old error reports (that have been fixed) v4

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Hikatashi

Post by Hikatashi »

Cell: Gah Ouadaruhn, Bal Gernak's Chambers
Location: "Balcony" that you have to levitate up to.
Error: There is a large gap in the wall caused by improper placement of statics.
Kovacius
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Posts: 85
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Location: PA, USA

Still more levitating stuff

Post by Kovacius »

Added a few more airborne thingies to the list:

flora_tree_06
Boethian Mountains Region (33, 9) 270573, 80355, 1682
Tree half-way out of the ground, just outside Gah Ouadaruhn

flora_tree_05
Boethian Mountains Region (33, 9) 276072, 78124, 1464
Tree base partially out of ground, outside Gah Ouadaruhn

flora_grass_01
Boethian Mountains Region (34, 9) 283025, 80862, 233
flying weed
Guest

Post by Guest »

Cell: Firewatch library in general

Location: The stairs

Error: Pretty basic, just the door labellings for the first and second floor are wrong in places, the first floor is labelled second and vice versa
RegrettableCouncil2
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Posts: 2
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Location: England

Post by RegrettableCouncil2 »

[img]http://i31.tinypic.com/162actv.jpg[/img]

The water's shadow tavern, Gah Ouadaruhn, the ground floor inn doors, one is like this[/img]
RegrettableCouncil2
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Location: England

Post by RegrettableCouncil2 »

and also this just outside Gah Ouadaruhn i found

[img]http://i28.tinypic.com/11v14xt.jpg[/img]

i was about here:

[img]http://i26.tinypic.com/2mgplkx.jpg[/img]
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osiris
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Posts: 499
Joined: Sat Mar 03, 2007 10:47 am
Location: Rome (Italy)
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Post by osiris »

@RegrettableCouncil2: is better if you use the "BetaComment.txt" Morrowind function to report world errors. The team can't fix errors gathered from screenshots just because pictures don't gives the world coordinates; also, the "BetaComment" will allow you to post more reports with just one click.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Grimoa
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Location: Ranyon-rhun
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Post by Grimoa »

I don't know where to put this...

After registering TR_Data.bsa in my morrowind.ini file, I wasn't able to load my saves anymore. The game got stuck and I cancled it with task manager. This happend every time when loading a save or starting a new game.

Without registering TR_Data.bsa I could travel to TR-land, but everything was full of error markers. (naturally)

I unpacked the bsa and moved everything into Data Files folder. It worked fine, I could play TR.

I did a bit more research today and found that I have to deactivate [url=http://yacoby.silgrad.com/MW/Mods/ownershipindicator.htm]Ownership Indicator[/url] to make it work when using TR_Data.bsa. (Of course I removed the unpacked files before testing ;) )

So, I think there is some kind of wired conflict. But I have no idea.
Or maybe its just my or my system or the weather or anything.

Just thought I let you know, in case anyone wants to take a look.
Kovacius
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Posts: 85
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Location: PA, USA

Post by Kovacius »

Sorry if this isn't as detailed as it would be if I had my notes with me, but:

The clothier in Port Telvannis (near the Avenue) - banner outside pod is that of a Trader, not a Clothier.

Same Port Telvannis clothier - exit point from pod is partially embedded in the outside stairs. It usually takes either a half-dozen Jumps or a console "fixme" command to "get my feet unstuck" any time the character leaves the shop.



People learn best from their own mistakes, so I try to make as many as possible......
TheGreyChangeling

Script Error

Post by TheGreyChangeling »

I've tried playing this a few times now but each time I get a CTD and the following error message either gets flashed to me by windows or shows up in the morrowind warnings file:

Expression Error Unable to find cell id "Bal Oyra" in script TR_m1_BOmuskflyscript.


I attempted to follow advice given to another user (who reported success after) and simply recompile the scripts in TESCS but, in my case, that just seemed to multiply the error into a host of missing things often on line six in various scripts.

Hoping this is the right place to post this...

~TGC
Phoenix_Sixx_Rising
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interior cell issue in Gah Ouadaruhn

Post by Phoenix_Sixx_Rising »

Cell: Gah Ouadaruhn, Bal Gurnak’s Chambers
Location: on the second story on the far side of the balcony (side w/o hallway)
error: the center wall panel/floor is misaligned
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Apocalypse
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Posts: 22
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Location: Missouri, USA

Just a few errors that I came across. (13 to be exact)

Post by Apocalypse »

TR_imp_guard_cap00000000 Firewatch (17,15) 143892 128144 390
-"AI consists of walking in circles non-stop"

TR_ex_imp_wall_arch_04 Firewatch (17,15) 144524 126464 800
-"Not aligned properly with ex_imp_wall_01. Can see a long white streak between the two wall pieces."

ex_imp_wall_01 Firewatch (17,15) 141344 127488 800
-"A small piece of the wall is extending past the exterior keep part"

a_ex_de_rowboat Firewatch Docks (16,15) 138828 126587 2
-"Water fills the rowboat as it rocks backwards."

ex_imp_dock_02 Firewatch (17,15) 141760 125824 -208
-"Upon exiting the water via the stairs on the dock, I cannot make it all the way up without having to jump up to the ex_imp_plaza"

ex_imp_dock_02 Firewatch (17,15) 141760 125232 -208
-"Same issue as the previous comment, just on the opposite side."

TR_misc_com_cutboard_01 Firewatch, Gorinia's House 3994 4289 15102
-"Cutting board icon looks nothing of the in-game mesh."

Light_Com_Candle_16_77 Firewatch, Gorinia's House 4274 4095 15138
-"Only piece of silver in the house. Seemed a tad out of place."

TR_imp_guard00000003 Firewatch (17,15) 147364 127565 458
-"Another 'go forward then turn around' AI inf loop. Guard goes nowhere."

TR_imp_guard00000002 Firewatch (18,15) 150051 127635 425
-"Guard missing helmet."

TR_imp_archer00000004 Firewatch (18,15) 150476 127176 463
-"Wondering if Archer should be up on the wall above the gate he is near like the other Archers in the cell."

TR_m1_O_Roamer_Scout00000001 Boethian Mountains Region (23,13) 192798 106926 1925
-"NPC spoke with me normally and I saw he offered training, then attacked me after the dialogue was closed.. Not sure what was up with that."

TR_m1_Gadam_Costis00000000 Port Telvannis (42,16) 346703 132975 117
-"For some reason not wearing any shoes."
Guest

Post by Guest »

OMFG that's the biggest avatar I have yet seen.

Could you please downsize that to thumbnail? Thank you
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Apocalypse
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Posts: 22
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Post by Apocalypse »

ex_t_root_xl_03 Telvanni Isles Region (40,18) 332469 151317 1062
-"Goes through ex_t_tunnel"

light_de_lantern_04_177 Telvanni Isles Region (40,18) 332554 152845 449
-"Not fully resting on ex_t_hook. Levitating a few units above it. It seems the rest are like this also."

TR_cr_muskfly_dis00000002 Telvanni Isles Region (40,20) 331926 164384 783
-"Sound plays for around 7 seconds after it has already died"

slave_bracer_right Yashazmus, Pit of Sacrifice 122 5041 -1315
-"After you release Melie, the bracers float in the air."

Yashazmus, Pit of Sacrifice
-"If you fall into the pit, there's no way to get out. Those without levitation cannot exit without adding the spell to their player via the console"

ex_t_root_xl_01 Telvanni Isles Region (40,18) 331421 150628 898
-"Goes through ex_t_tunnel seen from a distance traveling south through the tunnels."

ex_t_root_xl_02 Telvanni Isles Region (40,18) 332281 150334 1168
-"Same as above."

chitin shortsword Port Telvannis, The Avenue: East Wing 3847 4320 14631
-"Bleeds into the flora it is resting on. If the sword was intended to be stuck in, changing the angle would help."

TR_m1_Relamus Andoril00000000 Port Telvannis (41,16) 342794 133039 235
-"Feet go into the ground when stance is changed"

ex_dwrv_boulder00 Bthzundcheft, Hall of Towers 6199 1808 2553
-"Sticks down too far resulting in it being difficult/almost impossible to go downstairs."

ex_t_door_02 Port Telvannis (41,17) 342567 141869 840
-"Door not properly placed when leading into Gulael TImys' House"
If you build it, I will destroy it.
Kovacius
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Posts: 85
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Location: PA, USA

More stuff

Post by Kovacius »

Here are a few more minor annoyances:

flora_wickwheat_03 Molagreahd Region (20, 16)
170214, 138548, 404
levitating wickwheat

flora_wickwheat_04 Molagreahd Region (20, 16)
170253, 138407, 404
another flying flora

flora_wickwheat_04 Molagreahd Region (20, 16)
169017, 134657, 508
yet another vertically shifted veggie

flora_wickwheat_04 Molagreahd Region (20, 16)
169067, 134810, 496
one more suspended stalk

TR_terr_GLCliff02 Molagrehad Region (19, 13)
161152, 113088, -128
3 smooth "stairs" on mountainside, seems like no detailed surface meshes were applied to those areas
(There's another similar situation along the eastern side of the tip of the Molagreahd peninsula, at water level, but I'll have to go back to find the exact coordinates.)
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osiris
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Post by osiris »

------------------------------------------------------------
Cell: Molagreahd Region (19,23)
Location: just outside Bal Oyra
Error: a_siltstrider "Its legs bleeds into the terrain"
------------------------------------------------------------
------------------------------------------------------------
Cell: Molagreahd Region (21,19)
Location: just outside Soludanni Egg Mine
Error: ex_de_docks_steps "bleeds into the terrain"
------------------------------------------------------------
------------------------------------------------------------
Cell: Molagreahd Region (21,19)
Location: just outside Soludanni Egg Mine
Error: TR_furn_pole_support_01 "floats in the air"
------------------------------------------------------------
------------------------------------------------------------
Cell: Molagreahd Region (21,19)
Location: just outside Soludanni Egg Mine
Error: ex_de_docks_end "is all covered in terrain"
------------------------------------------------------------
------------------------------------------------------------
Cell: Molagreahd Region (21,19)
Location: just outside Soludanni Egg Mine
Error: ex_de_docks_corner_02 "is all covered in terrain"
------------------------------------------------------------
------------------------------------------------------------
Cell: Molagreahd Region (21,20)
Location: longer part of bridge to Balsincag Egg Mine
Error: ex_ropebridge_2048_01 "I have to jump to get on it"
------------------------------------------------------------
------------------------------------------------------------
Cell: Molagreahd Region (22,20)
Location: left of Namidan Egg Mine
Error: ex_de_docks_end "adjust the position"
------------------------------------------------------------
------------------------------------------------------------
Cell: Boethian Mountains Region (23,15)
Location: exterior entrance of Daranith Ancestral Tomb
Error: ex_velothi_entrance_02 "I have to jump to get inside"
------------------------------------------------------------
------------------------------------------------------------
Cell: Boethian Mountains Region (26,10)
Location: same as the above
Error: TR_r_Boethian_Mountains_land+0 "bleeds into the rock"
------------------------------------------------------------
------------------------------------------------------------
Cell: Ranyon-ruhn (27,12)
Location: will edit and detail later
Error: ex_velothi_loaddoor_01 "fix the alignment"
------------------------------------------------------------
------------------------------------------------------------
Cell: Ranyon-ruhn, Azariah Thelas' House
Location: under the bed
Error: furn_de_cushion_round_02 "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Ranyon-ruhn, Azariah Thelas' House
Location: under the bed
Error: TR_m1_q_RR_AzaHideC "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Tel Aranyon, Upper Tower
Location: same as the above
Error: furn_de_cushion_square_04 "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Tel Aranyon, Upper Tower
Location: on the corner close to the stairs to upper floor
Error: furn_de_cushion_square_08 "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Boethian Mountains Region (30,13)
Location: on a rock, near the crossroad
Error: TR_de_banner_Ashamul "unreadable, is placed too high"
------------------------------------------------------------
------------------------------------------------------------
Cell: Tel Ouada, Dralamra Morvayn: Trader
Location: little shelf on the upper floor
Error: misc_clothbolt_01 "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Bal Oyra (18,24)
Location: barrel on the corner near Ajahni
Error: iron halberd "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Bal Oyra, Census and Excise Office
Location: table with lot of silverware on middle floor
Error: sc_paper plain "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Bal Oyra, Census and Excise Office
Location: table with lot of silverware on middle floor
Error: TR_misc_com_silverware_cup_03 "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Bal Oyra, Census and Excise Office
Location: hutch with silver scales on top floor
Error: misc_lw_flask "bleeds" and "floats"
------------------------------------------------------------
------------------------------------------------------------
Cell: Firewatch, Chatal Mendor: Armorer
Location: shelf on first floor
Error: imperial right gauntlet "bleeds"
------------------------------------------------------------
------------------------------------------------------------
Cell: Gah Ouadaruhn, Llivlo Indalen: Armorer
Location: top of shelf on basement floor
Error: iron_towershield "floats"
------------------------------------------------------------
------------------------------------------------------------
Cell: Gah Ouadaruhn, Water's Shadow Tavern
Location: one of the rooms (will edit and detail later)
Error: in_t_s_room_entry "snapgrid error"
------------------------------------------------------------
------------------------------------------------------------
Cell: Port Telvannis, Gali Therinyth: Alchemist
Location: top of shelf on basement floor
Error: p_cure_common_s "floats"
------------------------------------------------------------
------------------------------------------------------------
Cell: Gah Sadrith (42,13)
Location: outside Wetstone Tavern
Error: flora_t_podbud_0 "floats"
------------------------------------------------------------
------------------------------------------------------------
Cell: Gah Sadrith (42,13)
Location: exterior door of Wetstone Tavern
Error: ex_t_door_02 "snapgrid error"
------------------------------------------------------------
------------------------------------------------------------
Cell: Firewatch, Bastion Hill (17,16)
Location: the bastion hill indeed
Error: TR_Terr_TI_Cliff_90ol "I can see where is attached to the terrain"
------------------------------------------------------------
------------------------------------------------------------
Cell: Veramus Iron Mine
Location: on the road to where Fabius Varian is
Error: in_moldboulder03 "is placed too low, can't walk without TCL"
------------------------------------------------------------
------------------------------------------------------------
Cell: Firewatch Docks (16, 15)
Location: the whole 'Firewatch Docks' cell
Error: is possible to rest here
------------------------------------------------------------
------------------------------------------------------------
Cell: Firewatch, Bastion Hill (17,16)
Location: the whole 'Firewatch, Bastion Hill' cell
Error: is possible to rest here
------------------------------------------------------------
------------------------------------------------------------
Cell: Gah Sadrith (41, 13)
Location: the Gah Sadrith riverstrider port
Error: is possible to rest here
------------------------------------------------------------
------------------------------------------------------------
Cell: Yashazmus (39, 18 )
Location: the whole 'Yashazmus' cell
Error: is possible to rest here
------------------------------------------------------------
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Kovacius
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Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

More of 'em

Post by Kovacius »

More stuff craving a little attention:

Terrain_rocks_GL_01
Molagreahd Region (19, 16) 160723, 133564, 1295
visible gap between rock and hill

ex_de_railing_01
Firewatch (18, 15) 155642, 126872, 404
rope railing extends beyond last post, hangs in mid-air

flora_black_anther_01
Boethian Mountain Region (23, 17) 188670, 144258, 251
hovering plant

terrain_rock_wg_01
Boethian Mountain Region (30, 16) 245808, 135524, 989
wide tilted rock doesn't touch ground

flora_wickwheat_04
Molagreahd Region (27, 8) 228386, 68206, 680 & 228322, 68322, 694
more flying flora

flora_gold_kanet_01
Molagreahd Region (27, 8) 227763, 68337, 708
Gold kanet growing from side of tree

Ex_T_menhir_L_01
Inner Sea Region (15, 15) 127673, 126953, -1660
rock not rooted to sea floor on all sides

Bk_BriefHistoryEmpire3 &
Misc_Uni_Pillow_02
Bal Oyra, The Elfmaid 3844, 4773, -85 & 3804, 4732, -98
Items hovering above the middle deck
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Kayo
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Posts: 22
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Location: Wisconsin, ( Go Pack Go! )

Post by Kayo »

Cell: Boethian Lighthouse
Location: Pretty much the area surronding it
Error: lots of sharp edges
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cell: Bahrammu, Hirend Fothren's Shack
Location: The shack
Error: it looks as if it has the default lighting
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We don't need a psychiatrist, Go away!
-Haplo
Kovacius
Member
Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Uh oh, it's me again

Post by Kovacius »

BCMARKER

I'm still finding them, but better now than later.

terrain_rock_wg_04 Boethian Mountains Region (22, 15)
181090, 130260, 2819
gap under rock

terrain_rock_wg_16 Boethian Mountains Region (32, 12)
263894, 103474, 2744
underside of rock visible

Terrain_rocks_GL_03 Molagreahd Region (20, 14)
167539, 116900, 4296
underside of rock visible

terrain_rock_gl_10 Molagreahd Region (20, 14)
169465, 115824, 3408
gap under rock

terrain_rock_wg_14 Boethian Mountains Region (30, 15)
251030, 124472, 908
gap under rock

Terrain_rocks_GL_01 Molagreahd Region (19, 16)
160723, 133564, 1295
gap under rock

ex_dae_ruin_stair01_short Boethian Mountains Region (30, 9)
253184, 74240, 1216
visible gaps behind top stair

Erick's Smithy, Gah Oadaruhn
exit point a smidgeon low, character often sticks in platform upon exiting the shop, usually requires a jump or two to break loose.

Firewatch Lighthouse - the only way out (or in?) without a long flight or fall is through a trapdoor at the base of the stairwell and through the Fighters Guild, although there are Imperial archers stationed in the tower. I see this as a "jurisdiction" problem.
Bycote
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Posts: 4
Joined: Tue Sep 02, 2008 9:26 pm

Post by Bycote »

I honestly don't know where this error report should be posted. I've just downloaded and installed TR for Morrowind, and now my game crashes when I try to load or start a new character. This is the error message I get:

Expression Error Unable to find cell id "Tel Ouada" in script TR_m1_NPC_Shavra_Gra-vatok.

I've seen others post similar error messages so I hope these are looked into. For now, I'll be disabling TR so I can play Uvirith's Legacy.

Here is my mod list, in case it's relevant (I also use MGE and its built-in MWSE).

[Game Files]
GameFile0=Assassins Armory.esm
GameFile1=Beryl's_Head_Replacer_v1.0.esm
GameFile2=Beyond YsGramor v2.5.esm
GameFile3=Bloodmoon.esm
GameFile4=GDR_MasterFile.esm
GameFile5=Havish.esm
GameFile6=Morrowind Patch v1.6.3.3a add-on.esm
GameFile7=Morrowind Patch v1.6.3.esm
GameFile8=Morrowind.esm
GameFile9=Texture Fix - Bloodmoon 1.1.esm
GameFile10=Texture Fix 1.8.esm
GameFile11=The Undead.esm
GameFile12=Tribunal.esm
GameFile13=TR_Data.esm
GameFile14=TR_Map1.esm
GameFile15=Veldion2.0.esm
GameFile16=Weapon Rotate.esm
GameFile17=3shades.esp
GameFile18=Aarkaiikyev1.1.esp
GameFile19=acsSunsiBBShirt.esp
GameFile20=Alchemy of the Wind.esp
GameFile21=Ald Velothi Fast Travel 1.0.esp
GameFile22=Ald-Vendras_V31-LoKKen.esp
GameFile23=Ald_Ruhn_TG_Devil_Tanto_Tweak.esp
GameFile24=Altor Island.esp
GameFile25=Amulet of Scrye.esp
GameFile26=Apostates of Oblivion_2.1.esp
GameFile27=Appropriate Greetings M - T - 1.5.esp
GameFile28=AragonsBow.esp
GameFile29=Archives BETA RELZ v2.esp
GameFile30=AreaEffectArrows XB Edition.esp
GameFile31=ArkhamExperience.esp
GameFile32=Arms of the Empire V.1.2.esp
GameFile33=Arrow Quests.esp
GameFile34=Assassins Armory - Arrows.esp
GameFile35=Assassins Armory - Unofficial Patch 7.7.esp
GameFile36=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile37=Balmora Council Club EV.esp
GameFile38=Balmora Grocery.esp
GameFile39=Balmora Time Rift v1.0.esp
GameFile40=BB_Clothiers_of_Vvardenfell_v1.1.esp
GameFile41=Better Bodies.esp
GameFile42=Better Clothes_v1.1.esp
GameFile43=BigMod 2.2.esp
GameFile44=Black Panther Tails.esp
GameFile45=Black Panther.esp
GameFile46=blackjack.esp
GameFile47=Blood Lines I_BloodMoon.esp
GameFile48=BloodmoonAmmoFix.esp
GameFile49=BM-Fixes.esp
GameFile50=Brittlewind fix.esp
GameFile51=BT_Whitewolf_2_0.esp
GameFile52=Building Up Uvirith's Grave 1.1.esp
GameFile53=BY_Patch_L1.5.esp
GameFile54=CastReduce-v30.esp
GameFile55=Chittaa'mer.esp
GameFile56=Chu-Bran's Treasure.esp
GameFile57=Chu_TerSur.esp
GameFile58=City Enhancements.esp
GameFile59=Class Abilities 2.0.esp
GameFile60=Clean Ancient Headdress (v1).esp
GameFile61=Clean Better Balmora river.esp
GameFile62=Clean Dagoth Ur's Soul.esp
GameFile63=Clean Feather Rebalance.esp
GameFile64=Clean Histaang Forest V2.esp
GameFile65=Clean Tales of Seyda Neen.esp
GameFile66=CliffracerEXTINCTIONlore.esp
GameFile67=Clothing and Armor.esp
GameFile68=cow_v13b.esp
GameFile69=Cult of the Talosec.esp
GameFile70=Daedric Sorcery.esp
GameFile71=DA_Dhusara_B.esp
GameFile72=Death's Doorstep.esp
GameFile73=Deepest Chasm1.1.esp
GameFile74=Devil's Rock for Vivec's Soul.esp
GameFile75=Dialogue Closer of Doom.esp
GameFile76=Dirty Deeds.esp
GameFile77=Divine Domina.esp
GameFile78=DM_DB Armor Replacer-ExpRanksDDBA.esp
GameFile79=DN-GDRv1.esp
GameFile80=DNGDR-GHD Patch.esp
GameFile81=Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp
GameFile82=Doom_Door_01.esp
GameFile83=Dread.esp
GameFile84=Dremora Replacer.esp
GameFile85=EBQ_Artifact.esp
GameFile86=Enhanced Detection.esp
GameFile87=Enhanced Summoning.esp
GameFile88=Exile.esp
GameFile89=ExpandedBirthsigns4Purists.esp
GameFile90=farrp_TrapMakingKit_V1-5.esp
GameFile91=Fashionable Merchants 1.0.esp
GameFile92=Featherweight Soul Gems.esp
GameFile93=FTG.esp
GameFile94=Galsiahs Character Development.esp
GameFile95=GCD - Cult of the Clouds patch.esp
GameFile96=GCD Over 60 level speedup.esp
GameFile97=GCD Restore Potions Fix.esp
GameFile98=GCD settings hard.esp
GameFile99=GCD StartScript for Trib or Bloodmoon.esp
GameFile100=GCD_107x_to_108_patch.esp
GameFile101=GCD_BigMod2_patch.esp
GameFile102=GCD_Havish_patch.esp
GameFile103=GCD_SS_patch.esp
GameFile104=Grandmaster of Hlaalu.esp
GameFile105=Great House Dagoth ( Master Index Compatibility ).esp
GameFile106=Great House Dagoth.esp
GameFile107=GuildGuide_quest-Trib .esp
GameFile108=Havish - Scimitar Update + GCD (no MWE).esp
GameFile109=Heart of the Inferno1.1.esp
GameFile110=Helm of Sheogorath-LD.esp
GameFile111=House of Pain v 2.0.esp
GameFile112=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
GameFile113=Illuminated Order v1.0.esp
GameFile114=ImprovedFollowers.esp
GameFile115=Inn Whisp Wood BM.esp
GameFile116=IoC_Clean_FullV1.0.esp
GameFile117=Japanese_House.esp
GameFile118=JCS - The Dwemeri Secret.esp
GameFile119=k7_auriels_bow_TRIB.ESP
GameFile120=Knights of Tamriel Armor.esp
GameFile121=Korobal v1.2.esp
GameFile122=korsuth.esp
GameFile123=KRS_VG2.1.esp
GameFile124=KS_Julan_Ashlander Companion_1.2.esp
GameFile125=Kwerner_Complex_103.esp
GameFile126=LadyD_Reduced_Commentary.esp
GameFile127=LeveledMagicka.esp
GameFile128=LGNPC_Aldruhn_v1_13.esp
GameFile129=LGNPC_AldVelothi_v1_20.esp
GameFile130=LGNPC_GnaarMok_v1_10.esp
GameFile131=LGNPC_HlaOad_v1_32.esp
GameFile132=LGNPC_Indarys_Manor_v1_45.esp
GameFile133=LGNPC_Khuul_v2_01.esp
GameFile134=LGNPC_MaarGan_v1_10.esp
GameFile135=LGNPC_NoLore_v0_83.esp
GameFile136=LGNPC_PaxRedoran_v1_10.esp
GameFile137=LGNPC_Pelagiad_v1_13.esp
GameFile138=LGNPC_Secret_Masters_v1_21.esp
GameFile139=Lgnpc_SN.esp
GameFile140=LGNPC_TelMora_v1_11.esp
GameFile141=LGNPC_TelUvirith_UI_v1_10.esp
GameFile142=LGNPC_VivecFQ_v2_02.esp
GameFile143=LGNPC_Vivec_Redoran_v1_3.esp
GameFile144=Marassa's Peat1.1.esp
GameFile145=Marksman Enhanced v1.2.esp
GameFile146=Martistan's Castle.esp
GameFile147=MA_snowprincetomb_0.3.esp
GameFile148=MC Miners Picks.esp
GameFile149=mebridith.esp
GameFile150=Mirkrali's Ring.esp
GameFile151=Moon Sugar Plantation.esp
GameFile152=MoragTongWritFix.esp
GameFile153=Morrowind Crafting 2-1.esp
GameFile154=Morrowind Crafting Equipment.esp
GameFile155=Mournhold Clockmaker 1.0.esp
GameFile156=MTT Vol III.esp
GameFile157=Muffinwind.esp
GameFile158=MultiMark.esp
GameFile159=MultiMark_BloodmoonPlugin.esp
GameFile160=MultiMark_KwernerPlugin.esp
GameFile161=MultiMark_TribunalPlugin.esp
GameFile162=MW_CultOfTheClouds_v10.esp
GameFile163=mysticspath.esp
GameFile164=Myth and Murder ver 2.0.esp
GameFile165=New Argonian Bodies - Clean.esp
GameFile166=New Khajiit Bodies - Clean.esp
GameFile167=New Khajiit Diversity(BEAST).esp
GameFile168=NoShieldEffect.esp
GameFile169=Nymeria's Faster Walk.esp
GameFile170=Of Love and Ignorance.esp
GameFile171=Oluhan V1.13.esp
GameFile172=Passive Tel Vos Daedra.esp
GameFile173=Persuasion_Indoril Greaves.esp
GameFile174=PlayableDremoraV11.esp
GameFile175=PotionSorter.esp
GameFile176=Pozzo's RoHT v1.25.esp
GameFile177=propylons1.1.esp
GameFile178=Protective Guards.esp
GameFile179=Puzzle Canal.esp
GameFile180=Ranked Dremora.esp
GameFile181=RealSignposts.esp
GameFile182=ReptileInseparableSiblings.esp
GameFile183=Scripted_Spells.esp
GameFile184=Secrets of Vvardenfell.esp
GameFile185=Seekers Faction v2.0.esp
GameFile186=Shrine of War1.1.esp
GameFile187=Skeleterra.esp
GameFile188=Skull_Maze_Quest_For_The_Red_Skulls_2.0.esp
GameFile189=Sky_City_v1.esp
GameFile190=Snakes on a Plane.esp
GameFile191=Sorefoot Enterprises, Inc. v1.5a.esp
GameFile192=Stanegau Isle.esp
GameFile193=Striking Staves.esp
GameFile194=Sullen's Foxhole.esp
GameFile195=Suran Archery Store_v3.0.esp
GameFile196=Suran_Underworld_2.5.esp
GameFile197=Syc_HerbalismforPurists.esp
GameFile198=Syc_HerbalismforPurists_BM.esp
GameFile199=Syc_HerbalismforPurists_TB.esp
GameFile200=Tales of the Bitter Coast.esp
GameFile201=TarMar.esp
GameFile202=Telos Rin Graveyard.esp
GameFile203=Temple of Destruction1.1.esp
GameFile204=Texture Fix Addition.esp
GameFile205=The Aedronicon.esp
GameFile206=The Clockwork Tower.esp
GameFile207=The Demon Mage_V1.3.esp
GameFile208=The Neverhalls.esp
GameFile209=The Shrine of Mephala by Westly.esp
GameFile210=TheForgottenShields - Artifacts_VN.esp
GameFile211=Theurgist.esp
GameFile212=The_Vvardenfell_Libraries.esp
GameFile213=Thief_quests.esp
GameFile214=TimisoaraExperience.esp
GameFile215=TLM - Complete.esp
GameFile216=Tos Caverns.esp
GameFile217=Trouble at Sea.esp
GameFile218=Tyler Ebony Blade.esp
GameFile219=Tyler GCD patch.esp
GameFile220=t_lostheir.esp
GameFile221=UL_RoHT_Compatibility.esp
GameFile222=Universal Companion Share.esp
GameFile223=Uvirith's Legacy_BETA1.06.esp
GameFile224=Vality's Balmora Addon.esp
GameFile225=Vampire Realism II - BL Patch.esp
GameFile226=Vampire Realism II - BM Add-On.esp
GameFile227=Vampire Realism II - TB Add-On.esp
GameFile228=Vampire Realism II - VE Patch.esp
GameFile229=Vampire Realism II.esp
GameFile230=Vampire_Embrace.esp
GameFile231=VelMusic1.0.esp
GameFile232=Visceral Discernment.esp
GameFile233=Vivec Marksman's Shop.esp
GameFile234=Wayside_Inn.esp
GameFile235=WA_SoulGems(!).esp
GameFile236=Weapon Rotate.esp
GameFile237=Webspinner_V2_1.esp
GameFile238=White Tiger Tails.esp
GameFile239=White Tiger.esp
GameFile240=Wilderness Sounds T & B.esp
GameFile241=Wizard Hats 1.0.esp
GameFile242=Yin_Dungeon_1.2.esp
GameFile243=_Legends_of_Ydumea_v2.esp
User avatar
osiris
TR Tester
Posts: 499
Joined: Sat Mar 03, 2007 10:47 am
Location: Rome (Italy)
Contact:

Post by osiris »

@Bycote: have a look at Gez's first post [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17916&postdays=0&postorder=asc&start=40]here[/url], then read [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20747]this thread[/url].
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Bycote
Member
Posts: 4
Joined: Tue Sep 02, 2008 9:26 pm

Post by Bycote »

Recompiling scripts does not affect my error.

Some time, I may get around to testing if any of my other mods are conflicting with this one and causing the error. But that probably won't be for a while, I'm happy with the mods I have and I have little enough time to play the game without doing a bunch of testing.
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osiris
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Posts: 499
Joined: Sat Mar 03, 2007 10:47 am
Location: Rome (Italy)
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Post by osiris »

Let's say that testing could be a good habit instead, especially when running a bunch of mods (almost 250) like you do. The more mods you run, the more conflicts you may have unfortunately.
Honestly, I have no idea why you're having this error. I run Map 1 from a very long time and I never had a CTD (and I don't have a 'special' version).
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Bycote
Member
Posts: 4
Joined: Tue Sep 02, 2008 9:26 pm

Post by Bycote »

Actually, I'm using closer to 300 mods when I count all of them I have merged together. ;^) I keep it all managed and organized well, and I have all of the readmes whenever I need them, so I do just fine.

Now, I'm off to play some Morrowind.
Kovacius
Member
Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Post by Kovacius »

A couple more items of "interest":

NEAR terrain_rock_ac_10 Telvanni Isles Region (14,26)
119871, 218672, 414
Rock itself is fine, but there's a square "divot" in the landscape and a small matching pyramid right next to it.

flora_kreshweed_01 Telvanni Isles Region (16, 25)
134087, 210135, 469
plant itself is fine, but small square divot in landscape just upslope from it.

The following errors are all related to Urlis Rock, there are a large number of gaps and holes, especially when viewed from below the features. This is only a brief list, I did not do a thorough check all the way around the large "feature":

TR_Terr_TI_Cliff_90ol Urlis (19, 27) 156699, 228444, 448
visible seperation from surrounding pieces

TR_Terr_TI_Cliff_90ol Urlis (19, 27) 157466, 228921, -804
large unnatural cave behind rock "panel"

TR_Terr_TI_Cliff_45ol Sea of Ghosts (18, 27)
154742, 226688, -1016
gap beneath cliff wall visible from quest corpse

TR_Terr_TI_Cliff_90ol Sea of Ghosts (18, 27)
155453, 226919, 389
another visible gap
Varana

Post by Varana »

----------------------
Cell: Gah Ouadaruhn, Bal Gernak's Chambers
Location: upper floor
Error: wall piece misaligned
----------------------
User avatar
osiris
TR Tester
Posts: 499
Joined: Sat Mar 03, 2007 10:47 am
Location: Rome (Italy)
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Post by osiris »

----------------------------------------------------------
Cell: Molagreahd Region (19,18) 162168 152732 1649
Location: near a group of some plants of wickwheat
Error: TR_r_Molagreahd_land+0 "floats way too much"
----------------------------------------------------------
----------------------------------------------------------
Cell: Boethian Mountains Region (23,14) 195753 122295 224
Location: close to flora_tree_wg_01
Error: flora_stoneflower_01 "bleeds way too much into the terrain"
----------------------------------------------------------
----------------------------------------------------------
Cell: Ranyon-ruhn (27,12) 224362 102271 3486
Location: Ranyon-ruhn temple door
Error: "door is misaligned"
----------------------------------------------------------
----------------------------------------------------------
Cell: Ranyon-ruhn (27,12) 226030 99394 555
Location: outside Brelar Gildaren's home
Error: terrain_rock_wg_12 2 partly covers home entrance
----------------------------------------------------------
----------------------------------------------------------
Cell: Molagreahd Region (20,16) 169865 135227 467
Location: just between flora_tree_gl_06 and flora_tree_gl_11
Error: flora_wickwheat_04 "grows on Terrain_rocks_GL_02"
----------------------------------------------------------
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Kovacius
Member
Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Post by Kovacius »

Still more:

Terrain_rocks_WG_01 Alendu
Plantation (27, 17) 224720, 143566, 546
gap under rocks on pond side

ex_ashl_door_02 (2 of them) Telvannis Isles Region (44, 20)
363697, 169748, 345
364713, 169850, 341
both doors misaligned, can see through the gap on one side
Kovacius
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Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Post by Kovacius »

A couple of minor ones outside Gah Sadrith:

flora_kreshweed_01
Telvanni Isles Region (42, 12) 350149, 98495, 983
weed growing out of side of boulder, way up

terrain_rock_ac_01
Telvanni Isles Region (42, 12) 350287, 98689, 813
gap under rock on one side

terrain_rock_ac_02
Telvanni Isles Region (43, 11) 359311, 97355, 633
gap under rock on one side
Kovacius
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Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Post by Kovacius »

Wow, a triple post over a week-long period! Am I the only one still finding new glitches? You'd better release the next map soon, or I'm going to run out of stuff to find....

flora_grass_01 Molagreahd (20, 18) 172005, 151530, 1542
this one is flying about 10 feet up above the hillside

TR_terr_WG_Cliff_05 Telvanni Isles Region (35, 20)
289152, 166304, -1152
Large gap, about 5-10 feet behind clifftop above Siridunbal cave, can see through it down to the beach

terrain_rock_wg_18 Boethian Mountains (24, 15)
201375, 128474, 1943
gap under one side of rock

ex_cave_entrance_bc_01 Boethian Mountains (34, 12)
281046, 102735, 3972
Astius Claenia's Hideout - doorstep has large gap under front edge

flora_emp_parasol_02 Port Telvannis (42, 17)
344077, 141376, 1025
tree not planted firmly, gap visible under one side
JuliusMagnus
Member
Posts: 10
Joined: Sat Sep 06, 2008 9:35 pm

Post by JuliusMagnus »

9/16/2008 (14:16) TR_Map1.esm
3/26/2008 (00:33) TR_terr_GLCliff02
Molagreahd Region (20,13) 165104 113248 -400
"some missalignment with the other terrain, there is a gap"
Raynia
Member
Posts: 1
Joined: Sat Sep 20, 2008 11:39 am

Post by Raynia »

Hope I'm posting this in the right place...

I can't even load the game with TR, it gives a message saying Expression Error Unable to find cell id "Firewatch" in script TR_m1_q_Garrulus_script
Guest

Post by Guest »

That probably belongs in the Help, Walkthroughs, and Spoilers forum. I believe there's already a thread dedicated to people who have trouble installing the new TR maps.

Meanwhile, I've got a couple more minor bugs to list:

ex_de_shack_05
Telvanni Isles Region (38, 17) 317416, 139616, 4528
at least 2 of the leg poles don't touch the ground

flora_kreshweed_01
Telvanni Isles Region (37, 18) 303864, 152724, 388
kreshweed growing inside rock, leaves hanging out sides

I've also noticed a "water" spawn point in the field across the road from the guar cart outside Gah Ouadaruhn. So far I've spotted a Slaughterfish on dry land, Dreugh stuck waist deep in turf, and a Giant Crab there. I believe there was a picture posted earlier by another player who spotted the same phenomenon.
Kaz

Post by Kaz »

Error: After contracting and curing the disease "Astral Vapors" (which has Stunted Magicka as one of its symptoms) my Atronach character started regenerating magicka when resting.
impaler
Member
Posts: 4
Joined: Thu Jul 17, 2008 11:27 am

Post by impaler »

Well, I hope the topic is still active from the 25th September...
TR_in_mold_rock_03
Murahn-Cithal Iron Mine 5264 4824 3112
Here's a hole in the ceiling between main and left hallways that doesn't covered by this stone. Needs angle/placements correction.
Kovacius
Member
Posts: 85
Joined: Mon Apr 02, 2007 12:50 pm
Location: PA, USA

Post by Kovacius »

Only a few minor details this time:

light_de_paper_lantern_04
Gah Ouadaruhn (33, 10) 271936, 88184, 224
lantern partly embedded in walkway

Ex_T_menhir_L_01
Sea of Ghosts Region (14, 23) 120132, 189666, -201
Rock itself is fine, but landscape downslope at water's edge forms strange "squares", possibly missing surface meshes and textures.
Hemitheon
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Posts: 2153
Joined: Fri Aug 11, 2006 1:31 pm
Location: Necrom, Ra'athim Manor

Post by Hemitheon »

Port Telvanis, Tel Thenim: Grandmaster's area

remove tapestry on the stair. A. it's bleeding into the stairs. B. it makes it difficult to climb stairs.
Bycote
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Posts: 4
Joined: Tue Sep 02, 2008 9:26 pm

Post by Bycote »

I just solved my problem with these types of error messages:

Expression Error Unable to find cell id "Tel Ouada" in script TR_m1_NPC_Shavra_Gra-vatok.

In my case (and probably in every case), the problem was a landmass conflict. Disabling the mod "Korobal" cleared the errors immediately.
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

Ah! Thanks very much! These issues have been plaguing us unsolved for some time now. :)

Thanks for the report!
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with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Guest

Post by Guest »

Here's a really unusual one:

If you stand behind the Howling Noose in Firewatch, near the base of the tree, and look up at the mountian, there is a visible horizontal gap between the lower hillside and the upper peak. If you stand at just the right spot, you can even see daylight through the gap.
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Gez
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Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Bloodthirsty Crustacean wrote:Ah! Thanks very much! These issues have been plaguing us unsolved for some time now. :)

Thanks for the report!
In hindsight, it makes sense that if the cell isn't found it's because some other mod renamed it.
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