Fixing some old Morrowind mess
Moderator: Lead Developers
Fixing some old Morrowind mess
That won't be propably the only thing that needs fixing. But here's a new version of tr_ex_ind_building04 and tr_ex_ind_building03. They had messed up collisions.
- Attachments
-
- tr_ex_ind_building03&04.rar
- (139.17 KiB) Downloaded 148 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Cliff? Gimme the filename and we'll see what can we do, because a search for "cliff" in the tr/x folder gave me 90 results
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
There's about 5 different cliff meshes for the big cliff set. Each of these has a bunch of differently textured versions. (Assigned rock textures from a different region) The small cliff set looks fine, but there's no systematic difference between the naming of the big & the small ones.
I could make up a list if you like, but it'll take a while.
I could make up a list if you like, but it'll take a while.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
A list isn't necessary. I propably can judge by myself what is shit, and what's not. I'm willing to clean some Morrowind mess after I'm done with necrom and before I get on Dres. Oh, and I still have a few reqeusts from Sload.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
I've seen that one of Beth's own mess was used and have, in the past, tried to fix it. But since I did not understand anything about making UV maps in Blender, I dropped it.
But now, I've managed to fix its texture AND UV map! Yay!
This model should be used to replace the EX_MH_bazaar_tent objects that are used throughout Almalexia. Now these tents have a tent texture (instead of a stone texture) and a working UV map, and even some vertex shading.
It probably could be done better, but I'm still kinda proud.
But now, I've managed to fix its texture AND UV map! Yay!
This model should be used to replace the EX_MH_bazaar_tent objects that are used throughout Almalexia. Now these tents have a tent texture (instead of a stone texture) and a working UV map, and even some vertex shading.
It probably could be done better, but I'm still kinda proud.
- Attachments
-
- TR_ex_mh_bazaar_tent.zip
- (13.63 KiB) Downloaded 91 times
Guess what gets its size divided by 10 once it gets rid of its countless nodes, animation keys, and redundant vertices? A static, that's right!
This 47 kb file was 440+ kb before. Why the fuck did it have animation keys? It's not animated. There were also countless tiny invisible boxes embedded inside the main meshes, when you looked at it in wireframe view it looked like it was afflicted with [url=http://www.microbia.nl/shorts_floris_metalosis.htm]metalosis maligna[/url]. Oh yeah, and there were so many nodes that if you looked at it in NifSkope you simply couldn't see the mesh at all.
This 47 kb file was 440+ kb before. Why the fuck did it have animation keys? It's not animated. There were also countless tiny invisible boxes embedded inside the main meshes, when you looked at it in wireframe view it looked like it was afflicted with [url=http://www.microbia.nl/shorts_floris_metalosis.htm]metalosis maligna[/url]. Oh yeah, and there were so many nodes that if you looked at it in NifSkope you simply couldn't see the mesh at all.
- Attachments
-
- tr_ex_ind_bridge03.zip
- (10.13 KiB) Downloaded 106 times
Daedric bat with fixed collision. Wasn't tested...
- Attachments
-
- tr_dae_bat_voAAA.zip
- (103.68 KiB) Downloaded 90 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Working on i2-66 made me realize that there were a few problems with TR indoril meshes, incorrect vertex shading and subtle seam errors. Here's a fix for them.
- Attachments
-
- Meshes.zip
- Indoril stuff
- (114.93 KiB) Downloaded 91 times
And while I'm at it... Anybody interested in a casper-free bloatspore?
- Attachments
-
- contain_cavern_spore00.zip
- Bloatspore that can be placed anywhere you like.
- (6.95 KiB) Downloaded 89 times
Gez is the bloatspore meant to replace or add on to?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
What? None of the already placed bloatspores should have any errors such as the caspering base being visible. As an add-on, Gez' upload would just be used in future locales on Maps 4-6, or maybe in detailing existing areas on Maps 2 and 3. However as a replacement, they would (obviously) replace all instances on every map.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I hate the Indoril tileset. There are still seam errors. The vertices of the columns aren't on the same places depending on whether it's a in_MH_blah piece or a in_MH_int_blah piece. I'm gonna fix those two wall pieces for real soon.
Last edited by Gez on Thu Jun 05, 2008 8:24 am, edited 1 time in total.
Okay, they look fine in-game now.
I can go back to finishing the fucking int instead of obsessing over seams.
I can go back to finishing the fucking int instead of obsessing over seams.
- Attachments
-
- TR_in_MH_int_walls.zip
- (25.72 KiB) Downloaded 84 times