If all those buildings are housing then go with Residential DistrictSwiftoak Woodwarrior wrote:To be honest I think that the west part should be called Residential, and the east part Bazaar. Makes more sense
Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion
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It's a mix of housing and shops primarily.
As for the other interiors of Old Necrom, I'll find a place for them elsewhere. The Old city is primarily for residences and shops, the manor district for the high-class, and possibly guild-halls + temple (not the main one) will be placed in a district of their own.
Don't worry, I'll have it all laid out soon.
As for the Foreign Quarter, not much has to be done save for replacing the tileset. (even though I forgot to merge those cells in the Necrom.esp)
As for the other interiors of Old Necrom, I'll find a place for them elsewhere. The Old city is primarily for residences and shops, the manor district for the high-class, and possibly guild-halls + temple (not the main one) will be placed in a district of their own.
Don't worry, I'll have it all laid out soon.
As for the Foreign Quarter, not much has to be done save for replacing the tileset. (even though I forgot to merge those cells in the Necrom.esp)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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:S
It looks fine to me. I don't know....maybe my modding just sucks at the moment I am aware there are lots of untextured spots, and several bleeding walls (in the corners especially) but I'm fixing those as I speak.
Could you post a screenshot?
It looks fine to me. I don't know....maybe my modding just sucks at the moment I am aware there are lots of untextured spots, and several bleeding walls (in the corners especially) but I'm fixing those as I speak.
Could you post a screenshot?
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Wow, yeah that's definitely messed. From what I see the CS is still rendering the old meshes for some reason.
But if you have the new Data, I don't see why?
I know this is a dumb thing to suggest, but your .bsa might be out-dated (even if you have the latest TR_Data.esm).
But if you have the new Data, I don't see why?
I know this is a dumb thing to suggest, but your .bsa might be out-dated (even if you have the latest TR_Data.esm).
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Which meshes are they, Hemitheon? Everything's fine for me.
Last edited by Haplo on Thu Jun 19, 2008 1:25 am, edited 1 time in total.
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Hmm... They appear fine for me with the plug-in loaded. And you're running just Necrom? (With the 4 master files)
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Yay!
And yeah. Necrom statues would definitely be great. I think I put those old ones there just to fool around/test. I don't recall seeing any new statues in the updated Data though.
Anyways here's a newer version. I've started to work on the Manor District. Going to merge a few manors now!
And yeah. Necrom statues would definitely be great. I think I put those old ones there just to fool around/test. I don't recall seeing any new statues in the updated Data though.
Anyways here's a newer version. I've started to work on the Manor District. Going to merge a few manors now!
- Attachments
-
- Necrom v0.28.esp
- (1.14 MiB) Downloaded 139 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
The statues were scrapped due to being very low priority and very distracting. Also for being very slowly done, but I'll look into it.
[url=http://img294.imageshack.us/img294/285/necromstatuelk2.jpg][img]http://img294.imageshack.us/img294/285/necromstatuelk2.th.jpg[/img][/url]
Eh?
[url=http://img294.imageshack.us/img294/285/necromstatuelk2.jpg][img]http://img294.imageshack.us/img294/285/necromstatuelk2.th.jpg[/img][/url]
Eh?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Thank you! Since people in the manor district are 80 times richer, I figure their place would look 80 times better.
Anyways, here's a latest update. I'm almost done laying down planters and touching up the area. The northern part is mostly done static-wise, but the southern area as you see needs more work.
As well, I was thinking about killing those oval buildings. There is no corresponding interior tileset, and it's an eyesore (in my opinion at least).
[img]http://img235.imageshack.us/img235/8779/necmanorfq9.jpg[/img]
Anyways, here's a latest update. I'm almost done laying down planters and touching up the area. The northern part is mostly done static-wise, but the southern area as you see needs more work.
As well, I was thinking about killing those oval buildings. There is no corresponding interior tileset, and it's an eyesore (in my opinion at least).
[img]http://img235.imageshack.us/img235/8779/necmanorfq9.jpg[/img]
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
It should would be nice if we could go back and add bathtubs to every interior.
except for the part where it isn't nice at all. Thats not even funny. - TF
except for the part where it isn't nice at all. Thats not even funny. - TF
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- theviking
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We are still looking for a place for a fighters guild in Necrom. After all, we already have a mages guild for it in the foreign quarter and it would offer a few good quests vs the ordinators. (We also need a headquarters for those in Necrom) I would like it if one of the shops from the foreign quarter became transferred to (Old) Necrom itself and the fighters guild would take it's place. Then we can assign one of the new claims to be the fighters guild. Can you look out for a suitable place for both?
Interiors: 25
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Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
You want to put foreign guilds in one of the Dunmers' most sacred cities? Those belong in the foreign quarter. Even in Almalexia the non-Dunmer guilds are relegated to a small corner of the main entrance.
If House Hlaalu doesn't have a manor in Necrom, which is an actual Dunmer House, why would foreigners have guild halls in it. That's like putting a McDonalds next to the Kaaba Stone or a Wal-Mart beside the Dome of the Rock.
An Ordinator building would fit flawlessly, a Fighter's guild would suck.
If House Hlaalu doesn't have a manor in Necrom, which is an actual Dunmer House, why would foreigners have guild halls in it. That's like putting a McDonalds next to the Kaaba Stone or a Wal-Mart beside the Dome of the Rock.
An Ordinator building would fit flawlessly, a Fighter's guild would suck.
- theviking
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It has to be in the foreign quarter.theviking wrote: I would like it if one of the shops from the foreign quarter became transferred to (Old) Necrom itself and the fighters guild would take it's place.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
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Getting there. The building layout of the Manor District has been finalized (unless there are any concerns from you guys), I shall begin merging interiors into the Old District and providing a claim map for any interiors that will need to be added.
The buildings in the Temple district of the bird's eye screenshot aren't actually there, they are loose buildings that I plan to move to the Foreign Quarter.
Anyways I'd estimate this to be around 30% completion at this stage.
Things Done:
-Layout for Old City.
-Layout for Manor District.
-Layout for Foreign Quarter (not in this file)
-50% merged interiors for Old City.
-Merged interiors for Foreign Quarter.
Things Needed to be Done:
-Layout for Temple.
-Layout for Cemetery.
-Remaining 50% merged interiors for Old City.
-Merged interiors for Manor.
-Merged interiors for Temple.
-Merged towers (still working where they are going to end up).
-Vertex shading.
-Building detail, flora, and container details.
-Minor wall fixes, touchups.
Latest file version .30, screenshot below.
[img]http://img229.imageshack.us/img229/1736/necbirdseyebx4.jpg[/img]
Any feedback as always will be well appreciated.
The buildings in the Temple district of the bird's eye screenshot aren't actually there, they are loose buildings that I plan to move to the Foreign Quarter.
Anyways I'd estimate this to be around 30% completion at this stage.
Things Done:
-Layout for Old City.
-Layout for Manor District.
-Layout for Foreign Quarter (not in this file)
-50% merged interiors for Old City.
-Merged interiors for Foreign Quarter.
Things Needed to be Done:
-Layout for Temple.
-Layout for Cemetery.
-Remaining 50% merged interiors for Old City.
-Merged interiors for Manor.
-Merged interiors for Temple.
-Merged towers (still working where they are going to end up).
-Vertex shading.
-Building detail, flora, and container details.
-Minor wall fixes, touchups.
Latest file version .30, screenshot below.
[img]http://img229.imageshack.us/img229/1736/necbirdseyebx4.jpg[/img]
Any feedback as always will be well appreciated.
- Attachments
-
- Necrom v0.3.esp
- (1.15 MiB) Downloaded 113 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Tyrion
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Can somebody tell me why this reminds me of something from a Zelda game?
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
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Yes and yes actually.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Do you plan to add anything to block the ends of the docks as the ramp down into the water?
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Yes, actually I was thinking about that the other day, but right now I'm too busy working with merging the interiors in the Manor District.
By the way, does anyone know the status of the temple meshes, and the remaining necrom meshes? There are few structures that are still using the old meshes. As well, the temple is crucial, and until I have that mesh, I cannot do much, even plan. I'd need to know the size and shape too.
By the way, does anyone know the status of the temple meshes, and the remaining necrom meshes? There are few structures that are still using the old meshes. As well, the temple is crucial, and until I have that mesh, I cannot do much, even plan. I'd need to know the size and shape too.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
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We should just put in a giant yellow exclamation mark as a joke.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Could you give a list of the house meshes that need replacing?
EDIT - And a final verdict on those statues. It's up to you whether they fit with the atmosphere. If you'd like the actual .nif files to test for yourself, let me know and I'll PM them to you or something.
EDIT - And a final verdict on those statues. It's up to you whether they fit with the atmosphere. If you'd like the actual .nif files to test for yourself, let me know and I'll PM them to you or something.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Okay, I'll see how they work, you can PM them to me.
As for the houses, I really don't know :S The ones that haven't been done? I wanted to ask Aro if he intended to finish those, or only the ones he updated in TR_Data. It's not a must, but it just helps with the consistency. You can see in the latest file which ones are old and which ones are new.
Anyways progress update, about half the manor interiors are merged. I'm figuring out what to do with Foreign Quarter. I merged that and the rest of the causeway back into the file. Should I replace the exteriors (which would mean the interiors would have to be remade with the new tileset) or should I leave them?
Personally I'd like to replace the FQ with the new tileset, but if you guys want speed then we can leave it with the Velothi tileset. I'm going to put the guild halls in there too.
Anyways you can see for yourself in the latest file. v.032
[img]http://img242.imageshack.us/img242/2647/necromplanku5.jpg[/img]
As for the houses, I really don't know :S The ones that haven't been done? I wanted to ask Aro if he intended to finish those, or only the ones he updated in TR_Data. It's not a must, but it just helps with the consistency. You can see in the latest file which ones are old and which ones are new.
Anyways progress update, about half the manor interiors are merged. I'm figuring out what to do with Foreign Quarter. I merged that and the rest of the causeway back into the file. Should I replace the exteriors (which would mean the interiors would have to be remade with the new tileset) or should I leave them?
Personally I'd like to replace the FQ with the new tileset, but if you guys want speed then we can leave it with the Velothi tileset. I'm going to put the guild halls in there too.
Anyways you can see for yourself in the latest file. v.032
[img]http://img242.imageshack.us/img242/2647/necromplanku5.jpg[/img]
- Attachments
-
- Necrom v0.32.esp
- (1.45 MiB) Downloaded 148 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
What they said. I'd take Hemitheon up on that offer for maximum speed. I'm PMing you those statues now. If you like them, leave the old statues in and I'll do a search&replace on them once I've added them into TR_Data. If you don't like them, we'll see if anything can be done, but I doubt there is any alternative, since this is such a high priority.
EDIT - It's looking great, nice work.
EDIT - It's looking great, nice work.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Just in case you say yes to me changing them out, I started. If not oh well dont worry about it.
Problem:
Alot of those interiors are bipolar: poor with rich, com with de. If I continue changing the int set, can I have permission to alter the cells? After I've altered them, a reviewer (Haplo)could go over them and make sure no mistakes. It's that or take all of these claims and have them fixed which in TR time will take 1 to 4 weeks. In my time, I've already fixed 5 cells.
Problem:
Alot of those interiors are bipolar: poor with rich, com with de. If I continue changing the int set, can I have permission to alter the cells? After I've altered them, a reviewer (Haplo)could go over them and make sure no mistakes. It's that or take all of these claims and have them fixed which in TR time will take 1 to 4 weeks. In my time, I've already fixed 5 cells.
- Thrignar Fraxix
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how about you send them to me for review?
BTW yeah swap them out
BTW yeah swap them out
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo