bmscout208's Oblivion showcase

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theviking
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Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

You didn't clean the paper and the stairs. If you delete them they wont be deleted from your house, bvut only the changes you made through your mod to the original game will be nullified.
Normally a basement has around the same light as a normal house. It all depends on the style of the architecture that you're making. If that is common, you can always use the common light values, if it is velothi, always use those settings, etc. Recommended twice. I hope an admin will see this and promote you.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Lady Nerevar
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Post by Lady Nerevar »

i found no errors worth mentioning. i would have liked to see some kind of rail between the bed and the stairs though.

sorry i didnt get around to this earlier. lets see if i can promote you for interiors... hms, i added you to the TR modders and Interior modders usergroup... i hope thats what i was supose to do. ill wait till someone more experianced comes around and tells me how to do this :P

now, on to the exterior, wich still needs a lot of work imho.

-the land should be raised from underwater more gradugaly. go back and smooth this area out some more.
-the island is very flat. add a hill or something on one side to make it more natural.
-it lacks detial, especialy rocks. if you take a look at the ascadian isles, its generaly large clumps of rocks with mushrooms/trees. flowers and shrubs also grow around said rock clumps. the way you have it rightnow it looks like you just put some statics down randomly. basicaly, make it look more like the original region. also, make sure to use only flora that grows in your region.
-you use only one texture. while on a small island like this it dosent matter as much, you should vary it up a bit. several types of grass for example, and sand or rock near the water. Also, use vertex shading! vertex shading should be used anywhere where shadow is cast (around trees, rocks, items, etc.) and where textures meet.

your exterior is an ok start, but realy needs more work. look at existing beth regions and try to mimic what they do (without cookie cutting :))
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Thrignar Fraxix
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Post by Thrignar Fraxix »

*comes along*
*Changes tag*
*offers congratulations*
*Walks off*
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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bmscout208
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Location: armidale,australia

Post by bmscout208 »

yea thanks for the promotion and the exterior was there realy as a way to get in but i might fix it up later
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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theviking
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Post by theviking »

Congratulations! If you have any questions, you can always ask me. You might want to go to the unclaimed part of the interiors and grab an interior!
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Jedak
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Post by Jedak »

Glad to see you finally in the team :)

I like your style, TF
Macar: At last, I have a coleague to work with.

Lady N: Jedak-of-all-trades
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bmscout208
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Post by bmscout208 »

heres my first file for my showcase its not done yet but it will be its the first room of a necromancers lair i am making. it starts in a basement. i just wanted to check if its lore correct and if there's any problems.
EDIT: this is for oblivion
Attachments
Bmscout208 showcase.esp
V.0.1
(2.28 KiB) Downloaded 85 times
Last edited by bmscout208 on Sun Sep 28, 2008 2:23 pm, edited 1 time in total.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Theron Udraer
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Location: my palace in the sky with my own (female) servants who do anything i want them to do...

Post by Theron Udraer »

I see you are promoted... congrats!

Now that you've finished your showcase, you don't have to post files here anymore. If you want to try to be promoted for something else, then feel free to, though. I'm guessing that you posted the file so that someone could review it, and you meant it to be for you?
if you read my location and thought "woah what a perverted old man!", then you must be a perv yourself. because i never said anything about them being strippers... heheehheehheee

---------------------------------

Claims-

Interior- 4 reviewing
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bmscout208
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Post by bmscout208 »

yea im promoted for morrowind this is for oblivion its not completely done yet but before i get further i want to make sure each part is done.
EDIT: its called bmscout208 the cell.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Theron Udraer
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Location: my palace in the sky with my own (female) servants who do anything i want them to do...

Post by Theron Udraer »

ohhh ok gotcha! good luck!
if you read my location and thought "woah what a perverted old man!", then you must be a perv yourself. because i never said anything about them being strippers... heheehheehheee

---------------------------------

Claims-

Interior- 4 reviewing
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bmscout208
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Location: armidale,australia

Post by bmscout208 »

hmm im having a problem with turning objects around if oblivion no matter what i do the objects dont connect when i turn them around tried snap angle etc turned if off put it to 1. any one know how i can make it connect? sorta impossible to make progress at the moment.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

snap to reference. Learn this. Use this.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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bmscout208
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Location: armidale,australia

Post by bmscout208 »

i thought it worked. but it didnt probaly cause i dont know how to use it?
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Thrignar Fraxix
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Post by Thrignar Fraxix »

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224]rudimentary tutorial found here[/url]
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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bmscout208
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Location: armidale,australia

Post by bmscout208 »

ok used it clicked on the reference tried to put the next hall way section on didnt work... its these cracks when i turn it it just wont fit exalty
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Seven
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Post by Seven »

Just remember that If you started working without gridsnap, once it is turned on the other pieces that were already placed are still not aligned on the grid at the same increment(unless you have the devil's luck).

This is really the only advice on the subject I can give because I am far from experienced with CS III or IV.

You may just want to re-do the area with gridsnap on.

-Seven
The human face can decieve you in a thousand ways, but the eyes never lie.
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bmscout208
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Post by bmscout208 »

i see that is the problem im not used to CS IV. this is realy agravating because i finished a whole zombie drone cave thing(hard to explain) guess i will have to redo sigh. well thanks.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Seven
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Post by Seven »

I see that you were talking about Reference Snap, not grid snap, I misunderstood.

Please disregard my comment, I am not at all familiar with reference snap in TES IV.

Sorry about that.
The human face can decieve you in a thousand ways, but the eyes never lie.
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bmscout208
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Post by bmscout208 »

oh lol i tohught what u said worked for a sec but it didnt its REALY ANNOYING i cant even turn around any frigen object without it being in the wrong position like in morrowind CS u can snap angle and grid everything in this every object turns at a slightly different angle than the rest and THE GOD DAMN REFERENCE thing. is completely pointless as it does nothing.

EDIT: im also woking with fort interiors would that effect it? and it has something to do with snap angle i think?
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Lady Nerevar
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Post by Lady Nerevar »

make sure your preferences for snap to grid and snap to angle are set correctly. grid is multiples of 8 ( i use 32) and angle are degrees (i use 45). the bigger the value the easier they snap together. some pieces dont snap together well at all, and some pieces only seem to want to snap from one side. its a pain, but eventually you can get it all to fit with a combo of grisnap and snap to reference.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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bmscout208
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Location: armidale,australia

Post by bmscout208 »

ah well thats a pain lol just have to change the layout of plan then.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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bmscout208
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Location: armidale,australia

Post by bmscout208 »

does anyone know a script that makes a person follow you or wait for you? trying to get a zombie to but i dont know anything about scripting lol.
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

The Lusty Argonian Maid
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Lady Nerevar
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Post by Lady Nerevar »

try checking a similar quest or instance, or the CS wiki. im thinking that its an AI action instead of a script actually.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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