Telsar's Music
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Telsar's Music
Here's where I'll put my music.
And the first one is up for review:
And the first one is up for review:
- Attachments
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- Call to Battle.mp3
- Battle song.
- (1.66 MiB) Downloaded 123 times
I do like it, but I also have one critique, I don't like the horn at the first.
I'd like to hear a more subtle intro, or use a cello, but the brass just doesn't fit with the rest of the song, infact it's kind of distracting.
As far as the rest of the song is concerned, it keeps a decent pace the whole song, and is plenty long enough. Although the original MW battle songs seem to be more legato, and have a lot more reverb to them, I think your song will fit in well. I'd just like to see something done with the horn at the first.
I'd like to hear a more subtle intro, or use a cello, but the brass just doesn't fit with the rest of the song, infact it's kind of distracting.
As far as the rest of the song is concerned, it keeps a decent pace the whole song, and is plenty long enough. Although the original MW battle songs seem to be more legato, and have a lot more reverb to them, I think your song will fit in well. I'd just like to see something done with the horn at the first.
--Dave
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- Developer
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- Location: London
Yeah I was iffy about the horn intro. I wanted an inspirational "call to battle," hence the name of the song, so I thought some sort of solo brass voice at the beginning would be appropriate. I didn't want a trumpet, though it would certainly fit a stereotypical role, so I went with the milder horn voice. But yes, I agree, something needs to be done with the intro. I'll toy around with some other voices or I may just cut out the solo intro all together.
I would initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly.
I'll wait and see if I get any additional suggestions before I release another version. Other than changing the horn I may add some more reverb. I feel that the brass fits in well, but I'll see what I can do about melding it more with the song.
And MMMowSkwoz, thanks for the encouragement .
I would initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly.
I'll wait and see if I get any additional suggestions before I release another version. Other than changing the horn I may add some more reverb. I feel that the brass fits in well, but I'll see what I can do about melding it more with the song.
And MMMowSkwoz, thanks for the encouragement .
Keeping this one!Telsar wrote:initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly.
My avarage battles are about 2-5 seconds if it's something thougher (special lich, werewolf, etc) up to 5 minutes maybe?
Here's a minor rework of the song. I replaced the horn with tremolo strings in order to provide the feel for impending battle. I like it, but let me know what you think. I also lowered the volume of the brass.
- Attachments
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- Call to Battle-02.mp3
- Version 2
- (1.65 MiB) Downloaded 121 times
- Don Bernardo
- Developer
- Posts: 64
- Joined: Mon Nov 17, 2008 1:14 am
- Location: Nottingham
Hi Telsar! I'm glad we have more and more composers now!
Great battle track. I think it fits too. Definitely keep the changes you made. If I had to critique anything about it, I'd say try varying that drum a little so that every stroke isn't at the same intensity. It might make it sound more natural. Boom ... BOOM ... boom Boom ... BOOM ... boom or whatever. Just a suggestion though, it's great the way it is.
Great battle track. I think it fits too. Definitely keep the changes you made. If I had to critique anything about it, I'd say try varying that drum a little so that every stroke isn't at the same intensity. It might make it sound more natural. Boom ... BOOM ... boom Boom ... BOOM ... boom or whatever. Just a suggestion though, it's great the way it is.
Hey Telsar. You are also before my time- which is interesting because I think of myself as fairly old. Oh well.
I like the track, overall it's quite good. I have just one tiny suggestion- that first note should probably crescendo in from a soft dynamic. You never want to have a long sustained note that dosent grow or shrink- especialy when it's that naked.
Keep up the good work!
I like the track, overall it's quite good. I have just one tiny suggestion- that first note should probably crescendo in from a soft dynamic. You never want to have a long sustained note that dosent grow or shrink- especialy when it's that naked.
Keep up the good work!
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- Théodore
- Member
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Macar, thanks for the feedback. I do agree with you, but there are a couple of reasons why I didn't add any dynamics to that note. First and foremost, it was because I recently switched to Cubase and I was ignorant on how to change the volume on a single MIDI note when I wrote this song (I have since figured that out). Second, as this is a battle song, I feel that its beginning should be easily discernible. A soft dynamic at the onset could be difficult to hear amid other game sounds. Depending on how quickly the volume increased, a player could could potentially begin the battle before he or she ever hears the battle song. It could be a very fast crescendo to offset this, but that wouldn't make much sense musically. Perhaps the first note could taper down in a diminuendo as the percussion and strings enter? That would preserve the initial perceptibility of the song while adhering to traditional music theory standards. What do you think?
That might work. You do have a point about the onset isue- though there were tracks in the MW soundtrack that started with a crescendo if I recall correctly. (I just had a listen and mw battle 5 is definately like this) The dim. might work too- you'll have to see how it sounds.
Of course, this suggestion isn't really based on a theory rule- it's just asthetic. It's just something that players do so it will help make make it just a little more lifelike.
Of course, this suggestion isn't really based on a theory rule- it's just asthetic. It's just something that players do so it will help make make it just a little more lifelike.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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I think I found the middle ground. I went with a sfz attack on the first note then went into a slow crescendo. The dim. didn't sound that great, so good call on the crescendo, Macar. Let me know what you think.
- Attachments
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- Call to Battle-03.mp3
- Third cut
- (1.65 MiB) Downloaded 112 times
- Don Bernardo
- Developer
- Posts: 64
- Joined: Mon Nov 17, 2008 1:14 am
- Location: Nottingham
- Don Bernardo
- Developer
- Posts: 64
- Joined: Mon Nov 17, 2008 1:14 am
- Location: Nottingham
Oh hai Telsar.
You've been Promoted for writing music. Congrats
You've been Promoted for writing music. Congrats
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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