old error reports (that have been fixed) v4
Moderators: Haplo, Lead Developers
That's really weird. You're not the only one who had a problem with scripts that can't find cells. It's really odd because the cell is there.
I have no guarantees it will work, but you can try turning the esm into an esp (Wrye Mash, TESDTK, and the Enchanted Editor can all do that), open the esp in the TESCS, and then open the script window and recompile all scripts. Then save, and turn it back into an esm.
I have no guarantees it will work, but you can try turning the esm into an esp (Wrye Mash, TESDTK, and the Enchanted Editor can all do that), open the esp in the TESCS, and then open the script window and recompile all scripts. Then save, and turn it back into an esm.
Cell: Tel Oren
Just south of the tower, there are several muckspunge plants that aren't rooted into the ground. They've been F'ed down, but if you look at the muckspunge on Azura's Coast and in Gnisis, the brown part at the bottom of the plant is always below ground.
I haven't been playing long, so my list of things is quite short. Great job from what I've seen so far, though! I'll try to keep combing the islands to look for stuff.
Just south of the tower, there are several muckspunge plants that aren't rooted into the ground. They've been F'ed down, but if you look at the muckspunge on Azura's Coast and in Gnisis, the brown part at the bottom of the plant is always below ground.
I haven't been playing long, so my list of things is quite short. Great job from what I've seen so far, though! I'll try to keep combing the islands to look for stuff.
Error In A telvanni Manor Built into a mountain
In Gah Oaudarah, Bal Gernak's Chambers, on the second level, there is a misalligned wall
I found that You have to put the TR Data in the Data files, then run The BSAReg while in the Zip file, it worked for me.Andres Indoril wrote:Have you registered your TR_Data?
Though you would have a hell load of more errors if you haven't. But there is no TR folder in your meshes folders only because we have the files in the TR_Data.bsa file.
4/4/2008 (02:15) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
ex_t_root_xl_03 Gah Ouadaruhn (33,10) 276027 88838 272
"This model seems to have no collision (the PC can walk right trough it)"
4/5/2008 (16:33) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Q_Melie00000000 Gah Sadrith, Market 293 249 770 "
Why is she wearing Tribunal Temple clothing?"
4/6/2008 (21:51) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Tumsea Rethrend00000000 Port Telvannis (42,17) 346530 143640 1531
"Why is she wearing a Tribunal Temple robe?"
4/6/2008 (22:10) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
in_t_s_pillar_04 Port Telvannis, Tel Thenim: Lower Tower 4022 3225 14188
"While walking downstairs, this overhead root was blocking the way for the PC."
4/7/2008 (16:58) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_tame_plainstrider00000001 Molagreahd Region (27,15) 226893 129870 776
"The infinite looping of this creature's sound is causing (literally!) a headache. I don't know if this is only the case for me, but I'll report it anyways."
4/8/2008 (23:41) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_O_Geralt_Tulius00000000 Hesadsadshamallu, Shrine 3688 5274 14690
"Why is he carrying around 3 iron cuirasses?"
4/8/2008 (23:46) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
in_dae_room_r_corner_01 Hesadsadshamallu, Shrine 2464 6224 14688
"The daedric bats here (or whatever they are called) were impossible to hit in melee, and with a bow could only be shot in the head, After dieing, they fell right trough the floor."
4/10/2008 (16:22) Eigenaar
TR_cr_mouse_small0000000000 Beached Shipwreck, Lower Level 3954 3624 13538
"A mouse does NOT just look like a small rat."
4/12/2008 (18:04) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
ex_velothi_loaddoor_02 Telvanni Isles Region (48,20) 393931 168389 987
"Inside resting is consieered illegal, although it is just a tomb."
4/12/2008 (21:08) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_in_dwrv_stair_sprl_02 Bthzundcheft, Hall of Towers 6189 1825 1595
"wall and stairs not perfectly aligned, so at some places the railing portrudes from the wall, and at other places it doesn't."
4/12/2008 (21:15) Eigenaar
TR_cr_cephalopod_big00000014 Telvanni Isles Region (38,14) 315718 120233 -510
"collision issue: the animal is halfway buried into the soil."
4/13/2008 (00:13) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
bk_BriefHistoryEmpire3 Bal Oyra, The Elfmaid 3804 4732 -98
"This book is floating in the air."
4/13/2008 (00:13) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
Misc_Uni_Pillow_02 Bal Oyra, The Elfmaid 3844 4773 -85
"This pillow is floating in the air."
ex_t_root_xl_03 Gah Ouadaruhn (33,10) 276027 88838 272
"This model seems to have no collision (the PC can walk right trough it)"
4/5/2008 (16:33) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Q_Melie00000000 Gah Sadrith, Market 293 249 770 "
Why is she wearing Tribunal Temple clothing?"
4/6/2008 (21:51) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Tumsea Rethrend00000000 Port Telvannis (42,17) 346530 143640 1531
"Why is she wearing a Tribunal Temple robe?"
4/6/2008 (22:10) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
in_t_s_pillar_04 Port Telvannis, Tel Thenim: Lower Tower 4022 3225 14188
"While walking downstairs, this overhead root was blocking the way for the PC."
4/7/2008 (16:58) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_tame_plainstrider00000001 Molagreahd Region (27,15) 226893 129870 776
"The infinite looping of this creature's sound is causing (literally!) a headache. I don't know if this is only the case for me, but I'll report it anyways."
4/8/2008 (23:41) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_O_Geralt_Tulius00000000 Hesadsadshamallu, Shrine 3688 5274 14690
"Why is he carrying around 3 iron cuirasses?"
4/8/2008 (23:46) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
in_dae_room_r_corner_01 Hesadsadshamallu, Shrine 2464 6224 14688
"The daedric bats here (or whatever they are called) were impossible to hit in melee, and with a bow could only be shot in the head, After dieing, they fell right trough the floor."
4/10/2008 (16:22) Eigenaar
TR_cr_mouse_small0000000000 Beached Shipwreck, Lower Level 3954 3624 13538
"A mouse does NOT just look like a small rat."
4/12/2008 (18:04) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
ex_velothi_loaddoor_02 Telvanni Isles Region (48,20) 393931 168389 987
"Inside resting is consieered illegal, although it is just a tomb."
4/12/2008 (21:08) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_in_dwrv_stair_sprl_02 Bthzundcheft, Hall of Towers 6189 1825 1595
"wall and stairs not perfectly aligned, so at some places the railing portrudes from the wall, and at other places it doesn't."
4/12/2008 (21:15) Eigenaar
TR_cr_cephalopod_big00000014 Telvanni Isles Region (38,14) 315718 120233 -510
"collision issue: the animal is halfway buried into the soil."
4/13/2008 (00:13) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
bk_BriefHistoryEmpire3 Bal Oyra, The Elfmaid 3804 4732 -98
"This book is floating in the air."
4/13/2008 (00:13) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
Misc_Uni_Pillow_02 Bal Oyra, The Elfmaid 3844 4773 -85
"This pillow is floating in the air."
Gez wrote:That's really weird. You're not the only one who had a problem with scripts that can't find cells. It's really odd because the cell is there.
I have no guarantees it will work, but you can try turning the esm into an esp (Wrye Mash, TESDTK, and the Enchanted Editor can all do that), open the esp in the TESCS, and then open the script window and recompile all scripts. Then save, and turn it back into an esm.
This actually WORKED!!! Had nearly the same error, only with "Mournhold" missing, i think it might be a problem with localized versions, was totally pissed last week when i couldn´t start Morrowind with Map01 but after ^^ (with Enchanted Editor) it works, just arrived on the new Map. Great work TR-Team, thank you very much.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
I think you're talking about the robes etc. with the _tt_ suffix? That just means Telvanni. You'll notice there are also _rr_ and _hh_ robes. (Unless there's some other robes you're talking about)Silly Symphonies wrote:4/5/2008 (16:33) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Q_Melie00000000 Gah Sadrith, Market 293 249 770 "
Why is she wearing Tribunal Temple clothing?"
4/6/2008 (21:51) TR_Map1.esm 3/26/2008 (00:33) Eigenaar
TR_m1_Tumsea Rethrend00000000 Port Telvannis (42,17) 346530 143640 1531
"Why is she wearing a Tribunal Temple robe?"
Speaking of these things, some Indoril and Dres clothing of the same classes would be useful.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
The robe I was talking about was expensive_robe_02. I considered it to be a Tribunal Temple priest robe, because on Vvardenfell only Tribunal Temple priest wore it. My bad.I think you're talking about the robes etc. with the _tt_ suffix? That just means Telvanni. You'll notice there are also _rr_ and _hh_ robes. (Unless there's some other robes you're talking about)
Anyway, I did a quick check around Port Telvannis, and others are definately wearing the wrong clothing:
Suleri Herothran wears extravagant_shirt_01_r (Redoran shirt)
Vero Renim wears extravagant_robe_01_h (Hlaalu robe)
Cell: Firewatch, Gorinia's House
Location: where her house should be
Error: it's not. Well, the window, door, and chimney are.
Cell: Firewatch, Exterior
Location: Large Gate Entrances
Error: There are two of them (in other words, I have to open the doors twice).
edit: I'm seeing this problem with every place I've been using the old map, either with doors or people. If I've talked to someone using the original TR map, there's another instance of them with V2.0.
Since I haven't seen the last two errors posted here before it may be something I am doing. But, it did not do this with the original TR map.
Location: where her house should be
Error: it's not. Well, the window, door, and chimney are.
Cell: Firewatch, Exterior
Location: Large Gate Entrances
Error: There are two of them (in other words, I have to open the doors twice).
edit: I'm seeing this problem with every place I've been using the old map, either with doors or people. If I've talked to someone using the original TR map, there's another instance of them with V2.0.
Since I haven't seen the last two errors posted here before it may be something I am doing. But, it did not do this with the original TR map.
Terrain Troubles
Molagreahd Region (19, 14) 158892 121259 2072
Terrain_Rocks_GL_03
Underside of rock plainly visible from road just outside Firewatch South gate
Molagreahd Region (19, 14) 158167, 121057 2086
Terrain_Rocks_GL_03
Rock lifted above ground on one side, not as bad as other rock next to it
Molagreahd Region (20, 16) 166535 136152 835
Flora_Wickwheat_03
Flying Flora
During the first beta, I had noticed a skirt from Zainna cave that showed up in inventory as a diagonal line, but looked fine on the character. That skirt came from Dalave Romari, and is still a problem. I later ran across another identical skirt being sold by a merchant.
Also in Zainna, the platform in the central area is VERY difficult to access by a large character due to insufficient headroom. The initial encounter was much more difficult than previously, since every occupant except one came out to join the "party" at the front door.
Skullkeeper has obviously changed from the first beta, and is no longer escorted by a couple of rather "malnourished" helpers (all skin and bone, minus the skin). Besides the sex change, the NPC no longer carries the various beast and human skulls which were formerly the "trademark" of the character. I felt disappointed.
Otherwise, the beta is looking very solid, congrats.
Terrain_Rocks_GL_03
Underside of rock plainly visible from road just outside Firewatch South gate
Molagreahd Region (19, 14) 158167, 121057 2086
Terrain_Rocks_GL_03
Rock lifted above ground on one side, not as bad as other rock next to it
Molagreahd Region (20, 16) 166535 136152 835
Flora_Wickwheat_03
Flying Flora
During the first beta, I had noticed a skirt from Zainna cave that showed up in inventory as a diagonal line, but looked fine on the character. That skirt came from Dalave Romari, and is still a problem. I later ran across another identical skirt being sold by a merchant.
Also in Zainna, the platform in the central area is VERY difficult to access by a large character due to insufficient headroom. The initial encounter was much more difficult than previously, since every occupant except one came out to join the "party" at the front door.
Skullkeeper has obviously changed from the first beta, and is no longer escorted by a couple of rather "malnourished" helpers (all skin and bone, minus the skin). Besides the sex change, the NPC no longer carries the various beast and human skulls which were formerly the "trademark" of the character. I felt disappointed.
Otherwise, the beta is looking very solid, congrats.
Door Off Center
Cell: A Firewatch Tower Interior
Object: an imp smalldoor 01
I can see the grey nothingness
Hi, I am not a beta tester but thought this is that kind of thing. On my first visit to Firewatch I hopped up to the top of a big tower and I saw a door a tick to the left. I took a look in the CS but don't know my way around, still I found a door like that in a tower.
Am I OK to to say that here? Sorry I can't be more specific.
Firewatch is nicely done, BTW.
Object: an imp smalldoor 01
I can see the grey nothingness
Hi, I am not a beta tester but thought this is that kind of thing. On my first visit to Firewatch I hopped up to the top of a big tower and I saw a door a tick to the left. I took a look in the CS but don't know my way around, still I found a door like that in a tower.
Am I OK to to say that here? Sorry I can't be more specific.
Firewatch is nicely done, BTW.
Your error report is in the right place. Thanks for the compliments, and the report.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer
- Posts: 99
- Joined: Fri Apr 29, 2005 2:33 pm
- Location: Canada
Don't tell me that you still don't know [url=http://wrye.ufrealms.net/#WryeMash]it![/url]The guar man wrote:wherer can i find that program mentioned for cleaning saves?
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
No World Map at All
I don't have the world map portion (any at all) from TR...
EDIT:
I am going to remove this post I made and reinstall. I think maybe it is am just missing files, sorry. I thought perhaps that was the engine limitation you mentioned, but think otherwise now.
EDIT:
I am going to remove this post I made and reinstall. I think maybe it is am just missing files, sorry. I thought perhaps that was the engine limitation you mentioned, but think otherwise now.
Last edited by Adamagia on Mon May 12, 2008 11:29 pm, edited 1 time in total.
Re: No World Map at All
It happens sometimes. You simply need to repair the world map in your save with Wrye Mash.Adamagia wrote:I don't have a world map portion from TR, since I have never used a mod addition off Vvardenfell I thought it was part of the engine issue, but after reading someone's post, I think I should be seeing at least some of the TR map. I do get town locations but they are placed on the water, strangely.
Errors found
-at Soludanni Egg Mine, facing entrance, to the right, TR_furn_pole_support_01 is floating.
-just up the road, at x=172171.50, y=164208.38, terrain_rock_wg_15 is floating.
-just up the road, at x=172171.50, y=164208.38, terrain_rock_wg_15 is floating.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Surely Poison Song has a thing or two to say about that? Doesn't Gorne have a pyre of Dagoth goodies at some point in history there?
I cannae remember precisely of course, and it's entirely possible I'm remembering incorrectly.
I cannae remember precisely of course, and it's entirely possible I'm remembering incorrectly.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
House Dagoth junk was trashed in several locations on the mainland. Maelasi Cavern is not a dumping ground. It's an actual Sixth House shrine. Not even the dumping grounds in Map3 have a shrine.
If it has to stay then I'd suggest trashing it abit. RIght now it's a nice little Dagoth shrine. If it's supposed to be a dumping ground then everything should be awry.
If it has to stay then I'd suggest trashing it abit. RIght now it's a nice little Dagoth shrine. If it's supposed to be a dumping ground then everything should be awry.
More levitating items
Collected a few more glitches over the past day or three:
Terrain_rocks_GL_01
Molagreahd Region (16, 16) 133465, 138545, 2479
Rock bottom plainly visible from shoreline below
flora_wickwheat_04
Molagreahd Region (20, 16) 169017, 134657, 508 AND
Molagreahd Region (20, 16) 169067, 134810, 496
two more levitating plants
terrain_rock_wg_16
Boethian MOuntains Region (32, 12) 263894, 103474, 2744
Rock bottom plainly visible from path below
Terrain_rocks_GL_01
Molagreahd Region (16, 16) 133465, 138545, 2479
Rock bottom plainly visible from shoreline below
flora_wickwheat_04
Molagreahd Region (20, 16) 169017, 134657, 508 AND
Molagreahd Region (20, 16) 169067, 134810, 496
two more levitating plants
terrain_rock_wg_16
Boethian MOuntains Region (32, 12) 263894, 103474, 2744
Rock bottom plainly visible from path below
-
- Member
- Posts: 11
- Joined: Sun Jun 08, 2008 7:34 pm
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Error: Floating sack.
Location: Orelu Plantation, right next to owner's shack, near other storage equipment. Looks like it might be being 'hanging' from the overhang, but is actually floating.
Location: Orelu Plantation, right next to owner's shack, near other storage equipment. Looks like it might be being 'hanging' from the overhang, but is actually floating.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Ring of Levitation?
This one struck me as funny:
TR_furn_barrel_ring01
Firewatch (17,15) 147374, 124790, 599
There's a barrel ring floating about a foot above the ground, with a wickwheat plant growing up directly through the center of it. It's located between two of the houses in Firewatch a few doors to the right of the Argonian alchemist.
Also, not a "world" problem, but:
TR_misc_skull_arg02
This is labelled as an "Argorian" skull, not "Argonian".
TR_furn_barrel_ring01
Firewatch (17,15) 147374, 124790, 599
There's a barrel ring floating about a foot above the ground, with a wickwheat plant growing up directly through the center of it. It's located between two of the houses in Firewatch a few doors to the right of the Argonian alchemist.
Also, not a "world" problem, but:
TR_misc_skull_arg02
This is labelled as an "Argorian" skull, not "Argonian".
Nothing. That's a Morrowind error. The Landmass is still there. If you really want to have a map there is a program that you can download. I think it's FPS Optimizer v2.0. The map is a bit buggy, though...
Edit: Lud already corrected me, but what the heck.
Edit: Lud already corrected me, but what the heck.
Last edited by Gnomey on Sat Jun 28, 2008 1:53 pm, edited 1 time in total.
More levitating stuff
I spotted a couple of "floaters" hovering above the mountainside overshadowing Tel Ouada:
terrain_rck_wg_15
Tel Ouada (24, 18) 198700, 148285, 2018
Tel Ouada (24, 18) 198680, 148162, 2056
Walking into the Captain's private quarters aboard the Silver Serpent was easy; getting out involved a locked and trapped door, or an Intervention spell.
When I've got my notes with me, I'll add the details about the floating book and pillow below decks in the bow of the ship which is in for repairs at Bal Oyra.
terrain_rck_wg_15
Tel Ouada (24, 18) 198700, 148285, 2018
Tel Ouada (24, 18) 198680, 148162, 2056
Walking into the Captain's private quarters aboard the Silver Serpent was easy; getting out involved a locked and trapped door, or an Intervention spell.
When I've got my notes with me, I'll add the details about the floating book and pillow below decks in the bow of the ship which is in for repairs at Bal Oyra.