New Gameplay?

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

milne
Member
Posts: 37
Joined: Sat Aug 30, 2008 11:55 am
Location: Scotland

Post by milne »

the Dres dilemma is the fact that house Dres might not get its own unique tileset and the towns might just be built in the Velothi tileset...


It might have its own set but thatll take a lot longer
Akul
Member
Posts: 30
Joined: Fri Mar 03, 2006 10:42 am

Post by Akul »

LOL...yep the Brotherhood doesn't make sense...I didn't think of that. of course I hate the Dark Brotherhood so I'm glad . Why did Oblivion choose Dark Brotherhood?
Because DB is powerful everywhere but in Morrowind province (where Morag Tong is powerful and only allowed to operate). Since DB existed since Arena and was playable faction in Dagerfall, there was no reason to create a new guild for assasins.
Don't look at me. I am mad!
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

The Dres dilemma is not whether we will have a dres set, but what it will be and who will make it etc.

The Dres are way off, this will be decided long before it holds us up.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

So basically no one knows what dres architecture looks like? Or even dres armor for that matter? So their culture is widely based around slavery and their capital is the city of Tear. How imposed are they to imperials, like would they go to war if they got to that point? Are their going to be any imperial forts in Dres territory? I know it's like map 6 right, so it's far off, but still fun to talk about.

Alright guys I got a question, this is off topic. What mods work well with TR? Does Better Bodies, just replace all your NPC's or do you guys use them anyways? Will "Visual Pack - Combination" mess with your guys textures, resulting in maybe strange look? Face/Head replacers, does that affect you guys? I'm also using Unoffical Patch and Code Patch. This may seem like a strange question, but I have no idea, because I want to keep Morrowind & Mainland Morrowind as clean as possible, and I would like to keep all your guy's ART intact while I play. So what mods work???
MMMowSkwoz
Developer
Posts: 835
Joined: Mon Oct 27, 2008 11:18 pm
Location: London

Post by MMMowSkwoz »

Better Bodies will be ok for the most part, but might look odd with TR clothing, which won't be replaced if you're using Better Clothes aswell. TR also uses some new heads, so using Better Heads will only replace some of the heads.
MaMeeshkaMowSkwoz - choose your syllables
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

Thanks for the Reply, I'll probably not end up worrying about BB, Clothes, or Heads then. But...re-textures will change all your guys stuff, isn't that correct?
milne
Member
Posts: 37
Joined: Sat Aug 30, 2008 11:55 am
Location: Scotland

Post by milne »

How about after the player defeats Dagoth Ur, randomers could walk up to him/her and give them a small amount of gold or some equippment as a thank you - sort of lke what happened in fallout 3 after saving Megaton/becoming a slaver...


Or maybe just being set upon by angry temple followers for takng away their God's powah
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

Alright, I'm just going to simply clearify some of the ideas that have had OK feedback. These are ideas that may already be apart of TR, and others, if you want to use them you can as far as I'm concerned. If someone who made the request has a problem, i guess they will take it up with you.

milne - Imperial Faction Quest - Building or Running your own Fort in hostile area as a high Ranking Imperial.
MMMowSkwoz - Says smaller fort might fit better.

- Being woken up in the middle of the night by a non-harmful character at a time of your choosing to help introduce and lead the player into a more epic/main quest.

- Many have suggested that people and quests in TR be affected by the fact that you are the Nerevarine...SOME may acknowledge it - give you gift - ect. (This is probably already heavily influenced in your guys quests, seems like a assumed thing)

TheGooch - Suggested two factions fighting over a specific town, sounds interesting.

Gez - wants a underground fort!!!

Things that have been rejected for good reason! No vampire clans (maybe), No werewolf Clans, No Dark Brotherhood Quests (joining), No new races (got plenty).
User avatar
TheGooch
Developer
Posts: 316
Joined: Thu Dec 13, 2007 11:48 am
Location: Bundaberg,Queensland, Australia.

Post by TheGooch »

my 'suggestion' was not infact my idea in the first place
(and its not a suggestion. it WILL go into at least one town, it is in planning as we speak..), the credit should go to Lud. i will be most likely implementing it and expanding on his idea.

and the two factions are not fighting in the literal sense were it is war. but politically, think of them as 'campaigning' for the people of that particular city.

for me, having owned forts takes away the experience from the rest of the mod. with the introduction of battlehorn castle or the other player owned facilities, i found myself less and less exploring the rest of cyrodiil.

the being woken up part. this thread is about new gameplay?
doing this would be cliched.
- when you start morrowind. you are woken up.
- the tribunal quests, you are woken up.
- starting the DB after killing someone, you are given the chance to join after waking up.

As for the other games(arena, daggerfall, etc), i have yet not played them, so am unable to provide with what i expect is a few more cliches....

- getting gifts, sorry but it sounds stupid. am against it.
TR does not/should not care about whether you are the nerevarine or head of any faction(imo). in fact a lot of the people who would be playing probably have started a completely new save. and would not have done the mw mq.

underground forts - yes. but not player controlled/owned in any way...

(agreeing with the others on the following)
vampire clans - yes
werewolf clans - no
No DB - Yes
No new Races - Yes


At this point it is wise to abandon this whole thread. and wait for Map1 MQ. as someone said in this thread previously, you will be up to your eyeballs in gameplay. perhaps even make a showcase of your modding abilities and help with the cause.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

-----------------
TehGo0ch
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

Good opinion. One thing to remember, I'm thinking of this with morrowind mainland in mind. I actually haven't played much Oblivion yet, with mainland morrowind, i may never :/. But i know that in morrowind you get woken up yes at the beginning, entering the world, but other then that only by enemy! Dark Brotherhood, Werewolfs, Monsters, ect. Adding a non-harmful NPC to morrowind waking you up, i still think is a good introduction direction for player. You are right it's not an original idea... it wasn't ment to be. In morrowind there isn't many homes that you own...there are a couple...or maybe just the colony, but i know oblivion adds houses for you, so i hear. But part of the Imperial Legion, I still think it's a pretty good quest idea.

Again i like that you guys are doing the two factions fighting over a town idea, and i assumed it was politically, if they could add that into mainland morrowind that would be great. Cause i assume you are talking about oblivion???
User avatar
TheGooch
Developer
Posts: 316
Joined: Thu Dec 13, 2007 11:48 am
Location: Bundaberg,Queensland, Australia.

Post by TheGooch »

I was talking about morrowind(map2). with the possibility of being added into Hammerfell(oblivion), but thats a long way off... and at any rate, this thread sort of veered off at some point. where is the discussion about new gameplay? other than that of the system i have just spoken about... i haven't even released proper details about it...

if you guys want something in the game that is 'new' and TR is not about to implement it. perhaps you should. such as your epic fort thing. or whatever.

and i do think that the whole cliched waking up the player thing, is quite stupid.. let me explain:

would you want a complete stranger(although friendly) bust into your residence and say "here find this, this and do this, this and this..." (i'd problably shoot the bastard - pardon my french) - this is a rhetorical question btw(that means you dont answer it... since the answer is "NO")
in RL, this would be considered illegal(the breaking & entering). and in the MW world, it would be considered illegal too. for lucien lachance(hope i spelled that correctly) to come into the place that you were staying in oblivion, you had to do something illegal (kill someone). which is acceptable. i would however be more likely to help someone if it was in public and while im awake.. not in my damn bed and asleep....

unless something 'new' comes into this thread sometime soon. i suggest a lock & archive.
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

-----------------
TehGo0ch
Akul
Member
Posts: 30
Joined: Fri Mar 03, 2006 10:42 am

Post by Akul »

As for the other games(arena, daggerfall, etc), i have yet not played them, so am unable to provide with what i expect is a few more cliches....
In Arena, Main quests are given to you while you sleep. When you sleep you also communicate with Jagar Tharn and miss dead girl.

In Dagerfall, DB and (I think) ask you to join by sending a messenager to you. Usually, when you walk in town you get a letter that explains what you should do if you wanna join.
Don't look at me. I am mad!
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

DB could work if you were only allowed to join after the Tribunal quests, which might not require any modding of the original games, but it would be a redundant faction as we have the Morag Tong already, and they are much cooler imho.

The Dres architecture is not a dilemma, it is to far off to be a problem. We do have a thread in Concept Art discussing new tile sets, I am among other concepts, working on some. I am confident that by the time we ever begin modding for Map6 that we will have a either a very nice set for it or a solution that fits.
My Art: [url]http://demi-urgic.deviantart.com/[/url]
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

You guys can close the thread if you want to. I've already enjoyed talking with you all about TR and it's ambition. :) It's kind of just become a place where people can post general ideas about what they would like to see in the game. Which is fine with me, but it's your guys choice, I'm just a guest.

About the non-violent person waking you up in the middle of the night. Yes it would be illegal, yes it would be annoying in reality. But the way I'm thinking about it, and you HAVE to have the right quest for it, but I was thinking the person would be in complete despair, total hopelessness about whatever the confict is, willing to do anything to find help. Willing to break the law, willing to Disturb you in your sleep... and of course I see them very humble and "I"M SORRY I WOKE YOU UP, PLEASE HELP!"...and in that case I could see it working. Of course it was just an idea, isn't that big of deal. ;)

Thank you all for sharing your ideas and talking.

About the DB, I wouldn't be upset if you can't join them...as long as you can join the MORAG TONG!!! :) As you say, much cooler. But I do assume that you will have conflict with the DB just because they are the mortal enemy of Morag Tong. Even after the Tribunal quests, i don't think they would be happy about all those DB buddies that you killed.

And I'm just excited to see what you guys have for us with the Dres! I'm not worried.

Oh, i'm playing morrowind TR map 2 right now and i just came across some destroyed houses. Someone brought up the whole GHOST TOWN idea already. But It would be cool, not necessarily a ghost town but a modern looking town, destroyed...like a good sized one? Not like the ruins, but something more maybe Imperial? That might be cool. Everyone killed, of course you would have to have an enemy to.... Hey maybe it could be a Imperial Fort, one that you get a quest to run, and then the Dres, out of hatred for Imp Fort, will kill everyone, and then... we have our destroyed...city...fort...place lol it works so perfectly.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Túrelio wrote:DB could work if you were only allowed to join after the Tribunal quests, which might not require any modding of the original games
The DB assassins in their Mournhold sewers headquarters respawn.
milne
Member
Posts: 37
Joined: Sat Aug 30, 2008 11:55 am
Location: Scotland

Post by milne »

the dead fort place is already in an official mod, you know, the Fort Firemoth one???


just an idea to throw into the pot, why not hide secret things behind rocks that need to get blown up by satchel charges only the rocks to get annhialated (not how it's spelled) aren't in dwemer ruins and there should be no indication that there is any thing behind those particular rocks...


it might work well to hide something god-like or maybe an easter egg or something :)
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

LOL I totally forgot about Fort
Firemoth...hmmm...nevermind :/

Of course there still is options to make it different then that...
User avatar
Túrelio
Developer
Posts: 934
Joined: Sun Apr 18, 2004 1:10 am
Location: Georgia, USA
Contact:

Post by Túrelio »

Gez wrote:
Túrelio wrote:DB could work if you were only allowed to join after the Tribunal quests, which might not require any modding of the original games
The DB assassins in their Mournhold sewers headquarters respawn.
Well that sucks, I only went down there once if I remember right when I was playing Tribunal. Either way, like it was said it's not the best thing to do anyways.
My Art: [url]http://demi-urgic.deviantart.com/[/url]
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

Gez wrote:
Túrelio wrote:DB could work if you were only allowed to join after the Tribunal quests, which might not require any modding of the original games
The DB assassins in their Mournhold sewers headquarters respawn.
YEAH THEY DO!!! "I got them all" :) sleep, wake up "OH NO!!!" DEATH. 0_0

OK, got another idea, I know you love it. ;)

For all you vampire and werewolf fans, and don't roll your eyes at me, stay with me for a second. An easy way to give a couple quests by focusing on a group of WITCHHUNTERS?

You don't have to join any of them... it would be a misc. quest about a group of Witchhunters hunting a single werewolf and maybe a clan or group of a couple vampires.

There are a couple setting you can easily do this with, a small villiage, giving the classic werewolf feeding on the villiagers delemma. With a classic "we can't find him" says the witch hunter, when the actual werewolf ends up being...A CITIZEN OF THE VILLAGE!!! ok...well anyways. Heck you could do this quest in the valley, or the mountains. One quest is helping out this villiage... with a single werewolf...another could be helping the witchhunters find the dwelling place of a clan, or just a couple vampires that have been spotted in the area. huh huh...?

Now giving a little gameplay to a player who is a werewolf or vampire. Add a quest for you to help the werewolf (feeding on the villiages...escape!) or something like that. And add a couple vampire quests to just help the vampires with...something. You can see I thought this out.

3 BIRDS, 1 STONE!!! What do you think? Stupid or Cool?

Stupid - one problem i see is...what are the chances of a werewolf dilemma and a vampire clan being next to each other? I'm such an Idiot!

Although... if you actually have the Witchhunter ask for your help in a more general sense...which would kind of be like joining them... they could give you the werewolf quest over at the villiage...and another separate one would be the pin point the dwelling place of a clan of vampires that have been spotted in the area.

Seriously though, i thought that if you wanted by chance to include werwolves and vampires...seems like quests for Witchhunters would be your KEY.

Being a Witchhunter would be pretty cool, wouldn't you say???

Heck it could even be a fighters guild quest to help out a witchhunter.
I'm just saying, werewolves, vampires, and witchhunters make for interesting quests. Even if you aren't going to make "clans".
User avatar
Faalen
Developer
Posts: 312
Joined: Wed Jun 18, 2008 5:22 am
Location: America's Dairyland

Post by Faalen »

...

If you would like to design quests in an official capacity, you are welcome to open your own showcase thread in which you may post work to be reviewed by the powers that be. If you would like to toss ideas about at random, Off-Topic Discussion may be your cup of tea. If you would like to plan an add-on mod for TR's work, you are welcome to do that on your own time. The question you opened this thread to ask has been answered, I believe, and it would be best to move on now.
Q1-77-Tel current progress:
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
Night0205
Member
Posts: 111
Joined: Thu Jan 08, 2009 4:09 am

Post by Night0205 »

Sounds good. Thanks all. Good luck.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Night0205 wrote: There are a couple setting you can easily do this with, a small villiage, giving the classic werewolf feeding on the villiagers delemma. With a classic "we can't find him" says the witch hunter, when the actual werewolf ends up being...A CITIZEN OF THE VILLAGE!!!
Or...THE LEADER OF THE VILLAGE!!!

Done by Bloodmoon already.


As for witchhunting quests, they're typically Fighters Guild material since they're the guys you hire to get rid of threats. Occasionally, they can be Temple quests, Imperial Legion quests, or misc. quests.
Locked