old error reports (that have been fixed) v4

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Post by Username »

Cell: Port Telvannis, Gualel Timys' house
Location: stairs
Error: the ceiling is too low and i can't walk up the stairs normally because i get stuck.
FROM THE EARTH TO THE AETHER...
AND BACK
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Post by Guest »

Cell: Firewatch, exterior
Location: West of the Library or somewhere near there, the home of (Gorinia)?
Error: Her home seems to be missing. There is a door leading to the interior and the windows are intact. But the actual home is not there.
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Morden
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Post by Morden »


NPC:
Grazgob gro-Muzbog
Error: Greeting dialog has a typo which reads as follows. "Greetings &PCNAME. What brings you to Firewatch. We don't get many visitors these days...ect"
Fix: Replace &PCNAME with %PCNAME.
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Post by Hemitheon »

Cell: Gah OUadaruhn, Bal Gernak's Chamber, upper level
Error: not gridsnapped, huge hole in the room

Mesh: Mistress Faruna's robe
Error: appears as an error marker
karpik777
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Post by karpik777 »

----------------------
Cell: Tel Aranyon, lower tower; PT, Tel Thenim: Upper Tower
Error: in_t_s_plain_hall pieces used instead of in_t_s_hall ones
----------------------

----------------------
Cell: Bal Oyra, The Black Ogre Tavern
Location: Entry door
Error: It isn't placed correctly, leaving a hole both beneath them and on their right side.
----------------------

----------------------
Cell: Port Telvannis, Telvanni Council House: Chambers
Location: Mouth's Platforms
Error: The poles on the right (when facing the NPCs) do not connect with the platform - you can see through them if you look from below
----------------------

The next ones might not be actual errors, but I'd figured I'll mention them (they bug me as I use various texture replacers and these pieces don't fit their sorroundings in my game. Oh, and BTW why is Dral's chamber named Grandmaster's? Wouldn't Archmagister's be better?

----------------------
Cell: Gah Sadrith (42,13), Port Telvannis (41,15)(41,16)(42,16), Tel Ouada (24,18 )(25,18 )
Error: in_t_railing_pole pieces used instead of TR_ex_t_rope_pole ones
----------------------

----------------------
Cell: Ranyon-Ruhn
Error: the ex_hlaalu_steps don't fit the velothi set if using anything but vanilla textures, wouldn't it be possible to assign some velothi textures to them?
----------------------
Last edited by karpik777 on Sat Mar 29, 2008 12:57 pm, edited 3 times in total.
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Post by trunksbomb »

Cell: Molagreahd Region (19,22)
Location: Terrain_rocks_WG_02 at coords 159141, 185477, 2803
Error: Rock is tilted too far up; able to see through the bottom.

Cell: Molagreahd Region (22,19)
Location: flora_tree_wg_05 at coords 183140, 161957, 453
Error: The bottom of the tree juts out of the ground incorrectly.

I just spotted those roaming through gathering ingredients.
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Post by Hemitheon »

Banviris' dialogue, subject Viccia Hateria: recieved = received

Dialogue for Imperial guards in Mournhold has been altered. Why do they know about what's-his-face, the guy who can teleport you to Mournhold from Firewatch. They didn't know about the lady in Ebonheart.
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osiris
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Post by osiris »

----------------------
Cell: Gah Sadrith 41, 13
NPC: TR_m1_Yugil_Nethri (Gah Sadrith stridermaster)
Error: has no topic 'destination'.
----------------------
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Hemitheon wrote:Dialogue for Imperial guards in Mournhold has been altered. Why do they know about what's-his-face, the guy who can teleport you to Mournhold from Firewatch. They didn't know about the lady in Ebonheart.
Must be some bad filtering there. Could you get me an exact quote of three or four words from (each of) the dialogue line(s) where they talk about him?
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Post by karpik777 »

----------------------
Cell: Nerendus Ancestral Tomb
Location: Entry door
Error: It's unlocked from the outside, but locked ad trapped from the inside
----------------------

----------------------
Cell: Sadas Plantation, Tel Sadas
Error: in_t_s_plain_hall pieces used instead of in_t_s_hall ones
----------------------
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Post by Hemitheon »

Cell: Kvazmunduncharz
Error 1: dwrv_chest10_rare duplicated and bleeding into each other

Error 2: exterior has a tower but interior does not

Error 3: (stylistic) the last hall has an entire wall with containers lined up: tables, desks, chests, barrels, why

Cell: Taaldrun Ancestral Tomb
Error: load door is floating

Cell: unknown, in front of Kalishlapal cave
Error: flora_tree_gl_06 is bleeding into rock

Cell: Hesadsadshamallu, Shrine
Error Sheo Statue is floating, his cane is longer than he is so pay no attention to the cane when positioning, pay attention to feet.
Nornin
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Post by Nornin »

Cell: "Firewatch Dock" and "Firewatch, The Silver Serpent: Private Area"
Location: The doors linking the two areas
Error: The door leading inside is unlocked, but inside the door leading out is both locked and trapped!

Edit: It was "Firewatch Dock" not Firewatch that was the exterior.
Last edited by Nornin on Tue Apr 01, 2008 3:16 pm, edited 1 time in total.
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Post by osiris »

------------------------------------------------------------
Cell: Inner Sea Region 15, 15
Leveled creature: h2o_all_lev+0 (a slaughterfish, or a dreugh)
Error: Floats in the air
------------------------------------------------------------
------------------------------------------------------------
Cell: Firewatch 18, 15
Static: flora_tree_gl_05
Error: collides with ex_common_building_03 (Beleth's Bakery rooftop)
------------------------------------------------------------
------------------------------------------------------------
Cell: Sadas Plantation, Vaden Vandal's Shack
NPC: TR_m1_S_Lornie
Error: Is this NPC supposed to be naked?
------------------------------------------------------------
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Hemitheon »

Cell: Pahunsabi
Error: replace ex_vivec_p_water_01 with TR_water, the vivec water looks funny

Cell: Dagorda
Error: I couldn't find the slave key anywhere
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Post by trunksbomb »

I'm just gonna copy/paste directly from my Beta Comment file, since reformatting it is a pain.

Code: Select all

3/29/2008 (10:15)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	TR_furn_pole_support_01	Molagreahd Region (21,19)	172984	159288	912	"this pole is just floating in mid-air next to a platform"	

3/29/2008 (10:18)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	in_mold_rock_28	Balsincag Diamond Mine	-1478	7087	14947	"rock is clipping through the wall"	

3/29/2008 (10:26)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	terrain_rock_wg_16	Molagreahd Region (21,20)	172238	164146	2441	"rocks floating in the air, tree roots beside it in the air too"	

3/29/2008 (10:26)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	flora_root_wg_04	Molagreahd Region (21,20)	172215	164043	2263	"part of the tree root is clipping through the trunk of the tree"	

3/29/2008 (10:27)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	ex_de_railing_01	Molagreahd Region (19,18)	165873	157775	524	"little railing that doesn't connect to anything"	

3/30/2008 (00:25)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	light_tikitorch256	Shashmassadan	3789	6326	10393	"there's a torch inside a rock!"	

3/31/2008 (23:50)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	TR_m1_tame_plainstrider00000000	Molagreahd Region (27,15)	226893	129870	776	"I think it makes the mating call noise toooo much"	

3/31/2008 (23:53)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	Terrain_rocks_WG_01	Alendu Plantation (27,17)	224720	143566	546	"a few of these rocks are floating in the air"	

4/1/2008 (00:20)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	Terrain_rocks_GL_02	Molagreahd Region (19,17)	158929	141911	2527	"rock is poking out of the ground incorrectly"	

4/1/2008 (11:32)	TR_Map1.esm	3/25/2008 (18:33)	Jesse	ex_common_entrance_02	Firewatch (18,15)	149632	130112	392	"it's an extra door jam added here for nothing"	
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Post by HolaMayan »

Cell: Gah Ouadaruhn, Water's Shadow Tavern.
Location: The room on the lower level behind the Golden Door which is not locked. Also, Amunala Llanteris' room on this level.
Error: In both rooms there are gaps in the ceiling.

Cell: Gah Ouadaruhn, Habeshi's House (exterior).
Error: There's a branch of a tree "growing" into the rooftop of the house.

Cell: Gah Ouadaruhn, Bal Gernak's Manor.
Error: When you levitate up the hole in Dabshar's room, there is a big gap in the ceiling and the wall of the level above.
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Zalzidrax
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Post by Zalzidrax »

One of the gate doors in firewatch has slanting ground under it and so has a big gap when closed. Perhaps add some imperial bricks for a level base?
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Post by Vaportwo »

----------------------
Cell: Gah Ouadaruhn, Draan Solobar's House
Location: Southernmost mushroom shelf
Error: When I click "Take" on TR_bk_WeightofGuilt the "Take" option disappears and the game enters menu mode (no menus appear and I have to click "Close" and right click to get back to normal mode). After this happens the book remains on the shelf. This is breaking my playthrough of the Thieves Guild questline on the second quest.
----------------------

Sorry if this was supposed to be in quest reporting.
Sarpens
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Post by Sarpens »

Cell: Bal Oyra, Census and Excise Office
Location: On the crate in the centre of the basement (the one with gold and candles on it).
Error: Dice bleed into crate.
thePraetorian
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Post by thePraetorian »

Couple world errors. This one happened when I was exploring north of Firewatch. The error appeared and asked if I wanted to continue .exe. Afterward, after restarting the game, it appeared when loading my save game.

"Model Load error...
meshes\TR\f\tr_furn_com_rug_sq01.nif cannot load file in ... [same location] ...

Will use default object marker_error.nif"

Then asks if I want to continue .exe.

It seems to be associated with an interior cell. When I enter The Palace foyer, in the next room just to the left of the door. I've included a screen shot.

Not sure why my desktop bled through.. but.. here it is.

http://www.tsrealms.com/Music/ScreenShot0.jpg
Last edited by thePraetorian on Thu Apr 03, 2008 8:35 am, edited 1 time in total.
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TheGooch
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Post by TheGooch »

when you upload pictures to anywhere, before doing so, open it in paint and save it as a Jpeg, it will turn the 2.3mb BMP into less than 20kb which is much quicker to load...
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

-----------------
TehGo0ch
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Post by thePraetorian »

Sorry about that. Will remember that for the future.

On a side note about the error, after doing a search of my computer, I can't find that .nif file anywhere. I'm gonna redownload the mod and see if it got lost somehow.

EDIT: I took TheGooch's advice and re-uploaded as a jpg.
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Post by TheGooch »

dont redownload the mod ie the esp, redownload the TR_Data file. it could be a know missing Nif and someone's working on it.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

-----------------
TehGo0ch
thePraetorian
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Post by thePraetorian »

I redownloaded tr_data, but after taking a quick look at it, the directory that this file is supposedly in doesn't even exist. There is no \TR\ directory for the meshes.
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Andres Indoril
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Post by Andres Indoril »

Have you registered your TR_Data?
Though you would have a hell load of more errors if you haven't. But there is no TR folder in your meshes folders only because we have the files in the TR_Data.bsa file.
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Post by thePraetorian »

Yes. I've clicked the BSAReg a couple times, and it keeps saying "the files are correctly registered."

EDIT:

Perhaps that's the problem? Maybe the game is looking for that file in the wrong location..
Silly symphonies

Telvannis Beta 2.0 comments

Post by Silly symphonies »

3/27/2008 (00:16) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_Ingred_Meat_Nix Firewatch, Gorinia's House 3995 4251 15104
"This is called cooked hound meat, although it has a pattern on it as if it were grilled."

3/28/2008 (14:37) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_m1_Gi-Lei00000000 Firewatch Palace, Argonian Mission 4299 4752 15170
"I may be wrong, but I believe the robe he is wearing is traditional ashlander clothing"

3/28/2008 (14:51) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
tr_furn_com_painting3_01 Firewatch, Merdon Dillmoon's Manor 6270 3019 15445
"Is this painting turned sideways?"

3/28/2008 (23:58) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_m1_FW_gateI1_door Firewatch (17,15) 145338 127321 480
"When opening the door while standing in front of it, it swings right TROUGH the PC."

3/29/2008 (00:32) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
dwrv_barrel10 Manrizache, Hall of Dumac 7387 -25153 16944
"this barrel seems to have no collision (PC can walk right trough it)"

3/29/2008 (00:32) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
dwrv_barrel10 Manrizache, Hall of Dumac 7433 -25105 16944
"this barrel also seems to have no collision"

3/29/2008 (01:06) Eigenaar
TR_cr_but_gmicro00000002 Molagreahd Region (16,18) 135873 152561 1703
"This moth's wings are encased in a black rectangle. Seems a problem with my video card? Shouldn't be though, as it is more than sufficient to run the original Morrowind (i.e. Vvardenfell)."

3/29/2008 (01:36) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_m1_O_Dalave_Romori00000000 Zainna 4957 3206 10223
"Inventory icon for her skirt seems to represent some sort of cilindrical, long object (NOT a skirt!)"

3/29/2008 (16:12) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_m1_Dunveri_Rodran00000000 Tel Ouada (24,18) 202404 151977 111
"Travel from Tel Ouada to Firewatch is cheaper than travel from Tel Ouada to Bal Oyra. The netto distance is indeed shorter, bur for a BOAT, it is a shorter trip from Tel Ouada to Bal Oyra."

3/30/2008 (17:11) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Asta Pelius00000000 Ranyon-ruhn, Silt Strider Tower 3717 4418 13890
"Another non-Ashlander wearing an ashlander robe."

3/30/2008 (23:44) Morrowind.esm 7/17/2002 (16:59) Eigenaar
Ex_imp_loaddoor_02 Wolverine Hall (18,3) 148880 28360 1464
"divine intervention (as in the spell) got the PC back at Wolverine Hall, although, of I interpret the map right, I should have transported to Firewatch"

3/31/2008 (23:12) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Allasi_Enduren00000000 Port Telvannis, The Avenue 3591 4735 12290
"I might be looking too much into things, but the style of clothing (robe and gloves) he is wearing seems Indoril to me (The Indoril guy in Ranyon-Ruhn is wearing a skirt in the same style, no-one in Vvardenfell is, and alot of people in Mournhould are)."

3/31/2008 (23:31) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_PTdresGuardMtd00000000 Port Telvannis (43,17) 353040 141632 1624
"His halberd seems to have an animation glitch."

4/1/2008 (16:20) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_bk_mapbook_m1_02 Gah Sadrith, Tel Darys Upper Tower 4263 4866 12873
" This book mentions bridges from Tel Mora to Firewatch, but those cannot be found ingame."

4/3/2008 (15:26) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
in_t_housepod_door_exit Port Telvannis, Turosi Salvel: Enchanter 384 0 0
"This door, and alot of the other doors in Port Telvannis, has a different outside than the inside (i.e: bronze door on the outside, same door is a wood one on the inside)"
Guest

Post by Guest »

The books and maps are currently undergoing revisions to bring them up to TR quality as well as to make sure they give the players the most accurate information.
Sarpens
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Post by Sarpens »

Cell: Bal Oyra, Census and Excise Office
Location: Top floor, hutch.
Error: Limeware flask bleeds into silver weights.
Silly symphonies wrote: 3/29/2008 (01:06) Eigenaar
TR_cr_but_gmicro00000002 Molagreahd Region (16,18) 135873 152561 1703
"This moth's wings are encased in a black rectangle. Seems a problem with my video card? Shouldn't be though, as it is more than sufficient to run the original Morrowind (i.e. Vvardenfell)."
I also encountered moths with the same problem, so this looks like a problem with the texture to me.
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Andres Indoril
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Post by Andres Indoril »

Sarpens wrote:
Silly symphonies wrote: 3/29/2008 (01:06) Eigenaar
TR_cr_but_gmicro00000002 Molagreahd Region (16,18) 135873 152561 1703
"This moth's wings are encased in a black rectangle. Seems a problem with my video card? Shouldn't be though, as it is more than sufficient to run the original Morrowind (i.e. Vvardenfell)."
I also encountered moths with the same problem, so this looks like a problem with the texture to me.
It still hasn't been fixed? :shock:
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Post by Lady Nerevar »

they looked fine to me :/
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Post by Hemitheon »

I have the same problem with the moth but not with butterflies.
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Andres Indoril
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Post by Andres Indoril »

Well, the moths are the ones with this problem. A lack of alpha properties perhaps? :p
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Post by Vaportwo »

I haven't seen one that doesn't have square wings, I figured they were supposed to look like that. Not very aerodynamic but w/e.
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JennaK
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Post by JennaK »

Cell: Gah Ouadaruhn, Bal Gernak's Manor.
Error: When you levitate up the hole in Dabshar's room, there is a big gap in the ceiling and the wall of the level above.
Near the slave Pi'rah.
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Gnomey
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Re: Telvannis Beta 2.0 comments

Post by Gnomey »

@Silly symphonies: A few of the errors aren't really problems with TR:
Silly symphonies wrote:3/27/2008 (00:16) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_Ingred_Meat_Nix Firewatch, Gorinia's House 3995 4251 15104
"This is called cooked hound meat, although it has a pattern on it as if it were grilled."
Grilled is cooked, though cooked is not necessarily grilled.
Silly symphonies wrote:3/29/2008 (01:36) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_m1_O_Dalave_Romori00000000 Zainna 4957 3206 10223
"Inventory icon for her skirt seems to represent some sort of cilindrical, long object (NOT a skirt!)"
I'm guessing that it's just a placeholder icon, but it should have been replaced by now so the error still stands.
Silly symphonies wrote:3/29/2008 (16:12) TR_Map1.esm 3/25/2008 (23:33) Eigenaar
TR_m1_Dunveri_Rodran00000000 Tel Ouada (24,18) 202404 151977 111
"Travel from Tel Ouada to Firewatch is cheaper than travel from Tel Ouada to Bal Oyra. The netto distance is indeed shorter, bur for a BOAT, it is a shorter trip from Tel Ouada to Bal Oyra."
Travel costs are hard-coded, or at least you can't change them with the CS. You'll probably find the same problem in Vvardenfell.
Silly symphonies wrote:3/30/2008 (23:44) Morrowind.esm 7/17/2002 (16:59) Eigenaar
Ex_imp_loaddoor_02 Wolverine Hall (18,3) 148880 28360 1464
"divine intervention (as in the spell) got the PC back at Wolverine Hall, although, of I interpret the map right, I should have transported to Firewatch"
I'm pretty sure that Firewatch has a Divine Intervention marker; if it weren't there then that's a pretty big error. Are you sure that Firewatch was closer? Remember that the location of the shrine matters. If you are the same distance away from Firewatch as you are from Wolverine Hall but the Wolverine Hall shrine is closer you will go to Wolverine hall.
Silly symphonies wrote:3/31/2008 (23:12) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Allasi_Enduren00000000 Port Telvannis, The Avenue 3591 4735 12290
"I might be looking too much into things, but the style of clothing (robe and gloves) he is wearing seems Indoril to me (The Indoril guy in Ranyon-Ruhn is wearing a skirt in the same style, no-one in Vvardenfell is, and alot of people in Mournhould are)."
I don't think that the Mournhold clothing is explicitly Indoril; it might just be a general Mainland style.
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Gez
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Re: Telvannis Beta 2.0 comments

Post by Gez »

Gnomey wrote: I'm pretty sure that Firewatch has a Divine Intervention marker; if it weren't there then that's a pretty big error. Are you sure that Firewatch was closer? Remember that the location of the shrine matters. If you are the same distance away from Firewatch as you are from Wolverine Hall but the Wolverine Hall shrine is closer you will go to Wolverine hall.
There's totally one. Otherwise, I wouldn't tell people wanting to go to the mainland to just cast divine intervention at Tel Mora so as to go to Firewatch. (Can also use ALMISIVI intervention at Sadrith Mora to go to Ranyon-ruhn.)
EnforcedJosh
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Post by EnforcedJosh »

Anonymous wrote:Cell: Firewatch, exterior
Location: West of the Library or somewhere near there, the home of (Gorinia)?
Error: Her home seems to be missing. There is a door leading to the interior and the windows are intact. But the actual home is not there.
This has also happened to me but i can see the chimney and light also.
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Gnomey
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Post by Gnomey »

Nope, by the sound of it the NPCs are doubled. The eight numbers after the ID are just added by the console, probably so that it can tell the different people apart. For example, if both NPCs had the same ID and you disabled one of them both would be disabled. However, as their IDs are unique, if you want to get rid of (for example) rat00000012 only that rat will be deleted.
Eric Paradox

Post by Eric Paradox »

I get this error when I start up any game:

[img]http://img.photobucket.com/albums/v454/ParadoxEyeliner/screenshots/errormessageafterdownloadingTelvann.jpg[/img]

which then crashes Morrowind. if I unselect the TR_Data/TR_Map1 in the Data Files I'm able to play the game.

I never had this error when the first beta came out... I really wanna try Telvannis with all the quests in it and more of the bugs worked out!!
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