i4-159-Hla
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i4-159-Hla
Claim type: Interior
Claim ID: TR_i4-159-Hla (#1885)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: Hemitheon
Status: Approved (Progress: 100%)
Local map: Kragenmar (Foreign)
Location: 1:(-1863, -3785):0
Files: TR_i4-159-Hla_Hemitheon_1.esp; TR_i4-159-Hla_Sphynxette_1.esp; TR_i4-159-Hla_Thrignar Fraxix_1.esp
---
Kragenmar #23 - Downstairs: House of a wealthy old lady.
Upstairs: Rented from said lady by a Khajiit skooma smuggler.
coords are correct
Claim ID: TR_i4-159-Hla (#1885)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: Hemitheon
Status: Approved (Progress: 100%)
Local map: Kragenmar (Foreign)
Location: 1:(-1863, -3785):0
Files: TR_i4-159-Hla_Hemitheon_1.esp; TR_i4-159-Hla_Sphynxette_1.esp; TR_i4-159-Hla_Thrignar Fraxix_1.esp
---
Kragenmar #23 - Downstairs: House of a wealthy old lady.
Upstairs: Rented from said lady by a Khajiit skooma smuggler.
coords are correct
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Sphynxette
- Developer
- Posts: 45
- Joined: Thu Nov 15, 2007 4:48 am
- Location: Victoria, Australia
Claiming.
Downstairs: Wealthier House junk and furniture and food. Quaint (because its an elderly lady). Tidy, organised.
Upstairs: Very disorganised, a few locked objects with poor junk inside them. Skooma and moon sugar lying around but not in large amounts. barrels, crates, upturned furniture, dim lighting, poor food and belongings etc.
Downstairs: Wealthier House junk and furniture and food. Quaint (because its an elderly lady). Tidy, organised.
Upstairs: Very disorganised, a few locked objects with poor junk inside them. Skooma and moon sugar lying around but not in large amounts. barrels, crates, upturned furniture, dim lighting, poor food and belongings etc.
'All men can fly. Sadly only in one direction...'
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
why does no one ever press the claim button anymore...
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Sphynxette
- Developer
- Posts: 45
- Joined: Thu Nov 15, 2007 4:48 am
- Location: Victoria, Australia
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Sphynxette
- Developer
- Posts: 45
- Joined: Thu Nov 15, 2007 4:48 am
- Location: Victoria, Australia
It's nearly finished and ready to upload, just a couple of questions:
1. I've used Dunmer furniture downstairs as I assumed it was an wealthy DUNMER lady who owned the house. BUT, while everything downstairs is dunmer, I used silverware in one part. Now I have a feeling that silverware is not found in Dunmer settlements. Can someone set me straight here?
2. My DoorMarker is not working for some reason. My CS has been doing some weird things and this is one of them. I can't place DoorMarkers. I can't even duplicate them in pre-existing cells. Can I submit this .esp without the DoorMarkers? Or will somebody be willing to place the DoorMarkers for me after I have uploaded this mod?
3. I haven't finished the upstairs area yet. It is supposed to be the den of a skooma smuggling Khajiit. I was thinking that while he's not only a smuggler, he's an addict himself and the "house" can be littered with empty vials and the regular drug stuff. Because he's an addict, his den is very messy with upturned tables, crates, a bedroll or a hammock instead of a bed, a few scattered bones of meals etc. But I was planning on putting a scaled-down campfire inside the room, possible without the flames. Any thoughts on this?
Thanks.
1. I've used Dunmer furniture downstairs as I assumed it was an wealthy DUNMER lady who owned the house. BUT, while everything downstairs is dunmer, I used silverware in one part. Now I have a feeling that silverware is not found in Dunmer settlements. Can someone set me straight here?
2. My DoorMarker is not working for some reason. My CS has been doing some weird things and this is one of them. I can't place DoorMarkers. I can't even duplicate them in pre-existing cells. Can I submit this .esp without the DoorMarkers? Or will somebody be willing to place the DoorMarkers for me after I have uploaded this mod?
3. I haven't finished the upstairs area yet. It is supposed to be the den of a skooma smuggling Khajiit. I was thinking that while he's not only a smuggler, he's an addict himself and the "house" can be littered with empty vials and the regular drug stuff. Because he's an addict, his den is very messy with upturned tables, crates, a bedroll or a hammock instead of a bed, a few scattered bones of meals etc. But I was planning on putting a scaled-down campfire inside the room, possible without the flames. Any thoughts on this?
Thanks.
'All men can fly. Sadly only in one direction...'
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
1: don't use silverware, use fancy looking other plates
2: there is a button that makes markers disappear, perhaps you hit that. Also, you do know you aren't supposed to link this to the exterior right?
3: if there is no fire then I guess it would be ok. don't do it if it looks wierd though.
2: there is a button that makes markers disappear, perhaps you hit that. Also, you do know you aren't supposed to link this to the exterior right?
3: if there is no fire then I guess it would be ok. don't do it if it looks wierd though.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
2. To place DoorMarkers, you open the properties of a the door that you want to make teleporty and click the teleport tag and set the cell you want it to teleport to and then move the DoorMarker where you want it to be placed.
If you understood what I said, good for you.
If you understood what I said, good for you.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Sphynxette
- Developer
- Posts: 45
- Joined: Thu Nov 15, 2007 4:48 am
- Location: Victoria, Australia
Coolies.
1. Will do.
2. Righty-o. I always used to put a doormarker not linked to a door in so I could tell how the interior would work. As you can tell, I haven't made many interiors for a while.
3. Hmm... I'll see how it goes. If it looks weird, I'll scrap it.
Thanks guys!
1. Will do.
2. Righty-o. I always used to put a doormarker not linked to a door in so I could tell how the interior would work. As you can tell, I haven't made many interiors for a while.
3. Hmm... I'll see how it goes. If it looks weird, I'll scrap it.
Thanks guys!
'All men can fly. Sadly only in one direction...'
- Sphynxette
- Developer
- Posts: 45
- Joined: Thu Nov 15, 2007 4:48 am
- Location: Victoria, Australia
- Sphynxette
- Developer
- Posts: 45
- Joined: Thu Nov 15, 2007 4:48 am
- Location: Victoria, Australia
UPDATE:
CS is not working as I explained in this thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21152&highlight=
That said, I'm having trouble fixing it and can't work on any modding projects until then. I've uploaded the WIP of my claim just in case.
IT IS NOT COMPLETE.
IT IS NOT CLEAN.
I will finish the claim but I really need to fix my CS first.
CS is not working as I explained in this thread: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21152&highlight=
That said, I'm having trouble fixing it and can't work on any modding projects until then. I've uploaded the WIP of my claim just in case.
IT IS NOT COMPLETE.
IT IS NOT CLEAN.
I will finish the claim but I really need to fix my CS first.
'All men can fly. Sadly only in one direction...'
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Moved a book and a bowl slightly, replaced silverware.
Comments Looks good.
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Moved a book and a bowl slightly, replaced silverware.
Comments Looks good.
Rating 9/10
- Attachments
-
- TR_i4-159-Hla_Hemitheon_1.esp
- (11.32 KiB) Downloaded 8 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: