TheGooch wrote:I have an idea, the priest who is "wedding them" becomes ill, and you need to find a another priest who is willing to do this or maybe just heal him.
Speaking of which, how do we know how weddings in Hammerfell are handled? The only source I know of is the Origin of Cyrus comic... Here: [url]http://www.imperial-library.info/rgbooks/page.shtml?20[/url]
As you can see it's in a temple, (and hopefully Hammerfell will have a temple large enough for the royal ceremony, if not might there be a large enough chapel in the palace?), and for a rather poor family it seems to be pretty ornate, which means that we'll probably have to go all the way with the decoration for the royal wedding.
Unique wedding clothes would also be nice, but would probably be too much to ask for. The priest should probably be the head, or possibly the second or even third in line as the head priest and (maybe) the second in line don't approve of the wedding and don't want to be the ones to bring it about. (No real quest here, as the head priest would probably hold is ground, but actually...)
Idea 1: Maybe the player has to ways to do it: Console whoever is organizing the wedding of the fact or finding another very important and more willing priest to come in his stead. The Forebears weren't very happy with the old one, and the situation won't really change if you bring another Crown-leaning priest, but if you bring a Forebear priest the Crowns, especially the head priest, will be offended. Perhaps if you claim to have found a Forbear priest who could do it instead he will become indignant and insist on doing it himself? Or at least making the second in command do it?
TheGooch wrote:oh, and a chase quest were you follow hints/trails of clues and stuff to find the killer.
ie left really intricate arrow in clavilla's heart. then taking said arrow to marksman, she/he refers you to someone else who does know about said arrow then tells you X person makes them, PC goes to X to find out who bought it, X tells of Z and then PC goes and asks beggars or somepeople about Z and then you go to Z's house (break in) and there plans and detailed books/notes and stuff on clavilla and stuff. the house is actually abandoned. Z is running for his life i guess. In said notes/books there are some ruins/ other abandoned building and maybe he is there. PC finds intact camp where more of the arrows are found. PC waits for Z, and PC attacks untill certain point where Z yeilds and PC asks questions and stuff. after which PC can say DIE NOW MOFO, or COME WITH ME YOUR GOING TO JAIL BIATCH. then theres a public hanging of Z (or faces firing squad). (hehe either way he dies). and the MQ can progress from there. Z is like a subordantant of some other person which PC gets clues for the next Quest.
I think that the investigation was supposed to be handled in a more official manner, seeing as a duchess was murdered. I don't think that a long chase quest with the player as the protagonist is really what Sload is looking for, though I could be wrong.
Idea 1: I was rather thinking that the player would make a few official and a few unofficial inquiries, report back, some Forebear troops would scout out a location that you think is important and one will return to tell you something (there is nothing suspicious going on, (wrong location), it seems to have been shortly abandoned or it is suspicious and they are ready to move in.
Then you have to present your evidence to the person heading the investigation and request permission to take action. If he gives it you can go to the scouts and tell them that it's time to move. If it can be properly done, the coup would be a really nice part of the quest. (How hard is it to make the various scouts take different paths to the location and then, when all are in place, attack? I don't think that it should be too hard what with schedules...)
You might have gotten a wrong location, in which case you are pushed into a pretty tight spot as the assassin will no doubt be alerted, and must now be tracked down again, and even then it will be hard to get him into jail. If you get it right, which can even happen if they say that the location is not suspicious, they will arrest the assassin and bring him to prison to be interrogated. Afterwards the questgiver might or might not mention what the assassin told them.
I'm undecided as to whether the false locations should be innocent, or at least not related to the quest, (wouldn't it be fun for the location to be the base of an old redguard man with a long history of Smuggling who thinks that you are out to get him and attempts to flee?), or whether they were actually set up by the assassins. Possibly a mix of both I'm also unsure as to how the clues would be found, as the assassins seem to be professional and wouldn't leave something like a special arrow lying around. (Not as stupid with the Dark Brotherhood, who are supposed to be assassins for hire, as it is for the Kogotong, who are commonly known to be in the service of Crowns).
Anyway, what I had meant to ask about is what the bride and groom think of the wedding? Do they support it, due either to their actually liking each other or appreciating the political importance of the marriage and not completely despising each other, or are they both/is one of them bent on putting a stop to this? I'll post some more (and hopefully better) ideas when I know more about their opinions.