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MMMowSkwoz
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Post by MMMowSkwoz »

General:

Your plugin is still dirty. Several dialogue entries and objects (ABCs for Barbarians, for example) have been marked as modified. This needs to be cleaned.

Interior:

1. Interior is too empty. One floor has nothing but rugs and tapestries. Add the odd barrel, shelf, or chair maybe.
2. Style mixing. Dunmer furniture with Imperial lights and silverware, etc. Also, you have mixed poor and rich items.
3. Items are too uber. A helm with constant effect fortify strenth, fortify attack and spell absorbtion? This would not be allowed in TR except as a very difficult to obtain reward. The same applies to daedric and limeware items unless this is the house of a very rich person.
4. Pillow on the bed was floating slightly, but this was the only placement error found, which is excellent.

I'm not an exterior modder, but it looks good. The crops are maybe a little too clustered and I agree that the flowers on their own do look a little odd. Nothing major though.
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RelinQ
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Post by RelinQ »

Thats because I did modify the book ABCs for Barbarians., I added D is for Dwarven or something, take a look at the book. I can delete this if need be.

1, the Interior isnt finished. because it wasnt the main focus for this mod.

2, the helmet was a pure joke, as I clearly mentioned to beave. I made it on new years eve, since I was bored of my ass.

3, I will work on the table, I'll try find a nicer table to suit the silverware, thanks for thinking of that, being up for uh.. 23h Im probably not as focused as I should be. which makes me wonder how I missed that to start with... >.>

4, about the flowers, I'll look into it, maybe just.. add some more flowers to group them a bit...

Thanks for the comment about no placement errors, I appreciate it, I can fix up the pillow no problem.


also about the crops, I personally think they're fine, I mean originally I had twice as many crops there, which is a more accurate farm but then again, that was a bit of a mess, so I reduced it. Usually crops grow in mass hoards anyway.
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TheGooch
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Post by TheGooch »

remove the helmet then. it doesnt take much effort.
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RelinQ
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Post by RelinQ »

Yeah Okay, I'll remove it later and touch up a few other minor things and upload that within the next 12h.

Im tired and semi-jet lagged so, gonna sleep in a min.
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Post by Stryker »

RelinQ wrote:also about the crops, I personally think they're fine, I mean originally I had twice as many crops there, which is a more accurate farm but then again, that was a bit of a mess, so I reduced it. Usually crops grow in mass hoards anyway.
In his defense, being a farmer, I can say that is true, crops do grow in mass hoards.
But it should mostly be dependent on what looks best in game, rather than always true to life... You won't want it particularly messy.
I do agree that, for a game, these do look a little too clustered.
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RelinQ
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Post by RelinQ »

I should have asked which crops you meant.

Oh well, I'll clean up the other stuff, the crops can stay for now.

Here is a clean mod, once again -.-

and there is NO dialogue problems with this mod, I havent touched any dialogue at all, so if your getting dialogue errors, its not from me.
If anything it'll be the fact that both expansions are needed to open the esp in the editor.


- crop/flower clustering fixed
- helmet removed (It was a joke to start with anyway)
- pillow not floating
- some smoothing was done on a few odd spots.
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Haplo
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Post by Haplo »

RelinQ wrote:there is NO dialogue problems with this mod
Oddly enough, I find that hard to believe.
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RelinQ
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Post by RelinQ »

Well I cant find any errors, I didnt create or tamper with any dialogue.

If there are errors I cant find them, and If I cant find them I cant clean them.

Would you care to explain yourself? because I cant find any using errors relating to dialogue with TESCS or M-E-E.
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Post by Haplo »

I was commenting on that dialogue errors in the sentence I quoted :-P
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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RelinQ
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Post by RelinQ »

christ, I should have seen that...:rolleyes:

eh, all these little insignificant things are starting to get on my nerves. I guess Im still jet lagged.

Nevermind then :P


Eitherway, um what do I do know? Ive pretty much finished the mod, do I play the waiting game now?
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Post by Lady Nerevar »

took a quick look at this. vertex shading is either too light (hence not visible) or nonexistant in some places, especially around rocks and trees. dont be afraid to go dark, its a lot more subtle in game than it is in the CS. detail seems pretty good too, though being the detail junky that i am i'd probably add even more :P

anyways, vertex shading is my main concern, everything else looks promotable.
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Gez
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Post by Gez »

Haplo wrote:I was commenting on that dialogue errors in the sentence I quoted :-P
Isn't it "dialog" in American English anyway? :P
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RelinQ
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Post by RelinQ »

Yes I believe it is, but that wasnt the error lol.

but yeah americans drop letters alot, like programme, they spell it program. or colour, spelled color.

Anyway alright I'll have a play around with some shading, and go a bit darker and then HOPEFUllY it will all be done.

Im sorta thinking about claiming that last exterior sections as well, Map 4-17 if I get there..., hmm..

Note: To LADY N,

I actaully made shading around alot of trees sorta light to um match the shape of the trees with the shadows. I can make it a bit darker but probably not to much, otherwise it might look wierd
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Post by Haplo »

Dialogue is one of the few UK English words I prefer over its American counterpart. Like theatre.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Gez »

Obviously Bethesda shares your preference, or maybe they just thought they'd use "dialogue" as a technical term to distinguish it from the general meaning.
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RelinQ
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Post by RelinQ »

Well Ive always been glad they did that, I think its because the old english style writing and modern english grammar is more relative than the average day americanised-english.

Anyway I have fixed up the shading, so thats all done now :)
Last edited by RelinQ on Tue Jan 20, 2009 7:45 am, edited 1 time in total.
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Post by Beave »

You people sure do know how to go off-topic.

Anyways, I can see that you added some more vertex shading and removed the helmet; are you still working on the interior? I still think you should move or delete the light outside of the interior shell, and put the books closer to each other and against something. The cluster of baskets upstairs are in the same rotated position and have the same 3D scale and looks horrible. Same deal with the 3 baskets outside, although the scale diversity is fine. I agree with Mwgek in how there are a bunch of random little plants on the ground that just don't look realistic. While it is true that you wouldn't find very many rocks in a plantation, there should be SOMETHING else with the lone plants; a tree, or another plant perhaps. Mwgek also noted a few texture seams. You probably won't be able to easily get rid of the seams via landscape editing, so it would be a good idea to simply hide the seams by covering it with something.

The file in general is much cleaner, but I don't think you needed to make a new leveled item and containers (unless you couldn't find any vanilla object that were like the ones you added, in which you may disregard that).
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Post by RelinQ »

I made the new leveled Item because i only wanted certain ingredients to appear in containers.

Anyway I did actaully fix up the alone plants issue, for most of them anyway, I group more flowers to the same plants. So, If I had a stoneflower plant, I made smaller ones around it, it doesnt look so alone now.

Uh, hmm, I havent really noticed any texture seem problems, I think there may have been one near those stone flowers now that I think of it, but Im not sure anywhere else, I'll take a look. eitherway its all very minor stuff, untrained eyes wouldnt even see it, heh. but I'll fix it.

EDIT: Im going to be offline for a day or two, its f****** hot here (pardon me, but it is) and my room doesnt have any air-con. @___@

EDIT 2: Okay Im back, Its cooler now, it was 40 degrees before.. thats like... 120F anyway...

I added some extra rocks and bits to tidy up what few texture seems I could find, there were a few I noticed. and smoothed alot an odd spot of rough terrain
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Post by Beave »

There are still a few things left to fix. You did cover some of those texture seams, but know that there will be a texture seam at every intersection of 3 or more textures; just an engine limitation.
You also did not do anything to the baskets. In addition, I spotted the pilow on the bed inside floating. I forgot to mention this earlier, but I think that the awning outside will need posts for support, as it just doesn't look realistic. You still need to do something about the books, and move or delete the light outside of the shell. It doesn't have a big enough radius to affect lighting within the shell. Lastly, there remain still a number of lone plants, but I know you can fix that easily.

There is also a few final things to clean. Your plantation only uses a few AI textures, and yet almost all of the land textures seem to have been used and not cleaned. You also need to clean the other four cells that are marked as edited. These are simple small things that are done to make the file smaller, easy to do.
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Post by Mwgek »

Beave wrote:There is also a few final things to clean. Your plantation only uses a few AI textures, and yet almost all of the land textures seem to have been used and not cleaned.
I never delete the textures either since then I have to check, on big claims, which ones I used. And somewhere else in TR they are definately used I guess. So that is not much of a problem. But if you want to go clean clean, delete them.
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Post by Nomadic1 »

Never remove the Landscape textures in TESAME. It causes errors.
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Post by MMMowSkwoz »

I thought it only caused errors if you remove the ones you used?
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Post by Haplo »

The ones listed are used at least once somewhere, so when you remove them from TESAME, your mod will override their usage anywhere in the vanilla game or whatever mod your mod is dependent upon, thus removing those textures from the ground, so you'll have no textures!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Gez »

The CS doesn't store land textures by name for each vertex; it builds a texture index for the mod and stores only the number key. If you delete texture entries with TESAME, you screw the index up and so the game uses the default texture...

(For the same reason, different landmass plugins should be merged with the CS rather than with TESAME or EE.)
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RelinQ
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Post by RelinQ »

Nomadic1 wrote:Never remove the Landscape textures in TESAME. It causes errors.
Exactly, thats why I didnt remove them in the first place :)
Beave wrote:There are still a few things left to fix. You did cover some of those texture seams, but know that there will be a texture seam at every intersection of 3 or more textures; just an engine limitation.
You also did not do anything to the baskets. In addition, I spotted the pilow on the bed inside floating. I forgot to mention this earlier, but I think that the awning outside will need posts for support, as it just doesn't look realistic. You still need to do something about the books, and move or delete the light outside of the shell. It doesn't have a big enough radius to affect lighting within the shell. Lastly, there remain still a number of lone plants, but I know you can fix that easily.
Floating pillow? dude, I fixed that up ages ago, make sure you have the right esp of mine, I have made alot of updates.

EDIT: Okay there was actaully 2 seems I missed on the fields, I must have missed that as I was focusing on the path the first time.

What do you mean about my Awning? its perfectly fine :? , I mean if I pushed it any further into the wall It would go through the wall and the rope would be bedded into the wall, which would seem stupid, so it seems fine to me.

also whats wrong with my books and the baskets? :?
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RelinQ
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Post by RelinQ »

For the love of god, I hope thats everything.

- I fixed up 2 or 3 texture seems, I checked over the whole map.
- I added a light in my interior on a wall that was dark.
- I fixed up shading of trees, rocks, buildings, walls
- I fixed up the floating pillow, AGAIN, idk why that happened.
- I looked at the baskets, books and awning and still couldnt find anything wrong at all -.-

Uh, thats pretty much it.

I would like to say Im finished with my mod, but that saying seems very Clichéd here. x_X
Last edited by RelinQ on Sat Jan 24, 2009 7:10 am, edited 1 time in total.
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Beave
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Post by Beave »

I'll review this over the weekend, hopefully.

The books aren't right up next to each other. It's hard to see from a distance, but if you scroll right up to it then you should be able to see. And it doesn't take a close look to see that there isn't anything leaning against the books. Without anything to hold them up, the books are likely to tip over, and that's not happening in physics-deprived Morrowind. I said before that the baskets are all facing the same diretion, and it looks horrible. You need to rotate them, as you might rotate the plants in the field. As for the awning, I only thought that it might not make sense for it not to have support poles, but I suppose that's OK, as long as you can find other instances of it in Vvardenfell.

I post some screenshots later if you're still confused.
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RelinQ
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Post by RelinQ »

okay I can fix the books and baskets even though they arent really important. (idk why the baskets wont rotated, must have missed that)

LOL, ARE YOU KIDDING ABOUT THE AWNING?! :P

There is like... 50 to 100 insidences in this all over Vvardenfell :P, look at ANY proper plantaion. I would suggest Dren Plantation, thats where I got the idea from in the first place, haha :wink:
Last edited by RelinQ on Sat Jan 24, 2009 4:12 am, edited 2 times in total.
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Post by Faalen »

I might suggest that you be a bit less rude towards the people who take time out of their days to review your work. No one has to do what they do for this project, and ripping on people and implying that they're ignorant or stupid will only make them less likely to help you.
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RelinQ
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Post by RelinQ »

I wasnt being rude at all, I was joking otherwise I wouldnt have used things like "lol" or emoticons, I was mealy having a laugh with them, not at them. :?

But sorry if you feel that way.

Anyway I fixed up the baskets and books.
Last edited by RelinQ on Sat Jan 24, 2009 2:03 pm, edited 1 time in total.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Beave
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Post by Beave »

I don't think RelinQ was being rude either. Besides, I didn't take the time to see if there were other places where the awning was used... Hmmm... I just did... you know, RelinQ, this overhang is only used 16 times, and mostly in caves... but a few plantations too :D .

Anyways... the review. The baskets are fine now. And know that even the small details are important in TR, since the whole project strives for quality over quantity. If the little things weren't important, I'd be trying to figure out how to reccomend you, as I still don't know how. Of course, technically you should be able to be promoted by now. So then, I checked the books. Much better, but you need to put something against the book that's standing up straight. And why is the pillow tilted up on one side? It's half floating 8o ! I'm still curious as to why you have a random light outside of the int. shell that you won't do anything with.

The only reason I would suggest to clean the empty cells that are marked as edited is the below picture. Since I seemed to have caused yet another controversial debate that went a bit off-topic, I will just say to not worry about the textures as it isn't that big of a deal.
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RelinQ
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Post by RelinQ »

Oh that picture is nothing man, Its because the cell use to be part of a WAAAAY bigger map, and when I smoothed the edges out (because they were as rough as gravel) that occured. I deleted the cells around it so thats fixed and works fine which is a relief.

About the light, do you mean like an actaul light item? or the ground?, because I noticed there was a bit of odd shading light on the ground near the front entrance, so I fixed that. Okay nvm, there were some odd lights in the int. shell, idk where they came from though :?

also the pillow is half floating because its MAGIC!, no but seriously alot of pillows do that, eitherway I did set it more flat though.

I have just update my final update for this and it will be up within the next 15 minutes :)

Additional Information:
(Btw: The NPC in my mod, her name is Anne of Tanmaurk. Tanmaurk is what the Vikings called Denmark. this npc was base of.. an old GF >>, you can tell Ive worked on this mod for a while)
Attachments
RelinQ's Plantation + Dagoth Brandy Mod [update v7 [FINAL]].rar
Relinquium Plantation [Exterior]
Relinquium Manor, Guard Keep [Interior]
Ancient Dagoth Brandy (Rexture) [Alchemy]
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Beave
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Post by Beave »

Good work, although you didn't have to do anything to that tilted book; it was fine (unless you had a personal preference). Everything seems to be in order, so now I must figure out how to reccomend people.
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Post by MMMowSkwoz »

I'm pretty sure you just type 'recommended for interiors' and an admin will do the rest.
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Post by Beave »

Alrighty then, I recommend RelinQ for promotion to interior and exterior modder.

Whether or not that works, you may end up having to continue work on your interior; I know Lady N is a "detail addict" and may want more detail before she decides to promote you. We'll see.
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Post by Lady Nerevar »

im not going to demand that everyone place 400 statics per cell or that all cities be detailed down to the fork (like i do :P). the last file i looked at was ok, and since you went through a couple more incantations it should be even better. furthermore, you have shown dedication and a desire to impove.

Anyways, member Promoted for Interior and Exterior Modding. grats!
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RelinQ
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Post by RelinQ »

Well thank you all very much :), Especially to Beave nearer the end of this.

Anyway about the book, I had to change it, because if you removed the other 2 books it would just stand there, on an angle 8o , heh it looked like it was possesed
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Post by Beave »

Well, I suppose now I know how to recommend people. And your welcome, RelinQ. Always good to have more workers on the team.
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Post by RelinQ »

I am bumping this thread to post a new showcase for Quests and for some basic Modelling within the next week.
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Post by RelinQ »

Okay, well I guess I need to be repremoted for Interiors.

Here is an Nordic Barrow interior I just finished, I was originally making this with the intent of using it for the northen most parts of Map5.

Its called "tr_i5-relinq - Ondskabhul Barrow", and "Ondskabhul" roughly translates into "Malice Hollow" in Danish.

Northmark is set,
Gridsnap is set,
Lighting is set,


I added a new container and a leveled item for the container, but the shouldnt effect anything.

Also about half the rocks in this int have been placed with gridsnap on, only because I forgot to turn it off, but it works eitherway.

I wanted to also point out there are alot of bones that well, bleed into the floor, like a torso without the spine being shown, but I think in this case it should be fine.
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tr_i5-Relinq-Barrow.esp
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Last edited by RelinQ on Sun Feb 07, 2010 8:51 am, edited 1 time in total.
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