Old public error reports map1
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- CleverClothe
- Developer
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Cell: Sarvanni (28,16)
Absolute Location: ex_common_plat_end (4) at 237112, 131472, 1063
Error: Some of the platforms casper because all of the platform ends are backwards!
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Cell: Sarvanni (28,16)
Absolute Location: furn_de_shack_post at 236420, 131119, 1329
Error: This post also caspers because the wrong end is sticking out. It is also slightly off from blocking the awning from caspering as well. There are a host of other small caspering problems here, but these two are the most noticable.
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Cell: Molagreahd Region (26,13)
Absolute Location: Terrain_rocks_GL_01 (2) at 219924, 113825, 244
Error: Floating rocks, literally!
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Cell: Aegondo Point (26,20)
Absolute Location: Waterfalls (2)
Error: No waterfall sounds on the two waterfalls in this cell.
Absolute Location: ex_common_plat_end (4) at 237112, 131472, 1063
Error: Some of the platforms casper because all of the platform ends are backwards!
----------------------
Cell: Sarvanni (28,16)
Absolute Location: furn_de_shack_post at 236420, 131119, 1329
Error: This post also caspers because the wrong end is sticking out. It is also slightly off from blocking the awning from caspering as well. There are a host of other small caspering problems here, but these two are the most noticable.
----------------------
Cell: Molagreahd Region (26,13)
Absolute Location: Terrain_rocks_GL_01 (2) at 219924, 113825, 244
Error: Floating rocks, literally!
----------------------
Cell: Aegondo Point (26,20)
Absolute Location: Waterfalls (2)
Error: No waterfall sounds on the two waterfalls in this cell.
Caution: Low Bridge
I had a great deal of difficulty trying to step onto a rope bridge leading to the Balsincag Diamond Mine, object ex_ropebridge_2048_01. My Imperial character didn't seem to fit between the overhead stone arch and the bridge itself, although getting back through from the mine side didn't present any problem.
- Bloodthirsty Crustacean
- Developer Emeritus
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Haven't checked Crunch's fix-list, so these may have been done already, if so: sorry.
in_t_manor_floor_01 Port Telvannis, Gulael Timys' House 0 64 239 "cannot climb"
Ex_V_sign_telvanni_01 Boethian Mountains Region (33,11) 270957 90833 392 "Telvanni Canton? Hmmm."
in_impsmall_r_corner_01 Firewatch Palace, Guild of Fighters -251 -257 0 "caspering ahoy!"
door_dwrv_load00 Manrizache, Factory Maintenance Tunnel 2112 2096 15008 "extremely disorientating please make them open normally/delete them"
furn_com_tapestry_01 Bal Oyra, Jana Livia: Trader 3924 4829 15200 "crazy tapestries in here, they're all duplicated with different patterns on the duplicate: flickering ensues. dunno how that happened"
in_t_manor_floor_01 Port Telvannis, Gulael Timys' House 0 64 239 "cannot climb"
Ex_V_sign_telvanni_01 Boethian Mountains Region (33,11) 270957 90833 392 "Telvanni Canton? Hmmm."
in_impsmall_r_corner_01 Firewatch Palace, Guild of Fighters -251 -257 0 "caspering ahoy!"
door_dwrv_load00 Manrizache, Factory Maintenance Tunnel 2112 2096 15008 "extremely disorientating please make them open normally/delete them"
furn_com_tapestry_01 Bal Oyra, Jana Livia: Trader 3924 4829 15200 "crazy tapestries in here, they're all duplicated with different patterns on the duplicate: flickering ensues. dunno how that happened"
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
um, not sure if this belongs here because it seems its just my version of map1 but:
I get continuous error messages when i am on the edge of tel mora - azura coast area about map1 stuff and even more as i head over to map1 which results by the time i get to Firewatch alot of the exterior cell is missing parts replaced by error markers and then as i get further into firewatch my hands disappear and morrowind crashs....
I get continuous error messages when i am on the edge of tel mora - azura coast area about map1 stuff and even more as i head over to map1 which results by the time i get to Firewatch alot of the exterior cell is missing parts replaced by error markers and then as i get further into firewatch my hands disappear and morrowind crashs....
- Tyrion
- Reviewer
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- Location: currently hiding in Pentos (aka Philadelphia)
Do you have the data files checked and in their proper places?
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Hi ppl, im new
I found a great bug:
Cell: Umm, every beach to the south and east
Error: The beaches are missing, i can see into the whole map, like im glitching in some way.
And:
Cell: i dunno, but look into your map, to the west from Soltsheim.
Error: Some part of Map 1 is there, like it's cutted out and placed there.
I found a great bug:
Cell: Umm, every beach to the south and east
Error: The beaches are missing, i can see into the whole map, like im glitching in some way.
And:
Cell: i dunno, but look into your map, to the west from Soltsheim.
Error: Some part of Map 1 is there, like it's cutted out and placed there.
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
For the first error, TR has only released Map 1 as yet (the northeastern corner). So what you are seeing is the lack of the other five maps if I understand what you said correctly.
The other error is a Bethesda map glitch. As TR's landmass extends far to the east beyond the edge of the in game map, it wraps around to the western edge and then cuts off. There is nothing that can be done to fix that engine glitch AFAIK except downloading and using a third party map extender.
The other error is a Bethesda map glitch. As TR's landmass extends far to the east beyond the edge of the in game map, it wraps around to the western edge and then cuts off. There is nothing that can be done to fix that engine glitch AFAIK except downloading and using a third party map extender.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
It seems Map 2 edits some Map 1 cells. Once the NPC claims are merged that will be one of the things I'll take care of.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
these errors may have been reported before but anyway.
cell:around firewatch(only where ive been)
error1: i dont know if this is just my game but the are HEAPS of floating trees about 1/4 of all of them are floating.
cell:firewatch motels
error2:when i buy a bed for a sleep in firewatch(thats the only place ive been) the doors dont unlock to the bedroom and when i talk to the shopkeeper again he says i dont want you staying here when i already paid. thats 1 of the 2 places you can stay at im not sure which 1. and at the other place the doors dont unlock either.
cell:firewatch general store
error3:the general store guy in firewatch only sells about 7 things (mostly weapons) even though theres heaps of stuff on his shelves.
cell:firewatch library lecture room(i think)
error:that platfrom thing bleeds into the wall behind at the back of it
cell:around firewatch(only where ive been)
error1: i dont know if this is just my game but the are HEAPS of floating trees about 1/4 of all of them are floating.
cell:firewatch motels
error2:when i buy a bed for a sleep in firewatch(thats the only place ive been) the doors dont unlock to the bedroom and when i talk to the shopkeeper again he says i dont want you staying here when i already paid. thats 1 of the 2 places you can stay at im not sure which 1. and at the other place the doors dont unlock either.
cell:firewatch general store
error3:the general store guy in firewatch only sells about 7 things (mostly weapons) even though theres heaps of stuff on his shelves.
cell:firewatch library lecture room(i think)
error:that platfrom thing bleeds into the wall behind at the back of it
no
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
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- Contact:
Actor Animation problem with "TR_er_but_rmicro00000000". This actor has no animation class!
Whenever I get into map1, after a few seconds I get this error. I never had it before, and I've had map1 running before. I just re-installed Morrowind and everything on my computer and I have no idea why I'm getting this problem. I was also trying to get the new non-public version to work just to have a looksie, but I won't bother you with my problems with that
Whenever I get into map1, after a few seconds I get this error. I never had it before, and I've had map1 running before. I just re-installed Morrowind and everything on my computer and I have no idea why I'm getting this problem. I was also trying to get the new non-public version to work just to have a looksie, but I won't bother you with my problems with that
If you ever need any map or anything and cant get it, lemme know
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- gafgarion97
- Member
- Posts: 21
- Joined: Tue Dec 04, 2007 1:18 am
- Location: My Happy Place
I get these two errors when the map is loading:
Missing object "TR_skeleton_orc" when loading "Boethian Mountains Region"
Missing object "TR_skeleton_orc_2" when loading "Boethian Mountains Region"
These I get while the game is "Initializing Data":
Unable to locate object "TR_random_drinks_bandits" in Leveled Item "TR_loot_bandits_06-10"
Unable to locate object "TR_random_armor_iron" in Leveled Item "TR_loot_bandits_06-10"
Unable to locate object "TR_random_armor_steel" in Leveled
Item "TR_loot_bandits_06-10"
Item "TR_Aug_silver war axe" not found on "TR_m1_Gra_Ghash_Skullke"
Item "TR_loot_bandit_11+" not found on "TR_m1_roamer_chief"
Item "TR_loot_bandit_11+" not found on "TR_m1_roamer_rogue"
Item "TR_loot_bandit_11+" not found on "TR_m1_roamer_Assassin"
Item "TR_firestorm_bolt" not found on "TR_m1_FW_MG_01"
Item "TR_Aug_silver mace" not found on "TR_m1_FW_MG_01"
Item "TR_Aug_silver saber swiftblade" not found on "TR_m1_FW_MG_01"
These are the only errors I get.
Missing object "TR_skeleton_orc" when loading "Boethian Mountains Region"
Missing object "TR_skeleton_orc_2" when loading "Boethian Mountains Region"
These I get while the game is "Initializing Data":
Unable to locate object "TR_random_drinks_bandits" in Leveled Item "TR_loot_bandits_06-10"
Unable to locate object "TR_random_armor_iron" in Leveled Item "TR_loot_bandits_06-10"
Unable to locate object "TR_random_armor_steel" in Leveled
Item "TR_loot_bandits_06-10"
Item "TR_Aug_silver war axe" not found on "TR_m1_Gra_Ghash_Skullke"
Item "TR_loot_bandit_11+" not found on "TR_m1_roamer_chief"
Item "TR_loot_bandit_11+" not found on "TR_m1_roamer_rogue"
Item "TR_loot_bandit_11+" not found on "TR_m1_roamer_Assassin"
Item "TR_firestorm_bolt" not found on "TR_m1_FW_MG_01"
Item "TR_Aug_silver mace" not found on "TR_m1_FW_MG_01"
Item "TR_Aug_silver saber swiftblade" not found on "TR_m1_FW_MG_01"
These are the only errors I get.
For those who loved this world and knew friendly company therein;
This Reunion is for you.
This Reunion is for you.
Spotted a bit more.
1/1/2008 (18:01) TR_Map1.esm 1/1/2007 (00:00) TR_m1_FW_gateI1_door Firewatch (17,15) 145338 127321 480 "This gate bugs, it won't close properly"
1/1/2008 (18:02) TR_Map1.esm 1/1/2007 (00:00) TR_m1_FW_gateI2_door Firewatch (17,15) 144704 126432 372 "This gate bugs too, it won't close properly"
1/1/2008 (18:02) TR_Map1.esm 1/1/2007 (00:00) TR_m1_FW_gateN_door Firewatch (18,15) 149256 131037 320 "this gate bugs also, it won't close properly when opened"
1/1/2008 (18:06) TR_Map1.esm 1/1/2007 (00:00) in_impsmall_stairs_01 Firewatch, Towers 7232 2752 12608 "Huge gap beetween this and another wall in Firewatch, Towers"
These are all I spotted in Firewatch when I took a quick look around. Previous post was me, forgot to log in and can't edit since it's a quest post.
1/1/2008 (18:01) TR_Map1.esm 1/1/2007 (00:00) TR_m1_FW_gateI1_door Firewatch (17,15) 145338 127321 480 "This gate bugs, it won't close properly"
1/1/2008 (18:02) TR_Map1.esm 1/1/2007 (00:00) TR_m1_FW_gateI2_door Firewatch (17,15) 144704 126432 372 "This gate bugs too, it won't close properly"
1/1/2008 (18:02) TR_Map1.esm 1/1/2007 (00:00) TR_m1_FW_gateN_door Firewatch (18,15) 149256 131037 320 "this gate bugs also, it won't close properly when opened"
1/1/2008 (18:06) TR_Map1.esm 1/1/2007 (00:00) in_impsmall_stairs_01 Firewatch, Towers 7232 2752 12608 "Huge gap beetween this and another wall in Firewatch, Towers"
These are all I spotted in Firewatch when I took a quick look around. Previous post was me, forgot to log in and can't edit since it's a quest post.
-
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- Bloodthirsty Crustacean
- Developer Emeritus
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Joking aside, that's rather worrying.
Not happened to anyone else that I've heard of, though, so it might be a mod conflict issue?
Not happened to anyone else that I've heard of, though, so it might be a mod conflict issue?
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Never had such a bug, it's probably a mod conflict / hardware issue.
Thanks for bumping the thread though: it's definitely useful to keep on posting world errors using the 'Beta Comment' function, as the more will be fixed for the next release, the better.
Thanks for bumping the thread though: it's definitely useful to keep on posting world errors using the 'Beta Comment' function, as the more will be fixed for the next release, the better.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
The readme is your friend; not all the landmasse will fit in the world map. There's nothing that modders can do about this as the world map is hardcoded in game.ripper wrote:Why can't i see the Tellvani islands and most of the east part of this mod on my map????
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
- daedren
- Developer
- Posts: 114
- Joined: Sat Nov 25, 2006 4:59 pm
- Location: "City of the Strong Shield", Resdayn
There is an utility which corrects the map issue... I don't know if it actually works, as I've never tried it, but it has that function, at least.
It's Morrowind FPS Optimizer v. 2.0
From the original readme:
"- It fixes the world map. You can now see land added by any mods anywhere on the map, since it now moves with the player. Bloodmoon (or Tribunal) not required; all known official EXEs are supported."
Here it is:
http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=51
It's Morrowind FPS Optimizer v. 2.0
From the original readme:
"- It fixes the world map. You can now see land added by any mods anywhere on the map, since it now moves with the player. Bloodmoon (or Tribunal) not required; all known official EXEs are supported."
Here it is:
http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=51
-- "From the heart, the light; from the head, the law." - Excerpt from "Book of Dawn and Dusk"
-- The Elder Scrolls will become even better with Tamriel Rebuilt.
-- Thanks to Minttu Hynninen - creator of my avatar - who gave me permission to use it.
-- The Elder Scrolls will become even better with Tamriel Rebuilt.
-- Thanks to Minttu Hynninen - creator of my avatar - who gave me permission to use it.
It works, but it's not perfect. The worldmap becomes grayscale (rather than colored as is normally the case), and MWFPSOpt2 freezes when you quit Morrowind, forcing you to kill it with the task manager.daedren wrote:There is an utility which corrects the map issue... I don't know if it actually works, as I've never tried it, but it has that function, at least.
- daedren
- Developer
- Posts: 114
- Joined: Sat Nov 25, 2006 4:59 pm
- Location: "City of the Strong Shield", Resdayn
Yes, I've read that it is quite buggy... but, as I've never tried it, I couldn't say anything about its performance... But I think I prefer to continue with the "Original Screwed up Map" instead of using FPS Opt
-- "From the heart, the light; from the head, the law." - Excerpt from "Book of Dawn and Dusk"
-- The Elder Scrolls will become even better with Tamriel Rebuilt.
-- Thanks to Minttu Hynninen - creator of my avatar - who gave me permission to use it.
-- The Elder Scrolls will become even better with Tamriel Rebuilt.
-- Thanks to Minttu Hynninen - creator of my avatar - who gave me permission to use it.