Napoleoman's Concept Art
Moderator: Lead Developers
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
Napoleoman's Concept Art
Condensing all my art into one location, even though its not much...
Raha Treigo
[url=http://img149.imageshack.us/img149/3400/rahatreigo01sz1.jpg][img]http://img149.imageshack.us/img149/3400/rahatreigo01sz1.th.jpg[/img][/url]
[url=http://img247.imageshack.us/img247/5262/marshfish01ve1.jpg][img]http://img247.imageshack.us/img247/5262/marshfish01ve1.th.jpg[/img][/url]
[url=http://img232.imageshack.us/img232/22/080503ca4.jpg][img]http://img232.imageshack.us/img232/22/080503ca4.th.jpg[/img][/url]
[url=http://img301.imageshack.us/img301/9540/tamrieljk4.jpg][img]http://img301.imageshack.us/img301/9540/tamrieljk4.th.jpg[/img][/url][url=http://img152.imageshack.us/img152/3568/tamrielcloselm2.jpg][img]http://img152.imageshack.us/img152/3568/tamrielcloselm2.th.jpg[/img][/url][url=http://img71.imageshack.us/img71/511/bldgxj8.jpg][img]http://img71.imageshack.us/img71/511/bldgxj8.th.jpg[/img][/url]
[url=http://img378.imageshack.us/img378/4360/marketvv5.jpg][img]http://img378.imageshack.us/img378/4360/marketvv5.th.jpg[/img][/url]
Raha Treigo
[url=http://img149.imageshack.us/img149/3400/rahatreigo01sz1.jpg][img]http://img149.imageshack.us/img149/3400/rahatreigo01sz1.th.jpg[/img][/url]
[url=http://img247.imageshack.us/img247/5262/marshfish01ve1.jpg][img]http://img247.imageshack.us/img247/5262/marshfish01ve1.th.jpg[/img][/url]
[url=http://img232.imageshack.us/img232/22/080503ca4.jpg][img]http://img232.imageshack.us/img232/22/080503ca4.th.jpg[/img][/url]
[url=http://img301.imageshack.us/img301/9540/tamrieljk4.jpg][img]http://img301.imageshack.us/img301/9540/tamrieljk4.th.jpg[/img][/url][url=http://img152.imageshack.us/img152/3568/tamrielcloselm2.jpg][img]http://img152.imageshack.us/img152/3568/tamrielcloselm2.th.jpg[/img][/url][url=http://img71.imageshack.us/img71/511/bldgxj8.jpg][img]http://img71.imageshack.us/img71/511/bldgxj8.th.jpg[/img][/url]
[url=http://img378.imageshack.us/img378/4360/marketvv5.jpg][img]http://img378.imageshack.us/img378/4360/marketvv5.th.jpg[/img][/url]
Last edited by napoleoman on Thu Jun 12, 2008 1:45 am, edited 5 times in total.
I don't think that he meant that we actually should do it, but I think that Nalin meant that, if we made a new race, we could change the base model for the head and the texture so that Treigo will end up looking more unique, and more like napoleoman's picture.Sload wrote:What the fuck would we need a new race for?
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
Apology
I would like to apologize for my incredible absence. I love Elder Scrolls and I really want to get in on this project. Obviously I have not yet. I joined right when my semester started and I have had LITERALLY no time. to put it in perspective, last semester I had to make roughly 15 finished drawings for my advanced drawing class. This semester I have made 150+ drawings... soo... yeah...
Good news though is that my semester is over and I have not forgotten about you guys. I probably havent made a great impression, only submitting 1 concept art , but I'll make it up!
Im looking through the concept art forums and am gonna get cracking on stuff! Hopefully I will be able to prove my worth...
Good news though is that my semester is over and I have not forgotten about you guys. I probably havent made a great impression, only submitting 1 concept art , but I'll make it up!
Im looking through the concept art forums and am gonna get cracking on stuff! Hopefully I will be able to prove my worth...
- Lighter Than Some
- Developer
- Posts: 189
- Joined: Sat Apr 12, 2008 12:07 am
- Location: sneaking up on you- BAM!! ASSASSINATED!!
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
Idea for a swamp mudfish.
[url=http://img247.imageshack.us/img247/5262/marshfish01ve1.jpg][img]http://img247.imageshack.us/img247/5262/marshfish01ve1.th.jpg[/img][/url]
[url=http://img247.imageshack.us/img247/5262/marshfish01ve1.jpg][img]http://img247.imageshack.us/img247/5262/marshfish01ve1.th.jpg[/img][/url]
Last edited by napoleoman on Thu May 15, 2008 12:50 am, edited 1 time in total.
All it needs is a little antenna with an orb on the end and we can call it a lantern fish.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
Well, my original idea was to have this fish-like creature that kinda squirmed on top of the marshy and wet ground. Im pretty sure thats what a mudfish really does in real life... but I could be mistaken.Mudfish? Helpless? Is it not gonna swim in the water? Could be fun as a trap rather than a creature. Pass in front of it and gnap, mouth opens and a big long tongue/jaw lashes out and tries to grab you.
Anyway, it could be a trap instead of a creature *shrugs*
Omg, that is a scary thing! Such fish-like creatures always looked fearsome for me. Sexy concept that is. I wouldn't fear of crap.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
I have no idea if the Corprus are anywhere else except on Morrowind... but they were the coolest... so...
[url=http://img232.imageshack.us/img232/22/080503ca4.jpg][img]http://img232.imageshack.us/img232/22/080503ca4.th.jpg[/img][/url]
[url=http://img232.imageshack.us/img232/22/080503ca4.jpg][img]http://img232.imageshack.us/img232/22/080503ca4.th.jpg[/img][/url]
Last edited by napoleoman on Thu May 15, 2008 12:51 am, edited 1 time in total.
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
MORE ART! YEAH!
Concept for a mountainous city in Hammerfell.
[url=http://img301.imageshack.us/img301/9540/tamrieljk4.jpg][img]http://img301.imageshack.us/img301/9540/tamrieljk4.th.jpg[/img][/url]
[url=http://img152.imageshack.us/img152/3568/tamrielcloselm2.jpg][img]http://img152.imageshack.us/img152/3568/tamrielcloselm2.th.jpg[/img][/url]
[url=http://img301.imageshack.us/img301/9540/tamrieljk4.jpg][img]http://img301.imageshack.us/img301/9540/tamrieljk4.th.jpg[/img][/url]
[url=http://img152.imageshack.us/img152/3568/tamrielcloselm2.jpg][img]http://img152.imageshack.us/img152/3568/tamrielcloselm2.th.jpg[/img][/url]
Last edited by napoleoman on Thu May 15, 2008 12:52 am, edited 2 times in total.
-
- Developer
- Posts: 1638
- Joined: Mon May 01, 2006 9:18 pm
- Location: N/A
- Contact:
Wonderful pic. I love it.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
if I am thinking about "world space" like you are, then it wont be too hard to figure out. Split the city into 2 main "interior" parts (think about how they split the city in the main imperial city in oblivion). Have the left side of the city be 1 "interior", with the right side of the city being another "interior." The walkway-bridges between them could be done exactly how the high walkways between towers in the oblivion realms are done. There would be a door which leads from one city "interior" to the exterior world (on the walkway), and then there would be a door on the other side of the walkway that leads to the other sides interior.
Hopefully I explained that good enough. By city interior I dont mean no houses or anything, just in the same sense that all the ESIV cities are technically "interiors."
If you guys like the idea, then I will do more drawings and try to flesh it out some more.
Hopefully I explained that good enough. By city interior I dont mean no houses or anything, just in the same sense that all the ESIV cities are technically "interiors."
If you guys like the idea, then I will do more drawings and try to flesh it out some more.
Doesn't Skingrad do that twice? The bridges leading between the two halves of the city, and the bridge leading to the Keep.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Lighter Than Some
- Developer
- Posts: 189
- Joined: Sat Apr 12, 2008 12:07 am
- Location: sneaking up on you- BAM!! ASSASSINATED!!
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
You are completely correct about the bridge leading to the Keep. You quickly go from the interior "city" cell to the exterior world, then to the interior "keep" cell.Haplo wrote:Doesn't Skingrad do that twice? The bridges leading between the two halves of the city, and the bridge leading to the Keep.
Except with this town if you fell off the bridge you'd be dead
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
Great concept art is never a waste of time. I'm sure there is at least one place it can be put to use in Hammerfell, whether as a town or as a ruin.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
It could be used for Elinhir or Dragonstar. For Dragonstar it would be especially nice since the Nords have taken over one half of the city; so we could use the cliff as the boundary between both zones. (The Dragonstar map from Shadowkey is completely irrelevant. It's old, it's from a game constrained by very harsh technical limitations, and Bethesda has (fortunately) never considered city maps from old games to be lore.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
i vote that as Dragonstar. partly cause im bias towards elinhir, lol. but it is also located at a higher elevation then Elinhir is, and is perfectly suited to this due to its split (as mentioned by Gez).
damn sexy pic btw. charcoal?
damn sexy pic btw. charcoal?
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm
- napoleoman
- Developer
- Posts: 35
- Joined: Wed Jan 23, 2008 2:28 pm