i4-219-Hla

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Aeven
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i4-219-Hla

Post by Aeven »

Claim type: Interior
Claim ID: TR_i4-219-Hla (#1945)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: Hemitheon
Status: Approved (Progress: 100%)
Location: 1:(-2259, -3932):0
Files: TR_i4-219-Hla_Hemitheon_1.esp; TR_i4-219-Hla_Thrignar Fraxix_1.esp

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Cave. Make it interesting as it is on a river that leads out of the province and visible from the road.

http://i26.photobucket.com/albums/c135/evildemonofcowville/Krag-region07.jpg

[2013 edit: this is now in -18, -30. Be sure to check northmarker during merge.]
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Post by Hemitheon »

A. It's a LONG passage into Cyrodiil and at the very end are the foundations of a ruined fort.

B. Another idea: Using only the white parts of the Necrom pieces, create the foundations of an Ayleid tower. I could use TR rock crystals as those glowing rocks.

C. a cave being used as a secret border crossing by Drothmeri rebels. Their leader, Frathen Drothan, is not yet aware of Varsa Baalim. He is currently using the cave as a headquarters.

You choose.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

a: what? no actual conntections and anything that far below ground wouldn't be a modern imperial fort

b: Could you really make it look ayleid? if so then fuck yes. Put a normal bit of cave at the front though and give some reason for bandits or whatever to not have explored the ruin.

c: what?
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Post by Hemitheon »

Something along these lines, what do you think?


PS. Please give me feedback on this.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

dunno... could you ayleid it up a bit more perhaps? Also, I think you need to avoid the door jams, they are fairly distinctive.
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Post by Hemitheon »

Ok I wasn't feeling it so I went in a quasi-new direction. It is a tomb of an Ayleid sorcerer. Tell me what you think. I figured it could be another uber secret location that only a few players will ever find, well at least without cheating.

Feedback please.
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Post by Hemitheon »

Finished. I can't wait to see your reaction to this one. And I mean that pessimistically. Anyway.

It's a tomb, nothing uber, just a sword and some gold. What may be uber is the architecture. Though Ayleid-ish, it probably wouldn't be classified with the Wild Elves of Cyrodiil. So to merge these different styles, the story is this:

During the Alessian Revolt, an Ayleid noble abandoned the cause and fled eastward beyond the Valus mountains. When he learned that the Ayleids had been defeated, he enslaved the mountain people in order to build for himself a tomb. Guilty, he desired to die along with his people. He ordered the slaves to build the tomb as close to Cyrodiil as possible, so it was built underground, connected to Cyrodiil by tunnels. So the tomb was built as close as possible to the specifications of the noble, but the mountain people were unfamiliar with Ayleid style and architecture. He died. The tomb was sealed away.

or

It's the tomb of a very powerful Dunmer sorcerer.
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Post by Bloodthirsty Crustacean »

Couldn't resist a cheeky DL. Epic! Good lord, can nothing stop you, Hem? (In a good way)

I really like this, and all those little touches are just great. (Soul gems - genius - though why not go a cheeky step further and create some fake dummy creatures with unique names - perhaps an 'Auroran' or 'Dusk Wraith' or something suitably Ayleid)

I'd say there's no need for funky backstory as above - this is just Morrowind's version of Ayleid architecture, just as Oblivion's Daedroth don't look like Morrowind's, or Oblivion's Imperial Guards don't look like Morrowind's.

Anyway, see what Thrig says.

Two things - the river in the cave bit needs Coliso Walls and a splashy sound box (so too the sorcerer's grave puddle?)

The Ayleid sword at the end seems a bit weird being as it is the Imperial Royal Longsword. Why not make it Daedric - the elves loved their Daedra.
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Post by Gez »

Very interesting look. Don't think it's possible to make it more ayleidish without creating a new tileset just for that (which is, of course, out of question).

Does the cavern cell really need to have water, though?

Why is there no connection between the two entrances of the cave itself? If they are not connected, it's two different caves with the same name. Also, the cell doesn't seem to need water, does it?
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Post by Hemitheon »

The tomb has water just for effect. The player can literally walk on water without magic. I had the same problem with the sword, Mafresila. But I can change it and I'll change the soul gem to an Auroran. And I'll remove the rushing water from the cave.

The two entrances are both connected to the cave. It's just that the top one collapsed at one point, so they dug the lower one.
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Post by Thrignar Fraxix »

to review with you
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Post by Hemitheon »

I don't know if you'll like this idea, but:

What if I replace the weapon with Meridia's dagger? It fits with Ayleid religion and could be used for questing later on in Map4?
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Post by Thrignar Fraxix »

If we decide to add it, we will add it during the questing phase.
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Post by Hemitheon »

Fixed it.
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Aeven
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Post by Aeven »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Perfect! I would suggest a special sword model, rather than the Daedric one. A retextured daedric one would work. Gold and red, in that case. But that's for detailling.

No errors found.

Comments This thing is pure love, and sure to be loved by all who decide to enter. Epic.

Rating 10/10
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Post by Thrignar Fraxix »

unique models are not used in claims except in the most special of circumstances.
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Post by Thrignar Fraxix »

Approving... yes very approving.
大Approving

I should turn my music back on
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