JOIN

In order to implement content in-game, you must be a Developer. This is the place for you to introduce yourself, and apply to become a TR Developer.

Moderator: Lead Developers

Locked
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

JOIN

Post by pespespes »

Hi I am new and I wish to be a modder.
Not expect that i am expert i am a beginner.
I can place camps with bandits or/and dunedwellers in hamerfell,
place furniture and opjects in interiors.
NOT MUCH ELSE

I cannot create new interiors or meshes or textures...
I AM BEST AT EDITING EXISTING INTERIORS
raggidman
Member
Posts: 9
Joined: Wed Apr 23, 2008 10:24 am

Post by raggidman »

Hiya - I'm a newbie too!

heyyy - that sounds really useful - everyone needs support for fault spotting and stuff - I think there is a thread somewhere here that is trying to recruit your kinda skills - check above your thread! got it Lady Nerevar's Tech Reviewer Thread.

Just tell her: 'she'sa soooo sexy when she crits,' and she'll slap my face and be your friend for life! She alllways knows who-dun-wot.
Blood Lord Marlech
Member
Posts: 31
Joined: Sun Apr 27, 2008 9:25 am

Post by Blood Lord Marlech »

I'm new to modding in TES games, but I can model, and I know alot of the lore, so that would be my biggest strengths I guess. I can code C++, and that might be useful somehow. I can edit existing interior cells, and create interior cells.
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

How do I post examples of my work to you?
Blood Lord Marlech
Member
Posts: 31
Joined: Sun Apr 27, 2008 9:25 am

Post by Blood Lord Marlech »

I assume you'd have to put it in a separate esm, and attach it to a post.
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

no more nessecary
Last edited by pespespes on Tue Apr 29, 2008 8:26 am, edited 1 time in total.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Hey pes, welcome to TR :) If you want to make a showcase try a small cottage like house. I'm not sure, but I think a bandit camp is too small for a showcase. We all started out as newbie modders, and this aint no race so take all the time you need to learn the ins and outs of the CS and make a really killer showcase. There's a good tutorials section underneath Main, check that out.

As for you Marlech, if you're good at modeling then try heading over to concept art and finding a few little things that need making and use that as your showcase, or just put together a little portfolio of things you've already done for us to see. Also, you mentioned you were good with C++. Would you mind trying your hand at questing? There's other things you can do with coding and what not, but I'm not the person to talk to about that, it's Greek to me. Try talking to Ludovic.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

Yes the cottage., it will be finished soon.
Today tommorow or maybe later.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Alright. I'll review it whenever you finish.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

I've removed unnessecary files.
Last edited by pespespes on Mon Apr 28, 2008 6:26 pm, edited 3 times in total.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Stop making a freaking new post for every freaking thing.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Pes just save the fix into the house .esp. You have to set it as active file to get it to save.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

Sorry I cannot.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Yes you can. If you can use a computer you can do this most basic function.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Just load up your house mod file and click the box to set it as an active file. Then make your changes and you can save to that file.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

Behind the prison tower.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Haplo, be helpful. seriously. I know the guy made a basic mistake but at least help him learn from it.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Did you have to compress such a small file...?

Anyway... looked at the house, and from a quick glance its waaaaaaaaay too underdetailed. Have a look at another Beth made house to get an idea of what it should look like. You shouldn't use the hanging iron lamp here either. None of the stuff on the shelves really makes sense... there's a random chair floating by the door. The door marker btw, isn't properly placed.

What I want you to do is look at a some other Bethesda made interior of the same dimensions. Say for instance, Weynon Lodge, which is a pretty bare bones interior as it is. Look at that, DO NOT COPY, but get an idea of about what it should look like.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
angelus6
Reviewer
Posts: 580
Joined: Thu Sep 14, 2006 11:20 pm
Location: Stafford (UK)

Post by angelus6 »

if it helps, try looking at a house in maybe IC or Anvil. they're a nice simple layout, or a farmhouse interior maybe.

most house ints have atleast 50 objects at a bare minmum.
remember, you've got to cover everything from Cutelry on the tables right down to all the books that person might have on a shelf and whatever food is stored in barrels around the rooms. try and make it feel as lived in as possible without it becoming too much of a mess.

and dont give up :D
your first few "good" interiors will take a while to make, probly around 2 hours for a detailed house with NPC scripts, pathgrid and playtesting. also, if you make a new NPC remember to create a new Referance for him and a new Editor From ID so you can change his AI paths and dialogue without messing with Vanilla scripts
On a concrete cross you fall
Both a martyr to your cause and mine

[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

delted, new content is in new file below.
Last edited by pespespes on Tue Apr 29, 2008 6:44 am, edited 4 times in total.
User avatar
angelus6
Reviewer
Posts: 580
Joined: Thu Sep 14, 2006 11:20 pm
Location: Stafford (UK)

Post by angelus6 »

looking over it now. then going for a shower so give me 30 mins for a reply


edit --

Review
Interior
Pathgrid.
-- see below Screenies. make sure you
A> Dont make a pathgrid using topdown view, if you do, make sure the grid nodes are all on the floor.
B> Dont put pathgrid Nodes inside/outside walls. otherwise NPC's have real problems like falling thru the world
C> Link Pathpoints together by placing Nodes with Rightclick instead of Leftclick. or, use Leftclick then link them together afterwards by holding CTRL then leftclick

Floating objects.
LowerCoverdPot01 on the shelf near bottom of the bookcase is floating.
MiddleMetalUrn1DUPLICATE000 s floating on the Draws
so is the dagger next to it
Door marker is Facing the Wrong way and Floating
Both shirts on the draws near the Door are floating
Books on the Shelf above the bed are Floating, and the Sack next to them is bleading into the shelf
The Coins and the Bowl on the Draws next to the bed are Floating
the Sack and Barrel next to the Draws are Floating
WolfSkin rug is floating
The Stuff on the Fireplace shelf is Floating
BETHERSDA ERROR HERE , not Modder--*The Fireplace needs lowering into the floor properly. its about 6" too high.*
The Stool near the fire floats very slightly
Main Table floats a bit also
Everything on the table is Floating
Most of the Lanterns arent on the wall properly.
Your NPC has no AI package. he needs one to wander about or pathgridding is useless. go to the Charecter Tab and then packages to choose one, drag it into the AI window on the NPC base.

Exterior
Okays, so the House is too high up, lower it into the ground a little bit more. and like the interior door, the Door Loading Marker is facing the wrong way and its too high up (face it outwards, or towards the way you want to run when you exit/enter a cell)
Theres stuff inside the house model when outside. zoom inside the model after placing it just to check. iirc theres some plants and fence bits inside yours

Conclusion
its all fixable stuff really. i've included most things in a .rar file for you to see what i mean about a few items

also, [url=http://cs.elderscrolls.com/constwiki/index.php/Category:Path_Grids]PathGrid Tutorial Here[/url]
and [url=http://cs.elderscrolls.com/constwiki/index.php/Category:Packages]AI Packages Tutorial Here[/url] cos they can be tricky
Attachments
Review Pics.rar
(508.13 KiB) Downloaded 165 times
On a concrete cross you fall
Both a martyr to your cause and mine

[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

I will fix it; I have no idea though when I was testing it there were no floatings.
Exept floatings and thus is house decoraten enough?,
and those things?
User avatar
angelus6
Reviewer
Posts: 580
Joined: Thu Sep 14, 2006 11:20 pm
Location: Stafford (UK)

Post by angelus6 »

yup, the house Decor is fine. maybe remove a few lanterns since its a little bit Bright for a farmhouse.
On a concrete cross you fall
Both a martyr to your cause and mine

[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

make all of your fixes in the farmhouse file please. You have been told how so there is no longer any reason for you not to do so.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

Thrignar Fraxix wrote:make all of your fixes in the farmhouse file please. You have been told how so there is no longer any reason for you not to do so.
I did there is all in the new file (9.05 KB)
Last edited by pespespes on Wed Apr 30, 2008 7:12 am, edited 1 time in total.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

My review:

The lighting isn't ok.
Right click the mouse on the name of the cell in the Cell View window. Choose edit and go to the tab of lighting and change the lighting to the values of odiil farm or so.
Lights are supposed to be in the house.
Doormarker is floating
Clothbolt 05 is floating a little bit
handscythe is floating a bit
Basket and potatoes are flaoting
Shovel and Oar are floating
Hoe1 is Floating
The yarns in the basket are floating or not resting logical
Lowerbowltan is floating
BookvaluableTamrielicLore is floating a little bit
BOokRealBarenziah is floating
Flamenode 6 may be replaced with flamenode 5 or 4 or resized
Everything on middletable 06 is floating
Bookguide imperial city02 is floating
Gold001 is floating

Your interior is pretty good. Fix all the floaters. Do you use the havoc function and what about the F-button?
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

I use the havoc option.
But objects float exactly when I use it.
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

DOn't use the havoc button, it causes floaters.
Use the F button on the keyboard to drop/Fall the objects.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

The Havok button is to quickly check if things such as [url=http://cs.elderscrolls.com/constwiki/index.php/Furniture%2C_Traps%2C_and_Lighting#Traps]traps[/url] are correctly positioned. Save before using it, and don't save after using it (instead, reload the file ignoring changes, and so the necessary adjustments then).

If you're not placing traps or physics-based puzzles, do not use the Havok button.
Blood Lord Marlech
Member
Posts: 31
Joined: Sun Apr 27, 2008 9:25 am

Post by Blood Lord Marlech »

Lights are hard to put in, when you hit F, the lights usually don't go down to the floor straight away.
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

Then just change it with the z-axis. If you have to make a few extra clicks who cares though.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Blood Lord Marlech
Member
Posts: 31
Joined: Sun Apr 27, 2008 9:25 am

Post by Blood Lord Marlech »

Lol, I should of thought of that. Thanks.
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

I am on my way to fix.
I will replace 8.77 file with new one.
Blood Lord Marlech
Member
Posts: 31
Joined: Sun Apr 27, 2008 9:25 am

Post by Blood Lord Marlech »

Remember, only 2 error fixes, then you have to redo the whole thing! YAY
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

I've fixed those floatings, and I was NOT using run havok sim and I WAS using F button.I also fixed floating door and lights.ON ODIIL FARM
Attachments
TRfarmhouse3 no floatings.esp
New file with no floatings.
(9.05 KiB) Downloaded 121 times
Last edited by pespespes on Tue Apr 29, 2008 11:30 am, edited 1 time in total.
User avatar
TheGooch
Developer
Posts: 316
Joined: Thu Dec 13, 2007 11:48 am
Location: Bundaberg,Queensland, Australia.

Post by TheGooch »

please be patient. remember people are in different time zones. ands its only been 5 hours since you uploaded. give it a full day or more until someone has a look at it.

and using full caps is shouting, my ears in my eyes are hurting.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

-----------------
TehGo0ch
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Don't double post. People have lives.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

sorry you can delte that post
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

I am not a reviewer, but entitled to my opinion :)

1: Your interior aaaa lacks a northmarker. A northmarker is placed to correct the players minimap or whatever...

2: Exterior, you have forgotten to vertex shade around the house. Open up the landscape edit box, enable "Edit Colors" and as a Vertex color (three boxes on the left) enter i.e 92, 92, 92. Then "paint" around the house in order to make it blend into the scenery.

3: Exterior, the door is floating some inches above the threshold.

4: Exterior, three or four meters south of the house there is a land texture glitch, where three or more land textures collide and create rough edges.

5: Interior: When placing barrels in an interior, try to imagine how they're placed. If you look top down in the CS, you can see three barrels with the top knob facing the same direction. Avoid this by clicking them, and drag your mouse while holding down the RMB to rotate them.

6: Interior: Your interior aaaa has no lighting value. At the top of the CS, click World, then Cells... Try to find the light, ambience and fog values suitable to your interior.

7: ClothBolt05 is floating :)

8: SackOpenClutterMiddleGrain01 all three of them is floating slightly. Imagine how sacks behave when dropped heavily onto a floor.

9: The Book2CommonRealBarenziahV1 plus plus is also floating, and I'd advise you to pick some other books, since the same red finish on those books turns out a little boring. Ask someone else whether or not it is likely that farmers has those books. I dunno...

10: The pathgrid you created is waaay to little detailed, and some of the waypoints requires NPCs to walk through their furniture.

11: The HandScythe01 is floating as well...

12: The Yarn02 is floating awkwardly...

13: The BroomFarm01 is floating strangely...

14: The sheep MIGHT have a too big radius of wandering, although NPCs aren't my thing.

15: You WILL be promoted to modder status if you clean up the errors, and post a really good interior. It requires some work, but the points above is easily fixed. Are there any more things to fix I'm sure the reviewers will point them out.

Good Luck!


Edit: Curses! Does this mean I will eventually turn out a reviewer?!?! NOOOOOES!!!!!
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
pespespes
Member
Posts: 130
Joined: Tue Apr 15, 2008 4:23 pm
Location: somewhere

Post by pespespes »

Yeah I am on holidays in a week, probably not erlier.
Locked