Texture Creation?
Moderators: Haplo, Lead Developers
Texture Creation?
lo people was touring the forum and a question came to me... how do you people normally do your textures?
do you:
1) draw it out on hand wid color & scan in
2) take pieces of textures from the game/other mods/picture galleries & then modify the textures wid filters or mix and match
3) draw it out fresh on the comp using uber mouse skills & brushes
dankew
do you:
1) draw it out on hand wid color & scan in
2) take pieces of textures from the game/other mods/picture galleries & then modify the textures wid filters or mix and match
3) draw it out fresh on the comp using uber mouse skills & brushes
dankew
"Um, I already gave my best"
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
- Majra
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I do it another way, since I am for somereason void of artistic ability except in meshing, I mesh out what I want, put basic textures onto it, then render that and use the render as my texture... other than that I just use basic fills with manipulations in photoshop
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
-
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i do a bit of all those.. photos scanned in are good.. i have a graphics pen and I do have some tallent with art (or so im told). But most of my work has been editing other peoples work (majorly.. but mainly still edits) I have some things that are pretty much skratch drawn but not much
Let the snows fall deep, let the raindrive down, and the wind buffet my cloak. I care not, for I've a road worth walking!
-Drizzt Do'Urden
-Drizzt Do'Urden
aye matey
guess pretty much the same way as i do it... edit others' stuff. i guess the textures in the game is good enuff for some uses.
but i left my cd back in auss. that sucks big time. cant some programming uber l33t gosu hacker/programmer make a .bsa viewer/extractor?? that will be awesome...
anyway i hope to help in some way or another.. im pretty good wid meshing so.. is there anything that i can do gimme a PM
oh btw. some sources say that 3dsmax 5.1 cant export Morphing modifiers properly...
and i was wonderin if Collapsing the modifier might make it possible in Max 5??
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just something i made this morning while playing with the TESShader.... heh
guess pretty much the same way as i do it... edit others' stuff. i guess the textures in the game is good enuff for some uses.
but i left my cd back in auss. that sucks big time. cant some programming uber l33t gosu hacker/programmer make a .bsa viewer/extractor?? that will be awesome...
anyway i hope to help in some way or another.. im pretty good wid meshing so.. is there anything that i can do gimme a PM
oh btw. some sources say that 3dsmax 5.1 cant export Morphing modifiers properly...
and i was wonderin if Collapsing the modifier might make it possible in Max 5??
---------
just something i made this morning while playing with the TESShader.... heh
"Um, I already gave my best"
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
- prometheus
- Developer Emeritus
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Monk_XIII --> done
done.
the old axe looked kinda goofy.. so i made the axehead bigger.
attached are the following
tx_axe.tga
axe.nif
axe 2.max
the old axe looked kinda goofy.. so i made the axehead bigger.
attached are the following
tx_axe.tga
axe.nif
axe 2.max
"Um, I already gave my best"
"And that I have no regrets at all"
Lore: http://www.williamhung.net/
"And that I have no regrets at all"
Lore: http://www.williamhung.net/