The Unofficial Indoril and Dres Discussion
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The Unofficial Indoril and Dres Discussion
Hey TR! I have opened this thread so that we all may discuss House Indoril, House Dres, and what we expect for them. If you would like to discuss other factions start your own thread.
Beginning with Dres, I would like to see lots of emphasis on the slave trade. Capturing slaves, selling slaves, hunting escaped slaves. I would also like to see quests where you go and assert House Dres' authority over the people. Like displaying your might by executing resistance leaders and starving rebellious citizenry by withholding food. Tell what you think.
Beginning with Dres, I would like to see lots of emphasis on the slave trade. Capturing slaves, selling slaves, hunting escaped slaves. I would also like to see quests where you go and assert House Dres' authority over the people. Like displaying your might by executing resistance leaders and starving rebellious citizenry by withholding food. Tell what you think.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
- Thrignar Fraxix
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Akul sees 3 threads about dres and indoril on the first page of the lore and quest forums. 1 has devolved into unfriendliness and was where this thread began, the second was a thread about house colors that got locked a while ago, and then there is this one. Going back 5 pages I see no others.
This thread is fine
This thread is fine
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Thnak you Thrignar! Let us start again.
Beginning with Dres, I would like to see lots of emphasis on the slave trade. Capturing slaves, selling slaves, hunting escaped slaves. I would also like to see quests where you go and assert House Dres' authority over the people. Like displaying your might by executing resistance leaders and starving rebellious citizenry by withholding food. I also have some ideas for the stronghold. I would like to see a plantation/stronghold combination (never uber, of course) with maybe a few rows of crops and some slaves to work them. Which would be somewhat similar to House Hlaalu's eggmine, except closer to your actual residence. I suppose you'd have a small slave shack, and maybe a guard or two watch them. Hmmm...I wonder what Dres architecture and armor will look like. No matter, on to Indoril!
For House Indoril, there should be many "let us regain our might quests" to give the sense House Indoril though still powerful, is slowly slipping away, and that he/she has to help save it. I would also enjoy doing a few "kill the heretic/dissident/necromancer/vampire quests. Now Indoril at least hates outlanders as much as Dres, if not more, and so would also be doing a lot to prove your worth and loyalty, like maybe joining the Ordinators or The Temple. As for the stronghold I am told that is already finished, though I hope it has a shrine!
Beginning with Dres, I would like to see lots of emphasis on the slave trade. Capturing slaves, selling slaves, hunting escaped slaves. I would also like to see quests where you go and assert House Dres' authority over the people. Like displaying your might by executing resistance leaders and starving rebellious citizenry by withholding food. I also have some ideas for the stronghold. I would like to see a plantation/stronghold combination (never uber, of course) with maybe a few rows of crops and some slaves to work them. Which would be somewhat similar to House Hlaalu's eggmine, except closer to your actual residence. I suppose you'd have a small slave shack, and maybe a guard or two watch them. Hmmm...I wonder what Dres architecture and armor will look like. No matter, on to Indoril!
For House Indoril, there should be many "let us regain our might quests" to give the sense House Indoril though still powerful, is slowly slipping away, and that he/she has to help save it. I would also enjoy doing a few "kill the heretic/dissident/necromancer/vampire quests. Now Indoril at least hates outlanders as much as Dres, if not more, and so would also be doing a lot to prove your worth and loyalty, like maybe joining the Ordinators or The Temple. As for the stronghold I am told that is already finished, though I hope it has a shrine!
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
As far as Dres goes, I definitely think their cities should be very fortified and very forbidding. Slave pens and poor dunmer slums surrounding walled citadels that are opulently furnished on the inside. Remember that in real-world slavery life sucked for all but the rich people because the poor white people who weren't slaves didn't have many jobs to do on account of it usually being cheaper to buy someone to do it. So there should be a big underclass. One whose only hope of getting out of their shack is to join the Dres military or slaver expeditions, or to go off and join the temple.
The few areas that cater to outsiders and trade should project a different view to foreign traders, though. Perhaps a walled enclave with a number of ins and shops, unusually well decorated to distract the eyes from seeing the misery that is just beyond the walls.
The few areas that cater to outsiders and trade should project a different view to foreign traders, though. Perhaps a walled enclave with a number of ins and shops, unusually well decorated to distract the eyes from seeing the misery that is just beyond the walls.
Very creative indeed, really conveys the sort of feeling I get from House Dres.The few areas that cater to outsiders and trade should project a different view to foreign traders, though. Perhaps a walled enclave with a number of inns and shops, unusually well decorated to distract the eyes from seeing the misery that is just beyond the walls.
Also good ideas, as there would be a huge underclass. But let us not forget, depending on the quality of the slavesAs far as Dres goes, I definitely think their cities should be very fortified and very forbidding. Slave pens and poor dunmer slums surrounding walled citadels that are opulently furnished on the inside. Remember that in real-world slavery life sucked for all but the rich people because the poor white people who weren't slaves didn't have many jobs to do on account of it usually being cheaper to buy someone to do it. So there should be a big underclass. One whose only hope of getting out of their shack is to join the Dres military or slaver expeditions, or to go off and join the temple.
they weren't always unaffordable for the middle class. Yes the majority of the population would be split between rich/poor but in a realistic sense there would be a middle ground. Of course, having just rich/poor would better get the point across.
A side question: Who is currently heading House Dres?
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
The Grand Magnate.
See: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19540
For more information on House Dres, see these threads:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20368
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20324
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=9352
And House Indoril:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=9365
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=10380
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18373
Anything else you may find is over two years old and is probably outdated.
See: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19540
For more information on House Dres, see these threads:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20368
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20324
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=9352
And House Indoril:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=9365
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=10380
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18373
Anything else you may find is over two years old and is probably outdated.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Capturing slaves might be left out, because they send raiding parties in Black Marsh and Elsweyr for that, and obviously we're not going to create a couple of provinces, even partially, just for a couple of faction missions.Black Cat wrote:Thnak you Thrignar! Let us start again.
Beginning with Dres, I would like to see lots of emphasis on the slave trade. Capturing slaves, selling slaves, hunting escaped slaves.
Buying and selling slaves, and hunting down maroon slaves, those are definitely in, though.
I had given that consideration, but I thought I'd say it anyway. Maybe we could make a few beast NPCs in some city, and you could be tasked to kidnap them and sell them into slavery! That is doable, and I'm certain House Dres wouldn't be above if current raids weren't proving as fruitful.Capturing slaves might be left out, because they send raiding parties in Black Marsh and Elsweyr for that, and obviously we're not going to create a couple of provinces, even partially, just for a couple of faction missions.
I wouldn't be the man to know, we'll wait for someone a bit more knowledgeable to come along.Since we're talking about House Indoril and Dres, I want to ask if there are any races/factions that will stop you from joining these houses if you are that race/faction. I only ask because I read in an old thread that this might be the cause.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
No. Well, most likely no. Personally, I am against the idea of making race- or class-specific factions, as it would fundamentally contradict Morrowind's core gameplay philosophies.Yeti wrote:Since we're talking about House Indoril and Dres, I want to ask if there are any races/factions that will stop you from joining these houses if you are that race/faction. I only ask because I read in an old thread that this might be the cause.
It's one thing to conduct a raid in a disorganized third-world country that is simply not civilized enough to react meaningfully, it's another to conduct said raid in a rival House's territory.Black Cat wrote:I had given that consideration, but I thought I'd say it anyway. Maybe we could make a few beast NPCs in some city, and you could be tasked to kidnap them and sell them into slavery! That is doable, and I'm certain House Dres wouldn't be above if current raids weren't proving as fruitful.
Any free beastfolk living in Dres territory would obviously have a good reason to remain free -- don't ask me which good reason, I can't find any, but I also can't find any good reason for them to be there without some form of guarantee or protection.
if a master freed his slaves, House Dres would have no right to return them to slavery. That would contravene the master's rights over his slaves. So if a master freed his household upon his death, then freed slaves would exist. OR... perhaps the nemer pay to live in Dres territory, kinda like hospitality papers, but in this case, they need papers to build a home, rent an apt, work for wages, everything. I wouldn't imagine there would be many free nemer in Dres territory.
People get taken off the streets of New York and Boston all the damn time. Smuggling a few Argonians out of a poor neighborhood would be pretty easy. Who would notice? Here one day, gone the next. I'm not talking about a raid where everyone rushes in with swords unsheathed and screaming battle cries. I'm talking about a kidnapping, sneaking into their house at night, threatening them with violence, and then hauling them off. This wouldn't a productive method on a large scale, but if it was a few for your stronghold or something of a smaller nature it would be a good quest.It's one thing to conduct a raid in a disorganized third-world country that is simply not civilized enough to react meaningfully, it's another to conduct said raid in a rival House's territory.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
I personally think that that sounds like a lot of fun, and it could be a fairly deep quest, not just your go here, kill this generic quest. I really like that set-up.Black Cat wrote:Smuggling a few Argonians out of a poor neighborhood would be pretty easy. I'm talking about a kidnapping, sneaking into their house at night, threatening them with violence, and then hauling them off.conduct said raid in a rival House's territory.
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Hemi - too liberal for the dres, if they see beast races the argonians and khajiit had better be wealthy, or stay out of the shadows. I don't think there is a self respecting dres landowner who wouldn't waylay a single argonian and make him a slave if he thought he could get away with it. It'd be for them if they saw a stray cow. Sure if the police find you taking a stray cow they will ream your ass, but if you can get it home and branded no one will be any wiser. (hell, who would guards believe, dres landowner or a naked slave who obviously wants to get out?)
Also, I have always felt non-dunmer shouldn't be able to go beyond a certain rank in house dres. Indoril I don't think would care. BTW, at this point the indoril are the most powerful with the hlallu close behind and pretty much everyone else way back. None of the OB shit has happened yet, and they have recovered from the mass suicides.
Also, I have always felt non-dunmer shouldn't be able to go beyond a certain rank in house dres. Indoril I don't think would care. BTW, at this point the indoril are the most powerful with the hlallu close behind and pretty much everyone else way back. None of the OB shit has happened yet, and they have recovered from the mass suicides.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
That is the most lore-friendly option without a doubt, but it has some cons.Also, I have always felt non-dunmer shouldn't be able to go beyond a certain rank in house dres.
1. Lots and lots of people would be pissed at us.
2.Its not cool to limit the amount of quests someone can do.
Here is a possible compromise: Only disallow beast races and imperials. I don't think anyone plays them anyway.
Thanks man.I personally think that that sounds like a lot of fun, and it could be a fairly deep quest, not just your go here, kill this generic quest. I really like that set-up.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
The big problem with House Dres is that they dislike all outlanders in general. The player is an outlander. An easier option would be that the player bribes his way into House Dres. Pay Lord X for a vote here, do a dirt errand for Lord Z here... The price would vary for race. 1500 for a Dunmer player, 5000 for an Argonian player.
I think it's pretty unfair to suggest that, seeing as mulattos and quadroons are terms for babies of one race with mixed heritage (ie black and white) and altogether human. And I think you know that argument is ridiculous, too.Hemitheon wrote:Next thing you know this thread will bring in mulattos and quadroons.
Also, if a slave is freed, there's a big chance the slave will be re-captured again unless they scram from the slaveholder's territory. It happens all the time.
Hlaalu is the most powerful. Also, Hlaalu still only has two Ls, and it still has two As.Thrignar Fraxix wrote: Also, I have always felt non-dunmer shouldn't be able to go beyond a certain rank in house dres. Indoril I don't think would care. BTW, at this point the indoril are the most powerful with the hlallu close behind and pretty much everyone else way back. None of the OB shit has happened yet, and they have recovered from the mass suicides.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Lol.Hlaalu still only has two Ls, and it still has two As.
About about my kidnapping quest idea, I still can't help but view it as something you would do as one of your stronghold quests. Buying them would just be too simple. Maybe you take them out of the nearest rival city to your stronghold, as both a practical obtainment of slaves and a blow to one of the other houses (probably those civil rights loving Hlaalu). You could get sent there, and begin asking about argonian/khajits who maybe live alone in poorer areas. You could tempt them with gold or possibly convince them through persuasion to follow you into a back alley or secluded area. Then you could punch them around a little and force them to equip slave bracers. Once their will is broken you lead them back to your stronghold to work in your fields. This would probably only be used to get one slave. Perhaps you need three and the slave trader only has two to spare, so you get sent on this quest. Its a fun little quest that I think really makes you "feel like a Dres". Perhaps when I get promoted for quests I'll get to make it myself someday. What do you think everbody?
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
This is absolutely true and is already the case. In fact, non-Dunmer, as well as Dunmer born outside of Dres territory, probably can't even join the House at all.Thrignar Fraxix wrote:Also, I have always felt non-dunmer shouldn't be able to go beyond a certain rank in house dres.
However, this rule applies to NPCs. The PC is an exception.
Generalizing Ilmeni Dren's sensibilities to all Hlaalus makes about as much sense as generalizing Orvas Dren's sensibilities to all Hlaalus.Black Cat wrote:(probably those civil rights loving Hlaalu)
The Hlaalu, as a whole, do use slaves a lot, in their mines and plantations. There's a slave market in Suran. In fact, the only Vvardenfell Great House that doesn't seem to use slaves is Redoran.
IRL racists/xenophobes will invariably make exceptions when it suits them to do so. It's perfectly possible to hold generalised prejudices against a group of people while getting on perfectly well with individuals of that group or even respecting them.Hemitheon wrote:The big problem with House Dres is that they dislike all outlanders in general. The player is an outlander.
The mass suicide might have done the house some good, actually. Clearing out the more conservative members of the establishment and giving the younger generation a shot at power.Thrig wrote:None of the OB shit has happened yet, and they have recovered from the mass suicides.
Oblivion didn't.
The thing is that I'm personally opposed to restricting what the player can and can't do. By all means, put some different dialog for joining filtered by whether the player character is a Dunmer or not. And maybe specific dialog for Khajiit and Argonian characters. No problem. Everything else (including vanilla men and mer races) get the default.
But people who want to play a Half-Dremora or a Goblin already know that they won't get any dialog custom-tailored to their wacky race anywhere in the game, because nothing in the game was written with their Tralalablahmer character's race in mind.
The thing is that I'm personally opposed to restricting what the player can and can't do. By all means, put some different dialog for joining filtered by whether the player character is a Dunmer or not. And maybe specific dialog for Khajiit and Argonian characters. No problem. Everything else (including vanilla men and mer races) get the default.
But people who want to play a Half-Dremora or a Goblin already know that they won't get any dialog custom-tailored to their wacky race anywhere in the game, because nothing in the game was written with their Tralalablahmer character's race in mind.
First off, that was not a serious comment. It was a joke!(probably those civil rights loving Hlaalu)
Generalizing Ilmeni Dren's sensibilities to all Hlaalus makes about as much sense as generalizing Orvas Dren's sensibilities to all Hlaalus.
The Hlaalu, as a whole, do use slaves a lot, in their mines and plantations. There's a slave market in Suran. In fact, the only Vvardenfell Great House that doesn't seem to use slaves is Redoran.
Secondly, Gez is right, we cannot restrict the player's quest options. If they want to be an Argonian and join House Dres, we should let them. Because that is how Morrowind is suppose to be.
On the subject of catch-all dialogue, I again agree with Gez.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
So you want only dialogue to show difference? It is safe to assume that in House Dres' four thousand or so year history, there has never been a single non-dunmer magnate, yet all of a sudden an Argonian is gonna take over?
What if non-Dunmer players were given an alternate faction to join whose aim was to either diminish House Dres or alter it from within? That would keep the purity of House Dres intact.
Personally, I say aim for as true a recreation as possible. Appeasing players comes second. And if players want to play a race towards whom Dunmer are hostile, so be it on their own heads. Unless TR plans on basically revamping House Dres.
What if non-Dunmer players were given an alternate faction to join whose aim was to either diminish House Dres or alter it from within? That would keep the purity of House Dres intact.
Personally, I say aim for as true a recreation as possible. Appeasing players comes second. And if players want to play a race towards whom Dunmer are hostile, so be it on their own heads. Unless TR plans on basically revamping House Dres.
The people of Morrowind had been waiting for a male, native-born, dunmer Nerevarine for centuries, and let's say suddenly a female Khajiit comes along. Well that doesn't make any sense now does it? Why would anyone self-respecting dark elf support a female Khajiit Nerevarine? They probably wouldn't. They'd hate her. But She did become the Nerevarine. This is a perfect example of the way Bethseda intended the game to be played. YOU CAN DO ANYTHING YOU WANT. How the hell is the PC leader of a Great House, two different religions, an assassin's guild, a thieves guild, a military, a trading company, and a mercenary organization? Yes we have to be lore-friendly, but sometimes the lore can be bent just a little.So you want only dialogue to show difference? It is safe to assume that in House Dres' four thousand or so year history, there has never been a single non-dunmer magnate, yet all of a sudden an Argonian is gonna take over?
Last edited by Black Cat on Tue Feb 24, 2009 7:36 pm, edited 1 time in total.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
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except the nerevarine is designated by azura while the head of house dres is designated by house dres.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Thank you Hemitheon, and I am also in favor of bribing. I never said it should be easy for an Argonian/Khajitt to be the Grand Magnate, in fact it should be hard as we can make it without going overboard, but by Bethseda standards, it should be possible.
You are correct.I think he means Hortator which is still accepted whether the player is a dunmer or an orc or a ninja fairy from Pula Pula Island.
I worship the, oh great Potato god! Please, Bring not your soily wrath on to us, and spare Idaho, though they worship false potatoes! - Turelio
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But Thrig means Grand Magnate of House Dres.
Azura can call the ninja fairy Hortator and Morrowind has to live with it.
No such divine intervention on the PCs part with the xenophobic Dres.
Some limits not ridiculous, is the point here, I think. But then, where do the limits stop? No beastfolk (of course)? No Imperials (logical)? No Wood Elves (seriously, who'd appoint one head of a faction anyway)? etc.
So ultimately, either position is kinda indefensible from one angle or another. Either the bizarity of Argonian Magnates, or the somewhat broken logic/total un-fun-ness of non-playable Dres. ('Cos it would be weird to exclude Argonians and not Imperials, Imperials not Nords, Nords not Wood Elves, Wood Elves not Altmer, Altmer not extranjero Dunmer etc.)
Azura can call the ninja fairy Hortator and Morrowind has to live with it.
No such divine intervention on the PCs part with the xenophobic Dres.
Some limits not ridiculous, is the point here, I think. But then, where do the limits stop? No beastfolk (of course)? No Imperials (logical)? No Wood Elves (seriously, who'd appoint one head of a faction anyway)? etc.
So ultimately, either position is kinda indefensible from one angle or another. Either the bizarity of Argonian Magnates, or the somewhat broken logic/total un-fun-ness of non-playable Dres. ('Cos it would be weird to exclude Argonians and not Imperials, Imperials not Nords, Nords not Wood Elves, Wood Elves not Altmer, Altmer not extranjero Dunmer etc.)
Last edited by Bloodthirsty Crustacean on Tue Feb 24, 2009 7:56 pm, edited 1 time in total.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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But the thing is that not only the inner 'logic' of the system (how'd this weirdo outlander get all this prestige?) is broken, but also with Dres the logic of the storyline would be broken too. We'd have to explain that the Dres make happy exceptions to their xenophobia rules for the player, whilst the player carries out xenophobic tasks and condones xenophobic dialogue.
But basically, the entire 'player can join a House as anything other than a mercenary' system is pretty broken anyway, logic-wise, and the Dres just highlight this. There's nothing can be done, I suppose, apart from accept it - or break continuity and fun by having them non-playable.
But basically, the entire 'player can join a House as anything other than a mercenary' system is pretty broken anyway, logic-wise, and the Dres just highlight this. There's nothing can be done, I suppose, apart from accept it - or break continuity and fun by having them non-playable.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
It is even safer to assume that in House Dres' four thousand or so year history, there has never been any member that was a player character.Hemitheon wrote:So you want only dialogue to show difference? It is safe to assume that in House Dres' four thousand or so year history, there has never been a single non-dunmer magnate, yet all of a sudden an Argonian is gonna take over?
It's all about the CHIM, baby.
Or are you telling me that the guy who can manage to be head of the Tribunal Temple and the Imperial Cult, the Thieves Guild and the Fighters Guild, the Telvanni and the Mages Guild, the Redoran and the Imperial Legion, etc., couldn't use the same magic "let me in and promote me" power on the Dres? What makes the Dres' xenophobia stronger than the aforementioned antagonisms (Telvanni hate the Mages Guild, Redoran despise the Legion, Fighters are manipulated into eradicating the Thieves, etc.).
Isn't it a tenet of TR that we do not make the gameplay deviate from what Beth did? If we start restricting faction access "because it's logical", shouldn't we rebalance all the parts of the game that aren't logical?