Kayo's Showcase

In order to implement content in-game, you must be a Developer. This is the place for you to introduce yourself, and apply to become a TR Developer.

Moderator: Lead Developers

Locked
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Kayo's Showcase

Post by Kayo »

It's me again...I'm just about ready to a BETA version of my showcase up but that won't be done for at least two days and three at the most. But I wanted to post some pics here first.They are of my velothi city by the name of Rebirth City. I know it's a very Un-Pro like name but I couldn't think of anything at the moment.
Well here they are...
[url=http://img233.imageshack.us/my.php?image=rebirthcitynd9.jpg][img=http://img233.imageshack.us/img233/7388/rebirthcitynd9.th.jpg][/url]
[url=http://img76.imageshack.us/my.php?image=rebirthcity2uh7.jpg][img=http://img76.imageshack.us/img76/4421/rebirthcity2uh7.th.jpg][/url]
[url=http://img329.imageshack.us/my.php?image=rebirthcity3tm4.jpg][img=http://img329.imageshack.us/img329/5983/rebirthcity3tm4.th.jpg][/url]
[url=http://img76.imageshack.us/my.php?image=rebirthcity4ad7.jpg][img=http://img76.imageshack.us/img76/187/rebirthcity4ad7.th.jpg][/url]
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Just so you know, we can't promote for screenshots only; we can only review actual plug-in files.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

Alright my mod could be done sooner than I had thought but i'm not sure.

Oh and Haplo...sorry about that whole thing a while ago.
No hard feelings?
blackbird
Reviewer
Posts: 1816
Joined: Thu Mar 01, 2007 9:55 pm
Location: Brugge (bruges), Flanders, Belgium

Post by blackbird »

It's a good start judging from the screenshots. I like the screenshots, but everything should be more detailed. You should add more container objects and misc objects (the ones you can carry).
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

So, i know I had posted a few pics of that city... but something happened to my computer and I got this virus (Probably too much downloading) and I had to Reset my computer I had to re-install everything. And I didnt want to go through the trouble of making another city I just made this little shack in Hla Oad. It's easy to find it is right next to mundius' house. Tell me how you think it is, I liked it but not sure if it's "TR Worthy".
Attachments
Hla Oad Vacant Shack.ESP
It is right next to Mundius' house.
coc to "Hla Oad, Vacant Shack"
(5.75 KiB) Downloaded 58 times
User avatar
immortal_pigs
Developer
Posts: 582
Joined: Thu May 15, 2008 2:45 pm
Location: Utrecht

Post by immortal_pigs »

I've taken a look at your interior in the CS. I don't know if it's dirty, I didn't check. Here's what I noticed:

You mix _de with _com. [Your bottles for example are _com]. _de is for Dunmer and _com is for Imperials and other non-Dunmer houses. This is a Dunmer shack, so there should only be _de. Basically you will need to get rid of all the 'com' stuff and replace it with 'de'.

- barrel_01_cheapfood 5 floats a very tiny little bit.
- com_sack_01_chpfood5 floats a slight bit above the two sacks it's supposed to rest on.
- com_basket_01_chpfood5 bleeds into the heightened wooden plank of the floor.
- Another one of the com_sack_01_chpfood5's bleeds into a basket.
- misc_com_bottle_06 floats a slight little bit.
- misc_com_bottle_06 bleeds into a heightened plank.
- misc_com_bottle_06 floats.
- com_basket_01_chpfood5 bleeds into a sack.
- furn_de_ex_table_02 floats a very slight tiny bit.
- com_sack_01_chpfood5 bleeds into a heightened plank on the floor.
- barrel_01_cheapfood5 floats a little bit.

Suggestion:
This int. has 40 references. It is a small interior, but I think it might need some more stuff in it. You could place food on the table and stuff on the barrels and chests.
User avatar
Andres Indoril
Senior Developer
Posts: 1459
Joined: Fri Jan 13, 2006 9:01 pm
Location: Lost.... Somewhere?
Contact:

Post by Andres Indoril »

By the way....
_com sacks, bottles, baskets, utensils and such are also to be used in _de interiors, so I am rather sad that the tutorial made by Vegor has gone poof.... If it hadn't, I could supply a nice and full list of such mixing errors and what are not considered errors.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

I fixed most of those floatees. I'm not sure if I have to replace the com bottles with something else since the DE_ items only consists of like a few goblets, bowls, and pots. No bottles... Also I noticed in a few shacks that Betheseda has made I've seen Com_ bottles in places a Dark Elf lives. For example Foryn Gilnith's house has a Com_chest and Com_bottles. So must i really replace the bottles? Either way I replaced them with some goblets. Anyways, Here is the updated version.
Attachments
Hla_Oad_Vacant_Shack+.ESP
(11.47 KiB) Downloaded 67 times
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

You don't need to. Though you shouldn't consider it a rule, generally when there is a com object that doesn't have a similar de object, and vice versa, you can use that object in every interior. (Like bottles for de interiors, and rugs for com interiors). As I said, though, this isn't a rule: you still can't use de desks in com buildings, etc.
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

yay another review from Lady N:

-the plug in is dirty with GMSTs. open it up in TESAME and remove all those.
-chest beneath table bleeds into table. you need to scale this chest down some or move it to the other side.
-the position of the dagger is not realistic at all, it needs to be either stuck into the wood or leaning on the barrel.
-sack bleeds into the shack wall.
-different sack bleeds into the basket next to it.

the errors are few and the interior design is good. fix them and i will promote you :)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

-Marked GMST's as ignored
-Fixed bleeding sack
-Fixed bleeding basket
-Stuck Dagger on barrel with paper

That should be it. And I'm just curious what exactly is a GMST? Does it have any major effect on gameplay?
Attachments
Hla_Oad_Vacant_Shack++.ESP
(11.54 KiB) Downloaded 55 times
bamman62
Developer
Posts: 174
Joined: Sun Apr 13, 2008 2:26 pm

Post by bamman62 »

I think GMST has something to do with game settings. TESAME is around here somewhere. It makes cleaning dirty files fairly easy.
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

I noticed I was missing a NorthMarker. Silly me...

and thanks Bam.
Attachments
Hla_Oad_Vacant_Shack+++.ESP
(11.67 KiB) Downloaded 63 times
We don't need a psychiatrist, Go away!
-Haplo
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

I feel as if I was forgetten about. It's probablly everyone getting sucked up into the school/college vortex. Absorbing all of thier time like a Time-Sucking-Leech.

*Sigh*
We don't need a psychiatrist, Go away!
-Haplo
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

sorry, theres been a lot of stuff going on (at least on my end) so i neglected to do reviews. the shack looks good so im going to go ahead and promote you for interior modding. congradz :)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
redsrock
Developer
Posts: 113
Joined: Sat Jul 12, 2008 1:45 am
Location: Indiana, USA.
Contact:

Post by redsrock »

Kayo wrote:I feel as if I was forgetten about. *Sigh*
Don't worry, it's slow around here. But really, it's even worse in Literature. Anyways, congrats. :)
User avatar
Kayo
Developer
Posts: 22
Joined: Mon Jul 21, 2008 2:07 pm
Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

Thank you Lady Nerevar, I'm just really excited to be part of this team. I will make sure that I becam a great asset to the team through getting little things done quickly and with quality.
:)
We don't need a psychiatrist, Go away!
-Haplo
Locked