Isle of Stirk Error Reporting

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Thrignar Fraxix
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Post by Thrignar Fraxix »

(sorry about the format) the lady who swims naked does not leave her clothes on the beach anymore. One of the guards is not scripted properly, he would force dialog, but it would be just normal dialog. he kept doing this until I killed him with the console (the others were fine). the stirk armor and shield do not have armor ratings or values (resonable ones anyway) but I suspect this is less of an error and more of a thing that will be done later. the buildings are back (YAY!)

Ps. I found it quite amusing that the only thing in the anvil arbor was sload's boat.
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Lady Nerevar
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Post by Lady Nerevar »

location: mine exterior
error: a pathgrid goes straigh through the fence to the mine, makign NPCs run into the fence for hours.
fix: reposition pathgrid.
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Post by Noirgrim »

That should have been fixed by Sload, I thought it was... Minor fix, but thank you. I wll also look into this sea floor bug and see if there isn't anything we can do about it.
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Lady Nerevar
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Post by Lady Nerevar »

location: magnificent, mid deck
error: teleports are set wrong (my fault most likley). the lader dosent teleport you to the cabin like its supose too, but a door wich is supose to open does.
fix: fix teleports.

location: magnificent (all cells)
error: cells need to be named acording to location (magnificent, cabin. etc.)
fix: rename the cells.

location: stirk in general
error: grass bleeds through solid survaces, like doorsteps (lighthouse) stairs (lighthouse) and the wooden docks near the lighthouse.
fix: replace ground texture with one that dosent generate grass.
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Post by Noirgrim »

Lady Nerevar wrote: location: stirk in general
error: grass bleeds through solid survaces, like doorsteps (lighthouse) stairs (lighthouse) and the wooden docks near the lighthouse.
fix: replace ground texture with one that dosent generate grass.
I don't think so. Grass bleeds everwhere in the game. Stirk is by far 'good' by the BS standard.
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Lady Nerevar
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Post by Lady Nerevar »

ofcourse. it dosent bother me realy, just throught id list.

stirk is looking milions of times better then any land mod i have played.
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Lady Nerevar
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Post by Lady Nerevar »

Xui'al wrote:Location: Kynarius manor, upper door.
Error: Bleeds into wall when opened.
Fix: Remove the door.
[img]http://img514.imageshack.us/img514/7991/fixedns6.png[/img] (i resized the door so that it dosent bleed anymore)
location: Tamriel
error: land fucked up. not gone, just realy messed up. statics and stuff are goen however. we had this error in a previous version too.
[img]http://img514.imageshack.us/img514/7991/fixedns6.png[/img] see latest 0oT esm file.
Location: Joununi amatius (sp?)
error: he dosent have the key to his house, or his AI is just messed up. he stands in front of him locked door for hours.
fix: give him the key, or edit his AI (wich ever is the is hte cause of the problem)
[img]http://img514.imageshack.us/img514/7991/fixedns6.png[/img](gave both of them keys)
location: Fort Stirk (exterior)
error: buches bleed into fort
fix: move bushes a bit
[img]http://img514.imageshack.us/img514/7991/fixedns6.png[/img] (moved bushes in question as best i could)
location: magnificent, mid deck
error: teleports are set wrong (my fault most likley). the lader dosent teleport you to the cabin like its supose too, but a door wich is supose to open does.
fix: fix teleports.

location: magnificent (all cells)
error: cells need to be named acording to location (magnificent, cabin. etc.)
fix: rename the cells.
[img]http://img514.imageshack.us/img514/7991/fixedns6.png[/img] i also pathgrided all of the ship cells.
location: mine exterior
error: a pathgrid goes straigh through the fence to the mine, makign NPCs run into the fence for hours.
fix: reposition pathgrid.
[img]http://img514.imageshack.us/img514/7991/fixedns6.png[/img]


errors that i didnt fix are either AI or 0oT related, both of wich im not realy qualified to fix.

keep the reports commin!
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Colhir
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Post by Colhir »

In the mine... you know the bit where you can push the planks? well in that room it looks like there is a piece of wall duplicated... and in the lower shaft alot of that looks like its duplicated... also there are 2miners just stud next to a door doin nothing... looks wierd but if thats ok then ok :)
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Post by Noirgrim »

As a review, you should set a good example and use the error reporting format. Please reference previous posts or Morden's first post as an example.
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Lady Nerevar
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Post by Lady Nerevar »

Yah, there realy are alot of blinking and parts where the lighting just dosent bounce like its supose too. Partly because the cave tileset wasent made for full light imho...

not realy an error report, since i have no idea what causes the errors
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Morden
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Post by Morden »

Banners don't show up inside the fort. Armor works nice though.
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Post by Joco »

My main map inside the game have disaoeared since I added Stirk. So now i have no idea of where to go and where to find stirk. Have anyone else experienced this problem?
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Joco
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Post by Joco »

Okay, may I wasnt clear enough.

CAN ANYONE HELP ME WITH PREVIOUS EXPLAINED PROBLEM?
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Lady Nerevar
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Post by Lady Nerevar »

seems like a problem with your instalation of 0oT
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Post by Noirgrim »

I'm pretty sure the new maps that were added to OoT have not be relinked to the Stirk.esp file. This will not be taken care of until Stirk is ready to go final.

If you want to see what the old map looked like (which is pretty close to the new one) you can grab the public release of Stirk and the OoT that came with it (available in the Public Downloads forum).
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Post by Joco »

Okey, thanks!
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Post by Noirgrim »

I just downloaded Stirk, and I must say, this is the biggest piece of shit ever. The quests are glitchy as hell and not really interesting. After this whole time that is has been worked on, how can it be such a load of crap? There is absolutely no progress posted on the forums; how in the hell is the community here supposed to know what is going on with Stirk or what they can do to help with it? I souly blame this on Sload, who has been apathetic at best in getting this project a working mod that doesn't look like a big copy and paste job with lame ass NPC's who mimic MW npc's on the good days!
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Post by Sload »

Looks like someone wants my job.

Fine. I'm just going to quit. I'm so fucking tired of how you're always on everyone's case about everything and how you never do anything yourself. I wish you would just stop fucking bitching for one second.

See you guys. I hope you have fun.
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Post by Thrignar Fraxix »

Stirk Jailor has no Cuirass
Shipwreck has no merged interior
Jail pathgrid allows for prisoners to walk around should the door be left open. This is especially bad considering...
Jail door does not reclose should a person break out of jail, get arrested and go to jail again.
Interum captain whats his face is WAY too weak (unless this is on purpose he should be level scaled [didn't I post this error months ago?])
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Post by Thrignar Fraxix »

you can kill Jaffan on stirk and still see him in anvil
Anvil dock pathgrid does not extend onto the ship, preventing enemies from chasing you there.
Stirk guards have no ranged weapons
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Post by Thrignar Fraxix »

Various snap to reference errors (plus a few others)
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Post by Morgoth Bauglir »

-(Don't know if it's already mentioned) Behind he exterior door to the goblin cave you can see some grass in the darkness.

-My map doesn't work anymore since yesterday (I unactivated for one day and after that it didn't worked)

-I had to find a ship or something for a quest, but while swimming north-east (where the ship should be) I get the message that I can't go further, but I can't go back either... Perhaps something with the error above.

-In a quest I freed Olga Open-Legs (or something like it) but the quest stays active


BTW: I don't know if the quests aren't finished yet so these errors might be just very stupid.


Edit:

-The stirk castle is VERY empty, there's nobody walking there except for a single gaurd.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Morgoth Bauglir wrote:-I had to find a ship or something for a quest, but while swimming north-east (where the ship should be) I get the message that I can't go further, but I can't go back either... Perhaps something with the error above.
you went too far
Morgoth Bauglir wrote:-The stirk castle is VERY empty, there's nobody walking there except for a single gaurd.
Its supposed to be that way, the fort has fallen into disrepair and disuse.
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Post by Noirgrim »

The error with not being able to turn around once you've gone too far is because people who had the stirk file before me kept cleaning out cells that were not used but still existed within the border region. This has been fixed, and the cells will be marked a color so people will stop cleaning them out.
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Post by Morgoth Bauglir »

The rooms in the castle seem very alive if you ask me. Everything is there except for the people. The rooms should look like they're in disuse too, right?
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Post by Noirgrim »

The error reporting forum is for reporting errors.

@Morg: the Castle is maintained by the Captains serverant. He keeps a good house like any arosticrate, but the Captain obviously doesn't see many guests. The aesthetic choices made by modders are not errors, so please do not report them as such.

Errors include:
-bleeders
-floaters
-crashing
-bad meshes
-misspellings
-broken quests
-lore violations
-and things that are so wacked there could possibly be no explenation for it
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Post by Morgoth Bauglir »

Ok, I'm sorry...


- After I've delivered that man from the goblin cave to that big house, he says that he needs some time to talk upstairs or something. But he simply walks up the stairs and keeps staring to the NPC wich stands there, he never finishes his walk and the quest doesn't continue.

^^^^that's^a^'broken^quest'^I^guess^^^^
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TennysonXII
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Post by TennysonXII »

Er, sorry for the dumb question, but how do I find the cell location and coordinates? Do I have to go into the CS?
By the way... Do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking.
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Post by Haplo »

Go to Anvil's docks and find the boat to Stirk.
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Post by TennysonXII »

Lol. I meant for reporting errors. As in:

---------------------------------------------
Cell: (Dunno how to get the cell coordinates)
Location: (Pretty obvious)
Coordinates: (I don't even know what would go here)
Error: (Again, obvious)
Fix: (Most of these, I'm not going to know)
---------------------------------------------
By the way... Do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking.
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Post by Lady Nerevar »

the beta comments function. for location you can just put the cell name and a description of the exact location (Fort Stirk, Passage, the western prison cell)
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