Material and naming scheme for Hammerfell

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Aro is asking what sort of stuff the Yoku would make furniture and clutter out of, while also asking for separate sets (rather than unique concepts) of weapons and armor. Two separate, but related things.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Right. Thanks Sload. You are without a doubt better at putting thoughts into english sentences than me. I should have made things more obvious from the start...
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Okay. So, weapon sets, 2: Dunedweller and Yoku. Nothing more, nothing less. Everybody fine with that? Can I get an amen?

(I'm talking about full sets here. This doesn't include the odd setless extra weapon. Like for the aforementioned pirate weapon, you're not going to have a pirate warhammer, will you? A set should have at the very least one-handed blade, two-handed blade, one-handed blunt, two-handed blunt, bow, arrow.)
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Yar, two weapons sets. Not more for now. And those extra weapons I will only accept in the OoT if I recieve a requests for them first. Let's move to furniture and clutter. It has a very high priority and it needs concepts.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

I'd sware we had a thread with materials we could use in Hammerfell. Can't find it thought.
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

if were gona go with 2, i'd rather it be something that we can use in GM. the dunedwellers are still a long way off. so, how about throwing a 3rd set in there (dunedweller -- which alredy has a lot of pieces, Yoku, and perhaps Forbrear/Ra Gada set for GM use?)

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17857]this is the thread youre thinking of scumy[/url]
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Lady Nerevar wrote:(dunedweller -- which alredy has a lot of pieces, Yoku, and perhaps Forbrear/Ra Gada set for GM use?)
I'm not hostile to the idea, but how would the Forebear style be different from the Yoku style?
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

i just threw in an arbitrary name really, what i want is a style for southern hammerfell. something that is a mix between cyrodiil and northern hammerfell in terms of design, in other words something that is Forbear. and since the forbears of the Forbears were the Ra Gada, i named it such. i think the weapons Morden is making would actually be good for this, they are redguard but not entirely out there and intricate (which is a Crown thing).
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Well, then it would appear to me the thing to do is first to define solidly the traditional "Crown" look, and then based on this and on vanilla weapons, define the traditional "Forebear" look...
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Ra Gada would look rougher and cheaper than Yoku, as it was made by peasants out of necessity for their wars with Nedes and monsters. It would feature more earthy materials, and probably be bulkier.

Yoku would be delicate and finely crafted by the noble artisans, working with a tradition that stretches back to the Dawn in the noble land of Old Yokuda.

Two different styles from two different traditions. De facto, Crown and Forebear styles.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Okay, that has been sitting idly for long enough, time to cross the mark on the rest of the weapon sets and prepare to move on. I've used Sload's post above for the FCG since there was no objection or addition from anybody.
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Good. BTW, if you want to put up more FCGs, check the Objects: Design Forum for my furniture thread and claims. Now I'm working on specifying our clutter needs (one new set will be made for goldmoor).

Priority:
1. GM required Architecture
2. GM required Furniture
3. GM required Clutter
4. Weapons, clothes and armor (To be precised in future.)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Now that the weapon sets are completed, I'd like to move a bit forward. I've changed the thread title to make it more accurate.
User avatar
aro101
Developer Emeritus
Posts: 1775
Joined: Thu Feb 15, 2007 8:17 pm
Location: Wroclaw

Post by aro101 »

Looking at Vanilla resources, we have 3 things left. Clothes, armor, creatures. Ignore creatures for now.

Clothes. We need some definitely. Luckily, a lot of vanilla stuff is neutral enough to use them as a base for simple retextures. It is hard for me to define any limits... A lot has been discussed already. Some variations for each class, simillar to the Morrowind system will last. Plus some organisation specific clothes of course... But for this, I need lore.

Armor. Townguard armors. I don't want to retexture the vanilla stuff here. But still, the system would be simillar. An unified set for the whole province and retextures of them for each city. Yoku Armor, Ra'Gada Armor, dunedweller, porcelain. Other material based armors aren't needed, plenty of them is already done by Beth. Also, organisation specific sets are a must - needs lore which I don't have either.

Creatures are really irrevelat on this stage. It seems we are close to define the needs for the whole Hammerfell.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Locked