Stirk 1.0 Released!

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Lady Nerevar
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Stirk 1.0 Released!

Post by Lady Nerevar »

Version 1.1 is now live! Make sure to update if you downloaded previously, this version fixes the errors of the initial release.

Yep, that's right, after a whole lot of work, frustration, and anticipation the final version of Stirk is finally out! I suppose all of you know what it is by now, but if you don't read about it in our [url=http://www.bethsoft.com/bgsforums/index.php?showtopic=952860]official forum thread[/url].

Download it here:
[url=http://www.tesnexus.com/downloads/file.php?id=22401]TESNexus[/url]
[url=http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5293]PlanetElderScrolls[/url]
[url=http://www.moddb.com/mods/tamriel-rebuilt]ModDB[/url]

Enjoy!
Last edited by Lady Nerevar on Sat Feb 14, 2009 7:54 pm, edited 1 time in total.
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Post by Stryker »

Yes! Finally a final release. :D Congrats to everyone that worked on it and great work. It was a pleasure playtesting it. ;)
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Post by Kasan Moor »

Congrats Tamriel Rebuilt for their first final release ever! May more final releases follow soon! Map 1 and 2 are underway, map 3 is getting ready for beta and Hammerfell starts to look absolutely awesome. Keep up the good work! :D
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Post by Vernon »

Congrats guys - hope you find the time to bask in a little glory. I guess this will probably convince me to finally play oblivion. Or not! We shall see
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Post by Chin Music »

"Stirk is an idyllic isle located east of Anvil"

hmmmmmm, which way is east again?
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Post by Haplo »

I blame TF, that makes his strike count 3... TF YOURE OUT
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Post by Jedak »

was the voice acting actually done for this?
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Post by Myzel »

Great to see this one being final. Nice work my friends. Downloading it now.

The TES Nexus file was giving me problems, the archive seems to be damaged and winrar or 7zip are unable to unpack it.

The PlanetElderScrolls file was all fine.
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Night0205
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Post by Night0205 »

CONGRADS!!! Looks amazing, however dialog goes bye so fast, it's impossible for me to follow. I end up clicking multiple times on one topic. Is this normal?
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Post by Aiwyn the Breton »

Yeah, the dialogue thing is done or you (meaning "head of sound" or "head of Oblivion") plan to fix it with a "patch" release?
Is OoT included?
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Post by aro101 »

Stirk has OoT included.
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Post by Nemon »

aro101 wrote:Stirk has OoT included.
Yes, but not THE OoT right?
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Post by Stryker »

Nemon wrote:Yes, but not THE OoT right?
Only the files needed to run Stirk. Not teh full Hammerfell OoT.
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Post by Rung »

Congratulations on the release, guys.
I'm looking forward to explore Stirk once again. :)
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Post by theviking »

It was a pleasure to fix it, I really learned a lot whilst doing it.
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Post by Lady Nerevar »

Haplo wrote:I blame TF, that makes his strike count 3... TF YOURE OUT
sorry man, thats all on me. i took that quite directly from the readme, part of which i wrote.

Night0205: do you have the latest version? It includes silent voice files so dialog should go at a normal speed. In fact, it should be a little too slow for most people.
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Post by Stryker »

My name also was never changed in the readme. Its still that silly old account name I had a long time ago. :P

EDIT: Oh right, and to add something meaningful into this. There are a couple of voices that do seem to go too fast, but only a few.
I noticed that when playing it last night.
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Night0205
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Post by Night0205 »

I downloaded from Planet Elder Scrolls. It's the second download i've ever added, besides Unofficial Oblivion Patch, maybe that's it? But almost every new dialog you guys have added goes by really fast, same speed, a couple seconds.
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Post by NexUmMonastica »

I happily had absolutely no involvement in stirk. Congrats to all who stuck with that milestone.
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Post by osiris »

My deepest congratulations, you rock!
And now... Pardon, but I have to go to the Anvil docks. ;)

Be seeing you!
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
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Hemitheon, Thu Jan 29, 2009 8:51 pm
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Post by daedren »

yayy! awesome release!

And TR team proves again its quality and truthfulness! :D


Congrats for everyone!
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Post by Stryker »

The problem with Dialogue going to fast has been found and can be easily fixed by anyone.

Go into the ..\Data\Sound folder and rename the folder 'voices' to 'voice'. Each sound file is about 10 seconds long I believe, so this should be more than adequate for this. ;)

Can an Admin add this to the descriptions on PES and TESNexus?

EDIT: Ah, I forgot to mention. If you already have a 'voice' folder just move the contents of 'voices' into that folder for it to work properly.
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Night0205
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Post by Night0205 »

Yep, moving voices to voice folder worked. Thanks.

Alright i got something for ya, maybe, unless it's somehow just my computer. When i look out towars the mainland from stirk i noticed that places in the water, like whole cells disappeared. I tried to swim to it, and i think it's that point that says you can't swim any more, then i fell and died at the ocean floor. Just letting you know :)
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Post by osiris »

Ok. I have downloaded Stirk, installed, played it a bit, looks amazing. Very nice landscape and interiors, good AI, maybe even better than vanilla Oblivion's. Very good dialogue and journal entries too. Just a pair of very minor and almost unnoticeable world errors which I will report in the error reporting forum as soon as possible, nothing major though. The mod is shiny and works great. Definitely a fine addition to Oblivion.

I will look forward for the upcoming full voice acting, which seems to be in the working AFAIK.
Stryker wrote:The problem with Dialogue going to fast has been found and can be easily fixed by anyone.
<snip>
I noticed that as well and I was wondering how to fix the issue. Thanks.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by dark_apostle »

Hi there, just finished playing through Stirk (V1.1) today awesome island and quest line, however there is a large bug in the main quest line.

When the player reaches the point where his inventory is removed and returned to him further on in the ruin, no quest items are returned to the player. I had the Amulet of Kings and one of the bits needed for repairing the orrery quest these were not returned with the rest of me inventory, oddly any other items required for the orrery quest disappear when they enter my inventory.

Just thought I'd inform you guys ;)
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