Giant Dwemer Sentinel

Place where approved concepts are developed into in-game assets. (Models & Textures)

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Kasan Moor
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Giant Dwemer Sentinel

Post by Kasan Moor »

I was browsing PES when I came across [url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7259]this[/url] mod, which the author said can be used as a modders' resource. It is a new animated creature, made from the giant dwemer centurion parts lying in different ruins. This creature is in the game and lore, but you never encounter a working one. But isn't this a nice creature to use for example Kemel-Ze's mainquest, as some kind of bosscreature?
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Nemon
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Post by Nemon »

We definately could use a giant dwemer structure, yes. That would fit brilliant with our plans for Hammerfell...
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Post by Haplo »

No, Nemon. You're staying out of this one.
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NexUmMonastica
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Post by NexUmMonastica »

Where at in hammerfell is there dwemmer culture? Is this tes comic book lore?
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Post by Hemitheon »

This is for Morrowind, not Oblivion.

And there are 2 Dwemer clans in Hammerfell: Kragen and Rourken
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Post by Kasan Moor »

I forgot to say this is indeed for Morrowind, not Oblivion. And with all the giant, not yet excavated Dwemer ruins on the Morrowind mainlaind (Kemel-Ze), we could sure use em..
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Túrelio
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Post by Túrelio »

Looks to much like a Transformer or a generic anime Robot/suit thing, but that just might be me. The sword I am certainly opposed to, doesn't fit at all IMO(way to big for one).

Nex, there are several sources for Dwemer culture in Hammerfell, including the adventure game "Redguard" where you actually get to experience those ruins yourself(and it was out before Morrowind). Also, Fang Lair from "TES:Arena" is a major Dwemer ruin in Hammerfell. In fact the name Hammerfell is Dwemeri, just like Vvardenfell.
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Gez
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Post by Gez »

Other than the sword, it looks exactly like the giant dwemer mecha that you can find in Bamz-Amschend, because it's assembled from these pieces.
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Post by Hemitheon »

It doesn't necessarily have to use the sword.
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Túrelio
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Post by Túrelio »

Gez wrote:Other than the sword, it looks exactly like the giant dwemer mecha that you can find in Bamz-Amschend, because it's assembled from these pieces.
Well... I still don't really like it, but I guess that makes it alright to use.
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NexUmMonastica
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Post by NexUmMonastica »

I think It looks horribly like a transformer and sucks alot of the morrowindism out of the game. Why not use a dwemmer guard statue like this?

[url=http://s118.photobucket.com/albums/o97/solobeck/TR/?action=view&current=dwemer-z-statue4.jpg][img]http://i118.photobucket.com/albums/o97/solobeck/TR/th_dwemer-z-statue4.jpg[/img][/url]
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Post by Túrelio »

Because those are statues of actual Dwemer, not their machines. And as stated, it is already in Tribunal, just not put together, although I agree it doesn't fit IMO.
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Gez
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Post by Gez »

Animating a solid, one-block statue is also harder than animating a creature made of several parts.

I'd kinda like to see the ballista walker animated as a creature as well, it would be funny.
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Post by NexUmMonastica »

yeah: but I don't think anybody should pussy-foot around introducing a new creature. It is harder to do a statue than one already pieced into ik/bone parts: but the thing just looks flipping obscene to me.

now: there is already the dwemmer statue animated in the oc morrowind cs: its just a ghost. Give him a new skin, maybe new gear and scale him up to size. Easy fix and It doesn't look like mechanical poonus.
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Post by Thrignar Fraxix »

what the hell is wrong with you people. It is an animated version of the bot from tribunal and you still don't think it fits. It fit perfectly fine there. If anything it would be a unique monster or VERY rare so its not like you would have a legion of rusty gundam-esque robots chasing you throughout every ruin.

Animating a normal statue is a horrible idea for reasons that should be obvious.

Ballista walker as a creature for a tongue in cheek quest would be amusing as well, but would be dull and kind of annoying if it were used more than that. (plus it wouldn't really be able to fire)
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Post by NexUmMonastica »

I think Bethesda lost their minds when they made morrowind. BUT I mean resizing the dwemmer spirit to the size of the statue: and yeah I understand that the robot was in morrowind: I feel like Roman Constantine. I don't want to see an I-robot craze on TR. Wether we decide on it or not is not up to me: I just think resizing/reskinning the dwemmer spirit mob would be a good move since it would be oc for TR.

:D but I'll quit arguing about the robot! I'm busy enough with the marketplace. whatever TR decides I'll support XD
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Post by Thrignar Fraxix »

we have new dwemer mech in TR_Data. They are essentially built from the vanilla daedric armor. Your proposal of making robotic versions of the dwarf ghosts would be:
1: Redundant as far as thin dwemer mech are concerned
2: Unfitting as the dwemer didn't make mechs as steamlined and organic as such would be
3: A boring reskin, which I tend to hate. (it seems lazy, maybe I am just weird)

As for an I-Robot craze, I don't think anyone suggested anything even like this. We all know something as big as this would be a VERY limited creature, designed to be in one room, and of a special caliber as to be used once.

I suggest you look at what all we have in TR_Data. As far as Bethesda loosing their minds when making morrowind, Oblivion would have been better had they never found minds "minds"
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Post by NexUmMonastica »

I do need to look at OoT. (IM lazy too!) but I didn't mean making robots out of the existing ghosts. And the idea about a reskin was optional: scince its only a couple hours in ps. I am a purist in fantasy games: and tend to stick my foot in my mouth alot. Im getting used to the flavor.
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Post by Túrelio »

And the Dwemer armor is from Centurions, so its not an unreasonable construct for them. A more streamlined mech would be more Sotha Sil's area of expertise, having had time to improve on the art.
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Post by Jedak »

I've always wanted to see one of these guys actually as a working machine.
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