Hello. Some of you may have already read the topics I have participated in, but here is my official showcase topic for those of you who don't know me.
I am looking to be a Quest/Dialogue "Artist" as a primary function. My expertise extends into 3d modeling, although I have never done anything real impressive for Morrowind because I am still very newbish at texturing. I have included an example picture of my 3d modeling skills. It was for Command and Conquer 3: Tiberium Wars, but I think it displays that I have the necessary basic skills as a 3d artist. The model is still a Work In Progress, and is meant to be futuristic, and is in the 800 poly range, (CNC3 being 800-1100)
[img]http://i22.photobucket.com/albums/b348/Drizztinator/afv3.png[/img]
I have also included a Showcase modification called "Regulus Showcase" here is the run down.
Right past the city gate, a Dark Elf named Tadave Vidri is pacing back and forth. He is looking For Stargel, who is also present in Balmora. For some reason, I cannot force the topic "Letter to Stargel" on the player character immediately, and you will have to close out of dialogue and re initiate it get the topic. ( I would fix this. But as of now I am pressed on time and won't be in front of this particular machine for three days.
Anyway, the topic is a two choice tier that will give you a "letter object" for Stargel, or lock you out of the quest entirely, this is to display my knowledge of variables and functions, as well as journal entries and how they work. Locking out of the quest will require a reload. Anyway, run the letter to Stargel, and he will take that letter and give you a new one, which you will give back to Tadave Vidri, and he will give you ten gold as a reward. Pretty simple and straight forward, but again, it is to display my knowledge of how the game works.
Also, I have to admit that this is the first time I have used TSME to clean my Morrowind Mods. (I've never released publicly) If I left anything that shouldn't be there, please tell me and don't hold it against me. I will learn in time I suppose.
Regulus' Showcase Topic Dialogue/Quests/Models
Moderator: Lead Developers
Regulus' Showcase Topic Dialogue/Quests/Models
- Attachments
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- Clean Regulus Showcase.zip
- Cleaned of evil GMST and all other things that I could find.
- (2.86 KiB) Downloaded 55 times
Always exciting to see a new potential quester in our midst, especially with all the juicy new quest work that needs doing (modelers are also extremely awesome and highly sought, but that's not my department). I downloaded your file right when I saw it and here's my quick review.
First off, it's not necessary to zip esp's for upload; they are an allowed filetype. No big deal, it'll just save you a step in the future.
I popped your file open in the Enchanted Editor, and there is a solitary GMST that you overlooked while cleaning. When you're cleaning, make sure to delete everything with a GMST header without even thinking about it. They are never supposed to be there. Also regarding cleanliness, there is one "dirty" dialogue entry (vanilla dialogue marked as changed) under Greeting 5. It's important to remember that the CS marks as changed not only new dialogue, but all dialogue it touches as well. It can be incredibly irritating to hunt down all the unnecessarily modified entries, but there's no way around it; dirty is dirty and clean is clean. Just some things to keep in mind.
On to the quest itself.
Regarding your issue with AddTopic, sometimes (usually) topics don't like to become available as soon as they are possible. In other words, the first "letter to Stargel" entry has a condition of Journal REG_S = 10, and that journal is given to the player at the same time as the AddTopic command. Since both things happen at the same time, Morrowind thinks the new topic is still unavailable. The easy fix is to remove the journal condition from that entry. That way, the new topic will hyperlink itself as soon as the player speaks with Tadave.
There are some minor spelling and grammar issues in your dialogue, but nothing bad. Just be sure to be extra-vigilant in proofreading.
I like that the player has the option to refuse to give the letter to Stargel, but the option is not fully implemented. If the player says "no" to Stargel, there is a disposition decrease and a "Goodbye", but the next time the player talks to him he just says "You have a letter for me?" like it's news to him. Telling him no should either end the quest or cause him to say something different the next time the player mentions it.
Lastly, the quest does not use the journal's parsing function. I know the file is dependent on Morrowind only which doesn't have that functionality, but all TR files are dependent on the expansions so you need to know how to give quests names and mark them as finished when they're done.
All in all, it's a very solid first file. Your errors are few and minor. I would suggest that for the next file(s) you upload, besides fixing the minor errors in this quest, you try something a tiny bit more ambitious. There's nothing wrong with short and simple dialogue-only quests, but most claims involve slightly more complicated quest lines. It would be good to see at least rudimentary scripts, like updating the journal when the player finds an item/location or moving an NPC from one place to another, etc. It's little things like that that will be your bread and butter as a TR Quester.
Welcome to TR, Regulus, and I look forward to seeing what you can do.
-Faalen
First off, it's not necessary to zip esp's for upload; they are an allowed filetype. No big deal, it'll just save you a step in the future.
I popped your file open in the Enchanted Editor, and there is a solitary GMST that you overlooked while cleaning. When you're cleaning, make sure to delete everything with a GMST header without even thinking about it. They are never supposed to be there. Also regarding cleanliness, there is one "dirty" dialogue entry (vanilla dialogue marked as changed) under Greeting 5. It's important to remember that the CS marks as changed not only new dialogue, but all dialogue it touches as well. It can be incredibly irritating to hunt down all the unnecessarily modified entries, but there's no way around it; dirty is dirty and clean is clean. Just some things to keep in mind.
On to the quest itself.
Regarding your issue with AddTopic, sometimes (usually) topics don't like to become available as soon as they are possible. In other words, the first "letter to Stargel" entry has a condition of Journal REG_S = 10, and that journal is given to the player at the same time as the AddTopic command. Since both things happen at the same time, Morrowind thinks the new topic is still unavailable. The easy fix is to remove the journal condition from that entry. That way, the new topic will hyperlink itself as soon as the player speaks with Tadave.
There are some minor spelling and grammar issues in your dialogue, but nothing bad. Just be sure to be extra-vigilant in proofreading.
I like that the player has the option to refuse to give the letter to Stargel, but the option is not fully implemented. If the player says "no" to Stargel, there is a disposition decrease and a "Goodbye", but the next time the player talks to him he just says "You have a letter for me?" like it's news to him. Telling him no should either end the quest or cause him to say something different the next time the player mentions it.
Lastly, the quest does not use the journal's parsing function. I know the file is dependent on Morrowind only which doesn't have that functionality, but all TR files are dependent on the expansions so you need to know how to give quests names and mark them as finished when they're done.
All in all, it's a very solid first file. Your errors are few and minor. I would suggest that for the next file(s) you upload, besides fixing the minor errors in this quest, you try something a tiny bit more ambitious. There's nothing wrong with short and simple dialogue-only quests, but most claims involve slightly more complicated quest lines. It would be good to see at least rudimentary scripts, like updating the journal when the player finds an item/location or moving an NPC from one place to another, etc. It's little things like that that will be your bread and butter as a TR Quester.
Welcome to TR, Regulus, and I look forward to seeing what you can do.
-Faalen
Q1-77-Tel current progress:
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
I am not at home ATM, and I am replying on my blackberry. I have to say that I am not familiar with the Journal Parsing Function, which is partly due to the fact that I have never done anything that is dependent upon Tribunal or Bloodmoon. I will have to look into this. My apologies for some of the gramatical errors, but I was in a rush to get out the door, and in my defense, it was a ten minute job. I hear you on Stargel's response, and hind sight being 20-20, I should have changed his second response.
As for fixing these errors, I do not think that I will flesh out this quest anymore, unless you feel that I should. I will instead do another quest that involves Finding the Item first, then trying to find out who it belongs to. This should contain the scripting examples that you have requested, but for simplicity's sake, it will be another quest where all parties are in the same general cell. I will take your responses and use them in my next venture.
As for fixing these errors, I do not think that I will flesh out this quest anymore, unless you feel that I should. I will instead do another quest that involves Finding the Item first, then trying to find out who it belongs to. This should contain the scripting examples that you have requested, but for simplicity's sake, it will be another quest where all parties are in the same general cell. I will take your responses and use them in my next venture.
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- Developer
- Posts: 835
- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London
Nothing wrong with moving on to a new concept; you're right that this quest wouldn't really be worth fleshing out.
As far as journal functions, when you create an entry you'll see several checkboxes down where dialogue conditions usually go. One of them is labeled "Quest Name". Make the first entry in your journal the name of the quest, don't give it an index number, and check this box. For removing a finished quest, there is another box labeled "Finished". Check this box for any entries that are the end of the line, whether they're failures or successes.
As far as journal functions, when you create an entry you'll see several checkboxes down where dialogue conditions usually go. One of them is labeled "Quest Name". Make the first entry in your journal the name of the quest, don't give it an index number, and check this box. For removing a finished quest, there is another box labeled "Finished". Check this box for any entries that are the end of the line, whether they're failures or successes.
Q1-77-Tel current progress:
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
-
- Developer
- Posts: 835
- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London