Telsar's Music

Place where the game's audio assets are produced.

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Telsar
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Telsar's Music

Post by Telsar »

Here's where I'll put my music.

And the first one is up for review:
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Call to Battle.mp3
Battle song.
(1.66 MiB) Downloaded 126 times
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Gesshoku
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Post by Gesshoku »

I do like it, but I also have one critique, I don't like the horn at the first.

I'd like to hear a more subtle intro, or use a cello, but the brass just doesn't fit with the rest of the song, infact it's kind of distracting.

As far as the rest of the song is concerned, it keeps a decent pace the whole song, and is plenty long enough. Although the original MW battle songs seem to be more legato, and have a lot more reverb to them, I think your song will fit in well. I'd just like to see something done with the horn at the first.
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Post by MMMowSkwoz »

Is this for Morrowind? I must say, I'm very impressed. I think this will fit wonderfully with the vanilla music.
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Telsar
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Post by Telsar »

Yeah I was iffy about the horn intro. I wanted an inspirational "call to battle," hence the name of the song, so I thought some sort of solo brass voice at the beginning would be appropriate. I didn't want a trumpet, though it would certainly fit a stereotypical role, so I went with the milder horn voice. But yes, I agree, something needs to be done with the intro. I'll toy around with some other voices or I may just cut out the solo intro all together.

I would initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly.

I'll wait and see if I get any additional suggestions before I release another version. Other than changing the horn I may add some more reverb. I feel that the brass fits in well, but I'll see what I can do about melding it more with the song.

And MMMowSkwoz, thanks for the encouragement :).
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Post by Evil Eye »

Telsar wrote:initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly.
Keeping this one!
My avarage battles are about 2-5 seconds if it's something thougher (special lich, werewolf, etc) up to 5 minutes maybe?
Telsar
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Post by Telsar »

Here's a minor rework of the song. I replaced the horn with tremolo strings in order to provide the feel for impending battle. I like it, but let me know what you think. I also lowered the volume of the brass.
Attachments
Call to Battle-02.mp3
Version 2
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Gesshoku
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Post by Gesshoku »

I love it, the changes are excellent. Hopefully we can get another opinion or two, but in my eyes it'll fit right in and I think it's an approved battle song.

Anyone else have any opinions?
--Dave
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Don Bernardo
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Post by Don Bernardo »

Hi Telsar! I'm glad we have more and more composers now!

Great battle track. I think it fits too. Definitely keep the changes you made. If I had to critique anything about it, I'd say try varying that drum a little so that every stroke isn't at the same intensity. It might make it sound more natural. Boom ... BOOM ... boom Boom ... BOOM ... boom or whatever. Just a suggestion though, it's great the way it is.
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Post by Telsar »

Thanks for the feedback. Let me know if there is anything more you definitely want changed.
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Macar
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Post by Macar »

Hey Telsar. You are also before my time- which is interesting because I think of myself as fairly old. Oh well.

I like the track, overall it's quite good. I have just one tiny suggestion- that first note should probably crescendo in from a soft dynamic. You never want to have a long sustained note that dosent grow or shrink- especialy when it's that naked.

Keep up the good work!
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Théodore
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Post by Théodore »

Love it.

Very nice song.
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Telsar
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Post by Telsar »

Macar, thanks for the feedback. I do agree with you, but there are a couple of reasons why I didn't add any dynamics to that note. First and foremost, it was because I recently switched to Cubase and I was ignorant on how to change the volume on a single MIDI note when I wrote this song (I have since figured that out). Second, as this is a battle song, I feel that its beginning should be easily discernible. A soft dynamic at the onset could be difficult to hear amid other game sounds. Depending on how quickly the volume increased, a player could could potentially begin the battle before he or she ever hears the battle song. It could be a very fast crescendo to offset this, but that wouldn't make much sense musically. Perhaps the first note could taper down in a diminuendo as the percussion and strings enter? That would preserve the initial perceptibility of the song while adhering to traditional music theory standards. What do you think?
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Macar
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Post by Macar »

That might work. You do have a point about the onset isue- though there were tracks in the MW soundtrack that started with a crescendo if I recall correctly. (I just had a listen and mw battle 5 is definately like this) The dim. might work too- you'll have to see how it sounds.

Of course, this suggestion isn't really based on a theory rule- it's just asthetic. It's just something that players do so it will help make make it just a little more lifelike.
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Post by Telsar »

I think I found the middle ground. I went with a sfz attack on the first note then went into a slow crescendo. The dim. didn't sound that great, so good call on the crescendo, Macar. Let me know what you think.
Attachments
Call to Battle-03.mp3
Third cut
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Don Bernardo
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Post by Don Bernardo »

The sfz. cresc. sounds pretty awesome like that. I'd say this one is good to go.
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Macar
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Post by Macar »

Perfect solution, why didnt I think of that? :D
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Don Bernardo
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Post by Don Bernardo »

I recommend Telsar be promoted for music.
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Post by Haplo »

Oh hai Telsar.

You've been Promoted for writing music. Congrats
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Telsar
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Post by Telsar »

I guess I'll assume this one is good to go. I'll start working on another.
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