Ship Showcase

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Kaamos
Member
Posts: 7
Joined: Tue Jul 28, 2009 11:42 am

Ship Showcase

Post by Kaamos »

Showcasing a largish ship made from original Morrowind and Tribunal parts
Inspired from the airship wreck in Soslthiem- i.e. traditional wooden ship with scavenged dwemner parts

Despite the name its not an airship...that was the original idea but in the end I didn't bother.

"coc caves" to get to the ship.

This is just showing the exterior of the ship, which is what I'm best at. As yet there is no notable interior.
Attachments
Airship.esp
(36.43 KiB) Downloaded 46 times
Free range oranges they say.
Beave
Developer
Posts: 331
Joined: Sun Nov 02, 2008 2:34 pm

Post by Beave »

Welcome to TR!

Your plugin is dependent on Sea-of-Destiny, a mod I don't have. Because of this, I can't load it in the CS. You'll need to either direct me to this mod or remove the denpendency (using TESDTK - find it in the utilities section here). Looking at the files details, your mod edits a few original statics and activators, which is what we call "dirty", in case you don't know.

A ship showcase... that's a first for me. Good luck!
Kaamos
Member
Posts: 7
Joined: Tue Jul 28, 2009 11:42 am

Post by Kaamos »

Ahhh sorry about that I'd posted earlier today on how to remove sea of Destiny, went through the whole procedure and then uploaded the wrong mod

He's the version without SOD
sorry about that again
Attachments
Free Airship.esp
(37.68 KiB) Downloaded 60 times
Free range oranges they say.
Beave
Developer
Posts: 331
Joined: Sun Nov 02, 2008 2:34 pm

Post by Beave »

Wow, this is very unique... I'll tell you what I can, but the rest will be up to the powers that be at TR to decide.

First off, your plugin is dirty, like I said. You edit a few of the original activators, doors, and statics. To clean this, either go to the 'Details' section when selecting a mod in the CS load window, or get TESAME from this site. TESAME is what TR recommends for cleaning mods.

Second of all, you have an extra interior cell holding what appears to be a duplicate of the ship in cell (-6,-8). A bit extraneous, in my opinion.

Now, about that ship. I can say, I've never seen anything like this in my entire modding career. Concerning TR standards, there is a TON of style mixing. I understand that you are trying to be creative with what is given to you, but I think there are some things that should be gone. The ashlander lanterns are out of place and it would make more sense to replace them with common & dunmer lanterns. The stone chimney is also out of place, and unnecessary in the first place since there's a dwarven smokestack right beside it, and this is sort of dwemer-based. The other dunmer statics, such as the shacks and guarskins, etc. are out of place as well and there's probably SOMETHING of dwemer design that could be used in it's place.

All in all, these ships are unlike anything I've ever seen, and might make a good asset for a mod, but I doubt TR is ever going to have use for something like this. If you want, I think it would be a good idea to incorporate the ideas I've shown you and any that other experienced modders present as well. That's what the showcase forum is for. If you wish to be a part of the team, you'll want to present something more practical, like the interior of a building (or ship, like a single ship), or the exterior - whichever you specialize in. Once again, Good luck with your ship(s).
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