i4-162-Hla

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Thrignar Fraxix
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i4-162-Hla

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i4-162-Hla (#1888)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: C-A-G-E
Status: Approved (Progress: 100%)
Local map: Kragenmar (Foreign)
Location: 1:(-1837, -3867):0
Files: TR_i4-162-Hla_C-A-G-E_1.esp; TR_i4-162-Hla_Munty_1.esp; TR_i4-162-Hla_Thrignar Fraxix_1.esp; TR_i4-162-Hla_Thrignar Fraxix_2.esp; TR_i4-162-Hla_lac_1.esp

---

Kragenmar #26 - Jail

coords are correct
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Post by Munty »

Jails tend to be pretty dull, just corridors with locked doors, prisoners that don't talk to you and a table with a guard sat at it. Would be nice to have a little more to it than that, maybe more like actual jails so larger than others in Morrowind that are strictly cells. Building would enter into guardroom with aforementioned boring desk, but boring corridor with cells would have a small central area into which inmates are released at certain times of day (like RL prisons) Here the prisoners could eat and gamble so long as the guards don't find out! If space allows it (or there is a second level?) there would be some guard accomodation and a small armoury for said guards.
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Post by Thrignar Fraxix »

revoked, pick one claim
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Post by Munty »

Based on what you said in my other thread I'd like to place a claim to this one if you think my first was ok. Attached is an ESP with the intended basic layout if you want to see what I have planned but really much as above.
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Free TR i4-162.esp
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Post by blackbird »

Should this claim have a jail marker?
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Post by Thrignar Fraxix »

jail markers go outside, so no. Granting, happy modding.

I haven't got time to check your layout, I assume it is ok.
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Post by Munty »

thanks, layout should be fine, I've made it to fit the ext anyway. Quick query on this one regarding the communal area I mentioned in the initial bid. I have a small entry area where the guard is with a locked jail door leading to said area which cvontains 3 generic cells (further locked doors) What I think might be good is the use of a simple script to control locking and unlocking these doors and maybe enabling/disabling different aspects of any characters held in the cells. What I mean is basically have a time activated local script which unlocks and opens either the main communal door OR the cell doors depending on time of day and activates either the character inside the cells OR in the main area. 1 without the other won't really work as the NPCs will need a 'wander' package which will mean they may not be inside the cell when the doors lock...
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Post by Thrignar Fraxix »

this would be the only jail in the province that does this, so no.
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Post by Munty »

Hey just an update as I know I've been MIA from the forums and IRC lately. I've got a lot of RL issues atm, v.important family stuff, hence my absence!

I've uploaded my most recent file for this claim just in case you (Thrig) want someone else to get it done before I finish it myself. It's not too far off finished anyway. The jail downstairs is finished and upstairs just needs detailing. We're talking lighting, rugs'n'taps and some clutter. Mostly going to be armour and weapons with some generic stuff on a shelves and tables here and there.

Anyway like I said, if it gets to the point where I've been gone too long (as its already pushing a month) the file here is clean and free for anyone to finish off. I hope it doesn't come to that but don't worry I'm not going to cry if it does! T
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Post by Thrignar Fraxix »

this is a map 4 interior, so it isn't exactly ZOMGUBER priority, so I won't revoke it right away. I'll probably give you a month or so.
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Post by Munty »

Taa Thrig, just wanted to let you know as I know how annoying it must be when people just disappear off the face of the earth :p Hopefully within a week or so things here should be pretty much back to normal so I'll do my best to get back into the game!
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Post by Nomadic1 »

Can I please have an update of this claim.
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Post by Munty »

Hi I got an email notification of your response and thought I should let you know that any modding or even playing of TES has gone right out of the window for me atm so if you wanted to take this please feel free. I think what I've done so far is worth keeping, got N marker and fits the building as well as I could make it. Thanks for keeping this on hold for me for so long anyway, I'm really sorry I haven't been able to get back to it but maybe some day life will calm down enough for me to come back!
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Post by Thrignar Fraxix »

Revoked then, good luck Munty.
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Post by lac »

I'll finish this one. Anything special i should know about the interior?

I looked at it, and i think it will need major changes, including the detailing and the size of the interior, maybe an another sub level and some kind of a guard tower in the upper level.
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Post by Nomadic1 »

Granting.
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Post by lac »

It's done and ready for review. Don't expect much, it's a prison with only a few items inside. Has two sub levels (3 cells in each one), a tower (guard resting room), the ground level of course (entrance and "office") and a mid level (weapon store and resting place).

Hope you'll like it.
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Post by Nomadic1 »

Submitting.
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Post by Hemitheon »

TESAME: Unclean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Don't add live animals to ints.
couple floaters
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Rating
7/10
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Clean TR_i4-162-Hla_lac_1.esp
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Post by Thrignar Fraxix »

this needs to not fit the exterior in the same way every other guard tower does, sending back.
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Post by Nomadic1 »

How goes this?
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Post by Thrignar Fraxix »

Modder gone for a month. This tower needs to not fit the exterior the same way as every other hlaalu tower ever. Not sure if the new claimant should use the WiP because of this.
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Post by Aeven »

Claiming. Will make it interesting, will use de_rm (yay!) and make an office for some sort of sheriff position.
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Post by Thrignar Fraxix »

I'm curious how you will fit that. Granting
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Post by Aeven »

Please revoke. Too busy working on the detailing claim.
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Post by Thrignar Fraxix »

WHACHA!
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Post by C-A-G-E »

I took a quick look at the latest file and it seems to be totally complete. Its got lighting, statics, detail; everything. What exactly needs to be done here?
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Post by Thrignar Fraxix »

Thrignar Fraxix wrote:his tower needs to not fit the exterior the same way as every other hlaalu tower ever. Not sure if the new claimant should use the WiP because of this.
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Post by C-A-G-E »

Ok then, claiming: regular tower with lots of prison cells. Will make extra sure that it doesn't match the exterior even slightly.
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Post by Nomadic1 »

Granting.
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Post by C-A-G-E »

In order to fit with the layout of the vanilla version of this int and still fit in a reasonable amount of cells this is going to need a pretty big basement.

That chill?
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Post by Thrignar Fraxix »

just watch out for the basements of other interiors
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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Post by C-A-G-E »

Done
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Post by Haplo »

Submitting to Review
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -furn_web00 was bleeding into next jail cell
-every misc_de_bowl_redware_02 needed sinking to account for the pointed bottom
-every com_sack_02 neeed sinking to account for the pointed bottom

Comments Wow, someone sure likes hanging weapons and armour from decorative hooks. I liked the note.


Rating 7/10
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TR_i4-162-Hla_C-A-G-E_1.esp
(22.69 KiB) Downloaded 10 times
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Post by Thrignar Fraxix »

Apprprrprrprroving
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