Vampire & Morrowind

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arkraven
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Vampire & Morrowind

Post by arkraven »

Well ok I've been studying up on Morrowind vampires, and I think we need some more clans. It would seems unrealistic to not have different vampiric mutations in only Vvardenfell. Perhaps something about a vampire hunting quest too, you know for the western vampire hunters. That would be a enjoyable joinable faction!
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Post by jonarus_drakus »

According to Lore there are only three Vampire clans in all of Morrowind (Quarra, Aundea, and Berne), so adding any more is a no no. Furthermore, Morrowind culture does not recognise the existence of Western Vampire Hunting orders, meaning the likelyhood of them existing as a full joinable faction is low at best. At most they might get a vague wilderness quest or two.

On the other hand, the Tribunal Temple is aparently quite capable of dealing with vampires without the assistance of western hunters, so perhaps a short questline within the Temple could be added at some stage (feel free to make suggestions about the content of any such questline).
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Post by arkraven »

http://www.uesp.net/wiki/Lore:Vampires_of_Vvardenfell actually it doesn't say that they are the only vampire clans, It says that they are the only *Known* vampire clans in *Vvardenfell*. (Unless of course it is added lore then ok you're right). But perhaps a quest can be activated after the main story line. Where the mainland attempts to control the population, of those nasty vampiric mosquitoes. (They are a pain in the neck aren't they?) But unfortunately due to quarantine they weren't able to gather enough forces to eliminate the vampires. Now that its over, perhaps the Nerevarine would be called upon to lead a couple of brave ashlanders (5 or 6 Npc's at your side) against the 3 main clan strongholds... what do you think?
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Post by Tyrion »

5 or 6 NPCs at your side?? Uh, nu uh. That's all too, ummm, ambitious for this project. I'm almost certain we're not adding more vampire clans, and the questline you lay out requires us tampering with original Beth content, something we're basically sworn not to do. The whole scenario isn't very plausible either. Vampires aren't some sort of threat that's so serious a quest involving Nerevar and a "band of brave ashlanders" has to go wipe them all out. Where does "band of brave ashlanders" come from anyway? Also, I'm confused where you say the clans three headquarters, which are all on Vvardenfell, would be attacked by the PC. In either case your quest seriously meddles with Vvardenfell affairs and isn't really lore supported.
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Post by arkraven »

Fine ok I'm going to be as lore friendly as I possibly can be Here I go.

An organization of slightly adequate vampire hunting outlanders arrive, intent on going on a rampage to kill the clans of Vvardenfell because it’s a sport to them. In doing so, they set up there main base of operation in or near the vicinity Of Mournhold (They have a branch in Vvardenfell) causing great distress for King Helseth, as he receives many complaints. King Helseth In turn calls on the Nerevarine to deal with these jokers in a non violent, logical way because he assumes you have nothing better to do. The hunters make it perfectly clear that they will only leave if all of the clan's have been abolished. So you go hunt down the clans single handedly, while info/complaint letters are giving to you by mysterious figures (Spies) about where the next clan is located and how the Knights are a burden AND why you are taking so long. Eventually you kill the clans and the reward you receive is a nice looking sword... Oh and Helseth doesn't send you any more complaint letters.

Is this Lore friendly or not I'm trying to get it right here...

Edit: Oh and they are based Near Mournhold, because that's as far as the traders said they would go.
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Post by gro-Dhal »

The problem is that anything involving Vvardenfell or Helseth would involve tweaking the core game. Plus it seems to me like roaming around killing vampires is something the player would do anyway, so turning it into a quest is kind of unnecessary.
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Post by arkraven »

gro-Dhal wrote:The problem is that anything involving Vvardenfell or Helseth would involve tweaking the core game. Plus it seems to me like roaming around killing vampires is something the player would do anyway, so turning it into a quest is kind of unnecessary.


True it just bugs me that out of all of morrowind the only place vampire clans apparently ever existed is in Vvardenfell... It's just not plausible. Vampirism Is a transferable disease and its very contagious too. So I don't understand why it is confined to just an island. On the contrary I believe it would be more prevalent because the disease would have more room to grow than on a small Island! Oh and don't mention the tribunal temple, I don't think even they could be as thorough as to wipe every clan off the face of the province...
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Post by David House »

Well I believe that with the quarantine and all there would be little or no vampires on the mainland, maybe like one from every clan or so, that they managed to smuggle out, for outside information sources, though I might have some farther inland of a Cyrodilic breed, or perhaps a small group of Argonian vampires. Just my thoughts.
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Post by arkraven »

Ok well the reason why I object so much to the whole 3 vampire clans thing though even through a quarantine is because: Vampires of the Iliac Bay (From dagggerfall) provides some info about the clans "There are over one hundred distinct kinds of vampire in Tamriel." Surely there must be more than 3 in morrowind...
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Post by jonarus_drakus »

I was unaware of the daggerfall conection (i havn't played anything previous to morrowind). So i suppose it is THEORICTICALY posible that there are more vampire clans about. However, i see no reason for them to be included, the game already includes three different 'varieties' of vampire, one for each gameplay type, is the really ANY need for any others?

Once again, i feel i have to re-reference the Tribunal temple. They are equaly if not more capable of combating vampires than any western hunter oragisation. For the purposes of remaining lore friendly any anti-vampire quests (as in single quests, not whole quest lines, though a short set could be posible - its not up to me) should be done through the temple.

An interesting idea would be to have, not so much as specific quests but as a general non-ending hunting quest, where you can turn in vampire ash for a reward to some temple functionary (there is a precedence for this as a similar 'quest' exists in Oblivion - the quest reward was something like 100 gold for each portion of vampire ash gurenteed - as in not affected by barter/charisma).

Finaly, a note on the quarantine: It hasn't been around forever, and its existance makes travel from Vvardenfell to the mainlaind more difficult (though not imposible, take a swim my friend :P ). As such, the same vampire clans would exist on both mainland and Vvardenfell.

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Post by Tyrion »

My god, the amount of sheer conjecture not backed up by lore and with a total disregard for what has >>already been discussed in TR<< is a little out of hand.

Anything involving Helseth or the Nerevarine questline from Vvardenfell is meddling in Beth affairs. We're not doing that. arkraven, vampirism is contagious, yes, but in Morrowind its in the shadows, not in the open. Vampires are feared but you could spend your whole time playing the game and not realise they were even there. Thus, as jonarus said, anything dealing with vampires would be through the source of any previous vampire quests, in this case the Tribunal Temple. Maybe a few miscellaneous quests could be done involving vampires, its not out of the question, but nothing nearly as grandiose as some sort of anti-vampire crusade lead by the Nerevarine, thats just silly.

Concerning the quarantine: vampires live for a very very very very long time. The quarantine is relatively new, and vamps don't get out much, so there's not a lot of vampire traffic between the mainland and the island. There were vampires in both places for a very long time before the quarantine. There being hundreds of clans is irrelevant. Those "hundreds of clans" are spread all over Tamriel, so naturally they aren't all going to be in one place. There are three in Morrowind, three is a good number. If there's some pressing need for more then there will be more, for now, I *almost* positive there won't be, but if I'm wrong somebody in the know can correct me on that.
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Post by arkraven »

jonarus_drakus wrote: An interesting idea would be to have, not so much as specific quests but as a general non-ending hunting quest, where you can turn in vampire ash for a reward to some temple functionary (there is a precedence for this as a similar 'quest' exists in Oblivion - the quest reward was something like 100 gold for each portion of vampire ash guaranteed - as in not affected by barter/charisma).
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Ok I'll base the new suggestion on this then. An alchemist who is looking for the exact reason as to why vampirism forces its victim to drink blood constantly needs help, YOUR help. You to gather vampire dust for him, and The more the better because he can gather more information from the different samples you produce. He will find the reason after a certain amount of dust is deposited, but he wont relay the info to you saying its "Confidential Information". But you can make a profit on it, maybe like 140 for the dust. The guy may also offer a good discount on the potions he makes a profit on, to support himself after the quest.

Ok so this has no tie into Vvardenfell really, and wouldn't screw with the lore since he hogs the info anyways xD!
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Post by Tyrion »

Ok look, now you're going on to a specific quest. Questing in TR has a set process, and if you want to quest then you're free to put together a quest showcase that shows your skills. That way you can help us out with other quests, and if the time comes that we do implement a kind of vampire quest like this you'll be free to have at it. Right now though, we're not really kicking around lots of vampire ideas as there are other aspects of the project we're working on. Contribution helps, just talking about something you want us to include, when its already been discussed here before, isn't too terribly helpful since it's not a glaring problem or exclusion.
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Post by arkraven »

Tyrion wrote:Ok look, now you're going on to a specific quest. Questing in TR has a set process, and if you want to quest then you're free to put together a quest showcase that shows your skills. That way you can help us out with other quests, and if the time comes that we do implement a kind of vampire quest like this you'll be free to have at it. Right now though, we're not really kicking around lots of vampire ideas as there are other aspects of the project we're working on. Contribution helps, just talking about something you want us to include, when its already been discussed here before, isn't too terribly helpful since it's not a glaring problem or exclusion.
Ok, Ok, I understand I'll start modding that.
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Post by theviking »

The three clans of Vvardenfell exist in the mainland as well, we already made some of our NPC's vampires in those clans. There is one questline which we designed which involves vampirism majorly.
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Post by Nanu »

theviking wrote:The three clans of Vvardenfell exist in the mainland as well, we already made some of our NPC's vampires in those clans. There is one questline which we designed which involves vampirism majorly.
I mean, MAJORLY. That's about all I can say in a public part of TR. :P
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Post by Sarudak »

I imagine there would be far less vampires on the mainland because the main reason they survived so well on vvanderfel was the ash storms that regularly blotted out the sun. That was in one of the books.
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Post by Arizzi »

If I am not wrong, TR's stance is to try not to change things in the original game the most possible to avoid conflicts with other mods, adding some new dialogue is such a minor change that it really wouldn't conflict with almost anything, as long as its lore friendly. I believe that since TR is a far bigger mod than any other mod I can think of, your should take precendence. Anyway it conflicts with lore to a certain extent to have hundreds of vampires in tamriel, but 3 in morrowind, plus since helseth is currently leader of morrowind, it would seem very obvious if you didn't include him in some of the things going on in the rest of morrowind.
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Post by Thrignar Fraxix »

This thread has been dead for almost 2 years, please refrain from thread necromancy.
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