Dres Concept Art
Moderator: Lead Developers
- Túrelio
- Developer
- Posts: 934
- Joined: Sun Apr 18, 2004 1:10 am
- Location: Georgia, USA
- Contact:
I don't know if this should go here, but the Dres area is far enough away from Vvardenfell I feel like it might apply. What type of flora are being used in the southern area of MW? My question mostly pertains to the small area of Dres lands that are said to be swampy. Will the BC trees be used? And will there be ANY land around there that would be labeled as "jungle"? I know most Dres lands are supposed to be plains though, right?
On another subject, I am still hoping for some new developments on Dres architecture. So I hope the mods don't consider this thread dead yet, or they'll be mad at me for resurrecting it
On another subject, I am still hoping for some new developments on Dres architecture. So I hope the mods don't consider this thread dead yet, or they'll be mad at me for resurrecting it
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
There will be, and already is a few pieces, of unique argon jungle flora. The plant that dirnae just fixed is actually supposed to be found there. Check TR_Data's flora under the AJ prefix. (no guarantees it is any good).
As for Turelio, last I heard he was in Germany without internet.
As for Turelio, last I heard he was in Germany without internet.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Terraced rice patties, jungles, swampy areas, hills, plains, etc.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I spent a bit of time working on a quick mock-up for [url=http://img463.imageshack.us/img463/1353/richhouseconcept1c.jpg]this[/url] concept. [url=http://i43.tinypic.com/2vuc5xj.png]Here[/url] is what I came up with...
It's nothing fancy, and there's no texture yet. Just a ten minute model.
There are actually three models done in that picture. The door, the window, and the manor. I'm going to get a few more done today before I head off to work. Will post updates in a bit.
It's nothing fancy, and there's no texture yet. Just a ten minute model.
There are actually three models done in that picture. The door, the window, and the manor. I'm going to get a few more done today before I head off to work. Will post updates in a bit.
Looks good. The only thing I can suggest is follow the lines of the concept closer. Yours is a a bit boxy whereas the concept graceful slopes to the top. Likewise, your building is 3 stories whereas the concept is 2 1/2. Elongate the windows; notice that the frieze-thing (lack of a better word) that goes around the lower half of the build. In the design, it slopes as well. In your model, it's boxed. Lastly, the doorjamb should slope as well. Oh and that top-piece is larger in the design. Good work.
On the other hand, TR hasn't officially chosen this design for House Dres. However, I personally don't see anything wrong with your creating an example of the concept art.
On the other hand, TR hasn't officially chosen this design for House Dres. However, I personally don't see anything wrong with your creating an example of the concept art.
Ah, I didn't see these. Very cool, but as Hemitheon said, the building in the concept is 2 1/2 stories and the sides need to slope more. Other than that, you could probably make the door and windows a little bit more slanted down, perhaps with more of a pronounced difference between the curved part flush with the wall and the part that is facing out. The top and bottom could be pushed out a smidgen more from the main body of the building.Ter13 wrote:I spent a bit of time working on a quick mock-up for [url=http://img463.imageshack.us/img463/1353/richhouseconcept1c.jpg]this[/url] concept. [url=http://i43.tinypic.com/2vuc5xj.png]Here[/url] is what I came up with...
It's nothing fancy, and there's no texture yet. Just a ten minute model.
There are actually three models done in that picture. The door, the window, and the manor. I'm going to get a few more done today before I head off to work. Will post updates in a bit.
Also, what do other people think about what Ter13 did with the roof?
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
- Túrelio
- Developer
- Posts: 934
- Joined: Sun Apr 18, 2004 1:10 am
- Location: Georgia, USA
- Contact:
I kind of like it, but yea it needs to slope a bit more. Also, I don't know anything about your process, but doorjams and windows would probably be better as separate models from the house.
I don't not have internet as much as I don't have to tools to work on my stuff, and of course even less time, that I shouldn't spend reading on forums for hours on end. I'll be back soon though.
I don't not have internet as much as I don't have to tools to work on my stuff, and of course even less time, that I shouldn't spend reading on forums for hours on end. I'll be back soon though.
My Art: [url]http://demi-urgic.deviantart.com/[/url]
Alright, I'm looking forward to your return!Túrelio wrote:I don't not have internet as much as I don't have to tools to work on my stuff, and of course even less time, that I shouldn't spend reading on forums for hours on end. I'll be back soon though.
I feel you though. I've been using an iPod touch as a "computer" since my laptop was busted at the beginning of the summer. I can't even play morrowind, let alone mod it. At least I've got email and a "browser". Those are the tools I can't do without.
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
-
- Member
- Posts: 1
- Joined: Wed Jun 24, 2009 2:00 pm
- Location: Almalexia
Hi there, just a fan lurking around here. I made a VERY quick sketch on how to place the poor people in Tear, if the 'open canton' idea was to be used. Placing them in cold, wet, fragile shacks next to the cantons, just above water level would seem fitting if the hierarchical height system with pits and towers is going to be used.
http://img23.imageshack.us/img23/2975/randoms.png
http://img23.imageshack.us/img23/2975/randoms.png
I've got a few ideas im working on atm for some lesser dres architecture, likes some farming houses/saltrice fields, I had a wierd dream about it the other day
Anyway, Túrelio, I wanted to know for this picture:
[img]http://img463.imageshack.us/img463/8272/tearconcept1.jpg[/img]
What kind of colour scheme do you picture the outside of these buildings in? maybe Earthy colours?
If I find a scanner, I'll upload some drawings.
Anyway, Túrelio, I wanted to know for this picture:
[img]http://img463.imageshack.us/img463/8272/tearconcept1.jpg[/img]
What kind of colour scheme do you picture the outside of these buildings in? maybe Earthy colours?
If I find a scanner, I'll upload some drawings.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Probably dark colors. Grey, navy, maybe just deep blue, etc. with gold trim. Likely House Dres colors, or a scheme that fits their personality and their ideals.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Gold leafing actually goes incredibly well with dark blue, and would fit with some stuff we already have made.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
-
- Developer
- Posts: 291
- Joined: Tue Jan 13, 2009 5:24 am
- Location: Watching you from behind the Blue eye...
Looking at the picture posted by RelinQ:
With the idia in mind that its supposed to be Dres, how about a solid mid-grey with a hint of purple undertone for the Draker stripes around top and bottom, with i more generic grey for the majority. The thin white stripes that border the darker stripes would be in a mildly contasting colour, Im thinking a sandy yellow... see my rough job (done in MS-paint) attached.
With the idia in mind that its supposed to be Dres, how about a solid mid-grey with a hint of purple undertone for the Draker stripes around top and bottom, with i more generic grey for the majority. The thin white stripes that border the darker stripes would be in a mildly contasting colour, Im thinking a sandy yellow... see my rough job (done in MS-paint) attached.
- Attachments
-
- My only concern is that it does look a little... pastel...
- drescoloured.JPG (6.1 KiB) Viewed 7694 times
~Give yourself to the Darkside, We have Dental!
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Too purple I think... more earthy and grey would feel about right.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
-
- Developer
- Posts: 291
- Joined: Tue Jan 13, 2009 5:24 am
- Location: Watching you from behind the Blue eye...
Yeah, i was a little worried that the colour was a little 'strong'. Heres another version where i have tried to bleed out the colour a bit more. This time i have also added a '3-part' colour chart to give a very basic plan with which the colour sceme could be 'test aplied' to other structures/designs.Tyrion wrote:Too purple I think... more earthy and grey would feel about right.
- Attachments
-
- drescoloured.JPG (9.23 KiB) Viewed 7669 times
~Give yourself to the Darkside, We have Dental!
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
~The Death-Star lounge will now hold happy hour every night from 11.
~DUN DUN DUN, Da Da-DAH, Da Da-DAH! (imperial march)
You could try a copper sort of colour or even a chromey-like silver could work. as opposed to gold.Haplo wrote:Gold leafing actually goes incredibly well with dark blue, and would fit with some stuff we already have made.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
What type of texture would go with those colors? I would think that the gritty texture found on Hlaalu or Velothi would be a good fit. Is there any other texture to use that would add character that would be specific to the Dres? Or would it be better to stick to the basic velothi/hlaalu texture? I'm only talking about the texture/material, not the color scheme.
Also, using 'bright' gold would look crappy. Using a drab or worn-looking gold could look ok, maybe.
Edit: Nevermind about the gold, I took a look at some gold on buildings and found it looked pretty cool: bright or drab.
Edit 2: I agree that talking about this stuff when Turelio is still working in it is pretty pointless.
Also, using 'bright' gold would look crappy. Using a drab or worn-looking gold could look ok, maybe.
Edit: Nevermind about the gold, I took a look at some gold on buildings and found it looked pretty cool: bright or drab.
Edit 2: I agree that talking about this stuff when Turelio is still working in it is pretty pointless.
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Before you accuse me of "robbing this bank" remember this; I am not robbing this bank.
That aside, I think Túrelio's concepts do actually capture some of the essence Sload was talking about. With the narrow doorways, the tall over-looming building structures, etc. A distinctive interior set would really complete the effect.
After all, there's only so much 'austere and unwelcoming' stuff you can do with architecture before you just get OTT and put spikes on everything and massive leering gargoyles.
I'd also say that once they become the Dres set, they'd say 'Dres' as much as the rather nondescript Hlaalu buildings say 'Hlaalu'.
But sure, debate is good, as long we don't just spend ages circling around some airy ideas before finally settling for Túrelio's (perfectly excellent) art anyway.
On the other note, I don't think that armour's made it into the latest Data, at least... Could you perhaps provide the necessary stuff so we could get it in there. It's great stuff.
That aside, I think Túrelio's concepts do actually capture some of the essence Sload was talking about. With the narrow doorways, the tall over-looming building structures, etc. A distinctive interior set would really complete the effect.
After all, there's only so much 'austere and unwelcoming' stuff you can do with architecture before you just get OTT and put spikes on everything and massive leering gargoyles.
I'd also say that once they become the Dres set, they'd say 'Dres' as much as the rather nondescript Hlaalu buildings say 'Hlaalu'.
But sure, debate is good, as long we don't just spend ages circling around some airy ideas before finally settling for Túrelio's (perfectly excellent) art anyway.
On the other note, I don't think that armour's made it into the latest Data, at least... Could you perhaps provide the necessary stuff so we could get it in there. It's great stuff.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
I'm working on a few Dres armour and clothing concepts at the moment so i'll try to finish off the bits missing from the slave hunter armour while i'm at it.
As a distraction from that stuff and inspired by this thread I decided to play around with Sketchup abit and try to get across a how I envision Dres architecture could look bearing in mind comments already made so far.
I possibly went a little overboard with the all black look but in my defence that is supposed to represent crushed bugshells that the building in decorated with - shiny, offering variation and giving off a bug-ish effect without looking like a bug.
The windows should look like this inside:[url=http://img139.imageshack.us/my.php?image=dreswindowtexture.png][img]http://img139.imageshack.us/img139/8867/dreswindowtexture.th.png[/img][/url]
Here's a crappy quality .wmv of what I came up with;
http://www.youtube.com/watch?v=DUe7pPo3bJI
As a distraction from that stuff and inspired by this thread I decided to play around with Sketchup abit and try to get across a how I envision Dres architecture could look bearing in mind comments already made so far.
I possibly went a little overboard with the all black look but in my defence that is supposed to represent crushed bugshells that the building in decorated with - shiny, offering variation and giving off a bug-ish effect without looking like a bug.
The windows should look like this inside:[url=http://img139.imageshack.us/my.php?image=dreswindowtexture.png][img]http://img139.imageshack.us/img139/8867/dreswindowtexture.th.png[/img][/url]
Here's a crappy quality .wmv of what I came up with;
http://www.youtube.com/watch?v=DUe7pPo3bJI
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
interesting. Too black, but that is easily fixed. I'm curious to see more.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
The black is definitely a wrong move (and would look ridiculous on a sunny day in-game), and overall I personally feel that the whole design just screams 'Mordor' as opposed to 'Dunmer', unlike Túrelio's lot. Perhaps changing the colour scheme would change that effect, I dunno.
Remember these guys aren't panto villains setting out their 'we are bastards' stall with their architecture, they're just guys building houses. For the purposes of art, it's great if they have that 'cold, austere feeling', but it shouldn't look as if that's what the actual inhabitants had in mind as their 'absolute objective' when building them.
Remember these guys aren't panto villains setting out their 'we are bastards' stall with their architecture, they're just guys building houses. For the purposes of art, it's great if they have that 'cold, austere feeling', but it shouldn't look as if that's what the actual inhabitants had in mind as their 'absolute objective' when building them.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I like that it gets wider as it rises, but don't think that can work in-game, unless that only happens in a single direction, because buildings have to fit basically together or you'll get weird "alleyways" that just look fudgly. I guess it could work though if only one side was angled though.
I dont like the black.
I dont like the black.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
In the 'tier' sections of the cantons, maybe, that could be very good.
I get the feeling it'd just look weird in an open plan city though.
I get the feeling it'd just look weird in an open plan city though.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
well not really, The Argon Jungle is on map6 near the borders of and small patches here and there, its not just everywhere. Map6 is rather odd in terms of landscape, sorta diverse. there will be some jungle plants around but not everwhere.
You could always make the tiers via landscaping then add some walls and platforms in the occasional spot, I mean thats probably a better idea and less modding work.
Yeah I had that feeling as well, I mean tiers in Tear? (Yes okay its a bad pun) but... it would seem a little odd what with a rivers through the town and all.Bloodthirsty Crustacean wrote:In the 'tier' sections of the cantons, maybe, that could be very good.
I get the feeling it'd just look weird in an open plan city though.
You could always make the tiers via landscaping then add some walls and platforms in the occasional spot, I mean thats probably a better idea and less modding work.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
That reminds me of the brothel from the Beetlejuice movie. Perhaps a bit too Tim-Burton-y in it's top heavy design.
Anyway, I had an idea for the farming landscape, thanks to the couple of posts before me talking about "tiers". I hadn't read what they were talking about yet, so I started to think about terraced farming.
Link: [url]http://en.wikipedia.org/wiki/Terrace_%28agriculture%29[/url]
Does anyone think that's an idea for Dres farming worth discussion?
Anyway, I had an idea for the farming landscape, thanks to the couple of posts before me talking about "tiers". I hadn't read what they were talking about yet, so I started to think about terraced farming.
Link: [url]http://en.wikipedia.org/wiki/Terrace_%28agriculture%29[/url]
Does anyone think that's an idea for Dres farming worth discussion?
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
Okay here is something ive been trying out in 3DStudio,
Currently Im just using textures that already exist in the original data (eg vanilla textures). the lighting of this render isnt to good, but its just to play around with anyway.
[img]http://i7.photobucket.com/albums/y286/Relinquished_kaos/Dresarchitecture.png[/img]
EDIT: I noticed the texture looks sorta white which is bad ebcause it reminds me of Necrom, I was trying for more of a sand/beige colour. but I dont have the textures.
Currently Im just using textures that already exist in the original data (eg vanilla textures). the lighting of this render isnt to good, but its just to play around with anyway.
[img]http://i7.photobucket.com/albums/y286/Relinquished_kaos/Dresarchitecture.png[/img]
EDIT: I noticed the texture looks sorta white which is bad ebcause it reminds me of Necrom, I was trying for more of a sand/beige colour. but I dont have the textures.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Nice to see one more person starting with modeling. I don't feel alone anymore.
The way you have attached the texture looks neat. I also like how you have made that edges. The whole shape still differs from Turelios concept as here are no curves at all. The sidesurfaces of the roofs at Turelios drawings are also more narrow. Where you have attached the 'rings' at the bottom, I believe there belongs an edge (jut?) rising from the ground.
I hope you can get what I try to say
Anyway I wish you good luck at modeling your pieces.
The way you have attached the texture looks neat. I also like how you have made that edges. The whole shape still differs from Turelios concept as here are no curves at all. The sidesurfaces of the roofs at Turelios drawings are also more narrow. Where you have attached the 'rings' at the bottom, I believe there belongs an edge (jut?) rising from the ground.
I hope you can get what I try to say
Anyway I wish you good luck at modeling your pieces.
-
- Member
- Posts: 18
- Joined: Sun Aug 02, 2009 11:00 pm
- Location: before Mephala's bloody altar
Some really impressive and well thought-out ideas on architecture here. As is the majority view, theirs would probably be largely Veloth-type but with their own spins on it. We know the Dres are traditionalists who have sided with the Indoril in much of Morrowind's known affiars, but Vivec also said they "represents the past of pre-Tribunal Great House culture, a persistent tradition of Daedra- and ancestor-worshiping civilized Dunmer clans." This leads me to think of them as being more superstitous and maybe more tribe-oriented than the Indoril and other Dunmer. Not "oppressive" or "dark" in some vague sense but having a huge connection to the past, and to old ways, particularly religion. I was reminded a lot of [url=http://en.wikipedia.org/wiki/Shwedagon_Pagoda]Southeast Asian Buddhist Architecture[/url] by that first post of temple designs. I think that could be a great way to liven up buldings in wealthy areas, having a lot of ornate, gilded carvings and inlays on archways and along roofs and foundations depicting various Daedra or scenes from myth. Also get kind of an Aztec vibe from this, which works too, and is kind of similar.
One thing I don't like is the idea that they're militaristic or orderly in some all-pervasive way, which just doesn't work for the Dunmer, or any race in Tamriel really. The Dres especially are supposed to be rather backward, which means looking towards old tribal way, not fascism.
Edit: Additionally, if you look at [url=http://www.imperial-library.info/gallery/mw_TAoM_p27.jpg]Bethesda's concept work for the Dres[/url], almost every character is wearing an asymmetric outfit, which also goes against the "orderly" thing.
One thing I don't like is the idea that they're militaristic or orderly in some all-pervasive way, which just doesn't work for the Dunmer, or any race in Tamriel really. The Dres especially are supposed to be rather backward, which means looking towards old tribal way, not fascism.
Edit: Additionally, if you look at [url=http://www.imperial-library.info/gallery/mw_TAoM_p27.jpg]Bethesda's concept work for the Dres[/url], almost every character is wearing an asymmetric outfit, which also goes against the "orderly" thing.