n8-58-Mis

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Andres Indoril
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Post by Andres Indoril »

There is probably a need for at least two meshes for this bridge so that there would be length differences.
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Post by bamman62 »

Yes, I agree it would need at least two meshes. Possibly alternating textures to keep it from looking too tile+ee. I believe the vanilla OB has a mesh similar to this.
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Lady Nerevar
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Post by Lady Nerevar »

agreed. making different lengths should be real easy once you got one done.
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Nemon
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Post by Nemon »

Pfff, a quick press on "s" will enable us to create all sorts of lengths!
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bamman62
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Post by bamman62 »

While influencing the width.....
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Gez
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Post by Gez »

And the height. Am I the only one who has experienced those Morrowind rope bridge that you can't cross because the modder used S to scale them down, and the plank above the entrance was now low enough to be a barrier? We had a few of them on Map2 long ago, I think they've been removed since.
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Post by bamman62 »

You would never have to scale if you had 1 piece that connects to the canyon wall. And 1 middle piece. The canyon wall piece could be rotated to fit onto both sides, while the middle piece connects them. The longer the canyon, the more middle pieces.
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Menotex
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Post by Menotex »

I'd like to claim this.
I've already started with this array

[url=http://s18.photobucket.com/albums/b121/Rush3266/?action=view&current=Rbridge1.jpg][img]http://i18.photobucket.com/albums/b121/Rush3266/th_Rbridge1.jpg[/img][/url]

About how much spacing sould ther be between rope supports? is that to many ? I can scale the unit until it's perfect then curve it while adding the wooden slates.
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Since I work on this for the showcase and got quite far in the modeling I claim this :P
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Aiwyn the Breton
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Post by Aiwyn the Breton »

The mesh should work and I think i figured out how to rotate it. I'm gonna to retexture it, should be finished in a couuple of days (meaning "today" or "tomorrow" or "monday" if i can find the righ mesh :P)
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Lady Nerevar
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Post by Lady Nerevar »

granted, have fun and dont forget to ask if you have any questions.
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Menotex
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Post by Menotex »

take it XD You likely farther then me I'll plan out one of the other unclaims.
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Aiwyn the Breton
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Post by Aiwyn the Breton »

I've fixed the rotation issue an I'm finishing remap today I guess.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Aiwyn the Breton
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Post by Aiwyn the Breton »

100% because there wasn't 99%: the models still needs testing to see if textures (all vanilla: 1 kwatch and 2 branvil) are ok in mapping and checking as it works in the CS. I did some preliminary test and the model works apparently fine: right scale, enogh space to pass through the arch, fixed the rotation issue and seems all textures are right, but i didn't tested in-game... but I think this is reviewing work, right? :P
Let me know if there are still issues to fix.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Lady Nerevar
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Post by Lady Nerevar »

ill take a look at it next chance i get :)
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Post by Stryker »

Okay, finally got teh mesh review done:

Some of the things I noticed...
-It was really hard to place it with and without gridsnap, rotating also didn't work so well but I didn't mess around with that so much yet. (This could just be me being an idiot though...)

-It appears that the end piece and the middle piece don't match up:
http://img502.imageshack.us/img502/2389/trbridge1cv9.jpg
http://img142.imageshack.us/img142/8274/trbridge2ej3.jpg
If I got one rope to match up none of the others lined up properly.

And going back to the hard placement:
http://img240.imageshack.us/img240/6614/trbridge3qh1.jpg
On only one rope that was the best I could match them up, and that was done with gridsnap really really low...

This one is for connecting two of the middle pieces:
http://img27.imageshack.us/img27/2753/trbridge4qk5.jpg
You can sort of tell where I couldn't get it just right, and you can also see the wood under it bleeding.

-The texture for the plank under the bridge is stretched?
http://img504.imageshack.us/img504/9426/trbridgetexturelz4.jpg
It looks bad compared to the rest of the pieces.

-And the collision appears to work. Most of the ropes don't have collision, but the ones that really matter (the horizontal ropes) do have it, so you barely notice the others don't have it... Unless you shoot at it.
The only thing I noticed wrong(ish) about the collision is that the arrows don't stick into the wooden parts. I dunno how easy/possible this is to make, but thats all I saw wrong.

Otherwise though, the mesh itself looks great in my opinion. The textures look good and it looks well made (Other than the previously mentioned placing errors).

Lady N, Aiwyn PM'd me a different mesh to review, since the collision didn't work in the other ones. I've also uploaded that one.
(Oh and BTW, if you haven't noticed you have 5000+ posts :P )

EDITed to remove teh outdated claim file.
Last edited by Stryker on Tue Mar 17, 2009 5:05 pm, edited 1 time in total.
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Stryker
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Post by Stryker »

Managed to play with this a little bit:

The ropes still don't match up just right.
http://img242.imageshack.us/img242/985/trbridge1.jpg

The only other problem I noticed (from a not so technical standpoint at least) is that gridsnapping really doesn't work, neither does anglesnap. While I did manage to line them up pretty well without it, for the modular pieces that required a bit of bleeding the ropes... Which probably isn't a good idea.

The texture stretching problem is gone now as well.

So from a not so technical standpoint this model is looking very good.

Also uploaded Aiwyn's fixed file.
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Lady Nerevar
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Post by Lady Nerevar »

ugh, forgot about this. i took a look at it, and it still refuses to snap. i would also add more variation to the large poles at the start of the bridge, they are currently exact copies, which is unrealistic when speaking about wood. the bottom support pole could also use a better normal map (i suggest putting on some vanilla or TR textures and maping it to match them)
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Er... before i go hanging myself, wich version is uploaded here? I sent Stryker two or three other version after this came to review, 'cause collision wasn't working. She asked Lady N to upload the one she thought was final, but i dunno if has been done
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Stryker
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Post by Stryker »

Use the last one I posted I think. I always uploaded the latest ones whenever I reviewed it, so unless I'm completely forgetting something then my last one is the one to use.
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Lady Nerevar
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Post by Lady Nerevar »

i reviewed the one stryker posted. im really thinking that it might be beneficial to start over on this one, its often easier to remake than to fix these stubborn errors.
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Lady Nerevar
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Post by Lady Nerevar »

hey aiwyn, you still around? im going to give you some time to update since youve loged on recently, but if you dont i'll have to revoke ;(

(this goes for all claims)
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Aiwyn the Breton
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Post by Aiwyn the Breton »

Sorry i have university deadlines... i'll try to post unfinished work asap but it's better to revoke for now :(
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Lady Nerevar
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Post by Lady Nerevar »

alright, i guess this goes for your other claims too?

to next claimant: we have had significant problems with trying to fix this, its probably smarter to start all over.
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Aiwyn the Breton
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Post by Aiwyn the Breton »

1) I'm an architect now! :)
2) As I've no more University deadlines, I re-claim this, It's just a mater of re-size and during this I wanna try make it look a bit better, but since I have the original files, I know the thing and stuff, I think it would be easier to put hands on it for me than for someoene else.
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Andres Indoril
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Post by Andres Indoril »

Silly Aiwyn, we no longer [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22311]work on Hammerfell[/url].
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Aiwyn the Breton
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Post by Aiwyn the Breton »

woops
sorry then
I hate [url=http://abadir.deviantart.com/art/The-Mad-God-111454948]Almalexia[/url].
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Thrignar Fraxix
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Post by Thrignar Fraxix »

revoked, locking soon after; all Hammerfell claims are being locked now.
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