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Post by Haplo »

Granted, special circumstances
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Post by FLESH »

I have a question, in the .esp are all the cells I'm meant to work on already containing something? I've looked over a couple and they seem pretty detailed.
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Post by Nanu »

Assuming you picked up Veg's *.esp, there should at least be SOMETHING already there.
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Post by aro101 »

They are detailed pretty dense. A lot was put on the landmass already with the region generation. What you should do with the claim is clean it out of illogical things and add nice details. Like cliffs, roads and such.

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18791

Sorry, if you already read this :)
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Post by Lady Nerevar »

most of what youll be doing is probably fixing. changing the rotation of things, raising/lowering things, adding containers, adding special things (cliffs, towns, caves, etc.). over all the landscape is already quite detailed by itself. also make sure that you place non grassy grass textures around rocks and stuff.
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Post by Haplo »

Most of what you'll be doing is actually detailing, as there shouldn't be that much to fix, and plenty to detail. We did our best generating the region, so that it would mean less work for exterior modders, but nothing is ever perfect. You get to add your own unique touch to this claim while ensuring it looks complete and real to the player (and the playtester, too!)
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Post by aro101 »

Just read the description I linked :P I recommend you to have a very deep look into your claim. Don't trust the detailing level. Check the region ingame. Compare it to vanilla oblivion. Get rid of unnatural stuff(because there is a plenty to improve, despite the fact that you can see rocks and grass and flowers and trees everywhere) and have some fun! :)
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by FLESH »

Thanks for the linky. And thanks for all the replies. The reason I was asking was because there are cells that have names to do with the claim, and I was wondering if it's those cells I'm meant to be looking at, and not the other untextured un-detailed ones around them. But it's fine now, I've done some small work on it, mostly just moving some things or texturing (very slightly as the previous claimants have done an ace job with shadowing and such) and I'll try to upload an .esp before I leave on the 24th.
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Post by Haplo »

You can see for certain which cells your claim consists of by looking at this map:

http://tamriel-rebuilt.org/g/maps/created/mw_map8.jpg

It's accessible from the first page of this claim, at the top, in the link "In Group Map 8 at..." by the little picture of a map that says "Map" on it.
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Post by Haplo »

Progress?
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Post by FLESH »

Hey guys, some brief internet access here. Theres a huge storm going on, big floods, people dead, but I'm ok, claim is comming along well, one more month and I'm back. Bye :)
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Post by Haplo »

It's been a month, any progress to report?
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Post by Lady Nerevar »

i think he may still be away on vacation...
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Post by FLESH »

Hey guys, dropping in to give a little less than satisfactory report. I've been home for almost two weeks now, settling in to what basically was starting school again. I've done a decent amount of work on the claim, and this is where the bad part comes in. My laptops hard-drive fried :/ The repair man is in the house right now replacing it, I've been told that I can recover the files, but that it normaly costs a good bit of money. I don't think my parents are going to shell out for a few movies and a few documents. My desktop arrived yesterday, and I'm typing on it right now, but I've got no OB installed or anything, AND I get my JC results tomorrow.

It probably would take less time to do everything I've done before the failure, but I don't know what you guys would like to do, if you have a candidate ready to take the claim, I've got no problem with it, if you want me to keep going, be prepared to wait a while . . .

I may be on IRC later on if I have time to install it. Nice talking to you all again,

-Flesh
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Post by Lady Nerevar »

i dont think that we have anyone who wants to work on this, so i think you should keep it for the time being.
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Post by Haplo »

It's been about a month, how are things going now, FLESH?
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Post by FLESH »

Hey all. It's the mid term and I now officialy have free time, going to try installing OB on my new desktop and see what happens. Hopefully I'll get some work done, if not then a whip is the only solution :P
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Post by Haplo »

Good luck, let us know how things go
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Post by FLESH »

Yay screenies. Emm, I tried to be artistic, hope it worked, if it's epic fail let me know. How do I get rid of all that stuff on the screen like my health bar btw. I'm pretty much out of ideas on what else to do. Half of the claim was already pretty much done by the previous claimees, the other half I've done in the past few days, and even still there wasn't much beyond adding some things and making textures look better and just polishing overall.
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Oblivion 2008-10-28 17-22-55-96.jpg
Oblivion 2008-10-28 17-22-31-38.jpg
Oblivion 2008-10-28 17-22-14-49.jpg
Oblivion 2008-10-28 17-21-04-61.jpg
Oblivion 2008-10-28 17-17-06-83.jpg
Oblivion 2008-10-28 17-15-21-72.jpg
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Post by Nemon »

Open console and type "tm", which means toggle menu. Repeat if you'd like it back.

And wow, I like what I see! One thing, try to avoid having the tors at the bottom of valleys, hills. I don't remember the exact link but we're supposed to move them to hilltops. Feel free to delete if there are too many around :)
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Post by FLESH »

Nemon wrote:Open console and type "tm", which means toggle menu. Repeat if you'd like it back.

And wow, I like what I see! One thing, try to avoid having the tors at the bottom of valleys, hills. I don't remember the exact link but we're supposed to move them to hilltops. Feel free to delete if there are too many around :)
Thanks nemon, coming from the guy thats working on rihad that means alot :) And tors? hilltops? VALLEYS? :P I guess what I'm trying to say is I don't understand.
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Post by Nemon »

TrGMTor and all of its variations should be placed appropriately :). Maybe someone else could give a thorough explanation?
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Post by FLESH »

The land in general is very hilly, chances are 70% of them are on a hill of some sort, if I'm wrong I'll just rework it, either way back to the CS I go.

EDIT: Made some more screenies.
Attachments
Oblivion 2008-10-28 22-14-57-30.jpg
Oblivion 2008-10-28 22-14-10-75.jpg
Oblivion 2008-10-28 22-13-37-98.jpg
Oblivion 2008-10-28 22-13-01-88.jpg
Oblivion 2008-10-28 22-11-32-41.jpg
Oblivion 2008-10-28 17-23-21-27.jpg
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Post by FLESH »

Some more fixing of errors and landscaping has occured, I've also added some cliffs beside the camp. I am supposed to add grass here right? If someone would be kind enough to explain what grass to use, and how to add it to the appropriate areas (I'm familiar with the region gen, if thats how I'm meant to do it, but not overly familiar). Also I'd really appreciate it if someone could take a look at the file for me, point out some errors, give some constructive criticisms if they could. And two more (and probably last) screenshots.
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Oblivion 2008-10-29 19-22-05-79.jpg
Oblivion 2008-10-29 19-19-02-64.jpg
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Post by Lady Nerevar »

grass is part of the texture. each texture has two versions, one with grass and one without. chances are that your area is already covered in grass from the procedural generation.

to check if your textures have grass open the landscape editing window, then click the render window and press I. it will open up a list of textures used by the cell quarters. those that end with NG contain no grass, those that have no suffix generate grass automatically (unless they are not set to do so, like rock textures).

looking good btw :)

make sure to check that you have no submerged rocks around those really rocky areas. a lot of them are barely showing, ive found that its better to raise them up a little more.
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Post by Nemon »

Things to remember:

1: Ctrl + right-clicking will tell you what texture you're painting with while using the landscape tool. Around trees, rock and other solid structures try to use a NoGrass-version of the texture to avoid bleeding grass.

2: If you find yourself not beeing able to paint a texture, it's probably because the cell (which is divided into 4 parts) have too many different textures applied. Press "i" to bring up the texture usage overview, and delete those you don't need in order to follow the idea of having NG around solid structures.

3: You'll probably find many submerged rocks, press "w" to bring up wireframe to move/delete as you wish.
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Post by FLESH »

Thanks for the advice Nemon much appreciated, especially no. 2, I was often finding that in certain places I couldn't apply texture and thought it was just a CS glitch or something.
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Post by Haplo »

Any progress Flesh?
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Post by Nemon »

Any progress is good progress :) ! And don't hesitate to ask for ideas if you're experiencing lacking inspiration...
It's a large chunk of land, and I'd suggest finishing the detailing around the road first, since that is the most important area.

Detailing huge areas can get tedious after a while, and often a few trees could look better than an extreme amount of smaller stuff. Plus, don't be afraid to use the duplicating tool. As long as you swap things around and don't put duplicated items too close to each other, it'll speed up the process and make you finish cells at an awesome rate.
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Post by Nemon »

It's been nearly one month since I last posted, and Flesh's last login was Dec 24th. Any news?
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Post by Nemon »

Revoked due to inactivity and/or no progress report. As far as I understand FLESH is a student and for all I know he's busy with school (which is smart), so I'm putting this claim up for grabs.

Feel free to upload your latest .esp if you have one.
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Post by Nemon »

This one is as good as done, and I've found a way to successfully merge it as well.
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Post by Lady Nerevar »

nemon, you are an indispensable modding god.
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Post by Nemon »

Nothing new besides fixing floaters, sinkers and texturing.
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Post by FLESH »

Hey! Sorry about that guys, should've sent me a PM, I try to drop in as often as I can but thats mostly to see if I have any messages. Glad to see you got this done Nemon, I less than three you totaly :D Again sorry for the absence but nemon got it pretty much right, a bit busy with study, but if you want to contact me a PM is the way to go, or e-mail if it's urgent.
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Post by Nemon »

I'll be spending 4 hours on a train, business comfort class tomorrow. Perfect time to mod...
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Post by blackbird »

Nemon wrote:I'll be spending 4 hours on a train, business comfort class tomorrow. Perfect time to mod...
A good way to spend your time. And maybe you're already bored with looking at the railroad or its nearby landscapes.
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Post by Nemon »

It was okay, I spent three hours deleting sinking rocks, submerged and floating statics as well as textures in 8 cells in this claim. A Danish guy provided entertainment for the entire wagon by snoring loudly.

Now I'm back home again, with my new car, and a newly opened can of beer and The Office Superbowl special ready for consumption.
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Post by Thrignar Fraxix »

Got any updates?
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Post by Nemon »

Same reply as in the Rihad thread.
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