i2-419-Imp
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i2-419-Imp
Claim type: Interior
Claim ID: TR_i2-419-Imp (#1836)
Faction: Imperial
Parent claim: TR_2-40-Imp (#103)
Claimed by: Xui'al
Status: Approved (Progress: 100%)
Location: 1:(3308, 51):0
Files: TR_i2-419-Imp_Thrignar Fraxix_1.esp; TR_i2-419-Imp_Xui'al_1.esp
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The mages guild for Helnim. It should be a small waystation with a guild guide and room for one or two service members. It is located in the basement of Helnim Hall.(In NPC claim 3) The door leading to it still has to be created so it would be nice if you could make a plan for it.
Claim ID: TR_i2-419-Imp (#1836)
Faction: Imperial
Parent claim: TR_2-40-Imp (#103)
Claimed by: Xui'al
Status: Approved (Progress: 100%)
Location: 1:(3308, 51):0
Files: TR_i2-419-Imp_Thrignar Fraxix_1.esp; TR_i2-419-Imp_Xui'al_1.esp
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The mages guild for Helnim. It should be a small waystation with a guild guide and room for one or two service members. It is located in the basement of Helnim Hall.(In NPC claim 3) The door leading to it still has to be created so it would be nice if you could make a plan for it.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
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- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
It is also very small. I axed one of the bedrooms as it started to feel too much like a maze. Should be done Wednesday.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
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- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
Just letting everyone know that I haven't forgotten or have given up. I have a busy couple of days ahead of me though (not uncommon at all during this time of year) but this minuscule claim should be done soon.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
-
- Developer Emeritus
- Posts: 1330
- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
Done. Very spartan; the poor alchemist and guild guide are relegated to a small storage room.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Added platform for guildguide. Changed out most of banners.
Comments
Rating
8.5/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Added platform for guildguide. Changed out most of banners.
Comments
Rating
8.5/10
- Attachments
-
- Clean TR_i2-419-Imp_Xui'al_1.esp
- (8.57 KiB) Downloaded 20 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Haplo, I presume, needs to merge this to the latest Map 2 and NPC it appropriately. Or whoever has that file right now.
I have no idea where in Helnim it should go. It should probably (presuming it's linked to by an interior) use that door we have in TR with the Mages Guild insignia painted on it.
I have no idea where in Helnim it should go. It should probably (presuming it's linked to by an interior) use that door we have in TR with the Mages Guild insignia painted on it.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
The Claim Description wrote:It is located in the basement of Helnim Hall.(In NPC claim 3) The door leading to it still has to be created so it would be nice if you could make a plan for it.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo