As I imagine it, the quest for the Dres portion of the morrowind mainland should of course be based arround slavery. So, how about a double sided quest where one either helps the slaves across the Dres lands to uprise against their masters, or helps the Dres Slavelords to quell the uprising. One could run around the Dres area, delivering messages to slaves, and other members of camps, help to smuggle weapons in and out of camps, assassinate members of house Dres, and of course help slaves escape. Now this could be done with the assistance of the twin lamps and possibly the imperials, who despise slavery. Eventually one could see the destruction of House Dres itself after removing the workforce and generators of it's income.
One could also take the Dres side of things and intercept those messages, destroy the weapons shipments, and kill the organizers of slave revolts. Rising in the Dres hierarchy as this is performed. The pinnacle of this quest would be a massive escape attempt of slaves from plantations all across Dreas Lands, and into their homelands of Black Marsh, elesweyr, or simply into hiding. Shoot me feedback, as I am new to the forums.
Slave Uprising & Twin Lamps
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I don't know if it's been decided yet but I hear a lot about creating the last two houses as joinable factions. To my understanding both House Indoril and House Dres are openly hostile toward outlanders, even Dunmer outlanders. It seems like it would take a lot of bribe money in the right places to even get an audience with the council (Well, for house Dres anyway), let alone rise high in the ranks of these houses.
The Twin Lamps I could see becoming a legitimately joinable faction, but I doubt they would ever manage to cause such a ruckus as to do any major damage, even with the help of the Nerevarine. I mean these are Great Houses, what are a bunch of poorly equipped upstarts to them? (slavery is abolished by the King just a few years after Morrowind takes place anyway)
The Twin Lamps I could see becoming a legitimately joinable faction, but I doubt they would ever manage to cause such a ruckus as to do any major damage, even with the help of the Nerevarine. I mean these are Great Houses, what are a bunch of poorly equipped upstarts to them? (slavery is abolished by the King just a few years after Morrowind takes place anyway)
How about the legion commander (or another high up guy)of one of the forts is an argonian who hates seeing his people being used. The player would have the choice of helping him/her out, or being payed by Dres to take him down.
Last edited by milne on Tue Sep 02, 2008 4:18 pm, edited 1 time in total.
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Due to the nature of map6 there will almost certainly be some sort of quest-line dealing with slaves. However, since map6 is quite far down the road talking about details now is not something we're doing. Discussion for a map6 quest-line and side quests will be done when map6 is farther along.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
No point in not coming up with ideas now if ya got 'em. It's not look good ideas, or any ideas at all, are something that comes at a persons bidding. It's best to start discussion early and why not? Its always good to be speculating, looking toward the future, getting excited about stuff. Although the ideas that bring it about and the end products aren't, a vast portion of work at hand is boring, even in a creative project. Watching a painter paint is only marginally more interesting than watching said paint dry.