BUG-Map 2 - SOLVED
Moderators: Haplo, Lead Developers
BUG-Map 2 - SOLVED
Hello i form Brazil end i know a little about english so don't if i writer wrong.I just install the map 2 end were i go to Firewatch everything is duplicate.I think is because i don't install right.Can anybody help my?
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Do you have installed Slartibartfast's 'Map 1 Texture Fix'?
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
If you have installed 'Map 1 Texture Fix', uninstall it, then clean your savegames with Wrye Mash. That mod is now incorporated in Map 1.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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I'm probably being really condescending here, but to clarify:
1. When you downloaded map2, it came with a slgihtly updated version of map1. You need to go into Data Files in the Morrowind launch menu and deselect the earlier map1 plugin (or just remove it from your hard drive). Having two map1 plugins running simultaneously will cause everything to double.
Alternatively,
2. Your old saved game file stores information about objects that have changed (quests completed, NPCs moved, etc). When you replace the old map1 plugin with the update, anything that conflicts will be doubled because the new version doesn't recognise the saved game info. You can clean this in Wyre Mash by selecting the saves tab in the top left corner, selecting your saved game and clicking anywhere in the bottom right hand box. It's usually a good idea to make copies of your saves before doing this (sometimes resolving the file in this way removes records of you competing quests and other such things).
If you've already tried all that I'm out of ideas. Someone else might know though.
1. When you downloaded map2, it came with a slgihtly updated version of map1. You need to go into Data Files in the Morrowind launch menu and deselect the earlier map1 plugin (or just remove it from your hard drive). Having two map1 plugins running simultaneously will cause everything to double.
Alternatively,
2. Your old saved game file stores information about objects that have changed (quests completed, NPCs moved, etc). When you replace the old map1 plugin with the update, anything that conflicts will be doubled because the new version doesn't recognise the saved game info. You can clean this in Wyre Mash by selecting the saves tab in the top left corner, selecting your saved game and clicking anywhere in the bottom right hand box. It's usually a good idea to make copies of your saves before doing this (sometimes resolving the file in this way removes records of you competing quests and other such things).
If you've already tried all that I'm out of ideas. Someone else might know though.
MaMeeshkaMowSkwoz - choose your syllables
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I've tried deselecting Map 1 because I'd heard about that, but doing that seems to cause the game to crash very reliably on startup. Also, even the objects in the new territory double.
==EDIT==
Problem solved. It was my stupidity, as I forgot to move the saves to the unusual place that the Morrowind saves go to (I use Vista; for others with the same problem, the directory is
%USERNAME\AppData\Local\VirtualStore\Morrowind\Saves). I got a few errors (e.g. 'Failed to load Killed Object...'), but hopefully that was just duplicates; not that certain quests are broken now. Anyway, problem seems to be solved.
==EDIT==
Problem solved. It was my stupidity, as I forgot to move the saves to the unusual place that the Morrowind saves go to (I use Vista; for others with the same problem, the directory is
%USERNAME\AppData\Local\VirtualStore\Morrowind\Saves). I got a few errors (e.g. 'Failed to load Killed Object...'), but hopefully that was just duplicates; not that certain quests are broken now. Anyway, problem seems to be solved.
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I tried that and it would freeze and crash on startup, as Map2 requires Map1. Getting Wrye Mash fixed it right up for me, though I did have to do some work to get it to operate.Adamantine Fist wrote:I seem to be having the same problem here as this fellow did. I've ended up with duplicates of everyone. Would deactivating Map1 and just leaving Map2 on fix this?