[Morrowind] Map 1 Beta 2.0 Quest error reporting
Moderators: Haplo, Lead Developers
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Are we talking about the ancestral tomb here with the dead guy's broken sword, and the actual relative wants you to put the offerings down?
Because that was the ashpit on the right, but I could never place them in the correct place, or atleast according to the relative. I was pretty sure it was something I was doing, so I just left and explored the countryside some more.
Because that was the ashpit on the right, but I could never place them in the correct place, or atleast according to the relative. I was pretty sure it was something I was doing, so I just left and explored the countryside some more.
This is a little bit confusing - You do not place the offerings by manually placing them on the ashpit (because it would be too complicated to write a script to check whether there are any offerings on it actually), but by activating the ashpit while having the items in the inventory. The offerings are placed automatically on the intended positions and script prevents PC to remove them during the quest. This is the solution of the quest that comes to the mind of the scripter first, but might not be so evident for usual player :/
THEO
Blood Lord Marlech wrote:Are we talking about the ancestral tomb here with the dead guy's broken sword, and the actual relative wants you to put the offerings down?
Because that was the ashpit on the right, but I could never place them in the correct place, or atleast according to the relative. I was pretty sure it was something I was doing, so I just left and explored the countryside some more.
No we are not talking about that.
By the way this was first quest i done on map 1!
human IS an animal!
- Bloodthirsty Crustacean
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Marlech, you should go to the ash-pit on the left. The mini-map may be misleading you, or the journals/dialogue are incorrect.
Pes, you need to listen to what Ratagos says and make the appropriate offering at each shrine (5 Scales at Isle of Arches, Daedra Heart at Dadadrome, Gravedust at Aegondo Point). Then you should get a journal entry for each shrine you complete, and will be able to proceed.
Pes, you need to listen to what Ratagos says and make the appropriate offering at each shrine (5 Scales at Isle of Arches, Daedra Heart at Dadadrome, Gravedust at Aegondo Point). Then you should get a journal entry for each shrine you complete, and will be able to proceed.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
The quest in Port Telvannis (right?) where you have to help a guy kill an ogrim, but only by healing him has a bug.
When the dialogue window popped up saying 'the ogrim is right over there, don't attack him' etc. etc. he won't move anymore. He doesn't attack the ogrim (who is still pretty far away) and the ogrim doesn't attack him.
I tried to get the guy to move with startcombat player, but once I did stopcombat player he walked back to the position that he was in when he spoke that line before. If I walk up to the ogrim, it doesn't react.
I finished the quest by using the console to kill the ogrim, and after that everything was fine.
When the dialogue window popped up saying 'the ogrim is right over there, don't attack him' etc. etc. he won't move anymore. He doesn't attack the ogrim (who is still pretty far away) and the ogrim doesn't attack him.
I tried to get the guy to move with startcombat player, but once I did stopcombat player he walked back to the position that he was in when he spoke that line before. If I walk up to the ogrim, it doesn't react.
I finished the quest by using the console to kill the ogrim, and after that everything was fine.
There's a quest with a cryptic message, and at the end you tell the telvanni spy in the firewatch mages guild, vaneris theneria, that her cover has been blown. She says that she would leave right away and that you can meet her at the Lost Crab tavern in Port Telvannis for a reward.
So I went there, and she isn't there. I waited outside for a week, went inside again, and she's still not there. What's up?
So I went there, and she isn't there. I waited outside for a week, went inside again, and she's still not there. What's up?
Yeah, the quest is 'Killing The Messenger'.povuholo wrote:There's a quest with a cryptic message, and at the end you tell the telvanni spy in the firewatch mages guild, vaneris theneria, that her cover has been blown. She says that she would leave right away and that you can meet her at the Lost Crab tavern in Port Telvannis for a reward.
So I went there, and she isn't there. I waited outside for a week, went inside again, and she's still not there. What's up?
AFAIK the game should disable the character you mentioned from Firewatch then activate its clone to Port Telvannis thanks to the CellChange function: a function that only works if the PC phisically walks through at least 2 exterior cells of the game world (not sure about that, please correct me if I'm wrong).
So what did you use to travel from Firewatch to Port Telvannis? Fast Travel, feet or what?
I repeat: I'm not sure if that could be the right answer to your question (I'm not very expert in game engine mechanics).
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
- Bloodthirsty Crustacean
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I can't remember the details, but I think you report your success to the quest giver and then go see girly at the Lost Crab.
It's possible the dialogue may be being misleading, and will need fixing. If that's the case (you were told to head to the Crab, but couldn't until you'd reported to quest giver), please post again here (or make a thread in Hints and Spoilers).
It's possible the dialogue may be being misleading, and will need fixing. If that's the case (you were told to head to the Crab, but couldn't until you'd reported to quest giver), please post again here (or make a thread in Hints and Spoilers).
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Alright, I found out that I had to talk to a mouth at the council before she shows up. It didn't occur to me at first, because the journal entries and dialogue don't suggest you should go to her first. Also, the quest wasn't given to me by the mouth, it was started when I found the dead messenger. I don't know if it is also possible to start the quest with the mouth.
- Bloodthirsty Crustacean
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Ah, so you got the quest from whoever the Guild agent in the Ogre is, but 'betrayed' her and told the spy the game was up, and she told you to meet at the Crab, havoc ensuing?
I think we'll be able to get that fixed up for the next version.
I think we'll be able to get that fixed up for the next version.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Not exactly. I was travelling in the wilderness, when I stumbled upon what was told to me was a (now dead) mages guild messenger, by three telvannis. That's where the quest started for me. Then one of those three guys told me to go to the woman in Tel Ouada I think it was, where the messenger was heading to, and tell her that her friend is dead, so she will go to him, and walk into a trap.
(My character was a member of the mainland house telvannis before this happened)
(My character was a member of the mainland house telvannis before this happened)
- Bloodthirsty Crustacean
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Oh right. They should have also mentioned that you should have gone to one of the Mouths to get the note decrypted. Did you miss that message?
If so, we'll just change it so you can't miss that one.
If so, we'll just change it so you can't miss that one.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
NPC: Lish Gro garok
Location: Bal Oyra, Keep prison
Error: In the quest where you have to get him to quit his hunger strike, after you lie to him about the lockpick in the pie, I talked to him again, and he then refuses to speak to me any further. Fine so far, but when I walked around and came back to his cell, he suddenly was gone. I lockpicked his door and looked inside, nobody there. I loaded a savegame, did the quest again, and this time I didn't speak to him again after the pie-lie, but continued the quest by getting his mother's note. This time he was still there and the quest was finished succesfully.
NPC: Teran
Location: Close to Gah Ouadaruhn
Error: NPC asks me to aid him in killing smugglers, but it has to happen within 6 hours. I run ahead, kill the smugglers, and walk back to him. I get my reward, but a bit after that an entry comes into the journal that we didn't find the smugglers within 6 hours.
Location: Bal Oyra, Keep prison
Error: In the quest where you have to get him to quit his hunger strike, after you lie to him about the lockpick in the pie, I talked to him again, and he then refuses to speak to me any further. Fine so far, but when I walked around and came back to his cell, he suddenly was gone. I lockpicked his door and looked inside, nobody there. I loaded a savegame, did the quest again, and this time I didn't speak to him again after the pie-lie, but continued the quest by getting his mother's note. This time he was still there and the quest was finished succesfully.
NPC: Teran
Location: Close to Gah Ouadaruhn
Error: NPC asks me to aid him in killing smugglers, but it has to happen within 6 hours. I run ahead, kill the smugglers, and walk back to him. I get my reward, but a bit after that an entry comes into the journal that we didn't find the smugglers within 6 hours.
I'm not sure what exactly is going wrong, but I guess this is where I should report it.
NPC: Ghernn Rithrin
Quest: Scroll of Recall [not sure the actual name]
Problem: Possible item bug leading to CTD involving the "scroll of leaguestep [TR_m1_Q59_Lit_sc_ls]" located in Port Telvannis, The Avenue: East Wing, on the second floor under one of the beds. Every time I picked the scroll up and either tried to leave through the door or use my journal I would CTD.
Note: I was able to complete the quest using scrolls bought from the enchanters mentioned in the journal, so I think it must be a problem with the actual item... Not entirely sure though.
NPC: Ghernn Rithrin
Quest: Scroll of Recall [not sure the actual name]
Problem: Possible item bug leading to CTD involving the "scroll of leaguestep [TR_m1_Q59_Lit_sc_ls]" located in Port Telvannis, The Avenue: East Wing, on the second floor under one of the beds. Every time I picked the scroll up and either tried to leave through the door or use my journal I would CTD.
Note: I was able to complete the quest using scrolls bought from the enchanters mentioned in the journal, so I think it must be a problem with the actual item... Not entirely sure though.
Unforseen Side Effect?
I have yet to verify it by re-creating the circumstances, but the Mouth quest to assist Lord Dral with an experiment seems to have broken Levitation. I had no problem getting up the shaft to the upper chambers, but getting back down was a little rough. The spell is still castable, but movement is in tiny "micro-hops", with a definite downforce between them.
I'm wondering, is Levitation disabled (either directly or by having the experiment in an unusual environment where it may be de-activated) and not being reset?
Over the weekend I expect to be able to try it again, just in case it's due to some weird corruption of my game at exactly that time. I'll let you know more when I have something more concrete to relate.
I'm wondering, is Levitation disabled (either directly or by having the experiment in an unusual environment where it may be de-activated) and not being reset?
Over the weekend I expect to be able to try it again, just in case it's due to some weird corruption of my game at exactly that time. I'll let you know more when I have something more concrete to relate.
- Bloodthirsty Crustacean
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That odd bug has happened to me once or twice (the levitation issue, though for me it just happens randomly in various places). However, it appears to be vanilla. If that happens, then if you head to Vivec's Stop-the-Moon shrine and get its levitation bonus, that also is screwed up, so I'm pretty sure its not TR related.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Error found in mages guild quest
Mages Guild Quest: "Ring of Inteptitude" (Journal Index: TR_m1_MG_4)
Quest giver: Banviris (Firewatch Guild Of Mages)
Issue: If you have already done the quest "stopping the thieves guild" (journal index: TR_m1_MG_7) you already possess the ring, making this quest moot, and stops further quests from this questgiver. Not a major issue, but it takes out a perfectly good quest, not to mention a questgiver. It also leaves the question of how Gindaman acquired the ring in the first place.
Recommendation: Block "stopping the Thieves Guild" quest until the "Ring of Inteptitude" quest is completed. For an easier transition, consider making all Banviris quest mandatory before allowing Gindaman quests.
Quest giver: Banviris (Firewatch Guild Of Mages)
Issue: If you have already done the quest "stopping the thieves guild" (journal index: TR_m1_MG_7) you already possess the ring, making this quest moot, and stops further quests from this questgiver. Not a major issue, but it takes out a perfectly good quest, not to mention a questgiver. It also leaves the question of how Gindaman acquired the ring in the first place.
Recommendation: Block "stopping the Thieves Guild" quest until the "Ring of Inteptitude" quest is completed. For an easier transition, consider making all Banviris quest mandatory before allowing Gindaman quests.
- Apocalypse
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TR_m1_Q_Sjard00000000 Telvanni Isles Region (40,19) 330110 159738 369
-"Quest starts out almost exactly like the one outside Caldera. I know about the Nords being decieved by witches etc, but this one seemed too much alike."
Quest: Something regarding "Killing a Ogrim"
Error: After the quest is over, the NPC who killed the Ogrim starts to make his return and then stops. I had to change cells, and he then disappeared. Some problem with a AITravel which is apparently linked to a quest.
-"Quest starts out almost exactly like the one outside Caldera. I know about the Nords being decieved by witches etc, but this one seemed too much alike."
Quest: Something regarding "Killing a Ogrim"
Error: After the quest is over, the NPC who killed the Ogrim starts to make his return and then stops. I had to change cells, and he then disappeared. Some problem with a AITravel which is apparently linked to a quest.
If you build it, I will destroy it.
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Quest: Gah Sadrith Inquisition
I went to Yashazmus with the inquisitors. Once the relevant NPC is killed and I exit Yashazmus: Shrine, teleportation is not enabled again and the quest doesn't end.
I have looked at the quest in the CS and I think that the problem is in the fence script (TR_m1_GS_MQ_5_Fence):
To get the script to work properly, you have to enter "Yashazmus: Outer Halls" while journal entry TR_m1_GS_MQ_5 is equal to 65. Unfortunately, the joural entry is not set to 65 until you enter Yashazmus: Shrine, deeper into the ruin, so, you have to go back (reenter Yashazmus: Outer Halls) before advancing in the quest.
Also: the reward you get is very different depending on which of the two inquisitors you speak to first
I went to Yashazmus with the inquisitors. Once the relevant NPC is killed and I exit Yashazmus: Shrine, teleportation is not enabled again and the quest doesn't end.
I have looked at the quest in the CS and I think that the problem is in the fence script (TR_m1_GS_MQ_5_Fence):
To get the script to work properly, you have to enter "Yashazmus: Outer Halls" while journal entry TR_m1_GS_MQ_5 is equal to 65. Unfortunately, the joural entry is not set to 65 until you enter Yashazmus: Shrine, deeper into the ruin, so, you have to go back (reenter Yashazmus: Outer Halls) before advancing in the quest.
Also: the reward you get is very different depending on which of the two inquisitors you speak to first
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Well, everithing else is alright, thouguh there are some details that could be refined:
- I went to Yashazmus without telling the nord, and when I returned to Gah Sadrith, I could still tell him that Melie was in the ruin.
- The Yashazmus Slave Key is not detected by the Detect Key spell. I imagine it's because it doesn't open anything? Perhaps a chest colud be placed somewhere unreachable and made this key open its lock?
- The inquisitors tend to get stuck in the wooden planks in Yashazmus: Flooded Halls. This is a minor problem, because this area is entirely optional, but I didn't know it the first time I went there.
That's a lot of negative comments, so let me say that this is one of the most interesting quests I've found in map one
and the daedric ruin is really incredible, so I've had great fun playing it.
- I went to Yashazmus without telling the nord, and when I returned to Gah Sadrith, I could still tell him that Melie was in the ruin.
- The Yashazmus Slave Key is not detected by the Detect Key spell. I imagine it's because it doesn't open anything? Perhaps a chest colud be placed somewhere unreachable and made this key open its lock?
- The inquisitors tend to get stuck in the wooden planks in Yashazmus: Flooded Halls. This is a minor problem, because this area is entirely optional, but I didn't know it the first time I went there.
That's a lot of negative comments, so let me say that this is one of the most interesting quests I've found in map one
and the daedric ruin is really incredible, so I've had great fun playing it.
Quest: Murder in Bahrammu ( Forgot actual name )
Scene: Pretty much the area surronding it
Error: I started the quest by talking to the widow about some part of him. I found his body and took the tanto then I killed his murderer/friend. Found the ring and gave it to the widow. When I went asked about latest rumors ( I think ) they had told me she was still griveing. When I went back she wasn't grieving.
Fix: So I'm guessing the quest shouldv'e been started by asking latest rumors ( I think it was ) and since it wasn't I got an old journal entry for no reason...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Scene: Pretty much the area surronding it
Error: I started the quest by talking to the widow about some part of him. I found his body and took the tanto then I killed his murderer/friend. Found the ring and gave it to the widow. When I went asked about latest rumors ( I think ) they had told me she was still griveing. When I went back she wasn't grieving.
Fix: So I'm guessing the quest shouldv'e been started by asking latest rumors ( I think it was ) and since it wasn't I got an old journal entry for no reason...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We don't need a psychiatrist, Go away!
-Haplo
-Haplo
Quest: Bal Oyra Muskflys
Works just fine, you kill al the damn things, then go to the Lady and tells you something in the air attracts them again. Following the tracks you get to Tandyen Reyas, who admits he's responsible and that he's trying to scare off the imperials. He also asked me to keep quiet about it, as a fellow Tellvanni.
Turning him in worked fine, I killed him and got the reward.
But I didn't want to, so I retried and told him I'd lye to the girl in the Keep (forgot the name) telling her it was the Lightfire. When I got alittle less reward than before, I thought I might talk to Tandryen again, see if he'll give me something too.
Here's the strange thing:
When talked to about "muskflies" again, he admits it was him and attacks you, since he can't have any wittnesses, now can he. I get an according journal entry, even though I've already solved the quest?!
Has anyone expirienced this before? I'm using a lot of mods, but this rather looks like the modder forgot to mask the quest correctly to me.
Works just fine, you kill al the damn things, then go to the Lady and tells you something in the air attracts them again. Following the tracks you get to Tandyen Reyas, who admits he's responsible and that he's trying to scare off the imperials. He also asked me to keep quiet about it, as a fellow Tellvanni.
Turning him in worked fine, I killed him and got the reward.
But I didn't want to, so I retried and told him I'd lye to the girl in the Keep (forgot the name) telling her it was the Lightfire. When I got alittle less reward than before, I thought I might talk to Tandryen again, see if he'll give me something too.
Here's the strange thing:
When talked to about "muskflies" again, he admits it was him and attacks you, since he can't have any wittnesses, now can he. I get an according journal entry, even though I've already solved the quest?!
Has anyone expirienced this before? I'm using a lot of mods, but this rather looks like the modder forgot to mask the quest correctly to me.
This post contains confidential or psychicly injurous information. If you are not addressed by me, you are not invited to enjoy my intellectual effusions. Thus this post is negligible and you have to destroy it under consideration of ignorance of the contents.
The author
The author
Probably. Tamriel Rebuilt doesn't conflicts with Vvardenfell in any way (unless players don't mess up with mods in strange ways), so I guess that 'Muskflies in Bal Oyra' needs a small fix. Thanks for the report.Tallven wrote: I'm using a lot of mods, but this rather looks like the modder forgot to mask the quest correctly to me.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Journal typo
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Cell: Firewatch Palace, Guild of Fighters
NPC: TR_m1_Galan_Brandt00000000 (Questgiver)
Error: "typo in the journal entry for the quest regarding the Coladia Nelus stalker. faimily heirloom instead of family"
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edit: I'm not impervious to spelling mistakes myself
Cell: Firewatch Palace, Guild of Fighters
NPC: TR_m1_Galan_Brandt00000000 (Questgiver)
Error: "typo in the journal entry for the quest regarding the Coladia Nelus stalker. faimily heirloom instead of family"
------------------------------------------------------------
edit: I'm not impervious to spelling mistakes myself
Last edited by JuliusMagnus on Sun Sep 07, 2008 10:26 am, edited 1 time in total.
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Cell: Gah Ouadaruhn, Water's Shadow Tavern
NPC: Himnatis
Error: Greeting (PC is member of the Blades) doesn't trigger the "help me" topic to start the quest. After addtopic "help me" manually, everything works fine.
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Cell: Gah Ouadaruhn, Water's Shadow Tavern
NPC: Himnatis
Error: Greeting (PC is member of the Blades) doesn't trigger the "help me" topic to start the quest. After addtopic "help me" manually, everything works fine.
------------------------------------------------------------
I guess there's a typo in your post:
the_cosmonaut wrote: That's not a lot of negative comments, so let me say that this is one of the most interesting quests I've found in map one
and the daedric ruin is really incredible, so I've had great fun playing it.
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
My book sucks cause it´s a vampire.
Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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I haven't found this one reported yet; if it has I apologize.
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NPCs: Aengoth the Jeweler, Big Helende, Gentleman Jim Stacy, Sugar-Lips Habasi (affects them, but there is no specific problem with these NPCs)
Topic: join the Thieves Guild
Error: The dialogue line to induct a male into the Thieves Guild has been removed from the CS completely, therfeore making it impossible to join. Females have no issues.
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--------------------------------------------------------
NPCs: Aengoth the Jeweler, Big Helende, Gentleman Jim Stacy, Sugar-Lips Habasi (affects them, but there is no specific problem with these NPCs)
Topic: join the Thieves Guild
Error: The dialogue line to induct a male into the Thieves Guild has been removed from the CS completely, therfeore making it impossible to join. Females have no issues.
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"Walk if you must; run if you are chased!" - M'Aiq the Liar
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Hospitality Papers Again
NPC: Allasi Enduren , Port Telvanni (The Avenue)
Topic: Greeting for Nerevarine is blocking greeting for Hospitality Papers.
Solution: Intimidate him below 30 and start a new conversation.
This isn't exactly what the Nerevarine does, is it?
Topic: Greeting for Nerevarine is blocking greeting for Hospitality Papers.
Solution: Intimidate him below 30 and start a new conversation.
This isn't exactly what the Nerevarine does, is it?
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- Location: Russia. Yeah, where daedra summon YOU.
Muscle Green-Eyes
Quest: Muscle Green-Eyes
Problem: When asked to enlist Thieves Guild's help in order to find a proof of Green-Eyes' illegal activities, guild steward tells the PC to do the job him/herself if the PC is a member of TG.
If asked again, however, she says she hasn't got around to it yet, as if she's going to send another person to obtain the evidence.
P.S. You guys are awesome. Quests are probably the strongest point of Tamriel Rebuilt. Thumbs up!
Problem: When asked to enlist Thieves Guild's help in order to find a proof of Green-Eyes' illegal activities, guild steward tells the PC to do the job him/herself if the PC is a member of TG.
If asked again, however, she says she hasn't got around to it yet, as if she's going to send another person to obtain the evidence.
P.S. You guys are awesome. Quests are probably the strongest point of Tamriel Rebuilt. Thumbs up!
Insert a tasteless joke about watching your six during cliff racers' mating season.
- Bloodthirsty Crustacean
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Thanks for the report, and the compliments. Much appreciated!
(For some reason, most people always forget to say nice things about quests )
(For some reason, most people always forget to say nice things about quests )
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Quest: Muskflies in Bal Oyra
Not really a bug, but I noticed three things that could be improved:
- When you're investigating what attracted the muskflies, Tandyen Reyas reacts to the topic "something in the air" with "What are you insinuating?", you have to click on "muskflies" to advance the quest. Since "something in the air" is the topic that advanced the quest to this stage, I suggest having him react to that topic in the same way as to "muskflies", otherwise you risk that players get the impression that they already accused Reyas and wonder how to advance the quest.
- When you're of House Telvanni, Reyas asks you to keep your mouth shut. Your only options at this point are either doing so, or saying "actually I want the reward". That's awkward for a lawful character, who now has to decide between lying to the Imperials or showing greed. I suggest adding an option "I'm sorry, but you broke the law and I won't back criminals.", or something like that (with the results being the same as if the "I want the reward" was chosen).
- When you take the raw musk out of the bucket, it won't merge with the others in your inventory (because it is scripted). You could add an unscripted raw musk to the player's inventory and remove the scripted one to get around that. Whether it's worth the effort depends on your desired level of perfectionism, I guess.
- Quest: Coded message
I don't know yet which quest this belongs to, but I just found a coded message in a dead man's pockets on the path between Bal Oyra and Firewatch. There are two spelling mistakes in the code:
DAFSKY (chpter) should probably read DAJFSKY (chapter).
VXXI (ween) should probably mean "been". Since no other B is present in the message, I can't tell what's the correct code is, but only C, G, K, P, Q, and U are free to replace the initial character.
Not really a bug, but I noticed three things that could be improved:
- When you're investigating what attracted the muskflies, Tandyen Reyas reacts to the topic "something in the air" with "What are you insinuating?", you have to click on "muskflies" to advance the quest. Since "something in the air" is the topic that advanced the quest to this stage, I suggest having him react to that topic in the same way as to "muskflies", otherwise you risk that players get the impression that they already accused Reyas and wonder how to advance the quest.
- When you're of House Telvanni, Reyas asks you to keep your mouth shut. Your only options at this point are either doing so, or saying "actually I want the reward". That's awkward for a lawful character, who now has to decide between lying to the Imperials or showing greed. I suggest adding an option "I'm sorry, but you broke the law and I won't back criminals.", or something like that (with the results being the same as if the "I want the reward" was chosen).
- When you take the raw musk out of the bucket, it won't merge with the others in your inventory (because it is scripted). You could add an unscripted raw musk to the player's inventory and remove the scripted one to get around that. Whether it's worth the effort depends on your desired level of perfectionism, I guess.
- Quest: Coded message
I don't know yet which quest this belongs to, but I just found a coded message in a dead man's pockets on the path between Bal Oyra and Firewatch. There are two spelling mistakes in the code:
DAFSKY (chpter) should probably read DAJFSKY (chapter).
VXXI (ween) should probably mean "been". Since no other B is present in the message, I can't tell what's the correct code is, but only C, G, K, P, Q, and U are free to replace the initial character.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
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Wow. You know people are dedicated when they decode secret messages just to nitpick typos! Haha, excellent.Psyringe wrote: DAFSKY (chpter) should probably read DAJFSKY (chapter).
VXXI (ween) should probably mean "been". Since no other B is present in the message, I can't tell what's the correct code is, but only C, G, K, P, Q, and U are free to replace the initial character.
Thanks for the reports, Psy.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Anything to make you happy.
Btw, just found out that I made an error mistake while transcribing from my notes to the forum:
Kudos to the quest writers for actually providing a meaningful message btw, decoding it was fun.
Btw, just found out that I made an error mistake while transcribing from my notes to the forum:
Actually I should have typed "DAFSXY" (chpter) and "DAJFSXY" (chapter) respectively.Bloodthirsty Crustacean wrote:Psyringe wrote: DAFSKY (chpter) should probably read DAJFSKY (chapter).
Kudos to the quest writers for actually providing a meaningful message btw, decoding it was fun.
So I got the topic for the Veles the rat quest which is linked as "rat". Now "Ratagos" shows up linked to think minor quest. Maybe a high priest of the Tribunal temple on the mainland shouldn't have his name always linked to a minor side quest?
I suggest changing the name of the quest to "Veles the Rat" or some such.
I suggest changing the name of the quest to "Veles the Rat" or some such.
My mods at PES http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=242948