[FCG] Hammerfell furniture #2: Wood+Leather+Brass (MC)

Place where art is developed for our game.

Moderator: Lead Developers

Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Myzel wrote:This thread still isn't really going anywhere. Instead of just spouting more concepts, I think we should make a decision on common themes elements and shapes.

Lady N mentioned ornate brass borders, which I think is a very good idea for a common element.

As for general shape, should we go for robust shapes or more elegant ones? Robust has my vote, but that would mean wood will inevitable be the more prominent material which Gez wanted to avoid (as said in his opening post).
Looking at the interiors I think robust and round shapes are definitely the most fitting though.
Are there any concepts already in the thread that fit your criteria?
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

im prettymuch convinced that we should go with a style based on the chinise furniture i posted earlier (chair and table). its elegant enough but not too fancy.

spent all day today doing an extensive virus scan so i had lots of time to just draw while things were loading (my computer is hella-slow for some reason). i did some really quick sketches, i may upload them tomorrow.

some more inspiration pics:
http://galen-frysinger.org/china/museum25.jpg (chairs)
http://www.easterncurio.com/easten%20curio/Afurniture/ItemForOn-Selling/A1S052701.jpg (chairs)
http://buddhawelt.com/images/furniture.jpg (chair, cool table)
http://www.easterncurio.com/easten%20curio/Afurniture/ItemForOn-Selling/A1S102801.jpg (simplified it would make a cool bed or bench)
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Myzel
Developer Emeritus
Posts: 729
Joined: Thu Aug 07, 2008 8:19 pm
Location: The Concept Art Forum
Contact:

Post by Myzel »

The Chinese stuff isn't quite like how imagined this set, but I think it works. Some of it at least. I'm eager to see the sketches you came up with.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

It dosent realy fit the original stipulations that wood should be used sparingly. Not that anyone asked me :P

Unless your point was just to show a shape and style, not materials.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
User avatar
Myzel
Developer Emeritus
Posts: 729
Joined: Thu Aug 07, 2008 8:19 pm
Location: The Concept Art Forum
Contact:

Post by Myzel »

Gez explained that the point was that it shouldn't be too close to the vanilla sets. Those things don't look anything like the cyrodilic stuff.

Besides, who would create furniture out of mostly leather and brass anyway? I guess this set is 'doomed' to be mostly wood.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

if you check my first pic (a couple of posts back) the table has a woven reed surface. i imagined the frames being made of thin wood (since the MC can afford it) and between those frames would be stretched wood or woven reeds (a more expensive variety than is used in the LC set). brass would be used for hinges, attaching the wood, and decoration mainly.

dont be too eager Myz, ill surely disappoint you :P i have been doing drawings for TR again, though they have mostly been thumbnails of upcoming architecture.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Myzel
Developer Emeritus
Posts: 729
Joined: Thu Aug 07, 2008 8:19 pm
Location: The Concept Art Forum
Contact:

Post by Myzel »

Lady Nerevar wrote: dont be too eager Myz, ill surely disappoint you :P i have been doing drawings for TR again, though they have mostly been thumbnails of upcoming architecture.
Hmm, well I shall try to contain my excitement. :wink:
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

An attempt to do a bed using the criteria:

http://img25.imageshack.us/img25/5884/mcbedf.jpg

Is this hit or miss?
User avatar
Myzel
Developer Emeritus
Posts: 729
Joined: Thu Aug 07, 2008 8:19 pm
Location: The Concept Art Forum
Contact:

Post by Myzel »

Nice design. I'm not sure how right it is for a bed though. When I look at it, the first thing I think is couch. Looks a lot like the couches Romans and Greeks used at their symposia.

It probably depends on how it's implemented. How big is it? How will it look with bedsheets?

I think it's a good start. Do keep them designs coming!
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Cupboard:

http://img11.imageshack.us/img11/7451/mccupboard.jpg
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

I like the round one. Very original.
User avatar
Andres Indoril
Senior Developer
Posts: 1459
Joined: Fri Jan 13, 2006 9:01 pm
Location: Lost.... Somewhere?
Contact:

Post by Andres Indoril »

I thought it were the top, front and left views... :P Oh well. My eyes ARE silly. Anyways, nice cupboard, can't wait to have one of those modelled :D
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Drawers:

http://img12.imageshack.us/img12/410/drawersmc.jpg

Also, an idea of engraved handles for said drawers:

http://img21.imageshack.us/img21/2198/engravedhandle.jpg

If you think that's too fancy for the middle class, feel free to ignore it.
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

After reading Myzel's input and taking a second look at my bed, I would have to agree that it is a couch. So I redesigned the bed. The materials are the same, just a different shape. Although it is a 2-person bed, it could easily be chopped into a 1-person bed.

http://img258.imageshack.us/img258/553/bedretool.jpg
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

A retool of the bar counter. More parts to come:

http://img23.imageshack.us/img23/5536/barcountermkll.jpg
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

I appreciate your continued effort. :)

Not sure how the bar counter works, I'm waiting for the next parts.
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

2nd part of the bar counter:

http://img168.imageshack.us/img168/6815/barcounterbmkll.jpg
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Interesting. It'll result in a "segmented" look.
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

an attempt at a simple bed, suggestions?

[img]http://i97.photobucket.com/albums/l236/Iren_hawk/Concepttwinsimplebed.png[/img]
jonarus_drakus
Developer
Posts: 291
Joined: Tue Jan 13, 2009 5:24 am
Location: Watching you from behind the Blue eye...

Post by jonarus_drakus »

Looks nice, but in my opinion that bed-head makes it look upper class, re-do the bottom foot-board to match and i think you would have a viable UC double bed concept...
~Give yourself to the Darkside, We have Dental!
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

Check, glad to have feed back, im soo glad that this forums not dead, there used to be somthing like this and it died.

[img]http://i97.photobucket.com/albums/l236/Iren_hawk/Bedconcept2.png[/img]

Edit: sorry about that.
Last edited by David House on Fri May 01, 2009 6:33 pm, edited 1 time in total.
jonarus_drakus
Developer
Posts: 291
Joined: Tue Jan 13, 2009 5:24 am
Location: Watching you from behind the Blue eye...

Post by jonarus_drakus »

Nice work mate! The only thing i think it couls need is specific styling to fit with the culture of Hammerfell. The only thing i can think to suggest is adding yoko 'god heads' to the design (i would try doing a 'post topper' design for the god heads. The reference would be that the posts on each corner on a UC bed would probably have decorated round(ish) item on the top, and this seems a easy way to include god heads -to me-). Ultimately i have next to no say in this matter other than giving opinions...

Of course, if you really want to impress people, and have some skill with creating meshes (and perhaps textures too), you should try to create an 'in game' image of this bed and submit it in the showcase section.
That or perhaps, using your bed as a base, fill out the set by creating other pieces and posting them up...


PS: Double posting is usually frowned upon, If you already have the last post in a thread, edit it instead of making a new post every time.
~Give yourself to the Darkside, We have Dental!
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

Well i can do meshes and textures, but so far have been unable to find a mesh editor, (3D studio max is very frustrating.) if anyone has any suggestions there it would be nice, also could you give me a ref picture of "yoko god head" it would be awesome, and a set of this style is on the way.



~David House
jonarus_drakus
Developer
Posts: 291
Joined: Tue Jan 13, 2009 5:24 am
Location: Watching you from behind the Blue eye...

Post by jonarus_drakus »

Best reference i can think for yoko specific art/statues, etc would be here: http://tamriel-rebuilt.org/?p=conceptart&section=15274

As for exporting meshes & textures, there are tutorials for that stuff accessed via the main page (hover over the "Main" tag at the top of the screen, there should be a list with various pages including concept art and tutorials). One program that would (probably) be criticle for this sort of work is NIFscope (i belive there is a link on the main page for it. that or 'google' it).

Others around here could help you more (Gez, our head of concept art especialy), I'm not much more than an interior decorator :P
~Give yourself to the Darkside, We have Dental!
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
User avatar
dirnae
Developer
Posts: 87
Joined: Thu Apr 30, 2009 7:58 pm
Location: England

Post by dirnae »

the best 3d editors for making nifs are 3ds max and blender

3ds max is said to have the easiest and nicest interface of the two, but from what i've heard once you get used to blenders UI (which can take some getting used to) it is really easy to use

Also a lot of people use Zbrush to make meshes and apply textures (which it is superb for), then they export to a format they can open in blender or 3ds max, use either of these programs to skin and animate the files if necessary (you wont have to do any animation or skinning as you are making statics) and then export the file using the niftools exporter for blender or max

there are a lot of tutorials for the three 3d mesh editing software i have mentioned all over the internet, so if you need any help learning these best thing to do is search for tutorials on google

edit: just thought i'd warn you before hand, zbrush is expensive, not as expensive as 3ds max i don't think, but still expensive
[url=http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/models/]My Models[/url]
[url=http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/]My Animations[/url]
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

well i think ill stay outta meshes for now, I'm getting blender or 3D studio now, but not gonna try posting anything for now, also the concept for a full bedroom suite of uc is coming, im just a bit busy playing the mainland of marrowind that has already been added to planet elder scrolls. ^.^ ill get to it I promess!


Edit: doodled this up ask for any detail shots of these and ill draw em, and is the "gods head" gnob thingys good or should i change somthing, also which tables better? when yall decide ill draw a better version, im tired i gotta get some sleep, ill do sumthin better tomorrow, its Saturday. <-sorry for lousy writin im tired.
[img]http://i97.photobucket.com/albums/l236/Iren_hawk/SPREADSHEETCONCEPT.png[/img]
'night


Edit: hows this? (btw morning!:))

[img]http://i97.photobucket.com/albums/l236/Iren_hawk/Closetconcept.png[/img]
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Final piece for the bar counter:

http://img160.imageshack.us/img160/9603/barcounterlllmkll.jpg
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

Love the bar!
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

David House wrote:Edit: doodled this up ask for any detail shots of these and ill draw em, and is the "gods head" gnob thingys good or should i change somthing
They're a fine idea. The shape could be a bit more Yokuish (more curves, less angles) but there's potential.

For your tables, I like the round one the most. Especially if you make it so that its legs are snakes that hold the tray in their mouth (it vaguely looks like that already). Make the bottom of the legs coiled like a snake getting upright, and that's a golden design. :)
Obagovo wrote:Final piece for the bar counter:

http://img160.imageshack.us/img160/9603/barcounterlllmkll.jpg
Nice, I like it. It'd make a fine set I think, original and versatile.
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Shelves:

http://img381.imageshack.us/img381/151/mcshelves.jpg
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Wine rack:

http://img194.imageshack.us/img194/2275/mcwinerackmklll.jpg

Figured I had the basic shape right and just needed to tweak it a bit for the materials.
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

Looking good though you probably really shouldn't double post.

BC Edit: Actually, we don't mind if the second post is new material, or quite a while after the first. This is both.
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Bar stool:

http://img526.imageshack.us/img526/2696/mcbarstoolmkiv.jpg
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

It does the job; but what exactly is the material of the seating part? A log slice?
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

4 separate wooden pieces. I'll make a bottom view if it'll make it easier to understand.
User avatar
Myzel
Developer Emeritus
Posts: 729
Joined: Thu Aug 07, 2008 8:19 pm
Location: The Concept Art Forum
Contact:

Post by Myzel »

I thought it was woven wicker or something. I think that might work better.
Myzel's Art gallery: [url]http://themyzel.deviantart.com/[/url]
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Added a bottom view and a side/top view without the wicker seat. Hopefully this will clear up any confusion.

http://img195.imageshack.us/img195/5096/mcbarstoolmkivv2.jpg
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Keg holder:

http://img20.imageshack.us/img20/356/mckegholdermklll.jpg
User avatar
David House
Developer
Posts: 153
Joined: Thu Apr 30, 2009 8:28 pm
Location: Tennessee
Contact:

Post by David House »

Like the keg holder.
Obagovo
Developer
Posts: 140
Joined: Sat Apr 05, 2008 11:47 pm
Location: Rockville, Maryland

Post by Obagovo »

Bench:

http://img35.imageshack.us/img35/2273/mcbenchmkll.jpg

Anything I missed/need to redo?
Locked