If I did join TR, what could I do?

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GOOGLEPOX
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If I did join TR, what could I do?

Post by GOOGLEPOX »

I am very interested in joining Tamriel Rebuilt, as recreating Tamriel for Oblivion is very cool to me. Alas, I am afraid I am only a moderate modder, and am not extremely skilled, so I doubt there would be much use for me. But itwould make my day to know something that I could do to contribute to the process. Any help would be very much appreciated.
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Haplo
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Post by Haplo »

You could do exteriors, interiors, NPC pathgrid and dialogue work, quests, or scripting with the CS. Whichever you prefer to do the most or are the most skilled at, usually. (You can do more than one thing, too)

Don't worry about not being the best; part of the purpose for this Showcase section is to help you grow as a modder and a team player, so if you are only so-so when it comes to doing interiors and you want to become great, we can help you get there.
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Post by GOOGLEPOX »

Thanks!
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Post by NexUmMonastica »

Post your work. Take screen shots and upload the .esp files you make, and when a reviewer or fellow modder gets the time they will give you critique. We won't know what you can contribute until we see what you can do!

If you know how to make 3d programs, use photoshop, make music/sound effects, and draw concept art: then post said work here as well.
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chrismcelroy
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What about Dialogue?

Post by chrismcelroy »

I'm lost. Just joined the forum. I love the idea of the project. My interest lies in helping to create better dialogue and topics for modders adding stuff to Morrowind and all.

I don't really want to creat more books. So I can't find where I should be posting this.

I need to read up on how to edit dialogue in the TESC. Have not done so yet.

The company I own provides content for websites and does SEO. Creating more text content and topics for mods interests me because I think that Morrowind and the mods are extremely limited in that regard.

Anyway, please let me know if you think you can use more dialogue and how I would go about making the offer to anyone working on mods as well as how I should get started.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Post by Haplo »

You could familiarize yourself with the dialogue system and leveled lists of Morrowind, and then perhaps work on adding NPCs with dialogue to claims, which is something that has its own phase.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Thanks

Post by chrismcelroy »

I am currently testing dialogue changes using the sirkand dialogue tutorial, but I can't find an answer to one question.

When I try to open certain plugins in the construction set that may require just morrowind or may also require tribunal and bloodmoon, I get a bunch of error messages related to dialogue and to wheat_id, chunk size too big, etc.

I click yes, keep running, but it crashes afterwards anyway.

Is there a workaround to this?

I can open most esp files, but larger ones seem to crash the cs, especially if they are esm rather than esp. Even if I make a backup of the esm and change it to an esp and try to open them as an esp, this happens.

Any help is appreciated. Again, I apologize if there is a better place I should be asking this question.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Post by blackbird »

Do you have vista?
If yes, is your game installed at My program files?
If yes, try to search your hidden application data folder and if you search good, you'll find a MW map with savegames and one ini-file. This ini-file needs to be replaced with the one at your morrowind folder, and the problems will be solved.
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Post by Faalen »

The dialogue errors you are seeing are completely normal. Everyone who has the expansions gets them and they do not affect the CS's operation. This is fully covered in the readme. Your crash is not related to these dialogue errors.

The chunk size too big error sounds familiar, but I don't recall off hand what the cause of it is. I want to say that it's what happens when the expansions are installed out of order, but I'm almost definitely wrong on that.

I don't believe your problem is OS-related.
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Ok, thank you for the responses

Post by chrismcelroy »

I've made a plugin that changes dialogue for commoner females. I made a topic. Then I used greetings 1 to alter the greetings with only the conditions they be a commoner, a female, and of specific dispositions, using the topic word in each greeting.

I tested it and it works fine. However, what I do not know is the answer to these questions;

1. Are there any commoners in the game that have a greeting that a quest relies on them using?

2. How about other classes? Do you know of any classes where changing their greeting would cancel out them offering a quest? (An example comes to mind; The shop owners in Ald-Ruhn offering work as a hyperlink)

3. If this will cause conflicts, I know I can add NotID=whoever to eliminate them from using my new greetings, but will I need to check every person on the update shared by list to see who should be eliminated or is there an easier way to find out?

Otherwise, rather than use class as a filter, should I edit everyone on the list individually? That would take a long time, but would be cool to have everyone greet you differently. But I ask myself, if it is possible and would be so great, has it already been done and I just don't know about it?

Ok, </rambling>

Thanks for helping a newby.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Faalen
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Post by Faalen »

For general random quest greetings, never use anything higher than Greeting 5. Placing an unfiltered or very broadly filtered entry any higher than that will break quests. I guarantee it. I strongly recommend that you filter your dialogue more specifically than just a class and gender, and not by using NotID tags; there's only room for a few of those. Dialogue should be filtered by who should say it rather than by who should not whenever possible. How specifically you should filter it and by what methods depends on your application. I need to know more about the context before I can provide further advice.

EDIT: My post here assumes that you intend to make a quest out of this new greeting. If you're simply adding dialogue for atmospheric purposes, the rules are a little bit different (BC: yes, just to clarify, it should go in Greeting 7 for generic stuff), though the Greeting 5 standard should never be broken.
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[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
chrismcelroy
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Thanks

Post by chrismcelroy »

I'll follow your advice. It was just atmosphere, not a quest, so I'll go into greeting 7 and do it over. Thanks for your help. After I started, that's when I thought about quests that could be broken. Luckily, I backed up everything and can go back and restore originals and start from scratch. :)

When I finish it, I'll offer it for someone to try here. Trying to put a little humor in the game too. Not too much so it goes against lore or anything, but trying to give them a little personality, a few that are a little crazy, some that are shy, some want to tell you a joke they just heard, some way too talkative, maybe some that give away a secret so you will really want to talk to everyone, never know where a clue may be, etc. Some may even tell you where someone is hiding something. Not sure yet, just some ideas. I welcome other ideas too.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Post by Shapeshiftr »

Make a snotty one. I have yet to see a snotty, prude, or raunchy character in Morrowind. Someone who tries to hit on you? (Gender specific dialogue) Might be funny. Oh, also maybe someone who fails at telling jokes, but just keeps trying. That might be a little too specific. Whatever. Anyways, sounds cool.

Oh, raunchy. There IS Crassius Curio. But he's a whole different matter.
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Cool ideas

Post by chrismcelroy »

I like the idea of the snobby characters and the one that keeps trying to tell a joke. i'd also like to make one like from baldurs gate that keeps annoying you until you want to kill him.

So far, I've just broken it down by town, starting with seyda neen for easy testing, and by class and sex starting with commoner females when talking to the opposite sex.

Made a list of topics and expanding on that first. Then making greetings that use different topics, some using random 100 function and others using disposition so it isn't the same all the time. And if you use persuasion, then hit the topic again, the response changes according to the new disposition.

I didn't make 100 different responses, more like 50, but used other restricters on some of them so you may or may not see them based on clothing variables and other things.

One of them is even mad at Fargoth for something.

Next, I'm going to make some topics for specific commoner females in that town that only they will say based on disposition and other factors as well.

Once I finish the greetings leading to the topics on my list, I then have to go create the responses when you click on the topic link and put variables and filters there too. Probably, some of them will also lead to new topics that are not available in the greetings.

It could go deep, but it's a lot of writing. It's fun though. Just have to be careful not to ruin the feel of the game by doing too much, not having them say stuff they would never say, and not giving away too many spoilers even when their disposition is 100 and you hit all the right topics. 95% of them won't have anything really useful for you to know. But there will be 5% that do.

So the advice you always get about "talk to everyone" will be true.

Once I've finished the plugin for seyda neen commoner females, that plugin is going to be a standalone that others can expand on if they want.

Each one I do is going to be a standalone so that you can use the ones you want and not the ones that might conflict with another dialogue plugin. it also makes it easier to organize and easier for someone to edit their own responses in.

Anyway, this is my first project and I'm having fun with it. Learning as I go the same way I learned to do html and seo for clients. I will get good at modding, it just takes time, testing, and experimentation.

I really appreciate all the help, suggestions, and advice I'm getting at this forum. I will have more questions. Count on it! :)
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
chrismcelroy
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trouble opening certain plugins

Post by chrismcelroy »

blackbird wrote:Do you have vista?
If yes, is your game installed at My program files?
If yes, try to search your hidden application data folder and if you search good, you'll find a MW map with savegames and one ini-file. This ini-file needs to be replaced with the one at your morrowind folder, and the problems will be solved.
I don't have vista. windows xp. Have the latest version of the const. set. looked in app data anyway. no morrowind files there at all. have show hidden files checked.

It's only opening files that depend on tribunal that cause trouble. I have the latest patches. installed them in order. patched each one right after installing it.

Any help is appreciated.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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version

Post by chrismcelroy »

what version should the construction set be for working with morrowind, tribunal, bloodmoon. I see there is a newer version for oblivion so a little confused as to whether I want that or not.

I have version 1.2.0722
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Haplo
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Post by Haplo »

The construction sets for Morrowind and Oblivion are completely different entities. The construction set for TES:III is only available via the Game CD, while the CS for TES:IV is available for download online.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
chrismcelroy
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Thanks again

Post by chrismcelroy »

I have the version from my cd, so it's ok. still can't open certain plugins. The only similarity I see between the plugins I have difficulty opening are that they require tribunal and when it shows which files it requires, it's spell TRIBUNAL.esm instead of Tribunal.esm.

All caps. Also had a plugin that had problems because it relied on mca.esm instead of MCA.esm.

Is there a case sensitive issue with the construction set? Just strange that this would be a coincidence. With code I usually don't believe in coincidences.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Post by blackbird »

Can you rename your tribanul esm file?
You can also remove and add esm depencies with TESDK. You'll find one on the site.
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Post by Faalen »

When a master file's name is changed to all caps, it means that the version present is different from the one on which the plugin depends. Either your version of Tribunal is not fully patched, or that of the plugin's creator is not fully patched. Do you have Bloodmoon as well? If so, did you install the expansions in the correct order (Tribunal first)?

The CS is not case sensitive, and I don't know why blackbird suggested renaming your master file. That is a very bad idea.
Q1-77-Tel current progress:
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=266462#266462]Journals 100% done.[/url]
Practical implementation is now underway.
chrismcelroy
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hi

Post by chrismcelroy »

Yes. I installed them carefully after I read about modding and stuff. I installed morrowind, patched it. I installed tribunal, patched it, then installed bloodmoon. Don't think thefre was a patch for that.

I understand now about the all caps thing. I appreciate the help. I guess the maker of the plugin did not have the patch installed when making the plugin or added a tribunal dependency after making the original plugin or something like that.

At least now I know seeing it in all caps means I could have a problem with that plugin or with editing the plugin.

Doesn't explain why I can't open others that depend on tribunal though.

esms that depend on tribunal like mca, I can't open. Don't really want to open that one. Not ready to tackle editing a really big plugin with a lot of cross references and such, especially one that has other plugins dependent on it, but I do like to open them and look under the hood to learn how they did certain things. :)

That's basically how I learned to do seo and build websites.
I'll write dialogue for mods. I really believe one of the shortcomings of Morrowind and most mods is the limited dialogue and topics available. I am not a modder, but want to learn.
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Post by GOOGLEPOX »

Wow...A lot has happened since I checked this thread...What'd I miss? :P
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Post by Thrignar Fraxix »

how about you just read the thread?
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Post by GOOGLEPOX »

I think you misunderstood the "Smiley-joke" face at the end of the sentance.
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Post by Haplo »

I think he didn't and simply answered your unnecessary question.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
GOOGLEPOX
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Post by GOOGLEPOX »

Oh...I didnt find it to be an unnecessary question. Where Ive been people could ask for summaries. Even jokingly. Im still new here, so I guess it will take some time adjusting lol.
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