
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TehGo0ch
I'm sorry for my interfering in your discussion, but I have an idea worth mentioning. You are discussing the storyline only from the "political" point of view. But Tamriel is a magical world. It is impossible to imagine Tamriel without mysterious prophecies and half-forgotten legends, veiled games of Gods and Daedra, enchanted crypts and powerful artifacts. Civil war is a grate and epic event, but it can, no, it MUST have some mystic background.
No.
Though Tamriel has magic and gods, it is not necessary for some impossible and important divine influence to be involved in every event of all time. I've already talked about this, this is not a "heroic" questline.
I'd say one of Oblivion's weaknesses was probably the abundance of "epic." The main quest was one thing, but everything else involved some sort of bullshit "ancient magic power," mannimarco, the hist tree, the night mother, et cetera. Its tiring.
Though Tamriel has magic and gods, it is not necessary for some impossible and important divine influence to be involved in every event of all time. I've already talked about this, this is not a "heroic" questline.
I'd say one of Oblivion's weaknesses was probably the abundance of "epic." The main quest was one thing, but everything else involved some sort of bullshit "ancient magic power," mannimarco, the hist tree, the night mother, et cetera. Its tiring.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Well, you may consider it tiring, but the very essence of Tamriel requires the existing of something supernatural in the storyline. Elsewhere it would be anything else but not Tamriel! Even in Daggerfall where the storyline is completely prosaic – it describes political intrigues of royal families of Illiac Bay and struggling for domains, the way of winning the political game was gaining Mantella. And finally, if you hate magic so much, it is not necessary to use it in the storyline, but you may add something like Prophecy about Grate War of Hammerfell – don’t forget, that the story of the world is already written in the Elder Scrolls!!!
No, it doesn't. Magic isn't the reason for everything.Rhymer wrote:Well, you may consider it tiring, but the very essence of Tamriel requires the existing of something supernatural in the storyline.
Don't worry, there will be plenty of that shit, but not for this quest.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Dark Brotherhood and Thieves Guild In Hammerfell
Will the guilds have much of an influence in parts of Hammerfell? They have lots of influence in morrowind so some of them may have a little influence there. If they do here is some ideas that I had with guilds.
Thieves Guild: Lots of people are poor and the thieves guild usually exists where there are poor people. There could be some great thieves guild quests in Hammerfell. Thats a thing that doesn't really change the world either. The thieves guild could even work with one of the rulers. The king could have the guild steal stuff from a rival city or maby steal a royal crown jewel from a city and plant the evidence on somebody else. Corrupt kings will do anything to get what they want so when the king sees a chance to hire thieves to steal something they will take it in an instant. Plus it makes you do the dirty work and you won't get any credit for it. Plus it could really stir things up.
Dark Brotherhood: the coolset things ever if there was a guild hall in Hammerfell. Thats another thing that doesn't really change the world. One possible spot for the guld hall is in one of the rich Kogotrong noble's basement. Last place you would expect to find plus I think its an interesting location. In these quests he could be the head of the guild hall and have you do things like kill a rival noble in the same city. Then when the other noble's family trys to blame it on the politition he gets away with it cause he was in the palace at the time. The dark brotherhood could go so many ways in Hammerfell it ain't even funney.
I didn't list my ideas for the mages guild and the Fighters guild. They probaly wouldn't have as much of a presence as the other two. You probaly have already discussed the guilds in some previous thread and if you have sorry. But those are my ideas how the two could affect politics
Thieves Guild: Lots of people are poor and the thieves guild usually exists where there are poor people. There could be some great thieves guild quests in Hammerfell. Thats a thing that doesn't really change the world either. The thieves guild could even work with one of the rulers. The king could have the guild steal stuff from a rival city or maby steal a royal crown jewel from a city and plant the evidence on somebody else. Corrupt kings will do anything to get what they want so when the king sees a chance to hire thieves to steal something they will take it in an instant. Plus it makes you do the dirty work and you won't get any credit for it. Plus it could really stir things up.
Dark Brotherhood: the coolset things ever if there was a guild hall in Hammerfell. Thats another thing that doesn't really change the world. One possible spot for the guld hall is in one of the rich Kogotrong noble's basement. Last place you would expect to find plus I think its an interesting location. In these quests he could be the head of the guild hall and have you do things like kill a rival noble in the same city. Then when the other noble's family trys to blame it on the politition he gets away with it cause he was in the palace at the time. The dark brotherhood could go so many ways in Hammerfell it ain't even funney.
I didn't list my ideas for the mages guild and the Fighters guild. They probaly wouldn't have as much of a presence as the other two. You probaly have already discussed the guilds in some previous thread and if you have sorry. But those are my ideas how the two could affect politics
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Re: Dark Brotherhood and Thieves Guild In Hammerfell
You may want to read [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16343]this[/url].Hillbilly Man wrote:Will the guilds have much of an influence in parts of Hammerfell?
Re: Dark Brotherhood and Thieves Guild In Hammerfell
Unfortunately, as Harke's link will tell you, neither of the guilds you mentioned will have a presence in Hammerfell. (Or they will only have a minor one). That being said there will be no corrupt rulers in Hammerfell. They all want what they think is best for Hammerfell and even if that thing might have other advantages the wellbeing of Hammerfell will be their primary goal. The problem is that they all have different ideas of what that goal is. That's where the conflict comes in.
That being said, there are two factions that could be seen as Hammerfell's spin on the TG: the Dura Ungai, a mafia-like organisation, and the Pirate Ship, where the player can join the crew and rise through the ranks doing whatever pirates do. Both are joinable, and I expect that both of them will end up being far more interesting than working for the TG. (And I like the TG).
As for the Dark Brotherhood, you do realise that the Kogotong are basically the Hammerfell branch of the DB? And they are, in themselves, not nobles. They work for nobles. That being said, your idea is pretty close to the plan for the Kogotong. (Except that assassins are normal in Hammerfell nobility so if the family of the murdered noble blames the noble who hired the Kogotong an alibi won't really help him).
That being said, there are two factions that could be seen as Hammerfell's spin on the TG: the Dura Ungai, a mafia-like organisation, and the Pirate Ship, where the player can join the crew and rise through the ranks doing whatever pirates do. Both are joinable, and I expect that both of them will end up being far more interesting than working for the TG. (And I like the TG).
As for the Dark Brotherhood, you do realise that the Kogotong are basically the Hammerfell branch of the DB? And they are, in themselves, not nobles. They work for nobles. That being said, your idea is pretty close to the plan for the Kogotong. (Except that assassins are normal in Hammerfell nobility so if the family of the murdered noble blames the noble who hired the Kogotong an alibi won't really help him).
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an assassination idea-
A Redguard mage that practices out in the open is abducted.
He has been locked in the dungeons for several days, and is about to be publicly executed to show a message to all mages.
You are to assassinate the executioner for a group of outcasts, and turn the crowd into a riot. The player is given an infinite amount of ways to do this, but, like in the Dark Brotherhood of Oblivion, killing him in a few different ways will give different bonuses. For instance, kill him from atop a tower with a bow, or kill him by walking up towards the front of the crowd, not drawing much attention, and then killing him with a one time use instant kill weapon, then run away without killing any guards.
Of course, since the latter sounds harder, the tower should have some defenses, and rather than the guards attacking on sight, they would get suspicous. Example- The player is going up the tower, and a guard is on patrol. The guard spots the PC, and asks what he/she is doing in the tower. You get the choice to either kill everyone or try to talk your way out of it. Talking your way out of it would obviously make the guard(s) keep an eye on you.
Then all we need is a white robe and it's Assassin's Creed.
A Redguard mage that practices out in the open is abducted.
He has been locked in the dungeons for several days, and is about to be publicly executed to show a message to all mages.
You are to assassinate the executioner for a group of outcasts, and turn the crowd into a riot. The player is given an infinite amount of ways to do this, but, like in the Dark Brotherhood of Oblivion, killing him in a few different ways will give different bonuses. For instance, kill him from atop a tower with a bow, or kill him by walking up towards the front of the crowd, not drawing much attention, and then killing him with a one time use instant kill weapon, then run away without killing any guards.
Of course, since the latter sounds harder, the tower should have some defenses, and rather than the guards attacking on sight, they would get suspicous. Example- The player is going up the tower, and a guard is on patrol. The guard spots the PC, and asks what he/she is doing in the tower. You get the choice to either kill everyone or try to talk your way out of it. Talking your way out of it would obviously make the guard(s) keep an eye on you.
Then all we need is a white robe and it's Assassin's Creed.
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mages are "frownded upon" but not illegal in HF, HF has its "own" mages, this has been said in previous posts i think but, they like destruction ... but hate conjuration, illusion and something something. (at this point in time i have writers block or a memory block, one of the 2)
read this for a better explanation.
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16343
its the same link harke has in his last post.
the thing is that they wouldnt execute a mage just because of that he IS a mage.
umm look in the jaufre's joint (the first place you go in the MQ for OB, i told u i had mem/writers block) for a white robe, then you can have your precious assassins creed. which btw is a fairly good game.
[imo]
i think that the mages guild should :exist: but not be directly related to anything anywhere, other than in dialogue.
ie: "did you hear, the mages guild just killed a bunch of dark wizards, yay for them, yeah it was just south of sentinel or somthing.",[/imo]
read this for a better explanation.
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=16343
its the same link harke has in his last post.
the thing is that they wouldnt execute a mage just because of that he IS a mage.
umm look in the jaufre's joint (the first place you go in the MQ for OB, i told u i had mem/writers block) for a white robe, then you can have your precious assassins creed. which btw is a fairly good game.
[imo]
i think that the mages guild should :exist: but not be directly related to anything anywhere, other than in dialogue.
ie: "did you hear, the mages guild just killed a bunch of dark wizards, yay for them, yeah it was just south of sentinel or somthing.",[/imo]
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.
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TehGo0ch
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I knew that magic was legal, but I thought that most people still hated it a lot.
In the link you gave me, Stalker posted:
Why would a Redguard in some of Guild Halls in Ob (the game) say that he had to escape Hammerfell to practice magick ?
The answer was posted by Gez, saying:
Himself was a Redguard, so there's all that stigma about his family honor and all that. Remember the missing prince in Daggerfall, the one with the random name (*sigh* why have they given him a random name). He would have been the first scholar king of Sentinel. He wouldn't have been a strong warrior. His parents had him killed (emprisonned into an undead-infested dungeon, I call that killing) rather than face the shame this would have been.
So that sparked an idea- A Redguard mage practices magic. The PC is approached by a family member of the Redguard. The NPC wants you to kill him, but make it seem like an accident. The PC has the choice of doing what the NPC said, or the player can straight up kill him. Of course, doing what the family member said gives the player a bonus reward. An interesting idea would be to frame the NPC that approaches you, like have a dagger with the Redguard mage's blood on it.
In the link you gave me, Stalker posted:
Why would a Redguard in some of Guild Halls in Ob (the game) say that he had to escape Hammerfell to practice magick ?
The answer was posted by Gez, saying:
Himself was a Redguard, so there's all that stigma about his family honor and all that. Remember the missing prince in Daggerfall, the one with the random name (*sigh* why have they given him a random name). He would have been the first scholar king of Sentinel. He wouldn't have been a strong warrior. His parents had him killed (emprisonned into an undead-infested dungeon, I call that killing) rather than face the shame this would have been.
So that sparked an idea- A Redguard mage practices magic. The PC is approached by a family member of the Redguard. The NPC wants you to kill him, but make it seem like an accident. The PC has the choice of doing what the NPC said, or the player can straight up kill him. Of course, doing what the family member said gives the player a bonus reward. An interesting idea would be to frame the NPC that approaches you, like have a dagger with the Redguard mage's blood on it.
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i know theres a "magic" user type, that redguards actually like i think, its not standard, its their own or something, gah, i cant remember and i couldnt be bothered at this point looking it up. but at any rate.
the point by gez, i think that means the prince was intelligent, i dont know about actually him using magic.
and at any point this would be a MiscQuest. no one cares about magic users... this thread is about the Main Quest.
the point by gez, i think that means the prince was intelligent, i dont know about actually him using magic.
and at any point this would be a MiscQuest. no one cares about magic users... this thread is about the Main Quest.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.
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TehGo0ch
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TehGo0ch
You criticize him for not reading that thread you linked to and then didn't read it yourself?TheGooch wrote:[imo]
i think that the mages guild should :exist: but not be directly related to anything anywhere, other than in dialogue.
ie: "did you hear, the mages guild just killed a bunch of dark wizards, yay for them, yeah it was just south of sentinel or somthing.",[/imo]
Destiny##, Stalker's a moron. A mage would not be executed in Hammerfell. Being an embarrassment and being a criminal are not the same thing.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Sorry for the off-topicness.
Can someone point me in the direction of Stirk questings?
I understand the download was at the beta, but I found many grammar errors in it, but the beta was at the point where it was nearly finished, so I just wanted to tell the people working on it to double check some spelling errors.
Again, sorry for being off topic.
Can someone point me in the direction of Stirk questings?
I understand the download was at the beta, but I found many grammar errors in it, but the beta was at the point where it was nearly finished, so I just wanted to tell the people working on it to double check some spelling errors.
Again, sorry for being off topic.
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ummm, sload i did read it, but that was a while ago. its just i knew there was something in their that was what i was talking about so i linked to it.
where was i criticizing.
where was i criticizing.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.
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TehGo0ch
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Ah I found the Stirk quest errors, turns out I was looking in the wrong area.
Anyways, Gooch, when I first read your post, it sounded like criticism. Rereading it a second time, however, I see that it was all informational. Thanks for the info.
Sload said:
Destiny##, Stalker's a moron. A mage would not be executed in Hammerfell. Being an embarrassment and being a criminal are not the same thing.
You mean I'm the moron. I said the mage would be executed.
Anyways, Gooch, when I first read your post, it sounded like criticism. Rereading it a second time, however, I see that it was all informational. Thanks for the info.
Sload said:
Destiny##, Stalker's a moron. A mage would not be executed in Hammerfell. Being an embarrassment and being a criminal are not the same thing.
You mean I'm the moron. I said the mage would be executed.
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More properly, it means he was a nerd. The royal family at Sentinel was all about big brawny warrior-kings. A sickly scholar was about as welcome there as he would be in the Iota Omega Kappa Fraternity for Beer & Sport.TheGooch wrote:the point by gez, i think that means the prince was intelligent, i dont know about actually him using magic.
And I say "was" because Lhotun seems smarter than his parents.