n8-20-Mis
Moderators: Haplo, Lead Developers
If your problem is in .nifskop you can make a custom collision mesh in blender.
Here's a link to the blender webpage:
http://www.blender.org/download/get-blender/
A link to the Niftool .nif export and import scripts:
http://sourceforge.net/project/showfiles.php?group_id=149157
And a link to tutorial on creating custom Collision meshes for your .nif file:
http://niftools.sourceforge.net/wiki/Blender/Collision
Here's a link to the blender webpage:
http://www.blender.org/download/get-blender/
A link to the Niftool .nif export and import scripts:
http://sourceforge.net/project/showfiles.php?group_id=149157
And a link to tutorial on creating custom Collision meshes for your .nif file:
http://niftools.sourceforge.net/wiki/Blender/Collision
nah the problems with nifprops plugin for Max. exports Collsion lookin like.. well... half the size of the origonal mesh.. and no, doubling the collsion mesh's size doesnt help. /cry
a well, made a solid start on this anyway since no1 is around to aprovezors atm
a well, made a solid start on this anyway since no1 is around to aprovezors atm
Last edited by angelus6 on Wed Apr 30, 2008 9:01 pm, edited 1 time in total.
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Save the scene -> Ctrl + A -> Go to the utilities panel -> Reset X-Form -> Export the mesh -> Load the previously saved scene, without saving changes.
OR
Save the scene -> Select the collision mesh -> Go to the utilities panel -> Reset X-Form -> Export the mesh.
That will fix all your problems with collisions :) (at least it does for me) Granting.
OR
Save the scene -> Select the collision mesh -> Go to the utilities panel -> Reset X-Form -> Export the mesh.
That will fix all your problems with collisions :) (at least it does for me) Granting.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
It needs to be an octagon. Aro will agree. Also, remember Gez is HoCA now so he has authority in this matter.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
ahh allrighty then.
which bit do we need octagonal then? and is there any CA of it Octagonal?
presuming its just the base that needs octagonizing?
which bit do we need octagonal then? and is there any CA of it Octagonal?
presuming its just the base that needs octagonizing?
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Nah, the façade.
Joking, yeah, it's the base. No concept art of it as far as I know. "Just" split it up to detach the four sides, then duplicate a (non-façade) side to get four more and arrange them in a neat regular octagonal pattern.
Though you may keep a backup of the square version. Who knows, it might be of use later.
Joking, yeah, it's the base. No concept art of it as far as I know. "Just" split it up to detach the four sides, then duplicate a (non-façade) side to get four more and arrange them in a neat regular octagonal pattern.
Though you may keep a backup of the square version. Who knows, it might be of use later.
Aro have said so MANY times...
Take your existing mesh, save the entrance bit an one of the sides. Make an octagonal base, twist the side wall to match the base and copy and repeat, or make a new one. Whatever is easiest ( I have no idea how to operate a 3d program)
Nice mesh though
edit - gez, we ninja each other...
Take your existing mesh, save the entrance bit an one of the sides. Make an octagonal base, twist the side wall to match the base and copy and repeat, or make a new one. Whatever is easiest ( I have no idea how to operate a 3d program)
Nice mesh though
edit - gez, we ninja each other...
Last edited by Elfane on Wed Apr 30, 2008 8:04 pm, edited 1 time in total.
Thrignar-Fraxix - elfane, is a CA machine
Elfane's need list - camel & tortoise...
Elfane's need list - camel & tortoise...
allrighty, i cant get this to export from Max properly. its being a bitch for some reaosn. cant get the Xform to stay correct upon Export.
so instead heres the re-done Octagon base, UVW template and a screenie
so instead heres the re-done Octagon base, UVW template and a screenie
- Attachments
-
- OctagonTemple.rar
- (134.03 KiB) Downloaded 219 times
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
oooooooooooooooooooooh
rofl. you want the temple octagonal not the base,
so you want a square base? with octagonal temple?
or both octagonal...
want to buy Concept Art of this!
*runs off to cry
rofl. you want the temple octagonal not the base,
so you want a square base? with octagonal temple?
or both octagonal...
want to buy Concept Art of this!
*runs off to cry
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Make both the structure and base ocagonal.
Send 100£ to my account and you will have a concept of it by tomorrow ;P
Just add 4 courners to the structure as both me and gez suggested and it will be fine, or if you make a new one from scratch.
Send 100£ to my account and you will have a concept of it by tomorrow ;P
Just add 4 courners to the structure as both me and gez suggested and it will be fine, or if you make a new one from scratch.
Thrignar-Fraxix - elfane, is a CA machine
Elfane's need list - camel & tortoise...
Elfane's need list - camel & tortoise...
Octagonal everything.
As far as concept art goes, you've got that one from Harke:
[url=http://img165.imageshack.us/my.php?image=temple6abird2wd3.jpg][img]http://img165.imageshack.us/img165/3956/temple6abird2wd3.th.jpg[/img][/url][url=http://img165.imageshack.us/my.php?image=temple6asunmy2.jpg][img]http://img165.imageshack.us/img165/1628/temple6asunmy2.th.jpg[/img][/url][url=http://img165.imageshack.us/my.php?image=temple6atopse9.jpg][img]http://img165.imageshack.us/img165/5186/temple6atopse9.th.jpg[/img][/url]
Now just imagine if Harke's temple and the one in the job description loved each other very much and had a baby. It would have the octagonal shape of Harke's and the façade and side walls of the concept. Yeah. Dig it?
As far as concept art goes, you've got that one from Harke:
[url=http://img165.imageshack.us/my.php?image=temple6abird2wd3.jpg][img]http://img165.imageshack.us/img165/3956/temple6abird2wd3.th.jpg[/img][/url][url=http://img165.imageshack.us/my.php?image=temple6asunmy2.jpg][img]http://img165.imageshack.us/img165/1628/temple6asunmy2.th.jpg[/img][/url][url=http://img165.imageshack.us/my.php?image=temple6atopse9.jpg][img]http://img165.imageshack.us/img165/5186/temple6atopse9.th.jpg[/img][/url]
Now just imagine if Harke's temple and the one in the job description loved each other very much and had a baby. It would have the octagonal shape of Harke's and the façade and side walls of the concept. Yeah. Dig it?
Gez is 100% right. I actually can give a concept for this if you still want me to explain the octagonal thingGez wrote:Octagonal everything.
Now just imagine if Harke's temple and the one in the job description loved each other very much and had a baby. It would have the octagonal shape of Harke's and the façade and side walls of the concept.
It's simple as that. ATM, your temple has 4 sides of walls. While an octagon has 8. If your temple will have 8 sides of walls, that will like just fine.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
okays, judging by Harke's CA and the Original CA this is what it now looks like.
although I must say, prefer the Square one.
just seems more impressive somehow
although I must say, prefer the Square one.
just seems more impressive somehow
- Attachments
-
- Octagon temple.rar
- (1.28 MiB) Downloaded 262 times
On a concrete cross you fall
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Both a martyr to your cause and mine
[url=http://angelus6.110mb.com/3dMaxGallery.html][img]http://img169.imageshack.us/img169/3307/newsig01zv0.jpg[/img][/url]
Yeah, because you're using Harke's walls (small with a single arch) rather than the concept's walls (long with four arches). We told you to keep the walls and façade of the concept art, just with seven normal walls and one façade.
(Please don't get fed up with the claim. You will get it right eventually. )
(Please don't get fed up with the claim. You will get it right eventually. )
Right...
I did some cleaning on your mesh, because it had a lot useless polies and that type of junk.
I did some cleaning on your mesh, because it had a lot useless polies and that type of junk.
Before wrote:Verts: 2751
Faces: 1477
Please have a look. Reducing polies by 1/3 with keeping the effect unchanged shouldn't be neglected.After wrote:Verts: 2316
Faces: 999
- Attachments
-
- Temorary Temple 91B.zip
- (59.11 KiB) Downloaded 438 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Nemon, download the pack Angelus uploaded. It has a nif, I didn't review that one though.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Any progress? Are you willing to finish this?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
claiming. already made a base, very wip and stuff:
[url=http://img357.imageshack.us/my.php?image=hftemplelh2.jpg][img]http://img357.imageshack.us/img357/9268/hftemplelh2.th.jpg[/img][/url][url=http://g.imageshack.us/thpix.php][img]http://img357.imageshack.us/images/thpix.gif[/img][/url]
please criticise/comment/bitch at me - thanks.
[url=http://img357.imageshack.us/my.php?image=hftemplelh2.jpg][img]http://img357.imageshack.us/img357/9268/hftemplelh2.th.jpg[/img][/url][url=http://g.imageshack.us/thpix.php][img]http://img357.imageshack.us/images/thpix.gif[/img][/url]
please criticise/comment/bitch at me - thanks.
at IRC there has been some discussion about what we should actually take as the original design. I personally didn't like the octagonal thing because IMO it doesn't give much space for nice looking frescoes and mosaics, which, IMO, are awesome.(especially since CA's already made some awesome looking pieces) Therefore I asked Lady N if I could use a style similar to the Byzantine/Russian orthodox churches/temples because that does give space for the nice decorations, and she thought that was okay.
Of course I will try adapt the vision of most TR members, but for now I will continue with what I have now. I'll let the core decide if I can continue with the Byzantine/orthodox Russian temple style idea or work on that octagonal temple.
Of course I will try adapt the vision of most TR members, but for now I will continue with what I have now. I'll let the core decide if I can continue with the Byzantine/orthodox Russian temple style idea or work on that octagonal temple.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
the new temple: i love it. it has two problems however
-it is very cool and unique, making it hard to use many times over.
-it appears to be quite large, i am not sure how well it will fit into Rihad or Taneth.
the old temple: latest file (aro's) is in max, so someone needs to convert it over. judging by the older file, i think it needs more detail. i also think that its too small, making it rather anticlimactic.
any way you can do both? once you convert the max into a usable format you could add a little more detail to it, map it, and slap on a texture (im willing to help out). the larger one can maybe be made slightly smaller and then detailed and mapped with the same textures as the other one. it can then be a unique city temple, im thinking Hegathe.
-it is very cool and unique, making it hard to use many times over.
-it appears to be quite large, i am not sure how well it will fit into Rihad or Taneth.
the old temple: latest file (aro's) is in max, so someone needs to convert it over. judging by the older file, i think it needs more detail. i also think that its too small, making it rather anticlimactic.
any way you can do both? once you convert the max into a usable format you could add a little more detail to it, map it, and slap on a texture (im willing to help out). the larger one can maybe be made slightly smaller and then detailed and mapped with the same textures as the other one. it can then be a unique city temple, im thinking Hegathe.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Doing both is okay. I'll just make this one smaller and detail the existing octagonal mesh. Uploading the new temple wip for aro.
- Attachments
-
- HFtemplezeerwip.7z
- (27.47 KiB) Downloaded 346 times
Lady Nerevar, the max file I uploaded is JUNK. Forget it. I just uploaded it to show Angelus how much better it can be done polywise. Don't even try to use it.
Jelle, I like your temple very much. It's polywise. The only part that might need some redoing is the front with those implemented arches. But you do not need to care too much about it. Some edges still need smoothing (chamfering). These ones for example:
[url=http://s182.photobucket.com/albums/x139/aruncio101/TR/NotMine/?action=view¤t=smoothedgesyoubitch.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/NotMine/th_smoothedgesyoubitch.jpg[/img][/url]
Jelle, I like your temple very much. It's polywise. The only part that might need some redoing is the front with those implemented arches. But you do not need to care too much about it. Some edges still need smoothing (chamfering). These ones for example:
[url=http://s182.photobucket.com/albums/x139/aruncio101/TR/NotMine/?action=view¤t=smoothedgesyoubitch.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/NotMine/th_smoothedgesyoubitch.jpg[/img][/url]
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
alright, if working with the file Angelus provided there are other things to fix. notably there are a lot of hidden faces (bottoms, insides of things) that need to be removed. part of the temple was flashing in nifskope, indicating overlapping faces.
also, dont forget to resize your model before its done i went to test it in the CS and its *tiny*
also, dont forget to resize your model before its done i went to test it in the CS and its *tiny*
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Chamfered edges and made it less wide, also tweaked the towers a bit.
[url=http://img377.imageshack.us/my.php?image=hftemplezu4.jpg][img]http://img377.imageshack.us/img377/8724/hftemplezu4.th.jpg[/img][/url][url=http://g.imageshack.us/thpix.php][img]http://img377.imageshack.us/images/thpix.gif[/img][/url]
Aeven: From what I've heard the plan is to use the octagonal temple for every city except the city with the "new" temple, but I'm not entirely sure about this.
[url=http://img377.imageshack.us/my.php?image=hftemplezu4.jpg][img]http://img377.imageshack.us/img377/8724/hftemplezu4.th.jpg[/img][/url][url=http://g.imageshack.us/thpix.php][img]http://img377.imageshack.us/images/thpix.gif[/img][/url]
Aeven: From what I've heard the plan is to use the octagonal temple for every city except the city with the "new" temple, but I'm not entirely sure about this.
Basically because TR doesn't have to o many modellers. We could plan out two types of bridges, two types of docks, two types of this, two types of that and we'd end up in the middle of nowhere.Aeven wrote:I like both temples (similar to concept and Jelle's) a lot. Why not give two different cities two different temples?
BUT. All in all, modding is just a hobby, so if someone wants to make something that is useful, there is no reason to stop him.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
I strongly agree with Morden that the original design was better, for reasons I already said to you in IRC. It was, in fact, designed to include frescos on each of its 8 outer and 8 inner sides, without requiring a modular interior tileset.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
This seems too unique to use more than once. Also the dome on top is too squished. I haven't been following along with the progress of this model, but I agree with Sload and Morden; the circular design was more universal, simpler, and complete.Jelle wrote: [url=http://img377.imageshack.us/my.php?image=hftemplezu4.jpg][img]http://img377.imageshack.us/img377/8724/hftemplezu4.th.jpg[/img][/url]
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined