n8-58-Mis
Moderators: Haplo, Lead Developers
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
There is probably a need for at least two meshes for this bridge so that there would be length differences.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I'd like to claim this.
I've already started with this array
[url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view¤t=Rbridge1.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_Rbridge1.jpg[/img][/url]
About how much spacing sould ther be between rope supports? is that to many ? I can scale the unit until it's perfect then curve it while adding the wooden slates.
I've already started with this array
[url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view¤t=Rbridge1.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_Rbridge1.jpg[/img][/url]
About how much spacing sould ther be between rope supports? is that to many ? I can scale the unit until it's perfect then curve it while adding the wooden slates.
Blast you Dagon, destroyer from pies...
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
100% because there wasn't 99%: the models still needs testing to see if textures (all vanilla: 1 kwatch and 2 branvil) are ok in mapping and checking as it works in the CS. I did some preliminary test and the model works apparently fine: right scale, enogh space to pass through the arch, fixed the rotation issue and seems all textures are right, but i didn't tested in-game... but I think this is reviewing work, right?
Let me know if there are still issues to fix.
Let me know if there are still issues to fix.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Okay, finally got teh mesh review done:
Some of the things I noticed...
-It was really hard to place it with and without gridsnap, rotating also didn't work so well but I didn't mess around with that so much yet. (This could just be me being an idiot though...)
-It appears that the end piece and the middle piece don't match up:
http://img502.imageshack.us/img502/2389/trbridge1cv9.jpg
http://img142.imageshack.us/img142/8274/trbridge2ej3.jpg
If I got one rope to match up none of the others lined up properly.
And going back to the hard placement:
http://img240.imageshack.us/img240/6614/trbridge3qh1.jpg
On only one rope that was the best I could match them up, and that was done with gridsnap really really low...
This one is for connecting two of the middle pieces:
http://img27.imageshack.us/img27/2753/trbridge4qk5.jpg
You can sort of tell where I couldn't get it just right, and you can also see the wood under it bleeding.
-The texture for the plank under the bridge is stretched?
http://img504.imageshack.us/img504/9426/trbridgetexturelz4.jpg
It looks bad compared to the rest of the pieces.
-And the collision appears to work. Most of the ropes don't have collision, but the ones that really matter (the horizontal ropes) do have it, so you barely notice the others don't have it... Unless you shoot at it.
The only thing I noticed wrong(ish) about the collision is that the arrows don't stick into the wooden parts. I dunno how easy/possible this is to make, but thats all I saw wrong.
Otherwise though, the mesh itself looks great in my opinion. The textures look good and it looks well made (Other than the previously mentioned placing errors).
Lady N, Aiwyn PM'd me a different mesh to review, since the collision didn't work in the other ones. I've also uploaded that one.
(Oh and BTW, if you haven't noticed you have 5000+ posts )
EDITed to remove teh outdated claim file.
Some of the things I noticed...
-It was really hard to place it with and without gridsnap, rotating also didn't work so well but I didn't mess around with that so much yet. (This could just be me being an idiot though...)
-It appears that the end piece and the middle piece don't match up:
http://img502.imageshack.us/img502/2389/trbridge1cv9.jpg
http://img142.imageshack.us/img142/8274/trbridge2ej3.jpg
If I got one rope to match up none of the others lined up properly.
And going back to the hard placement:
http://img240.imageshack.us/img240/6614/trbridge3qh1.jpg
On only one rope that was the best I could match them up, and that was done with gridsnap really really low...
This one is for connecting two of the middle pieces:
http://img27.imageshack.us/img27/2753/trbridge4qk5.jpg
You can sort of tell where I couldn't get it just right, and you can also see the wood under it bleeding.
-The texture for the plank under the bridge is stretched?
http://img504.imageshack.us/img504/9426/trbridgetexturelz4.jpg
It looks bad compared to the rest of the pieces.
-And the collision appears to work. Most of the ropes don't have collision, but the ones that really matter (the horizontal ropes) do have it, so you barely notice the others don't have it... Unless you shoot at it.
The only thing I noticed wrong(ish) about the collision is that the arrows don't stick into the wooden parts. I dunno how easy/possible this is to make, but thats all I saw wrong.
Otherwise though, the mesh itself looks great in my opinion. The textures look good and it looks well made (Other than the previously mentioned placing errors).
Lady N, Aiwyn PM'd me a different mesh to review, since the collision didn't work in the other ones. I've also uploaded that one.
(Oh and BTW, if you haven't noticed you have 5000+ posts )
EDITed to remove teh outdated claim file.
Last edited by Stryker on Tue Mar 17, 2009 5:05 pm, edited 1 time in total.
Haū! Omochikaerī!
Interior Reviews: 168
Interior Reviews: 168
Managed to play with this a little bit:
The ropes still don't match up just right.
http://img242.imageshack.us/img242/985/trbridge1.jpg
The only other problem I noticed (from a not so technical standpoint at least) is that gridsnapping really doesn't work, neither does anglesnap. While I did manage to line them up pretty well without it, for the modular pieces that required a bit of bleeding the ropes... Which probably isn't a good idea.
The texture stretching problem is gone now as well.
So from a not so technical standpoint this model is looking very good.
Also uploaded Aiwyn's fixed file.
The ropes still don't match up just right.
http://img242.imageshack.us/img242/985/trbridge1.jpg
The only other problem I noticed (from a not so technical standpoint at least) is that gridsnapping really doesn't work, neither does anglesnap. While I did manage to line them up pretty well without it, for the modular pieces that required a bit of bleeding the ropes... Which probably isn't a good idea.
The texture stretching problem is gone now as well.
So from a not so technical standpoint this model is looking very good.
Also uploaded Aiwyn's fixed file.
- Attachments
-
- Bridge.zip
- (277.8 KiB) Downloaded 55 times
Haū! Omochikaerī!
Interior Reviews: 168
Interior Reviews: 168
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
ugh, forgot about this. i took a look at it, and it still refuses to snap. i would also add more variation to the large poles at the start of the bridge, they are currently exact copies, which is unrealistic when speaking about wood. the bottom support pole could also use a better normal map (i suggest putting on some vanilla or TR textures and maping it to match them)
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
Er... before i go hanging myself, wich version is uploaded here? I sent Stryker two or three other version after this came to review, 'cause collision wasn't working. She asked Lady N to upload the one she thought was final, but i dunno if has been done
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
Sorry i have university deadlines... i'll try to post unfinished work asap but it's better to revoke for now
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
1) I'm an architect now!
2) As I've no more University deadlines, I re-claim this, It's just a mater of re-size and during this I wanna try make it look a bit better, but since I have the original files, I know the thing and stuff, I think it would be easier to put hands on it for me than for someoene else.
2) As I've no more University deadlines, I re-claim this, It's just a mater of re-size and during this I wanna try make it look a bit better, but since I have the original files, I know the thing and stuff, I think it would be easier to put hands on it for me than for someoene else.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Silly Aiwyn, we no longer [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22311]work on Hammerfell[/url].
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Aiwyn the Breton
- Developer
- Posts: 134
- Joined: Fri Nov 21, 2008 5:20 pm
- Location: Rome, Italy
- Thrignar Fraxix
- Developer Emeritus
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- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
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