Map 2 Detailing Area 9 [Swiftoak Woodwarrior] Discussion
Moderators: Haplo, Lead Developers
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
MMkay, I just uploaded the screenshots.
http://img8.imageshack.us/gal.php?g=mgescreenshot2.jpg
As well, I put a blog up, I just need a blog admin to come in, go through it, make changes, and put it up!
[it's kind of big so if you feel like you need to cut it down, go for it...]
As well, it might need it's own news entry on the frontpage to direct people to it. Necrom IS kind of important here
http://img8.imageshack.us/gal.php?g=mgescreenshot2.jpg
As well, I put a blog up, I just need a blog admin to come in, go through it, make changes, and put it up!
[it's kind of big so if you feel like you need to cut it down, go for it...]
As well, it might need it's own news entry on the frontpage to direct people to it. Necrom IS kind of important here
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Those screenshots are beautiful. Really. It does seem that the only thing this city needs further is detail Hail Necrom! Hail Swifty! Hail the clan of Woodwarriors! Hail Morrowind! Hail etc, etc!
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
saving the draft and posting is very similar. right of the title box there is a dropdown menu that says "publish" or "draft," just leave it on publish and click save.
edit
just looked over your draft, looks good, but move the screenshots (with the exception of the 1st one) to the "extended body" section so that they dont crows up the front page.
edit
just looked over your draft, looks good, but move the screenshots (with the exception of the 1st one) to the "extended body" section so that they dont crows up the front page.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Developer
- Posts: 835
- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
That's because the domes have yet to be retextured. It should look less odd that way, I know what you mean though because that's what I was thinking myself.Lud wrote:The screenies look nice but I'm not too sure about those towers stacked on top of the temple; to me, their colour doesn't fit with the rest and they look kinda tacked-on.
But I'll take them off if you guys want. No biggie. I kind of wanted it higher than everything else though which was why I added them.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
It'll have been a month tomorrow, and you said in your other claim you wanted to finish ?this one? in a month, one month ago. Is this done?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Mmkay guys.
I won't lie now but there's not much reallyholding this from being finished, save for the temple.
More specifically for the past couple of weeks I've been pretty stumped as to what I should put for the Temple garden without making it look too cheezy or overdone, yet still be awesome and lore-friendly.
So to make this quicker, I'm going to put it out to you guys for some ideas. I'll take some of the best suggestions and combime them.
All that needs to be done really is that red area. I just don't know what to do with it...
Ideas?
[img]http://img41.imageshack.us/img41/7336/whatnownec.jpg[/img]
I won't lie now but there's not much reallyholding this from being finished, save for the temple.
More specifically for the past couple of weeks I've been pretty stumped as to what I should put for the Temple garden without making it look too cheezy or overdone, yet still be awesome and lore-friendly.
So to make this quicker, I'm going to put it out to you guys for some ideas. I'll take some of the best suggestions and combime them.
All that needs to be done really is that red area. I just don't know what to do with it...
Ideas?
[img]http://img41.imageshack.us/img41/7336/whatnownec.jpg[/img]
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
uh, graves?
There are several Necrom pieces devoted to the cemetery. Those pylon-shaped thingies are tombstones, there's the special sarcophagus thingy for Nerevar which can be made to hide the saint image, there's mastabas, there's platforms of the Tribune. Plus trees and flowers. I've always imagined something like Rath Dinen or a Dunmer version of the cemetery in Cyrodiil City. Something glorious and elvish.
There are several Necrom pieces devoted to the cemetery. Those pylon-shaped thingies are tombstones, there's the special sarcophagus thingy for Nerevar which can be made to hide the saint image, there's mastabas, there's platforms of the Tribune. Plus trees and flowers. I've always imagined something like Rath Dinen or a Dunmer version of the cemetery in Cyrodiil City. Something glorious and elvish.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
One thing that half-crossed my mind when I saw your most recent screens on the blog was the idea of bringing the mountain range over the back nearer in, so that in a Minas Tirith-esque style, it would almost become part of the further parts of the city... or something.
But either way, it might provide a potential entrance for catacombs and stuff, and could go into that little passage at the back of the Temple there?
Anyway, dunno, just some brief thoughts.
But either way, it might provide a potential entrance for catacombs and stuff, and could go into that little passage at the back of the Temple there?
Anyway, dunno, just some brief thoughts.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
To be honest I would love to place some saint statues around the place because that's what I originally had in mind.
But seeing as we don't even have any decent meshes for statues, I'm a little lost...
And at this point I really don't want to go back and do landscape edits because I spent so much time getting the static placement right that even minor changes will probably drive me bonkers.
But seeing as we don't even have any decent meshes for statues, I'm a little lost...
And at this point I really don't want to go back and do landscape edits because I spent so much time getting the static placement right that even minor changes will probably drive me bonkers.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
-
- Developer
- Posts: 328
- Joined: Tue Aug 26, 2008 5:32 am
- Location: Victoria, Australia
That whole "back area" that goes behind the Temple walls looks odd to me. Too small and secluded to really hold anything of interest, yet has to be filled somehow anyway.
While it obviously isn't my call my reaction would be to just do away with the whole "raised area" the Temple rests on and use all that space it was using to surround the Temple with gardens. Or to at least moved the raised area back to the rear wall and use the space it creates in front of the Temple, instead of just having this weird "back alley".
My suggestion would be to just fill the area with flora, with some sort of small path running through as it seems like the only practical purpose the area is fit to fill is access to that tower over there.
Here's an extremely crude example of what I meant before. I don't know how possible this is or if anyone even wants it like that, but maybe you can see what I mean.
[url=http://img29.imageshack.us/my.php?image=neco.jpg][img]http://img29.imageshack.us/img29/4752/neco.th.jpg[/img][/url]
While it obviously isn't my call my reaction would be to just do away with the whole "raised area" the Temple rests on and use all that space it was using to surround the Temple with gardens. Or to at least moved the raised area back to the rear wall and use the space it creates in front of the Temple, instead of just having this weird "back alley".
My suggestion would be to just fill the area with flora, with some sort of small path running through as it seems like the only practical purpose the area is fit to fill is access to that tower over there.
Here's an extremely crude example of what I meant before. I don't know how possible this is or if anyone even wants it like that, but maybe you can see what I mean.
[url=http://img29.imageshack.us/my.php?image=neco.jpg][img]http://img29.imageshack.us/img29/4752/neco.th.jpg[/img][/url]
-
- Developer
- Posts: 835
- Joined: Mon Oct 27, 2008 11:18 pm
- Location: London
In the interests of getting this finished, I wouldn't be keen on making layout changes at this point. I would like to see:
- Several entrances to the catacombs (including one at the end of that 'alley' to give it a use.
- Some little paths with plenty of plants.
Something like the gardens in Mournhold but a little more sombre?
- Several entrances to the catacombs (including one at the end of that 'alley' to give it a use.
- Some little paths with plenty of plants.
Something like the gardens in Mournhold but a little more sombre?
MaMeeshkaMowSkwoz - choose your syllables
You all do realize that this city is covered with more than 30 planters right? More gardens? The whole city is gonna be flooded with gardens. And that's not including interior gardens.
Question:
What about the cemetery and monastery west of the city? Are you planning on incorporating them? Both are lore. And both should be spooky.
Question:
What about the cemetery and monastery west of the city? Are you planning on incorporating them? Both are lore. And both should be spooky.
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Which is why I'm having doubts. If I wanted to flood the place with gardens I would have done so and sent this off by nowHemitheon wrote:You all do realize that this city is covered with more than 30 planters right? More gardens? The whole city is gonna be flooded with gardens. And that's not including interior gardens.
And yes cemeteries sound good. That was part of the original plan. It's just how to not make it look cheezy in the current setup that concerns me...
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Hey Swiftoak, I know I'm running an older version of Necrom than you, but just a heads up. In the screenshot provided, I have a crate selected that appears to be pretty random; it's outside the walls. Also, right next to it there's a rogue texture square of what looks like a road. I don't know if you've fixed these two things yet, but I hope you can tell where they are in my screenshot (just west of the tower in the southeastern corner of cell (42,-11).
http://img16.imageshack.us/img16/8427/oopsskh.jpg
http://img16.imageshack.us/img16/8427/oopsskh.jpg
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Yeah I fixed that in the current version
It appeared to have been stuff left from the old Necrom. Thanks for pointing that out though! I'll definitely comb the other cells because I'm sure I did a sloppy job when I deleted the old city.
It appeared to have been stuff left from the old Necrom. Thanks for pointing that out though! I'll definitely comb the other cells because I'm sure I did a sloppy job when I deleted the old city.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Awesome. Do you think you could upload WIP file?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
I promise I will this weekend dude. I'm just going through a bunch of end of the year stuff (graduating highschool this year!) so it's been a big challenge juggling everything at this crucial point of life, but I promise there will be smooth sailing afterwards.
I also have another blog update concerning just the temple next week so stay tuned...
I also have another blog update concerning just the temple next week so stay tuned...
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Excellent, that's good news. We're closing in on that looming horizon for Map 3
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
I decided to move the entire temple quarter to the rear wall as per Chin's suggestion (see his pucture).
Do you think that would be better than it is now? I got rid of the little back alley thingy allowing more room for gardens and cemeteries.
Do you think that would be better than it is now? I got rid of the little back alley thingy allowing more room for gardens and cemeteries.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Eh... not so much. Try to fill in the area with cemeteries first.Swiftoak Woodwarrior wrote:more room for gardens
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Mmkay. Regardless, here's the latest file.
- Attachments
-
- Necrom v0.6.ESP
- (2.03 MiB) Downloaded 200 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Architecture:The city is coming along well. The only thing I want to point out is the temple itself. To put it bluntly, it's starting to border on over-the-top. It's just too much. Right now, instead of adding more, think about cutting off. The three "TR_ex_nec_tomb_02" spires just aren't working well enough. My suggestion would be to cut them all down to just one per tower, maximize size to 2 and lower them into their respective towers. Also, that one balcony on the entrance to the temple with a planter piece as its floor is too much.
Other than those, that main road in front of the temple is freakin gorgeous.
Flora: One glance through and I knew instantly that you had used one tree mesh twice. You still have TR_Flora_treeoak_FZ1b, so maybe replace one TR_Flora_treeoak_FZ1a.
Be careful with Flora_grass_06 it loves to bleed into other meshes.
Flora can be a good way to distinguish social strata. Cheap grasses are used in the lower class areas-low maintenance, cost effective deco. In the Manor District entrance, you have lots of lovely plants but turn the corner and suddenly it's grasses again. I'm sure Indoril Manor would complain as to why they pay the same taxes as other manors, but get a view equal to that in the poor quarter. My suggestion here would be continue creating ornate bouquets throughout the manor district, perhaps even incorporating House colors into the designs. Red plants in front of/near Redoran Manor, blue plants in front of Dres Manor, White/Gray plants for Indoril.
Other than those, that main road in front of the temple is freakin gorgeous.
Flora: One glance through and I knew instantly that you had used one tree mesh twice. You still have TR_Flora_treeoak_FZ1b, so maybe replace one TR_Flora_treeoak_FZ1a.
Be careful with Flora_grass_06 it loves to bleed into other meshes.
Flora can be a good way to distinguish social strata. Cheap grasses are used in the lower class areas-low maintenance, cost effective deco. In the Manor District entrance, you have lots of lovely plants but turn the corner and suddenly it's grasses again. I'm sure Indoril Manor would complain as to why they pay the same taxes as other manors, but get a view equal to that in the poor quarter. My suggestion here would be continue creating ornate bouquets throughout the manor district, perhaps even incorporating House colors into the designs. Red plants in front of/near Redoran Manor, blue plants in front of Dres Manor, White/Gray plants for Indoril.
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
I actually don't mind some of the over-decoration on the Temple, but then I can't remember much of the earlier versions. Oh, except the Anti-Gravity Flame Stick! coming out of the top of the Temple. That should go.
My main other comment would be that the 'really green' grass texture looks good only in the Temple garden bit. As just general 'grass' it looks way too green and clashes horribly with the white walls. Certainly in the Old City, and 100% definitely in the Foreign Quarter, anyway. The Manor District just about pulls it off maybe.
One other slight doubt is maybe the random slum-pile should go? It adds yet another (largely unnecessary) cell to this already 7/8 cell behemoth, and seems a tad randomly placed. But I dunno.
Oh yeah and the statue of the Saints in the Old City playing one of those schoolgirl hand-clap games should go, too.
Anyway, this has to be one of the superest cities I've ever seen! Great work, Swiftoak!
My main other comment would be that the 'really green' grass texture looks good only in the Temple garden bit. As just general 'grass' it looks way too green and clashes horribly with the white walls. Certainly in the Old City, and 100% definitely in the Foreign Quarter, anyway. The Manor District just about pulls it off maybe.
One other slight doubt is maybe the random slum-pile should go? It adds yet another (largely unnecessary) cell to this already 7/8 cell behemoth, and seems a tad randomly placed. But I dunno.
Oh yeah and the statue of the Saints in the Old City playing one of those schoolgirl hand-clap games should go, too.
Anyway, this has to be one of the superest cities I've ever seen! Great work, Swiftoak!
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"