Map 3 Download (Almalexia/Old Ebonheart)

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Post by Haplo »

We <3 good modders, after all :-)
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Post by Haplo »

UPDATE!!!

All Almalexia interiors are linked (with the exception of like 11 or 12 that still are in final reviewing or are unclaimed)

There are over 150 buildings (more interiors than that!) in Almalexia!!! Woohoo!!!

Also I cleaned it so it shouldn't reference any MW cells or mess up any files in Map 1 or MW or anything like that. Old Ebonheart is still messy, and the CTD in Sarethan Quarter is still there if it was there for you in the last version. (maybe)

Comments! NO ERROR REPORTS HERE PLEASE, THANKS
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Post by Thrignar Fraxix »

Haplo wrote:the CTD in Sarethan Quarter is still there if it was there for you in the last version. (maybe)
If it is because of the sudden height change then why hasn't the sharp increase in height been reduced further, or was something else discovered that I am missing.
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Post by blackbird »

Where should I put the errors of map 3?
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Post by Tyrion »

Pm them to Haplo :)

Or dont worry about it right now. Unless you find major errors a review of map3 is still a ways off.
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Post by Hemitheon »

Forgive my language, but JESUS CHRIST! That city is more than just a capital it's surpassed everything I thought it would be. And some of those buildings just made me melt (for the lack of a better word). Whoever did the Cathedral of Almalexia, my hat off to you.
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Post by Haplo »

The Cathedral was done by Ludovic
Thrignar Fraxix wrote: If it is because of the sudden height change then why hasn't the sharp increase in height been reduced further, or was something else discovered that I am missing.

I haven't gotten to that yet. Because of the statics in the open air market place right outside the ramp, it's a very very very time consuming, meticulous process, and getting the interiors linked was higher on the priority list than the CTD that isn't an error for everyone.
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Post by Haplo »

New version uploaded! This has a few more Almalexia interiors linked, as well as Gah Ruhn and Dondril completely linked, and a few other miscellaneous villages/buildings linked! See if you can find them!
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Post by Swiftoak »

You can't have all of Gah'ruhn merged, I'm still doing the last int (that huge grotto/tomb which is i3-369)! :P

Don't worry, I'll get it finished soon.

Great work so far!
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Post by Haplo »

That's not part of Gah Ruhn, it's just near it -_-
:-P
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Post by Thrignar Fraxix »

the walls of seyda vano look wierd IMO, wouldn't you agree? If/when you fix it, watch out. That city already has the scripts to be the indoril player stronghold (The interiors also still need to be merged there as well)
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Post by Haplo »

Okay TF. here you go.
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Post by Haplo »

Okay, NOW it's ready for you TF. I re-added i3-128 (the spa). Are you going to merge any interiors? If so, please make a list and post it when you upload after you've finished. Don't bother with OE, I've already downloaded all the interiors and have them merged into one file.
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Post by Thrignar Fraxix »

New things I noticed but didn't fix:
The Area around 9,-17 needs to be re-staticed

Things I fixed:
Bridge near that island
Windmoth/OE seafloor landscape (somewhat)
Floating Statics in the middle of nowhere
Seyda Vano's Walls (I think I did it right, I'd check the vertex shading though)

De-merge or note for re-merging
i3-90 (re-merge)
i3-425 (re-merge)
i3-101 (revoke if the problem isn't from merging)
i3-202 (re-merge when done)
i3-165 (re-merge when done)

File uploaded here as I don't remember how to work the FTP
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Post by Haplo »

Updated. This version includes various fixes and half of Old Ebonheart is now linked. As are the towns of Merelag and Sailen Vulgate.

Maar Mora and Gorne are next! (Along with the other half of Old Ebonheart)

Please PM to me any dubious objects or errors you might find!
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Post by osiris »

Has the CTD in Sarethan Quarter been fixed?
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
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*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Haplo »

It has not changed since it was fixed for some people. However if anyone would like to fix it (lower the stuff in the cell/decrease the sharp amount of land-level changing) please let me know.
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Post by Haplo »

Maar Mora (minus 1 int), Gorne, and the rest of Old Ebonheart have all been linked now! That leaves like 3 towns and a bunch of wilderness claims and then its NPCs! woot.
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Post by Bloodthirsty Crustacean »

That's... insanely good progress. :o

Does this mean that Map 3's almost as far on as Map 2? Or are there still a few vital stages which take longer than it looks on paper? (Like, do the exteriors take a long time to finalise)
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Post by Haplo »

Well after the interiors are finished it'll go to detailing which can take not very long at all or quite a long time. However since Map 3 was done by modders with a lot more talent for detail and quality work than Maps 1 and 2, and Map 3 was reviewed and Maps 1 and 2 largely weren't, I think the detailing phases will go quite fast. Then they'll go on to NPC claims, which is the stage Map 2 is mostly on right now (minus kebra's and the Necrom claim)
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Post by Haplo »

Update! A few more interiors linked since the last version, but the biggest thing is; the CTD should be gone for everyone in Almalexia now. I haven't had a chance to playtest it ingame yet but please do so! (And don't forget to let me know how it goes)
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Post by TheGooch »

Im getting a CTD, at the manor district in alma. where theres large steps and food carts. image in links somewhere (its the one in the Construction set. and the other things in the picatures are a few errors/odd things ive found.

http://img88.imageshack.us/img88/4103/screenshot6tq2.jpg
http://img397.imageshack.us/img397/6835/crashregionlh2.jpg
http://img89.imageshack.us/img89/5456/screenshot0ef4.jpg
http://img397.imageshack.us/img397/6498/screenshot1az1.jpg
http://img88.imageshack.us/img88/4231/screenshot2zc8.jpg
http://img397.imageshack.us/img397/7922/screenshot3vm0.jpg
http://img216.imageshack.us/img216/3603/screenshot4mz5.jpg
http://img397.imageshack.us/img397/5476/screenshot5me4.jpg

Theres also a door that spins and doesnt let me in, thats in the mournhold region1 area,
All of those land editor errors are in Tr3-2 or near it.
and are teh names supposed to be scuffed up at this point.
ie: TrAzura's Coast Regioin, mournhold region 1? Tr 3-2?

BTW, i was running at speed set to 2000, so i could check out Alma really really quickly. shit thats and awesome city. Tho was sadenededed when the game crashed :cry:

I couldnt find the siltstrider port in my play of 10 minutes at speed 2k. so meh. it also took me a while to figure out how to get to map3. then i though shit "coc map3" and i nearly stained my pants --> It worked...
( couldnt coc to alma)
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Post by Haplo »

TheGooch wrote:Im getting a CTD, at the manor district in alma. where theres large steps and food carts. image in links somewhere (its the one in the Construction set. and the other things in the picatures are a few errors/odd things ive found.

http://img88.imageshack.us/img88/4103/screenshot6tq2.jpg
http://img397.imageshack.us/img397/6835/crashregionlh2.jpg
http://img89.imageshack.us/img89/5456/screenshot0ef4.jpg
http://img397.imageshack.us/img397/6498/screenshot1az1.jpg
http://img88.imageshack.us/img88/4231/screenshot2zc8.jpg
http://img397.imageshack.us/img397/7922/screenshot3vm0.jpg
http://img216.imageshack.us/img216/3603/screenshot4mz5.jpg
http://img397.imageshack.us/img397/5476/screenshot5me4.jpg

Theres also a door that spins and doesnt let me in, thats in the mournhold region1 area,
All of those land editor errors are in Tr3-2 or near it.
and are teh names supposed to be scuffed up at this point.
ie: TrAzura's Coast Regioin, mournhold region 1? Tr 3-2?

BTW, i was running at speed set to 2000, so i could check out Alma really really quickly. shit thats and awesome city. Tho was sadenededed when the game crashed :cry:

I couldnt find the siltstrider port in my play of 10 minutes at speed 2k. so meh. it also took me a while to figure out how to get to map3. then i though shit "coc map3" and i nearly stained my pants --> It worked...
( couldnt coc to alma)
There are many doors that aren't linked. Please stay in the know, and read the thread. Not all interiors are linked yet. This should be clear from just about every update post I've made.

The names are supposed to be the way they are; they won't be changed until Map 3 detailing comes around.

Because you were running at 2000, I can't really accept your CTD as valid. Please test again under normal conditions with only Map3v.73 and TR_Data loaded along with MW, TRIB, and BM. In a new game, preferably.

The Silt Strider port for Almalexia is on the western entrance to the city. If you travel up the big ramp near where you CTD'd, you would have seen it.

Most importantly, I've mentioned a couple times that this thread is not for error reporting (often in bold). I asked for testing of the CTD issue only. Other reports do not belong in this thread.
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Post by TheGooch »

sorry about that, the post with the bold in it was the only one i missed :( i tried going to the siltstrider port from a different direction. but alas i still got a CTD. thats following ur instruction.

could it be from the increase of faces/polys.
one area (in almalexia) had 150k, with 500 refs, then the one next to it had 600 but nearly 300k faces. just a point.
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Post by Hemitheon »

well I tried to teleport to the Stilt Strider Port but the game crashed and my character isn't uber
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Post by daedren »

I'm still getting that horrible crash too when I get close to the silt strider or in its direction.

I used a save game that wasn't dependent on TR maps yet; and my character had a decent speed (walking at 500 speed). When the game loads the cell correspondent to silt strider, the game crashes.
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Crashes

Post by Hillbilly Man »

I didn't have any problems around the silt strider port but I had several in random wilderness locations.
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Post by Bloodthirsty Crustacean »

*facepalm*

I hate Morrowind. :P


Hap, did you try Lud's idea? That would really ensure that we get to the bottom of this.
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Post by Haplo »

I was hoping I wouldn't have to; that this would fix it. But with the feedback I've gotten for this version I see I'll have to.
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Post by Bloodthirsty Crustacean »

If it's any consternation, I too am now getting CTDs at the Almalexia strider. :?

(Approached at normal speed, from the 'outside' of Almalexia. Was able to get close, but once I was almost under it, CTD)
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Post by osiris »

@BC: yes, I think that almost everyone has problems with Almalexia; as I posted above, my game always CTD approaching the silt strider port and Sarethan Quarter. This is due to the uber amount of stuff in these cells, if I have understood well.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
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Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Haplo »

Actually the issue isn't with the # of references or face count. It's either a problem with the cell data or the landscape data of Sarethan quarter, which I'm figuring out right now.
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Post by daedren »

hope you find its origin... good luck! :)
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Post by TheGooch »

so you got the CTD fixed, congratulations. That was a real pain in the ass. So when do we get to check out the newer version.
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Post by Haplo »

As soon as I merge Rouaf Duhr, Darnim Watch, and Enamor Dayn (all of whose names will change before the end) which is about 40 interiors.
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Post by Gez »

Oh, by the way, I read somewhere it would be named "Almalexia, Sarethan Quarter Region" -- please do not actually put "region" in the name of the region.
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Post by TheGooch »

im just shocked that naming it back to Wilderness made it work. how buggy is that. but well i havent come upon anyothers yet.
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Post by Haplo »

Gez wrote:Oh, by the way, I read somewhere it would be named "Almalexia, Sarethan Quarter Region" -- please do not actually put "region" in the name of the region.
Of course not, the game adds 'region' on the end automatically Gez :-P I was simply stating how it would appear ingame to players.
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Post by Gez »

Haplo wrote:Of course not, the game adds 'region' on the end automatically Gez :-P I was simply stating how it would appear ingame to players.
How much would you bet on it? :D

Because, if you open the Region window in the CS, you'll see that each and every region has Region in its name. So, if the game automatically adds "region", then you'd logically explore the Bitter Coast Region Region, I suppose? :-P
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Post by Haplo »

Must be an .ini tweak. Mine does it that way
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