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Nemon
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Post by Nemon »

I'll take a look after work, and I'll edit my post...

Okay, since you are seeking promotion for interior modding I'll just stick with commenting that.

Firstly this is alot better, I'd avoid sticking a rug onto the wall as you've done in one of the rooms downstairs (maybe some sort of hanger holding the rug would justify that), and I'd also choose some other lanterns. You've used lanterns with 500 radious light, and I think that's a bit too much :) The WeapIronDagger upstairs is F'ed onto the cupboard, but due to its shape it seems to float still... Hold "x" while rotating an object (right mouse button) to find the appropriate angle for it...

I can't see any reasons for you not gaining modder status soon, I guess one of our proper interior reviewer could give more detailed comments... Who knows, we might have some Rihad interiors during this summer?
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pespespes
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Post by pespespes »

That rug sticked into the wall?
I think that rug was to be sticked in the wall.
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pespespes
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Post by pespespes »

Sorry for double posting.
What now?-wait for review or do something?
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Thrignar Fraxix
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Post by Thrignar Fraxix »

you fix the things he mentioned and then I take a look (or someone else)
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pespespes
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Post by pespespes »

Lights fixed :)
Dagger fixed (but I am not wery sure) :) :(
Added some more stuff :)
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Nemon
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Post by Nemon »

According to the details, you've edited the cell SkingradCastleBarracks. You need to clean the .esp for unwanted records. This is mandatory for an .esp to be accepted, although not directly related to your application as interior modder (but still somewhat related :) )

Otherwise, you seem to have understood what I meant about the dagger. A lot of items have collision parameters that results in them lying awkwardly when dropped onto a surface. Take the BroomFarm01 (misc item) for instance, when dropped into the render window it stands up, and enabling havok doesn't necessarily make it look realistically placed. And the dagger, when havoked, floats two inches above the shelf...
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pespespes
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Post by pespespes »

Isn't it clean ?? :(
I didn't havoked the dagger by the way.
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Nemon
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Post by Nemon »

pespespes wrote:Isn't it clean ?? :(
Not completely
pespespes wrote: I didn't havoked the dagger by the way.
I know, which is why I said that you seem to have understood what I meant about the dagger. Its positioning is good now.
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pespespes
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Post by pespespes »

Clean!
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Nemon
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Post by Nemon »

Hm, the SkingradCastleBarracks still shows up as a record in your .esp...

Top corner "File", click it.
Then Data...
Choose your mod, then click Details...
Then press Type to sort records
Scroll down to CELL SkingradCastleBarracks
Click it, then press DELETE, and then Yes.

Press close and load the plugin again. Then you find out that it's useless actually :) The record stays in the mod. Don't worry, sometimes the CS cleaner is difficult, and I'd advise you to download TESGecko or TES4Utility and use those.

But even those are more difficult to use, so I'd suggest someone higher up than me to check out this file and determine if it's worthy an interior modder status.
You show determination at least, and I'd like to see you evolve while working on important stuff soon... good luck.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

I am curious why a cell with a similar purpose to the one you made is dirtied. Anyway, here is a review:

you have things half on rugs, which leads to bleeding or floating. (bleeding in this case)
your secondary door leads to a floating exterior staircase. I really think you should just connect it to a small curtain wall then storage tower. You seem to have even made a cell already. Note, a mod is not clean if you leave empty cells you may have made.

edit: I forgot a very important point. When making OB NPCs and setting ownership, you have to, except in very rare cases, make a new faction for the cell, set all the NPCs in the cell as members, then simply have the faction own the items of the cell.
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pespespes
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Post by pespespes »

Leaving for some days on a holiday so showcase will wait
for a while.
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pespespes
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Post by pespespes »

Sorry for 2-posting!
I am back in line!It was quite a few days.

Rug bleaders-fixed(hopefully).
Added wall and storage tower!
Faction & ownership done!
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Tower near skingrad.
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Tyrion
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Post by Tyrion »

you misspelled "bleeder"
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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pespespes
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Post by pespespes »

Yes, it seems so, thanks
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Tyrion
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Post by Tyrion »

I don't have the cs for Oblivion on my laptop so I can't review this. Somebody else should be along to look at though, fear not.
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Thrignar Fraxix
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Post by Thrignar Fraxix »

you have posted a total of 10 different files for this guard house at this point, you should try making a new interior from scratch incorporating what you have learned from fixing mistakes so far.
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pespespes
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Post by pespespes »

I am sorry for the delay, I almost had a good
multi store house that day but CS crashed and I lost my
faith, school also represented an obstacle.

Now I am ready to get back to work, but I have Vista now,
any suggestions about CS on vista?
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Gez
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Post by Gez »

pespespes wrote:Now I am ready to get back to work, but I have Vista now,
any suggestions about CS on vista?
DO.
NOT.
INSTALL.
ANY.
GAME.
IN.
C:\PROGRAM FILES\.

That's my suggestion. The default install path for Morrowind, Oblivion and Fallout3 is C:\Program Files\Bethesda Softworks\Name-of-Game. This is bad. This is very bad. C:\Program Files is an evil directory in Vista. Install your games outside of that (e.g., C:\Games\Morrowind and so on) and everything will be just fine.
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pespespes
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Post by pespespes »

I will follow your advice if something goes wrong, but
I haven't experienced any trouble so far.
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pespespes
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Post by pespespes »

I can't find combine plugins option in CS vhere it shud be.
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Post by Haplo »

If you're using the Morrowind CS:

File > Combine Loaded Plugins

If you're using the Oblivion CS:

File > Tools > Combine Loaded Plugins
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pespespes
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Post by pespespes »

I have obliv. CS but it's just:


FILE:DATA
SAVE
EXPORT:INTERIOR AND CELL DATA
FORM COMPONENT DATA FOR ALL NON-WORLD FORMS
DIALOGUE
QUEST STAGES
NAMES
SCRIPT MESSAGEBOXES
GAME SETTINGS
BOOKS
DESCRIPTIONS
FACTION RANK NAMES
IMPORT:DIALOGUE
QUEST STAGES
NAMES
SCRIPT MESSAGEBOXES
BOOKS
DESCRIPTIONS
FACTION RANK NAMES
PREFERENCES
________________________________________________________
EXIT


Thats it, I know where it is suposed to be but it's not there(since I chnged the program I downloaded new CS)
Interior is ready but in two parts...any help?
---------------------------------------------------------
That problem solved, I had to update CS, I have a new
problem now, it's that I save the plugin in my oblivion data directory, it is saved, but it doesen't apear there
I have experienced even a windows explorer crash is that
beacouse of Vista's evil program files?
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Gez
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Post by Gez »

The crash? Doubtful.
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pespespes
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Post by pespespes »

When I go to Oblivion Data directory explorer crashes and
saved CS files aren't there.
-----------------------------------------------------
I reinstalled the game in "good" directory and I have to start over, so expect a little break.
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pespespes
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Post by pespespes »

So, all problems have been solved, and it was all beacouse
of ProgramFiles as Gez wrote.

There's a nice Cheydinhal middle clas house with basement.
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TRchhouse1.esp
aaa
(34.5 KiB) Downloaded 82 times
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pespespes
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Post by pespespes »

Sorry, I am bumping that beacouse of delay.
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Post by blackbird »

My review:
I suspect this plugin is dirty. I can notice it, when you open File/data/your plugin and look at he button details. delete every cell you don't need for this plugin.
There is a upper and lower clutter item. Remove one of those 2 items.
Book1chapetrmagesguild is bleeding a very little bit in the shelf
The cellar underground is made from another tileset, but vanilla ob does the same. --> OK
One of the apples is not resting logical
Maybe the mutton is floating a little bit
Remove bible of the deep ones. i don't think it's approperiate here
Middleclasspewtercup2 is floating.
NPC doesn't have AI.
Maybe the house is a bit too bright

Overall this int is quite good and has a few mistakes. If some one has a better alternative to clean your mod, you 'll probably promoted to an interior modder.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

NPC doesn't need AI, only to be not ugly.

fix the errors blackbird mentioned and I will take a look at it.
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pespespes
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Post by pespespes »

All fixed, exept the basement(I don't get it!)+you said it's ok

File cleaned
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TRchhouse2.esp
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Going from the top floor down:
usable furniture needs to be f-ed multiple times
That chandelier is really in the way
The bookshelf in front of the tapestried window is a bit far out I think. movie it back towards the wall.
first floor shelf seems a bit bare

basement:
no ownership set
this is a closet, not a basement. Make it a basement or delete it as the guy has plenty of storage around his house already.

This brings me back to an overall point. This guy has a ton of cloth, clothes, and closets.
With that in mind, this doesn't feel like a house. To me it almost feels like a warehouse with a bed in the attic, possibly due to the lack of food in this interior, or storage area devoted to food.
Another possibility is because this shell is meant to house a store on the first floor, or an entire knightly order. This shell is far too big for a single person.

although I can't be sure of any other dirtyness as I have not yet reaquired the tes4 plugin utility that I used to use for cleaning and checking cleanliness, I know your file is at least a little dirty as it edits cell 0,0.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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pespespes
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Post by pespespes »

What if I make basement a tomb?
Forget, I didn't made it.
_________________________________
So, all fixed, some clothes removed, some food added,
basement changed into food storage, but yeah it's
still for one person, his wife died just as they moved in as the candellier fell on her.
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TRchhouse3.esp
aaa
(16.31 KiB) Downloaded 86 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

I'm not going to look too closely because I don't have much time, but you did not expand the basement, it is still a closet. Your lights are sporadic and too powerful. a 256 light is pushing it, but you have multiple 512s in a house. tone them down and place more. Your basic lighting is too low as well.

Also, this still doesn't feel like a house, although I am not sure why. It seems like the clutter is there only for the sake of clutter, not to realistically furnish a house. Its like the person is living in a house style dungeon maybe.

for the love of god don't make the basement a tomb.
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The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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